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Posted: Tue Feb 24, 2009 3:29 pm
Power Feats Power feats expand an effect’s utility in various ways. Acquiring a power feat costs 1 power point, just like a normal feat, and characters can use extra effort to temporarily acquire a power feat they don’t already have. Power feats are options for an effect; you can generally decide to use them or not when you use the effect itself. (These power feats are in addition to those provided under each power effect listed in the powers thread, not all will work but they should allow that extra level of customization)
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Posted: Tue Feb 24, 2009 3:35 pm
---Accurate An effect with this feat is especially accurate; you get +2 on attack rolls made with it. This power feat can be applied multiple times, each time it grants an additional +2 on attack rolls. The characters power level limits maximum attack bonus with any given effect.
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Posted: Tue Feb 24, 2009 3:36 pm
---Affects Insubstantial An effect with this feat works on insubstantial targets, in addition to having its normal effect on corporeal targets. One application of Affects Insubstantial allows the power to work at half its normal rank against insubstantial targets; two applications allow it to function at its full rank against them. Sensory effects do not require this feat, since they already affect insubstantial targets.
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Posted: Tue Feb 24, 2009 3:37 pm
---Alternate Power This feat provides an additional Alternate Power for an Array, a different way in which it can be used (see the Array power structure description for details). Alternate Power is also usable via extra effort, temporarily recon- figuring an existing power. Essentially you can pay one power point to make another power that's worth the same power points you spent on this one. However it must make sense, such as "you can shoot a blast of condensed light as a ranged damage power OR you can preform it's alternate which can shot a wide blast which does the dazzle effect". Note that if you preform an AP any other AP's attached to it stop immediately as only one can happen at at time. You may only have 1 AP per your PL.
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Posted: Tue Feb 24, 2009 3:38 pm
---Dimensional This feat allows an effect to work on targets in another dimension (if any exist in that you can see into). You affect your proximate location in the other dimension as if you were actually there, figuring range modifiers from that point. You can take this feat multiple times. If you take it a second time, your effect can reach into any of a related group of dimensions (mythic dimensions, mystic dimensions, fiendish planes, and so forth). If you take it a third time, it can reach into any other dimension in the setting. For many powers, you may need a Dimensional ESP effect to target them. Otherwise, targets have total concealment from you, and any attack has a 50% miss chance, assuming it’s targeted in the right area at all.
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Posted: Tue Feb 24, 2009 3:43 pm
---Extended Reach Each time you apply this feat to a touch range power, you extend the power’s reach by 5 feet. This may represent a short-ranged power or an effect with a somewhat greater reach, like a whip or similar weapon.
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Posted: Tue Feb 24, 2009 3:45 pm
---Homing This feat grants an effect an additional opportunity to hit. If an attack roll with a Homing power fails, it attempts to hit again on the following round on your initiative, requiring only a free action to maintain and leaving you free to take other actions, including making another attack. The Homing power uses the same accurate sense as the original attack, so concealment effective against that sense may confuse the Homing attack and cause it to miss. If a Homing attack misses due to concealment, it has lost its “lock” on the target and does not get any further chances to hit. You can buy Super-Senses Linked to the Homing effect, if desired (to create things like radar-guided or heat-seeking missiles, for example). If a Homing attack is countered before it hits, it loses any remaining chances to hit. You can apply this feat multiple times, each time moves the number of additional chances to hit one step up the Progression Table, but the effect still only gets one attack roll per round.
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Posted: Tue Feb 24, 2009 3:46 pm
---Improved Range This feat improves the range increment of a ranged effect, moving the base increment (power rank x 10 feet) one step up the Progression Table. So Improved Range 1 makes a ranged effect’s increment (rank x 25) feet, then (rank x 50), and so forth. This does not increase the effect’s maximum range (see Ranged, begging of powers thread).
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Posted: Tue Feb 24, 2009 3:47 pm
---Incurable The damage caused by an effect with this feat cannot be healed by powers such as Healing and Regeneration; the target must recover at the normal rate. Powers with the Persistent feat can heal Incurable damage.
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Posted: Tue Feb 24, 2009 3:48 pm
---Indirect An effect with this feat can originate from a point other than the user, ignoring cover between the user and the target, such as walls and other intervening barriers, so long as they do not provide cover between the power’s origin point and the target. The range modifier is based on the distance from the attacker to the target, regardless of where the effect originates. An Indirect effect normally originates from a fixed point directed away from you. In some cases, an Indirect effect may count as a surprise attack (see Surprise Attacks, combat). If you apply this feat a second time, the power’s effect can come from any point directed away from you, including behind you. If you apply it three times, the effect can also be directed toward you (hitting a target in front of you from behind, for example).
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Posted: Tue Feb 24, 2009 3:49 pm
---Innate An effect with this feat is an innate part of your nature. Trait effects, such as Boost, Drain, or Nullify, cannot alter it. The power must be a truly innate trait, such as an elephant’s size or a ghost’s incorporeal nature. If the effect is not something normal to the character’s species or type, it probably isn’t innate. Unlike other power feats, the use of innate is not optional: you cannot choose not to apply the feat’s benefits.
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Posted: Tue Feb 24, 2009 3:50 pm
---Knockback Applied to an effect that causes knockback (see Knockback, M&M, page 165), this ranked power feat adds +1 per rank to the effect’s rank when determining knockback. So a rank 5 Blast power with rank 3 Knockback is treated as Blast 8 for determining its knockback effect. Generally, this feat is limited to no more ranks than the rank of the effect, but the GM may modify this as desired. You may only take this once per PL on a power.
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Posted: Tue Feb 24, 2009 3:52 pm
---Moving Feint You can substitute twice the power rank of a movement effect with this power feat for your Bluff check modifier when making a check to feint in combat (see Bluff, skills thread, for details). You must use the effect to move during the round in which you feint, making the attempt a full round action (a move action to move plus a standard action for the feint check). Example: Siren is fighting Devil Ray in the waters of Great Bay. Using Moving Feint, Siren swims rapidly in circle around the undersea villain, attempting to distract him. Siren’s player makes a check of d20 + 16 (twice Siren’s Swimming power rank) against the result of Devil Ray’s Sense Motive check. If she is successful, Devil Ray loses his dodge bonus against Siren’s next attack, distracted by her dazzling speed.
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Posted: Tue Feb 24, 2009 3:53 pm
---Precise Effects with this feat are especially precise. You can use a Precise effect to perform tasks requiring delicacy and fine control, such as using Precise Ranged Damage to spot-weld or carve your initials, Precise Move Object to type or pick a lock, Precise Environmental Control to match a particular temperature exactly, and so forth. A BM has final say as to what tasks can be performed with a Precise effect and may require a power, skill, or ability check to determine the degree of precision with any given task. A ranged attack effect with the Precise modifier gains the benefits of the Precise Shot feat (see Precise Shot, feats), which is essentially the same thing.
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Posted: Tue Feb 24, 2009 3:54 pm
---Progression Each time you apply this feat, move the area, range, mass, subjects, or other trait of the effect one step up the Progression Table. See the effect and modifier descriptions for details on specific applications of Progression.
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