Yesh! The name for my little planet is Mraiyir, with all it's little kingdoms and such.
Anyway! To the Magic!
The most popular magic in Mraiyir is Elemental magic.
If you were to look at an Elemental Mage's magic (use your third eye!) You would see that it looks like a ball of yarn, with several different colored threads. Most of the time these threads are only a few shades off from each other. In the center of this ball of magic threads is the user's power source-- if you were to slice a chunk out of it would like the earth's core covered in spaghetti. The power from the source would flow though the strands, powering them.
Each of these threads controls an aspect of that element. For Example, Earth is usually a combo of both Plant and Stone; They are synonymous as both Plant and Stone show examples of having both these aspects. If you were to cast a spell, you would be throwing several of these aspect chords at the target, that are knotted/tangled in certain ways an places that allows to magic to follow what you want it to do.
For example of these aspects, both Crystals and Plants grow. Wood and Stone are hard and strong, and Leaves and Clay are soft and flexible.
So the aspects would be strength, flexibility, hardness, growth, softness. By adding and taking away aspects, you could alter whatever you are manipulating. Say, you could take a simple blade of grass, and you could make it grow so it is 5 feet tall. Then you can take away some of it's flexibility and it's softness and add strength and hardness. You end up with a blade of grass which can be used for fighting.
Most magic goes along these lines.
Along these lines, Necromancy would simply be a more complicated form of Healing. (Though it is blasphemy in Mraiyir to say such a thing. Also it is blasphemy to say that Healing is Caromancy (manipulation of flesh, similar to Bio-manipulation. Making people shorter or taller, changing their hair color, giving them boils or rearranging their insides) though the two, in truth, are one in the same.)
Both Healing and Necromancy use the same aspects; bones, organs, flesh, skin, spirit, hair ect.
Necromancers simply are able to Manipulate these aspects when the subject is dead, vs. when the subject is living. Most Necromancers are quite adept healers, though Necromancy is quite unpopular that they end up only using their Healing abilities in themselves.
Necromancers are also able to call up a spirit and animate a dead body in a way to the spirit can use it's old body. Most Necromancers do this by force, it's quite like jerking someone awake and telling them to do something, without giving them an option to do anything else. This, however, leaves the Dead very irritated at them.
Rare Necromancers (like Isara, my main character) would call up a spirit, but leave it up to the spirit to come and animate the body. This is sort of like gently waking someone and say "Excuse me, I need your help right now. Would you please help me? You don't have to though, you can go back to sleep if you want." The Necromancers are known as 'Prex Necromancers' or 'Request Necromancers.'
While this would usually cause for fewer corpses to rise and fight/do the request for a Prex, they would be more willing to do it, and they would do it better, because sometimes all you need to do to ask and someone will do something for you.
Along similar lines, is Illusion, another unpopular brand of magics.
Illusion is the merging of light aspects and dark aspects to create color, form, shape, and substance. And in turn form those into solid images. Illusion is quite unusual in the fact that is has never had a known 'First Illusionist' as all who use Illusion magic are thieves/criminals, to cover their tracks.
When someone 'discovers' an element, and start to use it, they are known as a 'First'. They keep journals about their learning's using their element, and if the First is to die, the journal becomes quite coveted as most hold powerful secrets that are only gained any other way by being trained by the First or by someone who learned from the First. These books contain so much magic and secrets that it in itself becomes sentient, and are able to do whatever requests/commands the holder of the book asks.
Anyway! To the Magic!
The most popular magic in Mraiyir is Elemental magic.
If you were to look at an Elemental Mage's magic (use your third eye!) You would see that it looks like a ball of yarn, with several different colored threads. Most of the time these threads are only a few shades off from each other. In the center of this ball of magic threads is the user's power source-- if you were to slice a chunk out of it would like the earth's core covered in spaghetti. The power from the source would flow though the strands, powering them.
Each of these threads controls an aspect of that element. For Example, Earth is usually a combo of both Plant and Stone; They are synonymous as both Plant and Stone show examples of having both these aspects. If you were to cast a spell, you would be throwing several of these aspect chords at the target, that are knotted/tangled in certain ways an places that allows to magic to follow what you want it to do.
For example of these aspects, both Crystals and Plants grow. Wood and Stone are hard and strong, and Leaves and Clay are soft and flexible.
So the aspects would be strength, flexibility, hardness, growth, softness. By adding and taking away aspects, you could alter whatever you are manipulating. Say, you could take a simple blade of grass, and you could make it grow so it is 5 feet tall. Then you can take away some of it's flexibility and it's softness and add strength and hardness. You end up with a blade of grass which can be used for fighting.
Most magic goes along these lines.
Along these lines, Necromancy would simply be a more complicated form of Healing. (Though it is blasphemy in Mraiyir to say such a thing. Also it is blasphemy to say that Healing is Caromancy (manipulation of flesh, similar to Bio-manipulation. Making people shorter or taller, changing their hair color, giving them boils or rearranging their insides) though the two, in truth, are one in the same.)
Both Healing and Necromancy use the same aspects; bones, organs, flesh, skin, spirit, hair ect.
Necromancers simply are able to Manipulate these aspects when the subject is dead, vs. when the subject is living. Most Necromancers are quite adept healers, though Necromancy is quite unpopular that they end up only using their Healing abilities in themselves.
Necromancers are also able to call up a spirit and animate a dead body in a way to the spirit can use it's old body. Most Necromancers do this by force, it's quite like jerking someone awake and telling them to do something, without giving them an option to do anything else. This, however, leaves the Dead very irritated at them.
Rare Necromancers (like Isara, my main character) would call up a spirit, but leave it up to the spirit to come and animate the body. This is sort of like gently waking someone and say "Excuse me, I need your help right now. Would you please help me? You don't have to though, you can go back to sleep if you want." The Necromancers are known as 'Prex Necromancers' or 'Request Necromancers.'
While this would usually cause for fewer corpses to rise and fight/do the request for a Prex, they would be more willing to do it, and they would do it better, because sometimes all you need to do to ask and someone will do something for you.
Along similar lines, is Illusion, another unpopular brand of magics.
Illusion is the merging of light aspects and dark aspects to create color, form, shape, and substance. And in turn form those into solid images. Illusion is quite unusual in the fact that is has never had a known 'First Illusionist' as all who use Illusion magic are thieves/criminals, to cover their tracks.
When someone 'discovers' an element, and start to use it, they are known as a 'First'. They keep journals about their learning's using their element, and if the First is to die, the journal becomes quite coveted as most hold powerful secrets that are only gained any other way by being trained by the First or by someone who learned from the First. These books contain so much magic and secrets that it in itself becomes sentient, and are able to do whatever requests/commands the holder of the book asks.
