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Power Examples (Pre-built ready to go powers) (Construction)

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Dark Bunny Lord
Captain

PostPosted: Tue Feb 24, 2009 12:33 am


Intro
Here will be listed many powers that where created using the powers available in the powers thread. Feel free to use them for your character if you wish, alter them by changing the build to create your own unique powers, or even just get inspiration and idea's from them.

Power layout

Power Name
-Cost: Cost per rank + cost from power feats and - costs from drawbacks.
-Build: Effects used in power
-Action: Action to use power
-Range: Range type of power
-Saving Throw: Saving throw type against power
-Duration: Duration of power
-Description: Description of powers effects

Code for my use, will be deleted on thread completion
[b][/b]
-[u]Cost:[/u]
-[u]Build:[/u]
-[u]Action:[/u]
-[u]Range:[/u]
-[u]Saving Throw:[/u]
-[u]Duration:[/u]
-[u]Description:[/u]
 
PostPosted: Tue Feb 24, 2009 12:49 am


Acid
-Cost: 2 points per rank
-Build: Damage + Secondary Effect
-Action: Standard (active)
-Range: Touch
-Saving Throw: Toughness
-Duration: Instant (see description)
-Description:
You can generate or exude acid from your hands, affecting anything you can touch. Your acid inflicts damage equal to your power rank on the round of the attack and the round following the attack.
Your Acid damage does not “stack,” however, so the secondary damage only occurs on rounds when you do not make a successful Acid attack.
Example: The deadly Caress strikes with her burning acid touch, inflicting damage to Daedalus. She manages to hit again on the following round, and Daedalus is again subject to her acid damage. He manages to swoop out of her reach, but the next round is subject to one more Toughness save against Caress’ acid as the secondary effect does its work. Then the acid effect stops.  

Dark Bunny Lord
Captain


Dark Bunny Lord
Captain

PostPosted: Tue Feb 24, 2009 12:58 am


Air Control
-Cost: 2 points per rank
-Build: Array (Move Object)
-Action: Standard (active)
-Range: Perception
-Saving Throw: None
-Duration: Sustained
-Description:
You have the ability to shape and direct masses of air. You can create powerful winds, moving objects with an effective Strength of (Air Control rank x 5). So a character with Air Control 5 can create winds able to move objects with an effective Strength of 25 (5 x 5), moving a heavy load of up to 800 lbs. and pushing up to 4,000 lbs. or so (like pushing along a wheeled vehicle, for example).
A powerful gust of wind can knock a target off his feet. Treat this as a trip attack, with no attack roll required since Air Control is perception range. The target makes a Strength or Dexterity check (whichever is greater) against the results of your Air Control check. If you win the opposed check, the target falls prone. The target does not get the opportunity to trip you, since it’s the air, and not you, doing the tripping.  
PostPosted: Tue Feb 24, 2009 1:06 am


Alternate Form
-Cost: 5 points per rank
-Build: Container
-Action: Free (active)
-Range: Personal
-Saving Throw: None
-Duration: Sustained or Permanent
-Description:
You can exist in a form other than mere flesh and blood, giving you additional traits. It requires a free action to change into or out of your Alternate Form and you can do so once per round. Your Alternate Form traits are generally in addition to those of your normal (flesh and blood) form: if your pre-existing traits change, see the Metamorph power feat of Morph; it is necessary to re-allocate your existing traits.
You have 5 power points per Alternate Form rank to apply to powers related to your form. Once you choose your Alternate Form’s traits, they are fixed and do not change.
You may only choose one alt form per 4 ranks, and may only have a max of 4 ranks per PL you are.

---Sample Alternate Forms
(Note the costs for each of these samples may vary)
Energy: You are made up of energy, such as fire or electric- ity. Apply your points to Blast, Energy Aura, Flight, Immunity, Insubstantial 3,, and Transmit (via your energy medium).
Gaseous: You are a cloud of gas, like fog or mist. Apply your points to Concealment, Flight, Immunity, Insubstantial 2, and Suffocate.
Ghost: You are incorporeal and invisible, largely unaffected by the physical world. Apply your points to Concealment, Flight, Immunity, and Insubstantial 4.
Liquid: You are made up of liquid (such as water) apply your points to Blast, Concealment (Limited to underwater –1), Elongation, Immunity, Insubstantial 1, Suffocate, and Swimming.
Particulate: Your body is composed of a granular or particu- late substance like sand, dust, salt, and so forth. Apply your points to Blast, Elongation, Immunity, Insubstantial 1, Strike, and Super-Movement (slithering).
Shadow: You transform into a living shadow. Apply your points to Concealment (visual, Limited to areas of shadow –1), Fatigue (chilling touch), Immunity, Insubstantial 4, and Super-Movement (slithering, wall-crawling).
Solid: You are made up of a hard substance like stone or metal. Apply your points to Density, Immunity, and Protection.
Swarm: Your “body” is actually thousands of other tiny creatures: insects, worms, even little robots. Apply your points to Blast, Flight, Immunity, Insubstantial 1, Strike, and Super-Movement (slithering, wall-crawling).
Two-Dimensional: You can flatten yourself to become almost infinitely thin. Apply your points to Concealment (visual, Limited to one side –1), Insubstantial 1 (for slipping through narrow spaces), Strike (Penetrating), and Super-Movement (slithering).

Example: Kate is playing Nereid, who has the power to transform into water. She has Water Form 6. Kate assigns the 30 power points from Nereid’s Water Form as follows: Insubstantial 1 (5 points), Concealment 4 (visual, Limited to underwater –1, 4 points), Immunity 9 (life support, Sustained +0, 9 points), Swimming 3 (3 points), and Suffocate 4 (8 points). She puts the remaining point into the Environmental Adaptation (underwater) feat. Since all her non-instant powers are sustained, her Alternate Form has a sustained duration as well.  

Dark Bunny Lord
Captain

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Power Creation

 
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