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Posted: Tue Mar 10, 2009 8:23 pm
Well, this is kinda random, but hey, I post about this occasionally in here anyways so why not conglomerate it?
Anyways, this is stuff that I've been working on for my novel I've been attempting to work on for a couple years now. More of it is in my head than on paper or in bits and bytes, but so far it's coming along fairly well. It's a fantasy based book.
I'll bring things up from time to time I'd like to hear feedback on. Hopefully what I write makes sense, hahaha
Please note that things in one post will most likely tie into several other posts about a variety of things. It might be a confusing web to try to take in all at once and it's difficult to write it all down here at once so I'm trying to fill in as best as I can as I go along. Just be patient and odds are I will end up posting the missing information. I'm posting a lot of the major stuff dealing with history/background/philosophies etc dealing with the novel and they tie in heavily to one another. It's quite a tangle to keep straight in my head, let alone on a computer hahaha.
Table of Contents:
Page 1, Post 1: Zedd's meager Introduction. Page 1, Post 2: The World of Magic, Part 1. Page 1, Post 3: The World of Magic, Part 2. Page 1, Post 6: Gods and Spirits
More will be listed as it develops.
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Posted: Tue Mar 10, 2009 9:15 pm
**NOTE** This may be modified as things progress and are discussed! The World of Magic, Part 1 "Magic is the essence of life and just as natural. To not use your magic is just as logical as to not breathe." - Mage's First Lesson Section 1: The PlanesThe world, to the regular being (whether Human, Elf, Drakune, deer, cockroach etc.) is everything they experience in what is known as the Physical Plane. This is the world as we know it. The way we see it, touch it, taste it, hear it and smell it. However, overlaying this world completely is the Astral Plane, a plane of energies and essences. living creatures appear as vibrant lights of varying shades here, based on species, age, gender as well as a myriad of other factors. The stronger the being's life energies, the brighter the light they give off. The colour of their energy does not signify alignment (Good, Evil, Neutral) Ex: Antelope give of a silver sheen, grass an emerald green, humans and elves have a blue glow to them. Here is also where the spirits of the dead reside, wandering across the face of the World and beyond to the farthest reaches of the stars. Given the right circumstances, these spirits can be seen in the Physical Plane for periods of time. This is how ghost stories occur. It is from this realm, this Plane, where the workings of magic come from. More will be written on the Astral Plane in a later post to help fill in details. Section 2: Magic and the Astral Plane for a MageMagic is, in itself, a superficial and misleading term for the things a Mage can accomplish. There isn't always spell components, no ritualistic chants or motions of the arms in specific patterns to create magic. A Mage's power is not so much a mystical force, but instead the Mage's power is...themselves. An apprentice spends years of studying not only about the Astral Plane, but about how the Physical Plane and the Astral Plane are interwoven dependently on each other. Each living creature has their own Astral imprint, their spiritual energy that marks where they are in the Astral Plane. This essence goes, naturally, wherever they go. Once an apprentice finally understands how the two Planes are connected, they can then begin to study how to connect to their own spiritual energies. Doing this can be seen as dangerous as you are toying with your own life energies. As an apprentice progresses, they will learn how to channel this energy from the Astral Plane into the Physical Plane through the strength of their own mind and will power. However, when this energy enters the Physical Plane it must manifest physically as well. This conversion of energies is represented by the Four Elements of Alchemy: Earth, Air, Fire, and Water. Typically a Mage turns their energy into one of these elements for whatever purpose they are drawing the energy for. A mage with the proper knowledge can physically see the link of this elemental force from the mage to his body as a thin distortion of light in the gap from their body to the spell. Example: A Mage uses his energies to create a ball of flame and fires it at his foes. An opposing mage, if properly trained and skilled, can actually see the distortion attaching the fireball to the mage, thus keeping the ball fueled. A Mage needs only be able to concentrate enough to draw their energies and manifest it in this realm as the required element. Various mages use different means to help keep their focus. Because of this, some mages do use such things as chants, arm motions or even simple items to help them maintain focus. This is not a necessity however. A combination of these elements can lead to other capabilities, such a means to enchant normal items and to heal those with physical injuries. The mage is giving some of their life essence into the item or spell. All of a regular mage's power comes through their life energies. Every time they create fire, or cause a gust of wind they are using that energy. Same with a regular person though as they go throughout their day. When you get tired, you rest and rebuild your energies. Mages do the same thing, eventually they'll need sleep or a lot of food or they'll eventually collapse from exhaustion, or even die if they use too much. A Mage, however, cannot 'see' these energies. Like a blind man, they can feel their presence in themselves, and can sense the presence of it around them, but they cannot do anything about the energy about them. They can only manipulate their own energies. Drawing their spiritual energies can leave a mage exhausted and tired. Rest is required to rebuild their spiritual reservoir. Should a mage go beyond their limit, physical ailments may occur. This can include fatigue, headaches, nausea, migraines, and even putting themselves into a coma or inducing death.
