Alternate Form
-Cost: 5 points per rank
-Build: Container
-Action: Free (active)
-Range: Personal
-Saving Throw: None
-Duration: Sustained or Permanent
-Description:
You can exist in a form other than mere flesh and blood, giving you additional traits. It requires a free action to change into or out of your Alternate Form and you can do so once per round. Your Alternate Form traits are generally in addition to those of your normal (flesh and blood) form: if your pre-existing traits change, see the Metamorph power feat of Morph; it is necessary to re-allocate your existing traits.
You have 5 power points per Alternate Form rank to apply to powers related to your form. Once you choose your Alternate Form’s traits, they are fixed and do not change.
You may only choose one alt form per 4 ranks, and may only have a max of 4 ranks per PL you are.
---Sample Alternate Forms
(Note the costs for each of these samples may vary)
• Energy: You are made up of energy, such as fire or electric- ity. Apply your points to Blast, Energy Aura, Flight, Immunity, Insubstantial 3,, and Transmit (via your energy medium).
• Gaseous: You are a cloud of gas, like fog or mist. Apply your points to Concealment, Flight, Immunity, Insubstantial 2, and Suffocate.
• Ghost: You are incorporeal and invisible, largely unaffected by the physical world. Apply your points to Concealment, Flight, Immunity, and Insubstantial 4.
• Liquid: You are made up of liquid (such as water) apply your points to Blast, Concealment (Limited to underwater –1), Elongation, Immunity, Insubstantial 1, Suffocate, and Swimming.
• Particulate: Your body is composed of a granular or particu- late substance like sand, dust, salt, and so forth. Apply your points to Blast, Elongation, Immunity, Insubstantial 1, Strike, and Super-Movement (slithering).
• Shadow: You transform into a living shadow. Apply your points to Concealment (visual, Limited to areas of shadow –1), Fatigue (chilling touch), Immunity, Insubstantial 4, and Super-Movement (slithering, wall-crawling).
• Solid: You are made up of a hard substance like stone or metal. Apply your points to Density, Immunity, and Protection.
• Swarm: Your “body” is actually thousands of other tiny creatures: insects, worms, even little robots. Apply your points to Blast, Flight, Immunity, Insubstantial 1, Strike, and Super-Movement (slithering, wall-crawling).
• Two-Dimensional: You can flatten yourself to become almost infinitely thin. Apply your points to Concealment (visual, Limited to one side –1), Insubstantial 1 (for slipping through narrow spaces), Strike (Penetrating), and Super-Movement (slithering).
Example: Kate is playing Nereid, who has the power to transform into water. She has Water Form 6. Kate assigns the 30 power points from Nereid’s Water Form as follows: Insubstantial 1 (5 points), Concealment 4 (visual, Limited to underwater –1, 4 points), Immunity 9 (life support, Sustained +0, 9 points), Swimming 3 (3 points), and Suffocate 4 (8 points). She puts the remaining point into the Environmental Adaptation (underwater) feat. Since all her non-instant powers are sustained, her Alternate Form has a sustained duration as well.