This world... how so I HATE it. There was a time the human race was humble towards the rest of its brethren. It is humans who have plighted themselves and their world and now I will come to put you back into place... This MAY require RE-EARNING the freedoms you've killed for.
Anyway that aside I'd like to repost the past thread of magic only more indepth. This world is tied to one world near like it only less putrid than this one. You see all magic in this world could be attained if not for us having to starve your world of mana (The mystical energy produced by your mental prowess allowing you to be in touch with your world and that around you) due to that which you cannot be trusted.
Mana - The Colors
Each particle of mana is set out in a color spectrum, each controling a basic element. The Primary Colors of Mana are Red, Blue, Green, and Purple. The primaries balance one another and can be defeated by one color and be unnafected by one color. The Secondary Colors of Mana are the Black, Grey/Gray, and White magics in which always a weakness and strength of one another. Mana is in all species and only the sentient can control it to create magic.
Magic - The Classes
Magic is devised into eight classes of use. They are Evocation, Abjuration, Conjuration, Divination, Transmutation, Necromancy, Enchantment, and Illusion. These classes can be used for good or evil or neither and yes there are White Necromaners they are truly called Clerics/Priests though.
Abjuration - The study of using mana to conjure shields and defensive as well as offensive spells.
Conjuration - The art of creating items, creatures, and places using mana and few ethereal and/or teresstrial regeants.
Divination - The study of focusing time magic to veiw segments of time both of which could happen, will happen, and should not happen.
Evocation - The art of using energy to harm or help people, creatures, and nature.
Enchantment - The study of creating magical items that can harm or help the wearer/user.
Illusion - The art of creating ethereal images of things or actions to confuse or distract that which it is aimed.
Necromancy - The art of bringing the dead back from the Plain of Death and conversing or aiding/reciving aid from a dead being. Powerful necromancers can even bring back the dead from the brink of death or from death itself!
Transmutation - Does not work very well in this world but is the art of shapechanging or invoking the aspects of a guardian creature.
Harnassing the Power of Mana
Mana can be obtained by expanding your mind and knowledge of the world and all that around you. Mana can be recharged by resting for a time, reading an intellectual book, or draining the mana from others.
Since the draining of mana is so powerful I'm not going to tell you how to do it. It's not because I fear someone will drain me dry, cause I am a fountain of it really, but the damage it could have to your sanity, physical form, and other people's stability.
The Academey of Khaz'Knell
Abandon all hope ye whom enter! Only those skilled in the ways and are willing to learn the powerful magics I teach can join. Email me at darkmasterdeath@yahoo.com and include:
1. you real name (It will be replaced anyway though*)
2. the class(es) of magic you wish to learn and the color you wish to learn it in
3. your own e-mail (for acceptance purposes).
If you seem worthy I'll sort you into a clan and you will be notified when classes begin and schedules will be e-mailed.
*Human names are truly hideous in my veiw, I'll address you in an elven name or as sir or madame.
CLASSES:
Alchemey I
Alchemey II
Basic Black
Basic White
Basic Grey/Gray
Basic Red
Basic Green
Basic Purple
Basic Blue
Necromancy I
Necromancy II
Necromancy III
Necromancy IV
Necromancy V
Necromancy VI
Necromancy VII
Abjuration I
Abjuration II
Abjuration III
Abjuration IV
Abjuration V
Abjuration VI
Abjuration VII
Conjuration I
Conjuration II
Conjuration III
Conjuration IV
Conjuration V
Conjuration VI
Conjuration VII
Evocation I
Evocation II
Evocation III
Evocation IV
Evocation V
Evocation VI
Evocation VII
Enchantment I
Enchantment II
Enchantment III
Enchantment IV
Enchantment V
Enchantment VI
Enchantment VII
Illusion I
Illusion II
Illusion III
Illusion IV
Illusion V
Illusion VI
Illusion VII
Mystic Energies: A Supernatural & Occult Community
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