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Posted: Tue Mar 10, 2009 9:30 pm
The World of Magic, Part 2 "Energy is the essence of existence. To become One with it, one must conceive its impotence to the fullest measure. Only then can you prove it's impotence." - Bane Della Notte, Edge Dancer Section 1: The Edge WalkerLegends have it that long ago there was a small group of mages that were different than their brethren. These mages had abilities that seemed to go far beyond what a normal mage could do in sheer power, though each individual seemed only capable of using a single element. These same legends state that these beings, these 'Edge Walkers' had learned a means to release their spiritual energies from the tethers attached to their physical body to travel the Astral Plane freely, leaving their body in a state of deep sleep in one location while their soul traveled about to gather information. These Edge Walkers numbered ten in total orginally, trained by a being simply known as 'Bane' for purposes that will be detailed in a later post. To the Edge Walker, the difference between the Planes of existence is more difficult to define. They could travel the Physical Plane freely as any regular person could, but they could also travel with their soul to see lands that are too far away to travel to, to listen to conversation the people were having from the safety of the Astral Plane, where the ones they were eavesdropping on had no way of knowing of their presence. However, should an Edge Walker stay away from their body for too long, it increases the chances of their body dying. A powerful Edge Walker could even affect the Physical Plane from the Astral to a minor degree, causing illnesses or other discomforts on the physical aspects of their enemies while keeping their own shell safe. An Edge Walker also has the unique ability to be able to not only use their own energies to create magic, but they can also use the energies of beings around them, both living and dead. They need very little of their own to ignite their spells. Because of this unique ability, an Edge Walker has a nearly inexhaustable supply of energy, meaning they can go nearly indefinitely in using their magic if they can keep their concentration to do so. Also, because they can use the energies of things around them, there is no tether attaching the physical manifestation of energy to their body to keep it fueled. They can literally cause the energy manifestation to occur anywhere within their line of sight without an opposing mage having any way to identify where it will happen. The drawback an Edge Walker acquires is the fact that they can only use a single Element. An Edge Walker that can use Fire can never use the other three Elements due to how they access the energies. This means that an Edge Walker cannot enchant items nor can they combine the elements to create other effects such as physical healing. They are more powerful than a normal mage though. Stories have circulated that it would only take a few Edge Walkers to level an entire city if they so chose to, but there is no records of how true this statement could be. An Edge Walker can only destroy with their capabilities, and in today's day and age the legends are seen mostly as exaggeration. Edge Walkers, if they truly existed, haven't been seen in several hundred years, not since the Planar Wars when Bane Della Note and Vhalric the Phoenix still walked the world. Section 2: Edge DancerThe term Edge Dancer has only ever been used in reference to a single individual: Bane Della Notte. No one knows for sure what his means, but the same legends that spoke of the Edge Walkers also spoke of their downfall by their own Master, a being of such power that he had supposedly wiped them all out in a single battle. An Edge Dancer is a true terror. A being so entranced and engulfed in the Astral Plane that they can no longer tell the two planes apart. Many of Bane's own disciples believed he went insane at some point with this melding of the Planes in his mind, for many things he talked about made little to no sense to anyone else but him. An Edge Dancer is a being that can not only have its soul travel one direction in the Astral Plane, but can also physically control its body in the Physical Plane at the same time, doing two entirely different things. Because of this, they can attack their enemy from both planes of existence at the same time, and affect both planes from either plane at the same time with more devastating results than an Edge Walker. An Edge Dancer is the only Mage that can rip energies from the Astral Plane into the Physical Plane in their purest form, doing whatever they wish with it. Their powers are nearly limitless and they cannot become exhausted. They can sheer through any defense, mundane or magically created as they are using the raw energies of Creation and Destruction itself. To clarify, an Edge Dancer can use spiritual energy in raw form or the element they could originally use. So far the only Edge Dancer that existed started as an Edge Walker before. An Edge Dancer isn't a God. They still have limitations, but they do have a lot of raw power. The markings of an Edge Dancer are unmistakable: Their eyes take on a solid black colour, with the iris looking as though it is a giant swirling disk of stars seen from a vast distance. It is said that their eyes are windows into the vastness of the Universe in both Planes, and can draw a man's soul into their depths to be lost for eternity. Should the legends be true, the Edge Dancer, Bane Della Notte, was slain in combat by a Knight of the Sun known as Vhalric, whom also died in the battle. It is said that the Knight's soul was reborn as the Phoenix, a holy Paladin Spirit and travels the Astral Plane in search of Bane to destroy him once and for all.
