Elemental: Or Anima magic is commonly used by wizards and sages. It is a strong magic but the black magic of druids is by far more powerful. It can range from sparks to lightning storms the latter being for the higher classes. Although many elements are in Anima magic most have one signature element that they use. For instance, a sage may be able to burn a house down but he's known for his ability to use wind, so he blows it away instead. Basically it's a preference thing, I don't like to use fire as much as water or fire, things like that.
Light: The magic of Bishops, Priests, and Archons, god this magic is weird. They use the very light around them and turn it into a substance that burns through flesh. Also they can summon those Zephyrs that are really just creatures made of light that seem to like eating people. Many question this magic as it seems to be more brutal then either Anima or the druid's black magic.
Black: Druid magic, or black magic, is the most powerful, yet physically taxing magic. A full druid can wipe out an entire army with his or her power but few do seeing as though it would hurt so much the wouldn't be able to move for a week or so, if they didn't turn to runite in the process. However the way that black magic works is that it mimics elemental magic. For instance, sages have fire, druids have black fire that can't but put out with water. The same goes for every element. They also can summon the undead to their side which is rather useful. To put it simply, druids use pure magic to cast at their enemies and they get it from themselves. It has been possible to use other people to fuel a druids magic, but none have learned how to do it and only a few druids have done it, and they did so by accident.
Spells: Now you may be asking, "Well how the hell do I do these spells if you haven't told me anything about them?" Well actually, I did. You see all magic is mostly element bending. That means you take your magic and you use it to your will, as in lighting a house on fire or a person, whichever catches your fancy. However in the early levels you have to use books to do things like light a house on fire. Now as the veteran class some Wizards may be able to memorize a few spells and the same goes with Bishops, but ultimately you'll be using the books until you get to the master class. Also, custom spells, like creating a flaming dragon that engulfs enemies and then disappears, or hurling an enchanted rock that turns into a golem, well I allow it, but only for the upper two classes. But take note that VETERANS CAN ONLY USE CUSTOM SPELLS THEIR MASTERS TEACH THEM. But when they become masters they can actually create the spells. This way I don't have to take away spells that are too powerful for veterans.
Light: The magic of Bishops, Priests, and Archons, god this magic is weird. They use the very light around them and turn it into a substance that burns through flesh. Also they can summon those Zephyrs that are really just creatures made of light that seem to like eating people. Many question this magic as it seems to be more brutal then either Anima or the druid's black magic.
Black: Druid magic, or black magic, is the most powerful, yet physically taxing magic. A full druid can wipe out an entire army with his or her power but few do seeing as though it would hurt so much the wouldn't be able to move for a week or so, if they didn't turn to runite in the process. However the way that black magic works is that it mimics elemental magic. For instance, sages have fire, druids have black fire that can't but put out with water. The same goes for every element. They also can summon the undead to their side which is rather useful. To put it simply, druids use pure magic to cast at their enemies and they get it from themselves. It has been possible to use other people to fuel a druids magic, but none have learned how to do it and only a few druids have done it, and they did so by accident.
Spells: Now you may be asking, "Well how the hell do I do these spells if you haven't told me anything about them?" Well actually, I did. You see all magic is mostly element bending. That means you take your magic and you use it to your will, as in lighting a house on fire or a person, whichever catches your fancy. However in the early levels you have to use books to do things like light a house on fire. Now as the veteran class some Wizards may be able to memorize a few spells and the same goes with Bishops, but ultimately you'll be using the books until you get to the master class. Also, custom spells, like creating a flaming dragon that engulfs enemies and then disappears, or hurling an enchanted rock that turns into a golem, well I allow it, but only for the upper two classes. But take note that VETERANS CAN ONLY USE CUSTOM SPELLS THEIR MASTERS TEACH THEM. But when they become masters they can actually create the spells. This way I don't have to take away spells that are too powerful for veterans.
