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The Awakening of Dreams

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Reply »»(φ)«« ~~ Freelands of Zigras ~~ »»(φ)««
Tribe/Clan Information, (Winter, Clear Sky, 7 A.M Morning)

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Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Wed Apr 01, 2009 3:16 pm


Zenbi Tribe - Physical Perfection
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Specialty: Unarmed Fighting, Telekinesis, Sailing
Proficiency: Speed (Faster movement than others)
Purpose: An odd sort, the Zenbi Tribe train their young to fight unarmed, to train themselves to kill with a single stike of the hand or foot. They are superb sailors, as they are the only Tribe to have their home surrounded by water. The main export from this Tribe is fish. They are known for their speed, moving far faster than any human can without the aid of magic. They are acrobatic by nature. They wear absolutely no armor, but can dodge attacks extremely well.
Appearence: All members of the zenbi tribe are born with an ape-like tail, and their feet have opposable thumbs. Meaning, they can use their feet to grab things as well. Somehow, they can move extremely fast even with this abnormality, faster than any other Tribesman.
Other Info You Should Know: Members of the Zenbi Tribe live on an island between all the lands. They, and they alone, have access to the inner sanctum of the island, though no one but they know what is there. They are expert sailors, and anyone who attacks the island may find themselves dead in the water before they get within miles of the shore. They believe in using few weapons, and prefer to use unarmed fighting when in combat, though they are experts with Darts and Staves, too. There are the few who also know how to use bows. Anyway, they are the ones you'll meat when crossing any large body of water, and they are jealous of their secrets.
 
PostPosted: Wed Apr 01, 2009 3:26 pm


Clans and their Symbols



Zenbi Tribal Mark (Tattooed on at Birth)
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No one knows why this has been the Tribal Mark for the Zenbi Tribe for almost a hundred years, but no one questions is, really, as it is too cool to complain about. Some hypothesize that it has something to do with the Holy Lands they protect. This Tattoo is the symbol of all Zenbi, and if they learn to be telekinetics, a second tattoo is put someone else on the body, a special sign for all who have it.




[img]http://i494.photobucket.com/albums/rr302/LunaMoon_9/Dark Hunter symbols/AcheronSymbol.jpg[/img]








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Zenbi Telekinests Symbol (Tattooed on If Chosen to Join the Ranks)


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The Telekinetics are a new breed of Zenbi that arrived after a child was born with the power to move objects with their mind. In an effort to cultivate the technique, over one hundred years was used to bring this talent to use. What has been found is the following:

Every telekinetic has tentacles that they use for fighting, and the number of tentacles is dependant on rank. The tentacles are released upon command, and when they are, they appear to be waves of heat. This adds to their intimidation, if nothing else. The Telekinetics, as they are called, are the police of the Zenbi Tribe, and look no different than any other Zenbi. They retain the speed of the Zenbi, but cannot learn any techniques at all.

The tentacles have rules, however:

1. Every rank, a pair of tentacles are released. I.E. at the Master Rank (A) you would have 8 Tentacles.
2. The tentacles have a limit as to length. Every Rank, starting at 200 ft, goes up by another 200 ft. I.E. at Master Rank the length would be 800 Ft. However, at Sage/Shuhan rank (S) the range increases to 2,000 feet.
3. The Tentacles can be up to 3 feet wide each, and down to 1 inch wide.
4. Tentacles can carry weight according to your rank. As an apprentice, you can cary 50 lbs with each tentacle. This number increases by 50 lbs for each rank, until Shuhan rank when each tentacle can carry 1,000 lbs each.
5. The Tentacles cannot pass through living material. I.E. No reaching into someone's chest and ripping out their hearts.
6. The tentacles can be used to do anything a normal tentacle can be used to do.
7. The Tentacles can be flattened to be as sharp as any sword, and once you attain Journeyman Rank, they become sharper than steel, and are considered magic weapons if you will it.



[IMG]http://i70.photobucket.com/albums/i81/moonstonechicken/Logos/triplestar.gif[/IMG]
 

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200

Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Wed Apr 01, 2009 3:43 pm


Sacred Lands
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This place is forbidden to all but the Shuhan, and those the Shuhan allows in. Upon being raised to a Guardian, one of those who helps protect the Shuhan, you are brought to that holy place, and are shown what is inside. No one is allowed to speak of what is inside, and no one is allowed in. The entrance is guarded by powerful magic that would bind or kill any who enter that do not know the secret of getting through. (Yes, I'm being Vague on purpose).

 
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