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Posted: Sat Mar 14, 2009 8:10 am
"Magic is the essence of life and just as natural. To not use your magic is just as logical as to not breathe." - Mage's First Lesson - Yes but remember Willow in season 6? - The 2 negatives are awkward and "logical" reminds me of Spock
- Astral Plane (AP) - I would call this something else. Astral plane has been used too much and has connotations.
- Do colors on the AP change with "alignment"?
The stronger the being's life energies, the brighter the light they give off. - This could be non-survival oriented.
Each living creature has their own Astral imprint, their spiritual energy that marks where they are in the Astral Plane. This essence goes, naturally, wherever they go. - Ok so the Astral Plane is like a physical plane? A person who is somewhere on Earth will be able to be located somewhere in the AP? (never mind, this is answered later on)
A mage with the proper knowledge can physically see the link of this elemental force from the mage to his body as a thin distortion of light in the gap from their body to the spell. - So it is pretty easy to track what spell came from which person.
A combination of these elements can lead to other capabilities, such a means to enchant normal items and to heal those with physical injuries. - This sounds like a transfer of energy. You said earlier that, "A Mage's power is not so much a mystical force, but instead the Mage's power is...themselves." So I am thinking from this that if they were to "enchant" an item they would give up some of their life essence?
"Energy is the essence of existence. To become One with it, one must conceive its impotence to the fullest measure. Only then can you prove it's impotence." - Bane Della Notte, Edge Dancer - Sounds good but doesn't really make sense. ^_^ - I really like the name of the person (except the Bane part), and I like "Edge Dancer" that has a nice ring to it.
They could travel the Physical Plane freely as any regular person could, but they could also travel with their soul to see lands that are too far away to travel to, to listen to conversation the people were having from the safety of the Astral Plane, where the ones they were eavesdropping on had no way of knowing of their presence. - Having a soul is an issue to think about. It makes sense though since the dead can walk around the AP as you said and so having a soul is a solution as to how they do that.
Because of this unique ability, an Edge Walker has a nearly inexhaustable supply of energy, meaning they can go nearly indefinitely in using their magic if they can keep their concentration to do so. - So when they sleep they are very vulnerable.
An Edge Walker can only destroy with their capabilities, and in today's day and age the legends are seen mostly as exaggeration. Edge Walkers, if they truly existed, haven't been seen in several hundred years, not since the Planar Wars when Bane Della Note and Vhalric the Phoenix still walked the world. - "Planar Wars" has been used before. It was used with the same or different names in other books, some call it "Planar Wars", some call it "Chaos Wars", etc. Having a period of conflict centuries or millennium ago is not uncommon. That does not mean I am criticizing this plot device, just to be aware it has been done before (with success) and so you might need a twist, or to call it something different. Also, placing the event "several hundred years" ago is not very far back.
An Edge Dancer is the only Mage that can rip energies from the Astral Plane into the Physical Plane in their purest form, doing whatever they wish with it. Their powers are nearly limitless and they cannot become exhausted. They can sheer through any defense, mundane or magically created as they are using the raw energies of Creation and Destruction itself. - Sounds like a god to me. Anyhow, so they can use all 4 elements? (answered later)
Should the legends be true, the Edge Dancer, Bane Della Notte, was slain in combat by a Knight of the Sun known as Vhalric, whom also died in the battle. It is said that the Knight's soul was reborn as the Phoenix, a holy Paladin Spirit and travels the Astral Plane in search of Bane to destroy him once and for all. - Now you have to explain what a Knight of the Sun is and how this knight managed to slay (or put down for a while) a God. Because Bane sounds like a god. Also, Bane Della Notte, I thought Della was a girl's name so I thought that was a girl. I take it Bane is the Big Bad? I think the name Bane is kind of obvious.
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Ok, I get your system of magic. I would like to pick holes in it for you so that you can shore it up and make it flawless but I need more information.
Let's start with the Physical Plane (PP). Is this an alternate Earth? This is the first question. Sounds like it. Or this might even be an alternate universe with different laws and a completely different planet. I would like to know if it is alternate Earth or a different planet, like Midkemia, you have read The Magician, right? If not, you better read that one right away. It's by Raymond Feist and is a must read if you are going to write fantasy magic. It has "Chaos Wars" and an old enemy called the Valheru, good stuff.
Next, the PP itself. So it appears to me that you have mundane people and you have mages. So who is in power? Mages or is there another type of player who wields the power of government? Are the rulers kings and queens? I ask because rulers might have certain "Earth powers" that make them intrinsically rulers. If you are going for an "Element" type of fractured magic then this would be possible.
