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Posted: Tue Feb 10, 2009 5:12 am
Skin Walkers of rank and valor, unite and gather- for the brim of light still threatens to invade our cave! What goes bump in the day? Enemies, pure of hatred and harm for the clan. As they gather day in and out, who shall be the ones to protect our loved hated ones? You, my mutual cave dwellers.
Even when a battle is not going on, skin walkers, feel free to rp in here for any reason you like. Who knows, hold spars, training sessions, social get togethers, or random encounters. But keep in mind, this is a group rp, and any other skin walker may join in at any time.
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Posted: Tue Feb 10, 2009 5:20 am
How to Fight
"Listen up ya yellow-bellied sleeze balls! Sorry to say, that if you pansy arses expected some formal training you ain't gettin' none of that liberal crap! So stand up, get yer s**t together, and keep yer mouths shut- this'll be a crash course and nothin' else. Ya hear?" -Inscribed by the longtime captain of the guard when they were on friendly terms with EtNs.
The System
Like before, a short rp post will be required for any and all attacks your gargoyle makes on an enemy. Leave all attacks open ended, I will not accept auto hits on any account, and your attack will be tossed aside! Keep in mind that skin walkers can change to an animal during battle, and battles alone D< Spars and the like can be counted as battles as your skin walker probably needs to practice changing forms.
Once an enemy appears, any and all skin walkers around at the time can engage it, however it does attack back. Numbers beside the gargoyle is the number needed for the monster to attack. I will be rolling 2 of the same dice, so the second number rolled will be the damage done to the gargoyle targeted.
To attack, roll ONE 10-sided dice. 1-5 is a miss, 6-10 is a hit (for soldiers) and the number of damage you will do to the enemy. If your gargoyle does not faint (0HP) by the end of the battle it will up its HP! The amount varies depending on the type of enemy fought.
At the end of each battle all the HP resets back to full.
Leg guards: -2 damage to any attack to the gargoyle, +1 damage to any successful attack. Arm guards: -1 damage to any attack towards the gargoyle, +2 damage to any successful attack. Tail Stinger: +3 damage to any successful attack. Custom Weapons: +2 damage to any successful attack.
Ranking
Soldier- A soldier's attack is only successful if the number rolled is 6-10. Soldiers follow the commands of officers and the commander, and are not responsible for making combat decisions such as retreating or strategy.
Officer- An officer's attack is only successful if the number rolled is 5-10. Officers can form plans of attack, and only over-ridden by the decision of the commander.
Commander- The commander's attack is only successful if the number rolled is 4-10. The top leader, general, and decision maker of the warriors. He or she is responsible for keeping the army up and making the tough decisions such as when to go to war and with who.
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Posted: Tue Feb 10, 2009 5:24 am
HP Growth
HP, or health points, is exactly the amount of damage your gargoyle can take before its out for the count. However, your lil skin walker cannot die from fighting something, since we are a B/C shop not a strict rp. This said, it can faint from exhaustion. Whether or not it receives serious injuries is up to to decide for whatever rp purposes you choose.
Once your gargoyle is accepted into the ranks of skin walker, it will automatically have 12 HP. (10 originally, and 2 from winning the battle to join the ranks.) There may be special events to raise HP in the future, but for now the only way is through battling and not fainting in the middle of it. If I feel a certain rp post for the fight, or I feel for some other reason a gargoyle deserves more HP, I'll reward it with whatever amount I please. Inspiring? ~__^
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Posted: Tue Feb 10, 2009 5:27 am
Spars
Unlike battles, this is a 'fight' rp'd out by two members (possibly more if agreed upon and asked about by the participants) that will be role played out and will not have use of the dice for attacks or damage done.
What's so special about spars? Its a way to train yourself up or perhaps even get some of that energy out for the next battle. However there is a reward to spars that Demie takes a liking too; that being HP rewarded to the participants of each spar as long as its not slacking or lack of a creativity due to just wanting HP points. No, things like 'Aeitory ducked and then went to strike at Tyrent', will not be tolerated. I'm looking for moderate length for each post, creativity, and seriousness.
For spars, there is a certain etiquette to follow: All weapons should be dulled, removed, or tipped with rubber.
Death or permanent injury will be dealt with severely... and at the mercy of the other warriors.
Large gashes that cause profuse bleeding is frowned upon.
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Posted: Tue Feb 10, 2009 5:28 am
Member List
Soldiers Cale - 12 HP
Officers N/A
Commander N/A
The Commander, though highly respected and obviously a skilled fighter can be challenged to a one-on-one battle by any officer that outranks him in HP. Once the position is taken, the new Commander must hold it for a month before being challenged by another.
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