Welcome to the front lines.
This is a turn based tactical combat game. There will be many different modes of game play.
A List of the game types we shall enjoy.
Deathmatch
Free for all. Every person for themselves. Last one standing wins.
Team Deathmatch
Two teams. Shoot to kill. Last team standing wins.
Team CTF
Capture the enemys flag and return it. Try not to get blown up in the process.
Execute the Squad Leader.
Team game. Each team has a designated leader. If the leader gets shot down then the entire team loses.
And more to come.
Now let me explain the Zoids.
Your Zoid is your own personal tank. Each Zoid is different in their own right and each has their own special ability.
Your Zoid's Armor is how much damage it can take before collapsing. If your armor reaches 0 your out.
Speed determines how many spaces it can move in a turn.
Range determines the number of spaces where you can hit your enemy.
The Command Wolf

Armor: 1500
Speed: 4
Range: 4
Special Ability: Quick Shot - You can attack twice. Can only be used once every two turns.
The Shield Liger

Armor: 1750
Speed: 4
Range: 3
Special Ability: Energy Shield - Reduce all damage dealt this turn. Unable to attack this turn. Can only be used every two turns.
The D-Bison

Armor: 2200
Speed: 3
Range: 5
Special Ability: Charge - Requires an enemy in the space in front of you. Deals 400 damage and knocks the enemy back one space. (Opponent still rolls for defense.)
The R-Horn

Armor: 2000
Speed: 3
Range: 4
Special Ability: Uppercut - Requires an enemy in the space in front of you. Deals 300 damage (Opponent still rolls for defense.) Halves the enemys speed and range. (Rounding down. Nothing can fall below 1)
The Gun Sniper

Armor: 1250
Speed: 5
Range: 5
Special Ability: Sniper Mode - Speed decreases to 0. Range increases to 10. Able to hit a target if in ranges 6-10. Add 100 to damage (After damage calculations.) You take 100 more damage if hit. Can't attack the turn this is enabled. Can move the turn this is disabled.
This is a turn based tactical combat game. There will be many different modes of game play.
A List of the game types we shall enjoy.
Deathmatch
Free for all. Every person for themselves. Last one standing wins.
Team Deathmatch
Two teams. Shoot to kill. Last team standing wins.
Team CTF
Capture the enemys flag and return it. Try not to get blown up in the process.
Execute the Squad Leader.
Team game. Each team has a designated leader. If the leader gets shot down then the entire team loses.
And more to come.
Now let me explain the Zoids.
Your Zoid is your own personal tank. Each Zoid is different in their own right and each has their own special ability.
Your Zoid's Armor is how much damage it can take before collapsing. If your armor reaches 0 your out.
Speed determines how many spaces it can move in a turn.
Range determines the number of spaces where you can hit your enemy.
The Command Wolf

Armor: 1500
Speed: 4
Range: 4
Special Ability: Quick Shot - You can attack twice. Can only be used once every two turns.
The Shield Liger

Armor: 1750
Speed: 4
Range: 3
Special Ability: Energy Shield - Reduce all damage dealt this turn. Unable to attack this turn. Can only be used every two turns.
The D-Bison

Armor: 2200
Speed: 3
Range: 5
Special Ability: Charge - Requires an enemy in the space in front of you. Deals 400 damage and knocks the enemy back one space. (Opponent still rolls for defense.)
The R-Horn

Armor: 2000
Speed: 3
Range: 4
Special Ability: Uppercut - Requires an enemy in the space in front of you. Deals 300 damage (Opponent still rolls for defense.) Halves the enemys speed and range. (Rounding down. Nothing can fall below 1)
The Gun Sniper

Armor: 1250
Speed: 5
Range: 5
Special Ability: Sniper Mode - Speed decreases to 0. Range increases to 10. Able to hit a target if in ranges 6-10. Add 100 to damage (After damage calculations.) You take 100 more damage if hit. Can't attack the turn this is enabled. Can move the turn this is disabled.