I take it that the big story is the re-emergence of Bane (sort of like a Voldemort comes back??), or a Bane-like being and there ensues the conflict, is that correct? I guess I should know.
Do you have the book outlined?
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Posted: Sat Mar 14, 2009 2:08 pm
Alrighty! Lots of questions that I can hopefully fill out. I'll do the best I can on that. Hopefully I don't create any confusion.
I haven't seen Willow, so I am not familiar with the reference, sorry. The quote I used for your first question is mostly just a rough outline I've used as a reference. As to the Spock reference, I always liked Spock so I thought it fit nice.
As to the term Astral Plane used, I haven't really thought of a name for it yet and that was the first to come to mind. I've done similar with other things not mentioned as it gives me a rough reference point again until I come up with something else. I'll probably think of a better name later.
The colour of beings seen in AP are not defined by alignment so much as creature species, age of that creature, gender (changes shade slightly). Whether a creature is good or evil cannot be told by the energy they emit.
About the Astral Imprints and the AP itself. It lays directly on the physical plane itself. Think of two lights of different colours shining in the same location at different angles. Both are there and intermingle, yet both are still separate at the same time.
As for enchanting items, you described it exactly: The mage is giving some of their life essence into the item. All of a regular mage's power comes through their life energies. Every time they create fire, or cause a gust of wind they are using that energy. Same with a regular person though as they go throughout their day. When you get tired, you rest and rebuild your energies. Mages do the same thing, eventually they'll need sleep or a lot of food or they'll eventually collapse from exhaustion, or even die if they use too much.
On the quote on Bane. It's not meant to really make sense, yet it does from Bane's standpoint. Remember, his mind isn't always here all the time, the two planes are basically one and the same in his head. He doesn't see the same things a regular person does, as he sees in both planes at all times. That would affect someone seeing dead people all the time and all types of weird things relating to energy.
I haven't gone into detail on Bane Della Notte, so I can fill that in. Originally I came across the name using a language translater program. I wanted another species in the story that is seen very rarely, and I ended up going with Vampire. Cliche, I know, but I have it tied into a lot of stuff so it makes sense on why there are Vampires about. "Bane Della Notte" roughly translates from Italian into "Curse of the Night." Which seemed suiting for a vampire. I'm so lame some days.
The term Planar Wars is along the lines of Astral Plane. I really couldn't think of a name at the point I started things so I used that as a reference filler. The context might be different though. I'll have to post on that later as well to show what that is all about. I chose several hundred years ago because in the story the world is still recovering from that battle and it seemed a reasonable amount of time to do it. Again, very cliche. I might have to consider altering that part, as that wouldn't affect the current story much so much as background stuff on it.
To clarify, an Edge Dancer can use spiritual energy in raw form or the element they could originally use. So far the only Edge Dancer that existed started as an Edge Walker before. An Edge Dancer isn't a God. They still have limitations, but they do have a lot of raw power.
Knight of the Sun I can explain later as well. Wow, I have a lot of explaining to do don't I?
I can sum them up though. Basically they're your traditional Knighthood. They wear the thick steel armour and go about being chivalrous and are glory seekers. They wear special crafted and enchanted armour that reflects and refracts sunlight multiple times over, blinding anyone that looks at them. Their helms are enchanted to make them immune to this effect so they can't blind each other, and during peace time they wear thick white robes over the armour to keep light off of it that are embroidered with their emblem.
I haven't read 'The Magician'. I'll have to try to find it in the bookstore and check it out.
Mages are meant to be in very low population in this world, so they are not in power. If I had to give a stastic, I'd say maybe 1 potential mage for every 5000 people. Edge Walkers is an even lower number than that, more like 1 potential Edge Walker for every 40,000 people. Considering not all of those that have the capabilities are necessarily trained, that should sum up to very few people being mage, let alone an Edge Walker.
Potentially these numbers could be higher, but after the Planar War and a few other select incidents many people don't trust mages. Many mobs have managed to capture and slay mages out of hatred alone. Not too many go around advertising they can use magic.
Many of them serve the countries of their birth in a variety of ways. Most mages are also relatively harmless, as they're more interested in furthering their studies and comparing notes with each other than trying to kill each other. I haven't fleshed out every country yet, but for the most part they're ruled by the people, though that doesn't mean some countries can't have mages in government positions.
The core plot of the story is basically that not only will Bane eventually return (I honestly have no idea if anyone will like the story enough for me to fill in more than one book yet) but that another Edge Dancer would eventually emerge at some point. I do have a detailed outline written down in a notebook I keep on my computer desk so I can look at it when needed. In that one though Bane does not return, so much as the cult trying to revive him is trying to find his body and gain control of selected countries so they can do searches.
