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Grand Line Techniques

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JustOneofMyMules

PostPosted: Sat Jan 24, 2009 9:21 am


These are the techniques that can be learned in the Grand Line. If you do not understand a technique, PM a Mod or post in the Questions and Suggestions thread.


Drum Island Residents

Quote:
Wapol

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Technique Name: Consume
Description: Allows the user to eat large objects, even those much bigger than them.
Requirements: Baku Baku no Mi
Post Length: 4 posts

Technique Name: Spit Up
Description: Though it may sound disgusting, this technique allows the user to "spit up" any object that was eaten by the user. Required to allow the user to re-use certain items.
Requirements: The user must have the Baku Baku no Mi and know Consume.
Post Length: 4 posts

Technique Name: Munch Mutation
Description: After eating something, the user can mutate the object or material into their body. For example, if the user ate a sword, the would be able to mutate their arm into that same sword.
Requirements: The user must have the Baku Baku no Mi and know Consume.
Post Length: 5 posts

Technique Name: Tongue Cannon
Description: The user transforms their tongue into a cannon and fires a cannonball at the enemy.
Requirements: The user must have the Baku Baku no Mi and know Munch Mutation.
Post Length: 7 posts

Technique Name: Factory Mix
Description: After eating something with the Munch Mutation, the user can fuse the eaten objects together, to form an object with its combined properties.
Requirements: The user must have the Baku Baku no Mi and know Munch Mutation.
Post Length: 8 posts

Technique Name: Munch House
Description: After eating about 5 items, the user gets bloated and expands their entire body. With this expanded body, the user can tackle enemies, which does great damage if successful. The user only stays expanded for 2 turns.
Requirements: The user must have the Baku Baku no Mi and know all other techniques taught by Wapol.
Post Length: 10 posts


Quote:
Chess

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Technique Name: Archery
Description: The user learns the basics of archery, how to use it effectively and efficiently, and what the strengths and weaknesses are to wielding a bow.
Requirements: The user must have Bows & Arrows.
Post Length: 4 posts

Technique Name: Double Shot
Description: The user shoots 2 arrows simultaneously, both being equally accurate.
Requirements: The user must have Bows & Arrows and know Archery.
Post Length: 4 posts

Technique Name: Checkmate
Description: After lighting the tip of an arrow on fire, the user shoots the now flaming arrow at an opponent. The user can use this technique in combination with Double Shot or Triple Shot.
Requirements: The user must have Bows & Arrows & know Breath of Death.
Post Length: 4 posts

Technique Name: Triple Shot
Description: The user shoots 3 arrows simultaneously, all being equally accurate.
Requirements: The user must have Bows & Arrows and know Archery.
Post Length: 6 posts


Quote:
Kuromarimo

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Technique Name: Marimo Jab
Description: While wearing the Marimo Gloves, the user throws a single punch. Although quick, this punch is slightly cushioned by the gloves themselves.
Requirements: The user must have Marimo Gloves.
Post Length: 1 post

Technique Name: Marimo Combo
Description: The user throws a series of rapid punches while wearing the Marimo Gloves.
Requirements: The user must have Marimo Gloves and know Marimo Jab.
Post Length: 3 posts

Technique Name: Static Algae
Description: The user throws a piece of the Marimo Gloves at his opponent, which stick to the opponent with a strong static cling. While the pieces of the Marimo Gloves themselves aren't that dangerous, they do burn quite well.
Requirements: The user must have Marimo Gloves.
Post Length: 5 posts


Quote:
Dalton

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Technique Name: Ox Hide
Description: The user uses their fur to provide further protection from an incoming attack. By doing this, the incoming attack's strength is reduced drastically. This technique can only be performed 3 times a battle.
Requirements: Ushi Ushi no Mi, Model Bison
Post Length: 3 posts

Technique Name: Charge
Description: The user charges the opponent in either hybrid form, or full bison form. This technique is capable of sending a target back a few feet.
Requirements: Ushi Ushi no Mi, Model Bison
Post Length: 5 posts

Technique Name: Fiddle Banff
Description: A technique in which the user charges at the opponent with a weapon, using great speed and force. When colliding with something of equal force, it can cause an immense shockwave. This technique is usually used to overpower an opponent and knock them off their feet.
Requirements: The user must have the Ushi Ushi no Mi, Model Bison, know Charge, and have a weapon to perform the technique with.
Post Length: 6 posts

Technique Name: Inhuman Rampage
Description: The user goes into a blind rampage, which lasts for 3 turns. During this time, the user summons a great amount of strength and speed, which can be used to cause greater damage. After the duration of the technique comes to an end, the user is left very slightly dizzy and fatigued. This technique can only be used 2 times a fight.
Requirements: The user must have the Ushi Ushi no Mi, Model Bison and know Fiddle Banff
Post Length: 6 posts


Quote:
Dr. Kureha

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Technique Name: Doctor Stop!
Description: A technique in which the user restricts a patient from performing a certain action. This technique is usually used to aid someone by helping them heal faster.
Requirements: Must be a Doctor.
Post Length: 3 posts

