City and locations:

The last City is massive place(Roughly a mile in diameter) filled decaying structures and machines from when electricity still coursed through it's veins. The city has been divided into four walled sections These sections are listed in their order of power held and on normally moves through them counter clockwise.:
Alpha: the governmental district.
Beta: The water front and entertainment center
Gamma: The industrial area and smallest.
Delta: No longer contained within the walls this district runs almost to the forests that encroach upon city.

From above the Last City looks much like an ancient walled city located along a wide winding river. Divided into quarters with a circle within it's center. Surrounding it is vast forest of blue-green. Rains periodically sweep in and rouse the beasts within making them hunt and feed. During these times the colonists are forced to fend off the beasts.

Alpha Sector:
Designed to look like a beautiful European town alpha sector is comprised of broad streets paved with flagstones and cobbles. Each building is painted an eye-pleasing pastel and made of heavy stone bricks lending integrity to it. At it's center is the Manor. A massive building that houses much of City's government. Banks and shops are neatly built around it with homes many single family at the wall's edge.

Beta Sector:
Located along the river front Beta Sector originally was designed to allow easy access to water and fishing areas. Now, By building numerous small peers that conjoin to the central concrete ones it has become a confusing mess of shops and theaters. Many families live upon small boats that they move about to get the best advantage for sales to provide food for themselves. However several prominent members have layed claim peer top areas that now serve as expensive boutiques, theaters and restaurants.

Gamma Sector:
Originally Designed for only factories the Gamma sector has become a maze like area filled Tired faces and crushed hopes. Within this sector much of the materials used by city are refined and made usable. Factories once made for machines now house dozens of families who sleep above the work floors in weblike platforms held together by belief and luck. Outside of these the luckiest Gammas get to live in many roomed long houses that serve as micro-communities in themselves.

Delta Sector: Originally designed as the primary residential district the Delta Sector has developed into the largest area with the event of it's outer wall collapsing and allowing for buildings to be easily constructed from it's remains. The farther one travels the less City seems to be. Farms ran by several families at once are common and at it's very edge is the untamed wilderness of the wood.

The Wood: Starting at the edge of the last City the wood is massive forest that stretches for nearly a hundred miles in every direction. With it's strange trees creatures great and small prowl looking for a meal or even more importantly The most vital resource of all water. Those who enter the Wood are called brave and foolish but, should they return alive and with something needed by the City they are called heroes.

Hospices:
Located around City. The hospices are some of the largest buildings that are still standing. Hospices are both hospital and orphanage. Within their walls one finds trained medical staff that can do their best to ease a person's pain and raise the newest generation of children. Hospices also have electrical power thanks to the batteries of solar panels that top their roofs allowing for climate control and the use of some the complex systems that used to run the City.

Dining Halls: Created after the Fall of the Vajra these structures built upon the structures of now defunct buildings cater to the masses by providing an easy access to food and water. A Dining hall is normally a large squat structure that is partially outdoors to prevent it from being smoked out. Large Hearths and pit-fires are used to cook vast quantities of staple foods such as beans and rice. These places are free to eat at and are normally staffed by Deltas and Gammas who live close by. The typical layout of these buildings is a series of long tables with pitchers of water and fruits juices periodically set out for it's patrons. Along the walls recessed booths that can have curtains drawn over to allow for privacy. Many Dining halls have distinct names based on what foods they typically serve.