Bane isn't the core of the actual story, just a part of it. Not all of the main characters in the first book would be main characters in the second book. I don't want to focus on any one particular individual, as the stories are more about the fantasy world as a whole, not a specific individual. In the first book Bane isn't even there, but you see stuff about him pop up occasionally.
Hopefully this helps out so far. If you want, I can make posts on specific things, such as the Knights of the Sun, Planar Wars etc. Just let me know and I can write what I have on them for you.
Thanks for your interest and comments. I really do appreciate this as it'll help me fill in gaps I don't see so it's easier to understand.
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Posted: Sat Mar 14, 2009 8:22 pm
here's more that might help explain things about the Astral Plane. I'm thinking of renaming that to Energy Plane. Does that sound like an accurate representation? Gods and Spirits Section 1: The GodsWhile the races of Elves, Humans and Drakunes (Giant, winged lizard creatures that live in the polar regions of the world) believe in the existence of Gods, there has been no means to confirm nor deny their existence. What is written below is mere speculation. There exist three Gods. Nath, Dath and Rath. No one truly knows what their tie in to the existence of the world is, as no one has ever seen proof of the existence of the Triad other than the simple fact that they exist. Some believe they created the universe then moved aside to observe, to see what develops. Others believe they affect the world in small, subtle ways that escalate into a series of large events that can drastically affect things so they can see how the creatures they created respond to these changes. This led many countries and people view these gods with contempt, as they blame things like the creation of Bane and the Planar Wars on these Gods. Some people, particularly the priests that have a strong belief in the existence of the high spirit Kyara, believe that the souls of the dead dissipate into pure energy and become one with the Gods, adding their experiences and memories into the fabric of the universe itself. None of this has been confirmed. Section 2: SpiritsAs mentioned previously, the AP contains spirits that travel the world and beyond. Not all of these spirits were once living creatures. Rather, there are some that have always existed solely in the Astral Plane. These spirits can move about freely in the AP and can also affect the physical plane to a mild degree. Some of the more powerful ones have, over time, developed their own viewpoints on how the world should be and what can be done to alter things to their satisfaction and, in their opinion, create a better existence for all. Because of the meddling of these spirits, things can get volatile in the physical plane in the form of wars, famine, disease and other negative things. However, many of these spirits also cause good such as miracle healing, rain when it is sorely needed, someone have a 'major stroke of luck' or more. Most notable among these spirits are the High Spirits. Each of these three are worshipped as though there are gods by mortals. Pageon - is a High Spirit that strives to create things that benefit the physical plane, to make their lives easier and more enjoyable. Pageon believes if he finds a means to enter the physical plane he could make it a place of peace and happiness, law and security, ensuring that the energies that return to the universe are positive. The spirit known as Vhalric the Phoenix aids Pageon in this quest. The Knights of the Sun are Pageon's champions in the Physical Plane. Achmael(TEMPORARY NAME) - Is a High Spirit that strives to create strife for the world, believing that by causing great distress people will rise above and conquer, becoming stronger individuals. Achmael also believes if he finds a means to enter the physical plane he could make it a place where only the worthy survive to add their energies to the universe. The Edge Dancer, Bane Della Notte the Vampire, aids Achmael in this quest in exchange for the revival of his wife whom was killed a few years before the Planar Wars. Kyara - Is the High spirit that strives to keep the other two's meddling to a minimum, believing that the universe will only benefit from the energies of the souls from this world if they are pure, not manipulated in any way. She does believe that if used moderately, the influences of Achmael and Pageon could potentially enrich the energies so long as the taint isn't carried too far. Kyarui, a spirit she created, aids her in this quest. The Knights of the Moon are Kyara's champions in the Physical Plane.
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Posted: Sun Mar 15, 2009 10:35 am
Willow is Willow from Buffy the Vampire slayer. You mean to tell me you never watched Buffy? surprised It was a great show.
Ok Astral Plane -> Energy Plane? EP is a bit bland but works. I am sure you will find something appropriate. Maybe make up a word.
"Think of two lights of different colours shining in the same location at different angles. Both are there and intermingle, yet both are still separate at the same time." - I know what you are saying but how you view the lights is always relative. :p
When you get tired, you rest and rebuild your energies. Mages do the same thing, eventually they'll need sleep or a lot of food or they'll eventually collapse from exhaustion, or even die if they use too much. - What if mages were able to (in their spare time) infuse crystals with some of their energy and then draw from it in time of need? Or you could have an artifact of this sort for the hero to find, or...I am just trying to think of things of interest that you can do so mages are not so limited in certain encounters. Then again, Mercedes Lackey used "nodes" deep in the earth to contain power and in her books the mages could draw power from those nodes. Have you read her books?