Technique Name: Poison Remedy
Description: This technique is used to heal those who have been poisoned by common poisons.
Requirements: Must be a doctor, have 2 herbs, a bowl and a smasher.
Post Length: 4 posts

Technique Name: Bullet Removal
Description: The user learns how to semi-surgically remove a bullet from someone's body, including their own. This technique requires 1 post per bullet.
Requirements: Must be a Doctor, have a scalpel, and anesthetics
Post Length: 4 posts

Technique Name: Doctor's Anger
Description: The doctor user will look throughout their special briefcase for an item just for the occasion. They will throw all other items at the opponent. It is usually a series of insanely heavy books followed by an explosive vial.
Requirements: Must be a Doctor and have the Doctor's Brief Case.
Post Length: 6 posts


Baroque Works

Quote:
Crocodile

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Technique Name: Desert Dagger
Description: The user forms their right hand into a loose blade of sand, then extends it along the ground like a torpedo, splitting anything in its path including the very ground itself.
Requirements: Suna Suna no Mi
Post Length: 3 posts

Technique Name: Sandstorm
Description: The user summons a massive tornado of sand and sends it on a rampage.
Requirements: The user must have the Suna Suna no Mi and know Desert Dagger.
Post Length: 4 posts

Technique Name: Desert Shower
Description: The user concentrates sand above their opponent, then sends them raining down as sharp sand needles.
Requirements: The user must have the Suna Suna no Mi and know Desert Dagger.
Post Length: 6 posts

Technique Name: Sandstorm Burden
Description: The user gathers a swirling mass of extremely dense sand in their hand, then hurls it at the opponent, causing a massive shockwave upon impact. This technique can only be used 3 times a battle.
Requirements: The user must have the Suna Suna no Mi and know Desert Shower.
Post Length: 9 posts

Technique Name: Wasteland Tremor
Description: The user places their hand on the ground and uses their dehydration ability to dry out a huge area around them, turning it into a desert wasteland. When they do this, it can also cause the area around them to crumble and cave in. This technique can only be used once a battle.
Requirements: The user must have the Suna Suna no Mi and know all other techniques taught by Crocodile.
Post Length: 11 posts


Quote:
Das Bones

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Technique Name: Atomic Dash
Description: The user sprouts a blade on the bottoms of his feet, like ice skates. They can be used to gain much greater speed before the user strikes.
Requirements: Supa Supa no Mi
Post Length: 3 posts

Technique Name: Ironguard
Description: The user remains completely motionless and uses their powers to make their body as hard as steel, thus making them impervious to harm. The user is completely unharmed from attacks dealing with swords, bullets, or any other hard objects that hit against the skin. This technique can only be used 2 times a battle.
Requirements: Supa Supa no Mi
Post Length: 4 posts

Technique Name: Atomic Spar
Description: The user turns their palms and fingers into blades. The user then crosses both arms over his chest and slashes with a downward 'X' motion, instantly slicing the target.
Requirements: Supa Supa no Mi
Post Length: 6 posts

Technique Name: Sparkling Daisy
Description: The user turns their palms and fingers into blades, and places their hands together wrist-to-wrist. Then, the user lunges at their opponent using their hands to both stab and slice at the same time. The sheer force of this attack is so strong that it ends up not only cutting the intended target, but things behind the target as well. If the two hands are blocked, the person blocking is unaffected by the attack. This technique can only be used 3 times a day.
Requirements: The user must have the Supa Supa no Mi and know Atomic Spar.
Post Length: 7 posts

Technique Name: Spiral Hollow
Description: The user sprouts circular blades up and down his forearms. Then, they make the blades spin, turning their forearms into mini-tiller blades that shred mostly anything they touch. The user's fists remain unchanged during this attack.
Requirements: The user must have the Supa Supa no Mi and know Sparkling Daisy.
Post Length: 9 posts


Quote:
Miss Doublefinger

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Technique Name: Spike Fingers
Description: The user turns their fingers into long spikes and either stabs or slashes the opponent with them.
Requirements: Toge Toge no Mi
Post Length: 3 posts

Technique Name: Stilleto Stinger
Description: The user sprouts one long spike from the bottom of each foot, then runs along the ground using the spikes as stilts. The user attempts to trample and stab anything in their path.
Requirements: Toge Toge no Mi
Post Length: 4 posts

Technique Name: Sea Urchin Stinger
Description: The user turns their hair into a sea urchin-like spiked ball and charges the opponent.
Requirements: Toge Toge no Mi
Post Length: 6 posts

Technique Name: Stinger Hedgehog
Description: The user rolls their body into a ball, then sprouts spikes in all directions. In this form, the user can attack by either dropping straight down on top of the opponent or by rolling along the ground and leveling the things in the user's path. This technique lasts for 3 turns and can only be used 3 times a day.
Requirements: The user must have the Toge Toge no Mi and know Sea Urchin Stinger.
Post Length: 7 posts

Technique Name: Spike Doping
Description: First, the user turns their fingers on both hands into spikes. They then stab themself in the shoulders. It is some form of acupuncture, which causes the user's arms to enlarge and become extremely muscular.
Requirements: The user must have the Toge Toge no Mi and know Spike Fingers.
Post Length: 9 posts

