This just in! We should have a game that is easy to play and is very fun! So I'm going to host a forum game called Werewolf Games! I'll have designated areas for the Events that happens each round. We need at least 14 people to play! (5 werewolves, and 9 villagers)
I hope you'll participate in this fun game!
The winner(s) at the end of the game, will recieve 5k to 10k each, depending on how many winners are left.
After this game is over, we'll start another one, maybe with different prizes for the winners!
AIM OF THE GAME:
- for the villagers: to kill all of the werewolves
- for the werewolves: to kill all of the villagers
WEREWOLVES
- Each night they devour one Villager
- During the daytime they pretend to be mere Villagers in order not to be unmasked
VILLAGERS
- The first night, one of them is killed by the werewolves. This player is expelled from the game and may not take part in the discussion (his ghost may haunt the village but without trying to influence the survivors)
- The following night, the villagers who survived (including the werewolves) must lynch one of the villagers, hoping he/she is a werewolf.
MERE VILLAGER
- He has no particular skill
- Must participate in the discussion…
THE PSYCHIC
- Each night, she asks the MC the true personality of one player.
- She must help the villagers without being unmasked by the werewolves.
CUPID
- The first night he indicates 2 players who will be madly in love with each other.
- If one of the 2 lovers dies, the survivor will commit suicide immediately.
- The lovers may be both mere villagers, or 2 werewolves, or 1 werewolf and 1 villager, or of the same sex.
- As long as they are alive they must protect each other no matter what.
- If one of them is a werewolf, then they play against all the others, werewolves AND villagers. And if they survive, they are the winners.
- Cupid may point at himself as one of the lovers.
THE WITCH -
- He/She can make 2 very powerful potions:
- A healing potion to resurrect the player killed by the werewolves
- A poison he/she can use one night to eradicate one of the players.
- He/she can use either potion only once during the game.
- He/she can use both potions the same night. Then, the following morning, there might be 0, 1 or 2 dead characters.
- He/she can use the potion on him/herself. He/she can then heal him/herself.
THE CAPTAIN -
- This role is given to a character on top of his first role. (e.g.: the captain may be a werewolf)
- He is elected by the players on the forum by show of hand.
- One may not refuse to be captain.
- The captain has only one voice, but in case of equality his vote will prevail. If he has voted for one within the 2 ex aequo the person for whom he voted will be the winner. If he did not vote for one of the two he will have to choose between one of them.
- If he gets killed he uses his last breath to point out his successor.
THE HUNTER
- He is a mere villager (cannot be a werewolf)
- If he gets killed (by the villagers or the werewolves), and only at this moment, he can retaliate by killing immediately who ever he wants)
THE VILLAGE IDIOT
Every village has got one…
- He cannot be a werewolf
- He can be killed normally by the werewolves
- If the villagers vote to kill him, he reveals them his role. The villagers having realised their mistake reprieve him immediately. But he loses his right to vote. Of course, he may take part in the discussions, but who would listen to the village idiot……
THE ELDER -
- He cannot be a werewolf
- The first time he is devoured by the werewolves he survives. He will die if they devour him a second time.
- If he gets killed by the villagers’ vote, the hunter or the witch’s potion he dies. But sorry to have killed such a precious member of their community the villagers lose all their special power until the end of the game.
THE SAVIOUR -
- He cannot be a werewolf
- Each night, he is called by the MC BEFORE the werewolves, to point out one player. This player will be protected against them for that night and only that one.
- He may protect himself
- He may not protect a same player two nights in a row
One add-on just for fun:
THE TALKING WALL
At dusk, the villagers have this strange habit: They go and read anonymous messages written on the wall behind the town hall.
Each villager sends, by PM, a short sentence about what ever he wants: doubts, warnings, denunciation, comments on the weather, compliments, declaration of love… whatever!
Once he has them all, the MC reads them to the players without revealing the identity of their authors.
THE GAME
1st stage
It’s night time, every body is asleep (but the MC who never sleeps – very tiring job!)
2nd stage (first round only)
- Cupid wakes up and points at two villagers (by mail to the MC) to be the lovers (he may be one himself)
- The MC informs (by mail) the lovers of their being the lovers. They acknowledge each other.
3rd stage
The psychic asks the MC (by mail) the identity of the villager she wants to know (“what is the role of xxx?)
4th stage
The werewolves having talked to one another secretly point out to the MC (by mail) who they chose to kill during the night
5th stage
- The MC tells the witch (by mail) who is the werewolves’ victim.
- Is he/she going to use one of her potions? Healing potion and/or poison? On who?
- He/she may do nothing.
- The MC will inform the villagers of its effect (if one) the following morning
6th stage
- It’s dawn. The village wakes up. Someone is dead (identity of the victim given by the MC).
- Then start the arguments on the forum. Gossips, accusations, reasoning…
- The dead person(s) may not talk because … they’re dead!!!! (his ghost is allowed but may not influence the game)
Meanwhile, on the forum, the villagers vote for the captain who is going to lead them.
Now come the discussions on the forum to know who is who, who lies, who doesn’t, who’s been noisy over the night… The psychic may discreetly influence the game according to the piece of information he/she got over the night; but he/she must be very careful not to be discovered, other wise the werewolves might have him/her for dinner later on…
Objectives of each one:
- Each villager tries to unmask a werewolf and have the other villagers vote to have it killed
- The werewolves must pretend to be mere villagers
- The psychic must help the village without being discovered
- The lovers must stay alive at all cost. If one of them dies, the other one dies immediately out of despair.
………..SO IT’S ALL ABOUT BLUFFING……
Then the villagers vote to kill a werewolf. Each villager, including each werewolf, sends the MC his vote by mail. The following day, the MC gives the name of the villagers’ victim and the detailed results of the votes (who voted for who) in order to feed the next debates….
A warning: No identity may be unveiled directly on the forum (e.g.: “I’m a werewolf” or “I’m the psychic, so I know!”)
… Then the village falls asleep and we go for another round…
So the werewolves vote first, then the villagers, then the werewolves again, and so on… until:
The villagers have succeeded in killing the 5 werewolves
or the werewolves have killed all the villagers
or only the 2 lovers are left
And one last thing: day and night will have nothing to do with IRL calendar. It'll only be based on the course of the debates.
Of course, no one may reveal his true self either publicly or privately before his own death. If it happens I will stop the game immediately!
FAILURE TO ABIDE BY THIS WILL RESULT IN YOU BEING EXPELLED FROM THE GAME, REGARDLESS OF YOUR POSITION! However, you must pass it on to someone else if you have one!
The Rose Thorn Palace and Queendom
Anime Based guild.
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