I wanted another species in the story that is seen very rarely, and I ended up going with Vampire. - Of course you will change the name and alter their characteristics so they are not spawn of dracula, right? XDD
The term Planar Wars is along the lines of Astral Plane. - coming back to this, if I were you I would make up words for this. If you use "Astral or Energy" Plane, then that precludes other planes in a way. If you say Planar Wars you may as well just make up a name. Made up words are great. Just make sure it sounds like "astral", like...Taral Plane (tara is Hindi for star) for example. Taral Wars. Star Wars. Hmmmmm.....lmao. Ok, maybe something else, but you get the idea. ^_^
Have you considred having more elements and not calling them Elements? You are sort of limited with earth air fire and water. What about a plasma element? Or an element for emotion? Maybe an illusory element and one could be an illusionist. A light element could manifest as a weapon of lightning or pure visual displays.
I am just trying to think up a couple of ideas because right now you are kind of limited in what you can do with these mages if they are restricted in this manner and can't mix things up to make other things. And also you want to make things fun for the reader so that they wish they could enter your world! Most humans would like power of some sort, or to imagine they have it. And people want to read something different too. There are plenty of 4 element books. What about infinite elements? Or "The Known Elements" like the periodic table and sometimes a mage comes along and discovers another, I don't know, just tossing ideas out.
Basically they're your traditional Knighthood. They wear the thick steel armour and go about being chivalrous and are glory seekers. They wear special crafted and enchanted armour that reflects and refracts sunlight multiple times over, blinding anyone that looks at them. Their helms are enchanted to make them immune to this effect so they can't blind each other, and during peace time they wear thick white robes over the armour to keep light off of it that are embroidered with their emblem. - Do they bathe? Where does their armor come from? Would not everyone want this armor?
I haven't fleshed out every country yet, but for the most part they're ruled by the people. - It's important to establish tech level and political structure. If you don't have structure then what stops one country from going after another, etc. If the "people" rule (which is not always the best survival oriented type of government) then how do things get done?
Are Edge Dancers inherently bad? By nature?
There exist three Gods. Nath, Dath and Rath. Nath, Dath and Rath...ok, this totally reminds me of what my brother once told me he saw in the ER (he's a doctor), anyhow this woman came in and she had named her kids: Shawntay, Dantay and Rontay. So you might want to give them different names. Not a big deal maybe, but on the other hand names can have power and meaning and they can give you direction you might have missed otherwise.
I like what you have done with your Gods and the beliefs that different people have.
Your "spirits" (of course you will have your own word) are a good idea. You have sketched them out nicely and their place in the scheme of things. Sounds good to me.
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Posted: Sun Mar 15, 2009 8:39 pm
Buffy the Vampire Slayer eh? To be honest, I've only seen one or two episodes. I rarely watch TV, maybe a couple of hours a week. I miss a lot of good shows because of it from what I hear.
As for Astral/Energy Plane, I think you have a good idea. I will have to try to find a suitable name. I'll continue calling it Astral for now to keep things from getting confusing though.
- I know what you are saying but how you view the lights is always relative. razz It is, isn't it? Wouldn't that cause for a large range of variances in magical capabilities? How about just how an Edge Walker can develop and their difficulty to fully distinguish one plane from another? Also it's excellent reasoning on why Bane's quote in an earlier post made little sense? I'm so subtle some days. mrgreen
As for creating a means to store energy, I've considered that enchanting any item would take an enormous amount of power. I don't want magical artifacts floating all over in this book. They're meant to be something very out of the ordinary. Storing power like that would take an insane amount of effort if that was the case. It's definitely possible and not something I considered until you brought it up.
As to Mages being limited, I don't really see that as the case. They can do a lot of things by combining various elements together. As to more than 4 elements, I've considered that as well. As you suggested, I thought of taking into account a fifth element like emotion so that a mage adept in the fifth elemental can be used to see if people are lying or hostile, even be seen as near psychic because of how they can read people. You bring up some good points on it that I'll have to consider and how it would affect things in my noggin.
About the Vampire species: It has slowly been changing over time. Originally in an old RP I was writing, Bane was a Vampire so it caught right quick. In this case though Vampires are not undead beings, though they are very long lived. Silver weapons, Garlic and Stakes don't bother them, though weapons blessed by Priests back by the High Spirits can hurt them more than regular weapons. the Vampires in this story are actually Energy consumers. The original generations (Bane, first generation through to third generation) could consume one's energies without drawing blood. They just had to be near the person. It's only the ones born from the later generations that require to drink blood to get the energy.