Technique Name: Stinger Flail
Description: After using the Spike Doping technique, the user sprouts spikes all along their arms and uses the arms as spiked clubs.
Requirements: The user must have the Toge Toge no Mi and know all other techniques taught by Ms. Doublefinger.
Post Length: 10 posts


Quote:
Bon Clay

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Technique Name: Mirror Face
Description: The user transforms only their face, to mimic someone that the user had previously touched.
Requirements: Mane Mane no Mi
Post Length: 4 posts

Technique Name: Clone Memory
Description: The user completely transforms their body to mimic someone that the user had previously touched. When the user changes, they also imitate the copied person's flexibility, strength, and other things.
Requirements: The user must have the Mane Mane no Mi and know Mirror Face.
Post Length: 6 posts

Technique Name: Strength Imitation
Description: This technique can only be used after performing Clone Memory. The user takes on the opponent's strengths, as well as weaknesses.
Requirements: The user must have the Mane Mane no Mi and know Clone Memory.
Post Length: 7 posts

Technique Name: Mimic Montage
Description: The user creates a new body and face, using different parts from the user's memory of people. This technique can be used 3 times a match, and lasts for 5 turns.
Requirements: The user must have the Mane Mane no Mi and know all other techniques taught by Bon Clay.
Post Length: 10 posts

Technique Name: Bombardier Arabesque
Description: The same basis as Bombardier, but the user is in the air.
Requirements: The user must know Primadonna and Bomardier.
Post Length: 2 posts

Technique Name: Primadonna
Description: The user will quickly the tap the ground several times with their foot, then launch themself quite far forward or upward.
Requirements: None
Post Length: 3 posts

Technique Name: Bombardier
Description: An illusion that makes it appear as if the user is kicking multiple times aiming for different areas, while the real kick is being sent along with the illusion. Before delivering the real kick, the user appears to kick several times, which maybe be used to confuse the enemy.
Requirements: None
Post Length: 5 posts

Technique Name: Memoir of the Winter Sky
Description: The user leaps into the air and begins to perform several somersaults in mid-air. After spinning enough times, the user descends and delivers a piercing kick to their opponent, strengthened by the momentum of the spins.
Requirements: The user must know Bombardier.
Post Length: 6 posts


Quote:
Mr. 3

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Technique Name: Candle Sword
Description: The user creates a sword made out of wax.
Requirements: Doru Doru no Mi
Post Length: 4 posts

Technique Name: Candle Harpoon
Description: The user shoots out a thing of wax, the forms and hardens the wax into a harpoon, aimed at their opponent.
Requirements: The user must have the Doru Doru no Mi and know Candle Sword.
Post Length: 4 posts

Technique Name: Wax Wall
Description: The user creates a wall of wax to stop their opponent's attacks. This wall only lasts for 3 turns.
Requirements: Doru Doru no Mi
Post Length: 5 posts

Technique Name: Wax Handcuffs
Description: The user creates several shackles of wax to hold a fallen enemy onto the floor. The shackles stay in effect for 1 complete turn.
Requirements: The user must have the Doru Doru no Mi and know Wax Wall.
Post Length: 7 posts

Technique Name: Candle Lock
Description: The user binds one of their opponent's limbs with a layer of wax to slow them down or stop them completely.
Requirements: The user must have the Doru Doru no Mi and know Wax Handcuffs.
Post Length: 9 posts

Technique Name: Wax Champion
Description: The user creates a massive battlesuit of wax, shielding them and giving the user incredibly enhanced physical power. The armor protects them from most attacks but will melt in contact with fire. This technique can only be used 2 times per battle.
Requirements: The user must have the Doru Doru no Mi and know all other techniques taught by Mr. 3.
Post Length: 10 posts


Quote:
Mr. 4

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Technique Name: Homerun Hit
Description: The user strikes the opponent with an Iron Bat with great force. This technique is capable of breaking bones and sending an average sized opponent about thirty feet back.
Requirements: The user must have an Iron Bat.
Post Length: 4 posts

Technique Name: Take Aim!
Description: The user steadies themself and takes careful aim at their target. By doing, their accuracy increases dramatically. Although, their mobility decreases. This technique can be used in combination with a variety of items - an Iron Bat, a gun, a sword, etc.
Requirements: The user must have an Iron Bat and know Homerun Hit.
Post Length: 4 posts


Quote:
Miss Merry Christmas

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Technique Name: Diggy Diggy
Description: The standard Mogu Mogu no Mi technique, digging through the earth at great speeds. The user can tunnel through the earth so easily that it's like a fish swimming through water.
Requirements: Mogu Mogu no Mi
Post Length: 3 posts

Technique Name: Mole Claw
Description: The user bursts from the ground and slashes at their opponent with their sharp mole claws.
Requirements: The user must have the Mogu Mogu no Mi and know Diggy Diggy.
Post Length: 4 posts

Technique Name: Pitfall
Description: The user digs a hole in the ground and uses it as a trap for opponents to fall into. Alternatively, the user can dig a hole directly under the opponent for quicker results.
Requirements: The user must have the Mogu Mogu no Mi and know Diggy Diggy.
Post Length: 5 posts

