Intro:
As time goes on I'm going to need mods that can help out with updating, making sure players understand rules by overseeing fights (which I hope veteran members can do as well, but having a mod there can leavy a bit more weight on most members minds), as well as help diffuse any personal conflicts that may arrise before people start flamming or otherwise deserve a ban.
Mod privileges would include updating yourself (though it still MUST be recorded in the update request area for back checking should the occasion arrise). Access to the mod sub-forum (not up yet) for future planning on events, etc. Even a hand in running events.
However to become a mod I need to be certain that you have a firm grasp of the game system. Thus the "mod test".
Passing this test DOES NOT guarantee you will become a mod, it simply adds you to the potentials list for choosing when a new mod is needed.
If you take this test and fail, you must wait 1 week before re-taking, this is to avoid spam submissions and random guessing.
As time goes on I'm going to need mods that can help out with updating, making sure players understand rules by overseeing fights (which I hope veteran members can do as well, but having a mod there can leavy a bit more weight on most members minds), as well as help diffuse any personal conflicts that may arrise before people start flamming or otherwise deserve a ban.
Mod privileges would include updating yourself (though it still MUST be recorded in the update request area for back checking should the occasion arrise). Access to the mod sub-forum (not up yet) for future planning on events, etc. Even a hand in running events.
However to become a mod I need to be certain that you have a firm grasp of the game system. Thus the "mod test".
Passing this test DOES NOT guarantee you will become a mod, it simply adds you to the potentials list for choosing when a new mod is needed.
If you take this test and fail, you must wait 1 week before re-taking, this is to avoid spam submissions and random guessing.