Bane is the creator of the Vampires (Or whatever name I come up with at this point. You have a good point on changing names so someone doesn't assume they blow up in sunlight like Dracula haha). Bane became a vampire by consuming a small part of essence from Achmael. He can, in turn, create a weaker type of vampire that consumes part of his essence. Each time a new generation creates a vampire, the new one is weaker than the previous. I'll have to post more on this later, but I had it thought out a good deal. Probably next large post will be races so I can explain Drakune in detail as well. Yeah, I'll be sure to fill that in ASAP.
Knights of the Sun. Do they bathe? I hope so or not many people will want to get near them! xd . As to where their armour comes from, I originally thought that would be self explanatory from above but then again this is all in my head. The Knights of the Sun do have mages among them, and they create the enchantments on the armour. It takes several of these Knights a few months to finish the enchantments. Everyone wants this armour of course, but few can wear it as the Knights' armour is heavier than regular full plate mail (I standard suit is anywhere between 75lbs-100lbs in real life. A KoTS set of Full Plate Mail is more like 125lbs-160lbs since it is far thicker)The extra weight makes it so most people can't wear the armour. Yes, the knight is a bit slower from the added weight, but they are hard to kill because of the extra protection.
I've been working on political structures, trade routes, farming, mining and a variety of things for the countries and will do so for any that are added should the book become a series. Not every country is ruled by the people. The main country in the first book is that way, but with a militia that polices the country to keep things clean.
Not all Edge Dancers would be bad. Not all are good. It's the intent of the person that is good or evil, not the ability itself. The abilities of an Edge Dancer can be viewed in the same light as a knife. A knife in itself isn't bad, nor is it good. It can be used to slit someone's throat or to cut cloth to bind wounds. It can be used to prepare food or threaten someone. It's all in the intent of the holder of that ability.
Different names for the gods is easily accomplished. They didn't sound bad to me but you have a good point on making more unique names for each one.
Is all of this fairly clear so far? I'm noticing as I write these out that everything intertwines with everything and it could potentially be a confusing mess. Hopefully I'm keeping things fairly easy to understand.
I'll hold off writing more in case you have more questions or want more info filled out. I feel as though I've thought a lot of this through thoroughly so far, as the questions you asked are ones I asked myself in quite a few cases and already thought them through. The best part is, you are also coming up with a lot of stuff I haven't even considered yet which helps develop it further. I highly appreciate that, it helps me see how solid my planning was and how things have turned out so far.
I also realized I've been working on this for nearly two and a half years and I have barely started the book yet. I've been devising all this to have a good solid background for the story so I don't end up with inconsistencies or stuff that makes no sense whatsoever if it goes farther than a book. How long does a book normally take to write?
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Posted: Mon Mar 16, 2009 6:07 pm
As for Astral/Energy Plane, I think you have a good idea. I will have to try to find a suitable name. I'll continue calling it Astral for now to keep things from getting confusing though. - Ok AP for now, sounds good. If I think of anything I will let you know.
Storing power like that would take an insane amount of effort if that was the case. It's definitely possible and not something I considered until you brought it up. - Storing something like that is a totally sneaky thing to do and might tip the scales for an evil mage. XD
As to Mages being limited, I don't really see that as the case. They can do a lot of things by combining various elements together. - Ok I didn't know this. Can a married mage couple, or a couple connected in some way, one water and one earth, combine to make a mudslide? And yeah, actually I do think that 4 elements kind of limits them. It's just been done to death. Not to mention the Fifth Element was a movie and so you don't want to go down that route either.
Bane became a vampire by consuming a small part of essence from Achmael. He can, in turn, create a weaker type of vampire that consumes part of his essence. Each time a new generation creates a vampire, the new one is weaker than the previous. - Ok this has been done before with vampires. Matter of fact Anne Rice did something similar. Though relatively "young" in centuries, Lestat was insanely strong and survived sunlight because of that very reason.
Yes, the knight is a bit slower from the added weight, but they are hard to kill because of the extra protection. - Well, actually, if their armor reflects with the power of the sun they would be nigh impossible to get near to kill.
Is all of this fairly clear so far? I'm noticing as I write these out that everything intertwines with everything and it could potentially be a confusing mess. Hopefully I'm keeping things fairly easy to understand. - Well, you are sketching it out, but yes, your ideas are clear. You have some very good ideas though.
The best part is, you are also coming up with a lot of stuff I haven't even considered yet which helps develop it further. I highly appreciate that, it helps me see how solid my planning was and how things have turned out so far. - Mainly I am interested in making sure you don't repeat what has already been done and that what you do write is interesting enough in concept that your readers would not only be interested in your world, but would want to BE in your world.