Technique Name: Underground Burial
Description: After tricking the opponent into the Pitfall technique, the user buries their opponent within the earth.
Requirements: The user must have the Mogu Mogu no Mi and know Pitfall.
Post Length: 6 posts

Technique Name: Molehill Highway
Description: The user reaches up from underground and grabs hold of their opponent's feet. They can then tunnel just under the surface of the ground and drag their captive anywhere they want.
Requirements: The user must have the Mogu Mogu no Mi and know Pitfall.
Post Length: 8 posts

Technique Name: Molehill Impact
Description: After using the Molehill Highway technique, the user tunnels under large objects like walls and buildings causing their captive to be smashed into, and often through, whatever they tunnel under.
Requirements: The user must have the Mogu Mogu no Mi and know Molehill Highway.
Post Length: 10 posts


Quote:
Mr. 5

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Technique Name: Nose Fancy Cannon
Description: The user first digs a booger out of their nose and then flicks it at the opponent. The booger explodes on contact and creates a surprisingly large blast.
Requirements: Bomu Bomu no Mi
Post Length: 3 posts

Technique Name: Smoke Curtain Getaway
Description: The user digs a booger out of their nose and throws it at the ground, creating a large explosion. The smoke from the blast allows the user to escape.
Requirements: The user must have the Bomu Bomu no Mi and know Nose Fancy Cannon.
Post Length: 3 posts

Technique Name: Explosive Kick
Description: The user kicks at their opponent, detonating their leg on impact.
Requirements: Bomu Bomu no Mi
Post Length: 5 posts

Technique Name: Breeze Breath Bomb
Description: The user breathes into the barrel of a gun and fires it towards the target. The "bullets" explode on contact.
Requirements: The user must have the Bomu Bomu no Mi, a gun, and know Nose Fancy Cannon.
Post Length: 6 posts

Technique Name: Full-Body Explosion
Description: The user grabs their opponent in a bear-hug and then detonates their entire body at once. A very destructive technique that can only be used 2 times a battle.
Requirements: Bomu Bomu no Mi
Post Length: 9 posts


Quote:
Miss Valentine's Day

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Technique Name: Kilo Scale
Description; This technique allows the user to shift their weight from 1 kilogram to 10,000 kilograms.
Requirements: Kilo Kilo no Mi
Post Length: 3 Posts

Technique Name: Feather Updraft
Description: The user makes themself weigh a mere 1 kilogram, enabling them to float above their opponent to aim an attack, or to hopefully escape a battle.
Requirements: The user must have the Kilo Kilo no Mi and know Kilo Scale.
Post Length: 4 Posts

Technique Name: Dead Weight
Description: The user makes their feet weigh enough to hold them in place, or to descend faster when in the air. This technique can be used to avoid being knocked backward by an opposing force.
Requirements: The user must have the Kilo Kilo no Mi and know Kilo Scale.
Post Length: 4 Posts

Technique Name: 10,000 Kilogram Press
Description: After floating into the air above the opponent using the Feather Updraft technique, the user will shift their weight to the max and drop straight down with incredible force.
Requirements: The user must have the Kilo Kilo no Mi and know Feather Updraft.
Post Length: 6 Posts

Technique Name: Crescendo Stone
Description: While sitting on the target, the user will gradually increase their weight, usually in intervals of 100 kilograms, painfully crushing the target.
Requirements: The user must have the Kilo Kilo no Mi and know Kilo Scale.
Post Length: 7 Posts

Technique Name: 10,000 Kilogram Guillotine
Description: The user flips into the air at 1 Kilogram, holds their leg out, and drops down aiming for the opponent's head or neck - either smashing their opponent's head or snapping their neck.
Requirements: The user must have the Kilo Kilo no Mi and know 10,000 Kilogram Press.
Post Length: 9 Posts


Quote:
Mr. 7

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Technique Name: Roulette
Description: The user goes into a mini-frenzy and shoots in random directions, attempting to hit the opponent. Not quite the most effective way of trying to hit the target, though.
Requirements: The user must have a gun.
Post Length: 4 posts


Quote:
Miss Father's Day

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Technique Name: The Leaping Frog
Description: Using a form of agility in combination with their keen eyes, the user is able to keep up with small projectiles and effectively dodge them. The user is able to dodge a barrage of small projectiles in the manner of a frog - by jumping from place to place at a fast pace. The technique can only be used 2 times a battle.
Requirements: The user must be a Marksman
Post Length: 7 posts


Quote:
Miss Monday

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Technique Name: Oversized Weaponry
Description: The user is able to fight with random, oversized weapons. The user uses their surroundings to their advantage as logs, boulders, barrels, etc., become potential weapons.
Requirements: The user must have the Strength stat over 20.
Post Length: 4 posts

Technique Name: Superhuman Fist
Description: The user punches an opponent with incredible strength that can send them flying over fifty feet backwards.
Requirements: The user must have the Strength stat over 30.
Post Length: 5 posts