How long does a book normally take to write? - A good book should take about a year to write.
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Posted: Mon Mar 16, 2009 8:25 pm
Well, I think I came up with a name for the Planar War. I'm been contemplating 'War of Tears' while working today as the final part of the war took place and the results of the battle between Bane and Vhalric created a lake known as the Lake of Tears. A lot of mages and edgewalkers are involved in that last battle as well as the duel between the two leaders on each side. Just a contemplation, nothing final yet. To me it sounds better than Planar Wars when I think about it.
The storing energy sounds like a good idea. I'll have to think that one over more. Since you mentioned the four elements being done to death, I'll have to think things over to see if I can come up with something new. Not sure what yet so that'll take some time to do. The four elements concept isn't vitally tied in, so that can easily be altered to try to create something more unique.
Didn't know the Vampire concept was so worn out. I haven't read any of the newer fantasy series. Unfortunately I haven't had the money and my work schedule conflicts with libraries in my area. Argh. I can just dump it altogether, as it's not vitally tied into anything. I still have the Drakune race to play with for something different. Who doesn't like nomadic lizard folks that live in tundra that can fly? I can scrap the whole energy consumption thing altogether. That might even make things a bit simpler for me.
As for the Knight's armour: It reflects the light yeah, which would make them very hard to see for sure. Don't forget though that it can also affect their own soldiers. Not every helm could be enchanted to avoid that blinding effect so if they use it, only the Knights could really see what is going on. It's a double edged sword thing. They'd really have to plan an attack to make the most of it. That way it's not some ridiculously overpowered ability that could cause issues in the book, it's something that has to be carefully considered.
Even then, things happen in battle. a blinded opponent could swing and still hit by luck, or say it's very cloudy out or night time. Heavy armour could still be very handy.
I apologize for the rough sketching of everything. A lot more details are in my head, which is the problem. I have a difficult time spewing it out of my head onto paper/word processor. Once I do get on a roll though, I can spit out a lot of stuff. What I've written here is a minor drop in what I have in my noggin. If I could get it out easier I'm sure I could give better descriptions sweatdrop
I've put a lot of thought into this stuff over the last couple years. Unfortunately I don't get a lot of time to actually write as my days are usually pretty busy with the kids. Maybe an hour or two a night if I'm not overly tired or mentally worn out. Or just having Writer's Block. I've had that happen a couple times. I find that I really want to fill in a background before I write too much so I can have a better chance of keeping things consistent.
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Posted: Mon Mar 23, 2009 6:37 am
I read this and thought I had replied, but evidently not.
I think in this case that sketching out background material is an utter necessity. You need to know how your system of magic works in order to not have plot holes and inconsistencies. Feel free to post more. I got a bit busy but am on holiday for a week though I will be travelling to Nashville to see my mom.
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Posted: Mon Mar 23, 2009 8:08 pm
I've been on late shifts lately, so haven't had a lot of time to try to refill out the magic system.
I could technically leave it as is, but just remove the elemental magic idea. The only problem is that seems to general. I'll have to try to find time to work on that at least. I want to make something more refined.
Maybe I'll get more time later in the week to try to work on that. My computer is currently in use so I can't post much on what else I have at the moment as my notes for it are on there, such as stuff on the Drakunes which I figured I could detail out, and more detail on the Knighthoods while I try to mentally work on the magic system
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Posted: Thu Mar 26, 2009 8:47 am
No problem, I have been at my mom's, I wont be back till Sat night and will be tired anyhow from the drive.
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Posted: Sun May 10, 2009 5:35 am
Funny, the main baddie in my story gave himself the nickname "Bain", heh. You've obviously put a lot of time and effort into this, it shows well. It's late though (I haven't been to bed yet) so I will post more later. But yeah, I like your magic.
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Posted: Sat Aug 15, 2009 5:51 am
Ok, due to issues with medication and being unable to read more than a bit at a time, I'll post what I think as I carefully read each post. That way you get (hopefully) good feedback, and I can actually assimilate what I read. Heh.
Read your first post. I like it. You took a basic, sometimes overdone concept and gave it your own twist. You seem to have put a lot of time into making sure everything works properly within the rules you have set up. Kudos, as I know that is no easy task. You'll want to really pay attention however, to make sure you don't fall into the trap of making things too generic. It's easy enough to do, I know I've done it plenty of times, just be vigilant. I can't remember offhand if you go into this in a later post, but you'll also want to address whether or not a mage's spell can backfire, and if so what are the consequences. Also, are there any long term affects from using magic? Or using magic too often (besides personal limitations)?
I'll add more to this post as I'm able to read more. Sorry I can't read it all at once, I'd like to though, it's interesting and engaging so far.
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