Quote:
Mr. 9

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Technique Name: Double Bat Style
Description: The user will learn the offensive and defensive techniques of a bat. Also, the user learns how to wield two Iron Bats at the same time. This technique can be applied to other weapons, as well. The pinky is always extended when using this style.
Requirements: The user must have two Iron Bats.
Post Length: 4 posts

Technique Name: Acro Bats
Description: The user will begin to do flips with great acrobatic precision. The speed of this technique is incredible and is much like imitating a barrel rolling down a hill. This technique is usually used to cover distance between the user and the target, in order to attack.
Requirements: The user must have two Iron Bats.
Post Length: 4 posts

Technique Name: Hot-Blooded Nine
Description: After performing the Acro Bats technique, the user will suddenly stop and swing hard with their Iron Bats, just as they are about to land.
Requirements: The user must have two Iron Bats and know Acro Bats.
Post Length: 5 posts


Alabasta Residents


Quote:
Pell

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Technique Name: Guardian Strike
Description: The user dashes at their target and performs a quick horizontal slash while unsheathing the sword. This is followed by the user thrusting their sword straight towards the opponent's chest. A very quick-paced technique.
Requirements: The user must have a sword and know 1 Sword Style.
Post Length: 4 posts

Technique Name: Model Falcon
Description: Allows the user to transform into large falcon at will. The user is also able to become a Hybrid of Human and Falcon, evenly resembling both.
Requirements: Tori Tori no Mi: Model Falcon
Post Length: 3 posts

Technique Name: Falcon Dance
Description: The user kicks up dust and dirt by flapping their wings in either hybrid or full falcon form. This can be used to make it easier to escape from battles, or to confuse the enemy in a curtain of dust.
Requirements: The user must have the Tori Tori no Mi, Model Falcon and know Model Falcon.
Post Length: 4 posts

Technique Name: Judgment of Horus
Description: The user begins by flying towards their opponent at a great speed in full falcon form. When the user gets moderately close, they begin to spin rapidly, giving their beak the appearance of a drill. This technique has the power to pierce through the average human's entire body, making it quite fearsome.
Requirements: The user must have the Tori Tori no Mi, Model Falcon and know Model Falcon.
Post Length: 6 posts

Technique Name: Flying Talons
Description: The user takes flight in their hybrid falcon form, swoops down on their opponent, and attacks with their talons. When using this technique, the user flies so fast that it is difficult for the eyes to follow.
Requirements: The user must have the Tori Tori no Mi, Model Falcon and know all other techniques taught by Pell.
Post Length: 7 posts


Quote:
Chaka

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Technique Name: Model Jackal
Description: Allows the user to transform into large jackal at will. The user is also able to become a Hybrid of Human and Jackal, evenly resembling both.
Requirements: Inu Inu no Mi, Model Jackal
Post Length: 3 posts

Technique Name: Howling Fang
Description: The user dashes at the opponent with great speed while in their hybrid jackal form, lashing out at them with their claws while passing by. A combination of power and speed to deliver a straight slash.
Requirements: The user must have the Inu Inu no Mi, Model Jackal and know Model Jackal.
Post Length: 5 posts

Technique Name: Inu Clamp
Description: While in their full jackal form, the user runs at their opponent. Once they draw near, the user bares their teeth and bites the opponent. It should be noted that the jaws of a jackal using this technique are able to crush even rock.
Requirements: The user must have the Inu Inu no Mi, Model Jackal and know Model Jackal.
Post Length: 6 posts

Technique Name: Judgment of Anubis
Description: While in full jackal form, the user gains increased speed, strength, and endurance. The user's senses are also greatly enhanced, due to the nature of the jackal.
Requirements: The user must have the Inu Inu no Mi, Model Jackal and know all other techniques taught by Chaka.
Post Length: 8 posts


Quote:
Nefertari Vivi

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Technique Name: Alluring Perfume Dance Immunity
Description: Makes the user immune to the effects of the Alluring Perfume Dance technique when performing it. This technique does not work when someone else is performing the technique on them.
Requirements: The user must have Alluring Perfume.
Post Length: 2 posts

Technique Name: Alluring Perfume Dance
Description: The user takes out a bottle of Alluring Perfume and starts spraying it around their immediate area. The user then dances in order to help spread the perfume. This perfume can temporarily confuse opponents and leave them dazed. The opponent will not be able to attack properly for 1 turn. This technique can only be used 3 times in battle.
Requirements: The user must have Alluring Perfume and know Alluring Perfume Dance Immunity.
Post Length: 4 posts

Technique Name: Peacock Slasher
Description: The user swings their Peacock Slashers around their pinky to create slicing, spinning disks for the user to attack with.
Requirements: The user must have Peacock Slashers.
Post Length: 4 posts


Saruyama Alliance

Quote:
Montblanc Cricket

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Technique Name: Disarming Strike
Description: The user gets into a defensive state and awaits an oncoming, close-combat, weapon-based attack. During their opponent's attack, the user strikes the opponent's wrist with a punch or kick and disarms them of their weapon. Roll a 4-sided dice. If the outcome is even, the technique works. This techniques can only be performed 3 times in battle.
Requirements: None
Post Length: 3 posts

Technique Name: Deep Dive
Description: The user learns how to be able to dive at great depths and withstand great pressures underwater. This technique lasts for 3 turns and can only be used 2 times in battle. Cursed Fruit users are not able to learn this technique.
Requirements: None
Post Length: 5 posts


Quote:
Masira

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Technique Name: Selfless Guardian
Description: The user performs a selfless act by protecting something dear to them at all costs - the user's drive increases their stamina by +15. Even if it means taking damage themselves. It is advised that this technique not be used excessively, this can only be used to help someone else this can only be used twice per battle.
Requirements: None
Post Length: 6 posts


Quote:
Shoujou

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Technique Name: Screech
Description: A annoying sound comes from the microphones, this affects the user as well so it is not useful.
Requirements: The user must have Shoujou's Microphone.
Post Length: 6 posts

Technique Name: Havoc Sonar
Description: The user excretes a very special bass-type noise into Shoujou's Microphone. The bass-powered amplifications causes the ground to vibrate, crack, and split open. The noise is also very unpleasant to the ear.
Requirements: The user must have Shoujou's Microphone and know Sonar Radar.
Post Length: 7 posts


Bellamy Pirates

Quote:
Bellamy

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Technique Name: Spring Action
Description: The user transforms their calves into springs and is then able to jump farther and higher than most people can. This enables the user to dodge and clear certain attacks with ease.
Requirements: Bane Bane no Mi
Post Length: 3 posts

Technique Name: Spiral Drop
Description: The user grabs a hold of their opponent and jumps high into the air, using the power of the Bane Bane no Mi. Once in mid-air, the user throws their opponent toward the ground. This technique has the potential to do a considerable amount of damage.
Requirements: The user must have the Bane Bane no Mi and know Spring Action.
Post Length: 4 posts

Technique Name: Spring Acrobats
Description: The user changes their forearms and calves into springs. Doing this allows the user to being extremely acrobatic and flexible. This technique is quite helpful when dodging attacks. This technique can only be used 3 times a battle, and lasts for 3 turns.
Requirements: Bane Bane no Mi
Post Length: 6 posts

Technique Name: Spring Snipe
Description: Turning both his legs into springs, the user launches themself directly at their opponent. This technique allows the user to cover distance between them and their opponent very rapidly, as well as deliver a high-velocity attack.
Requirements: The user must have the Bane Bane no Mi and know Spring Acrobats.
Post Length: 7 posts

Technique Name: Spring Hopper
Description: The user transforms their calves into springs. Using the surrounding geography, the user bounces from one spot to the next, increasing in speed and momentum with each successive spring, also disorientating opponents with the continuous sound of springing. This technique is used to increase the force of an attack drastically. This technique can only be used 2 times a battle.
Requirements: The user must have the Bane Bane no Mi and know Spring Snipe.
Post Length: 9 posts


Quote:
Sarquiss

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Technique Name: Big Chop
Description: The user goes into a vertical spin and uses their "Big Knife" weapon to turn themself into a human buzzsaw. If successful, this technique can cause considerable damage.
Requirements: The user must have a Big Knife.
Post Length: 4 posts

Technique Name: Chop Rotation
Description: The user performs three consecutive Big Chop techniques, each with equal power and speed. The user is able to change the direction of their attack in between each single Big Chop. This technique can only be used 2 times a match.
Requirements: The user must have a Big Knife and know Big Chop.
Post Length: 5 posts


Quote:
Hewitt

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Technique Name: Fried Chumplings
Description: The user makes fried dumplings very quickly using their Deep Fryer. The dumplings will give the eater +10 speed.
Requirements: Must be a Chef have Deep Fryer & 2 Cooking Ingredients
Post Length: 8 posts

Technique Name: Fried Chocolate
Description: The user makes fried chocolate, an odd dish with a lot of sugar. The chocolate will give the eater +8 strength.
Requirements: Must be a Chef have Deep Fryer & 2 Cooking Ingredients
Post Length: 8 posts

Technique Name: Pork Fried Rice
Description: User makes a nice helping of pork fried rice. The rice will give the eater +6 defense.
Requirements: Must be a Chef have Portable Grill & Cooking Ingredients
Post Length: 10 posts

Technique Name: Grilled Shrimp
Description: The user makes grilled shrimp, a tasty snack with some nutrition in it. The shrimp will give the eater + 3 accuracy.
Requirements: Must be a Chef have Portable Grill & Cooking Ingredients
Post Length: 5 posts


Foxy Pirates


Quote:
Foxy the Silver Fox

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Technique Name: Overhead Throw of Spite
Description: An attack of poor sportsmanship. The user offers a friendly handshake to their opponent and instead grabs their arm, turns around, and tries to hurl them over their shoulder.
Requirements: None
Post Length: 2 posts

Technique Name: Noro Noro Beam
Description: The user fires a stream of pink circles called "Noroma Photons" from their hands or fingers. Anything hit by these photons moves in slow motion for 30 seconds.
Requirements: Noro Noro no Mi
Post Length: 3 posts

Technique Name: Kagami Racket
Description: The user fires their Noro Noro Beam into a small hand mirror to reflect it into a different direction to confuse the opponent, making it harder to dodge. The user can also use the hand mirror to send beams in multiple directions.
Requirements: The user must have the Noro Noro no Mi, know Noro Noro Beam, and have a Small Hand Mirror.
Post Length: 5 posts

Technique Name: Noroma Beam Sword
Description: User focuses their "Noroma Photons" through a sword handle or dagger, creating a flexible and extendable beam sword. Any area hit by the sword suffers the same fate as if hit with the Noro Noro Beam, though it does not affect the entire body - only the area that was hit. The beam sword is much faster than the beam and thus is more likely to hit the target. The sword's beam can also be used to form solid chains and shackles that will hold anything that they attach to exactly where they are for 30 seconds.
Requirements: The user must have the Noro Noro no Mi, know Noro Noro Beam, and have a sword handle or dagger.
Post Length: 6 posts

Technique Name: Megaton Nine-Tail Rush
Description: After slowing their opponent with the Noro Noro Beam attack, the user throws a barrage of punches at the opponent, while wearing Foxy's Spiked Gloves to deal further damage. After the 30 seconds of slowness has passed, the combined impact of the user's punches strike their opponent simultaneously.
Requirements: The user must have the Noro Noro no Mi, know Noro Noro Beam, and have Foxy's Spiked Gloves.
Post Length: 8 posts


Quote:
Porche

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Technique Name: Innocent Charm
Description: The user uses charm to lower their opponent's guard down. A deceptive technique which can be used to take advantage of the opponent. This technique has proven to work better on males.
Requirements: The user must be female.
Post Length: 4 posts

Technique Name: Girl In Need
Description: The user acts pretends to be injured or injured than they really are in order to catch the attention of the opponent. This technique has proven to work better on males.
Requirements: The user must be female.
Post Length: 4 posts

Technique Name: Hana Shuriken
Description: The user unleashes a small barrage of projectiles, shuriken, from their baton. This technique is best used to catch an opponent off guard.
Requirements: The user must have Porche's Baton.
Post Length: 6 posts
PostPosted: Sat Jan 24, 2009 9:26 am


Galley-La Company

Quote:
Iceburg

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Technique Name: Shipwright Discount
Description: The user is able to buy ships and ship upgrades for 3/4 of the usual price.
Requirement: User must be a Type1 Shipwright
Post Length: 7 posts

Technique Name: Spirit of a Ship
Description: The user forms a special bond with their ship. This bond is extremely strong, the ship reveals itself to the shipwright in the form of a boy in a sailor's outfit. This is an enlightenment process and allows any ship the user is riding in to house 3 more than its maximum.
Requirement: User must be a Type2 Shipwright
Post Length: 7 posts

Technique Name: Expert Build
Description: User can create Lone Man Boats out of wood or Small Ships out of iron. These ships break after 5 posts of traveling.
Requirement: User must be a Type3 Shipwright and have either, a cutting axe and or wood or a melding hammer and iron. This technique exhausts 1x wood when creating a lone man ship and 2x iron when creating a small ship.
Post Length: 7 posts


Quote:
Paulie: Type1

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Technique Name: Rope Action
Description: The user learns how to fight with rope, of a variety of lengths. The learn the basics of different knots and ties, using them strategically.
Requirements: Must be a Type1Shipwright. The user must have rope.
Post Length: 6 posts

Technique Name: Bowline Knot
Description: The user ties a rope around an opponent's wrist, either up close or from a distance.. This technique is usually followed by Fishline Slam. It should be noted that the user can only use this technique on one opponent at a time.
Requirements: The user must know Rope Action.
Post Length: 2 posts

Technique Name: Fishline Slam
Description: The user flips an opponent over them and slams them into the floor, using a rope tied to the opponent's wrist.
Requirements: The user must have rope and know Bowline Knot.
Post Length: 4 posts

Technique Name: Pipe Hitch Knives
Description: The user launches a rope with a row of knives tied into it in an attempt to cut or slash an opponent. The rope with the knives tied into it resembles a sort of whip-like saw.
Requirements: The user must be a Shipwright, have rope, and know Rope Action.
Post Length: 5 posts

Technique Name: Figure-Eight Knot
Description: The user shoots eight knotted ropes out like fists in eight directions.
Requirements: The user must be a Shipwright, have rope, and know Rope Action.
Post Length: 5 posts

Technique Name: Dizzy Knot
Description: The user launches a rope, which spirals around an enemy, and by pulling with enough force, the enemy spins like a top and may eventually collapse from dizziness if used a certain number of times.
Requirements: The user must be a Shipwright, have rope, and know Rope Action.
Post Length: 7 posts

Technique Name: Shrouding Ratline Net
Description: The user launches a net, woven out of rope, which slams into several enemies. This technique can also be used to ensnare an opponent within a web of rope.
Requirements: The user must be a Shipwright, have rope, and know Rope Action and Dizzy Knot.
Post Length: 8 posts


Quote:
Lucci

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Technique Name: Perfect Execution
Description: The user is able to land perfectly after being hit by an attack that would push them back. This usually results in the user landing on either both their feet or one of their hands. This allows the user to retaliate quickly and avoid being hit before they can get up.
Requirement: none
Post Length: 6 posts


Quote:
Kaku: Type2

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Technique Name: Mountain Wind
Description: The user can jump from extremely high distances at a controlled rate. The wind will sort of carry the user around allowing the user to strike or descend at a desired rate.
Requirement: User must be a Type2Shipwright
Post Length: 5 posts

Technique Name: Symic Toss
Description: The user flips over the opponents landing on their opponent's back. They then quickly grab the opponent's shoulders and and toss them into the ground.
Requirement: User must be a Type2Shipwright
Post Length: 4 posts

Technique Name: Art of the Chisel
Description: User learns how to use Chisels as both projectiles and melee weapons.
Requirement: User must be a Type2Shipwright
Post Length: 5 posts

Technique Name: Chisel Toss
Description: User learns an interesting way of unsheathing giant chisels. User throws them into the air while in air they unsheath and spin slicing anything that may be attacking above the opponent.
Requirement: User must be a Type2Shipwright.
Post Length: 6 posts

Technique Name: Chisel Work
Description: The user throws three small chisels, all are positioned in between their fingers so they travel at the same speed and accuracy.
Requirement: Must know Art of the Chisel
Post Length: 6 posts

Technique Name: Chisel Landing
Description: Using two giant chisels the user makes any aerial attack. By throwing their giant chisels into the ground the user can land on them and therefor attack once more before the opponent can.
Requirement: Must know Art of the Chisel
Post Length: 7 posts

Technique Name: Expert Chisel Work
Description: User throws eight chisels four from each hand, in mid air these chisels knock off one another to create an unpredictable yet accurate pattern to attack the opponent.
Requirement: Must know Art of the Chisel
Post Length: 7 posts


Quote:
Peepley Lulu: Type3

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Technique Name: Dual Weapon Efficiency
Description: The user learns how to be more efficient when wielding two weapons, + 10 strength when wielding two weapons at a time.
Requirements: The user must have two of the same type of weapon and must be a Type3Shipwright
Post Length: 4 posts

Technique Name: Sawblade Strike
Description: The user wields two saws, one in each hand, and slashes at the opponent with both. These saws can be used in place of swords but do not create the same style of cut.
Requirements: The user must be a Type3Shipwright and have Dual Saws.
Post Length: 6 posts

Technique Name: Double Trigger Finger
Description: The user becomes extremely efficient in using two pistols, one in each hand. When using two pistols their accuracy increases +10.
Requirement: The user must be a Type3Shipwright and have Dual Pistols.
Post Length: 6 posts


Quote:
Tilestone

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Technique Name: Hammer Warfare
Description: The user learns how to fight with an overly-sized hammer. This style of fighting is quite powerful, due to the combined strength of the user and the Large Hammer.
Requirements: The user must be a Type3Shipwright and have a Large Hammer.
Post Length: 4 posts

Technique Name: Pummeling Shot
Description: After jumping into the air above the opponent, the user pummels their target with one devastating blow from their Large Hammer. This technique has the potential to break bones and deal incredible damage if successful.
Requirements: The user must be a Type3Shipwright, have a Large Hammer and know Hammer Warfare.
Post Length: 5 posts

Technique Name: Bulldozer
Description: Holding their Large Hammer with extended arms, the user begins to spin around rapidly. Then, they release their Large Hammer when facing their opponent, sending the weapon flying in their direction. Because of the weight of the hammer and the momentum of the spin, this technique can easily knock an opponent back a good distance.
Requirements: The user must be a Type3 Shipwright have a Large Hammer and know Hammer Warfare.
Post Length: 5 posts


Thriller Bark Residents

Quote:
Gecko Moria

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Technique Name: Doppleman
Description: The user learns how to manipulate their shadow. They can use it to attack instead of them.
Requirements: Kage Kage no Mi
Post Length: 5 posts

Technique Name: Brick Bat
Description: The user manifests their shadow into several bat like creatures which swarm and attack the opponent.
Requirements: Kage Kage no Mi
Post Length: 5 posts

Technique Name: Shadow Grap
Description: The user's shadow grabs the opponent. The shadow is only as fast and as strong as its master.
Requirements: Kage Kage no Mi
Post Length: 5 posts

Technique Name: Kagemusha
Description: The user can switch places with their shadow to emulate a sort of teleportation effect. This can only be done three times per battle.
Requirements: Kage Kage no Mi
Post Length: 7 posts

Technique Name: Shadow Asgard
Description: The user absorbs all the shadows in the area causing their body to grow far larger. The user's stats will increase by +6 for each shadow absorbed for 3 posts.
Requirements: Kage Kage no Mi
Post Length: 10 posts


Quote:
Ryuuma

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Technique Name: Gavotte Bond en Avant
Description: A sword-thrusting technique in which the user propels themself forward in order to strike an opponent. It has been proven that this technique can be performed even in mid-air.
Requirements: The user must have a sword.
Post Length: 4 posts

Technique Name: Prelude Au Fer
Description: The user slashes at an opponent's weapon almost instantaneously. This technique is intended to disarm the opponent by trying to overpower them and make them drop their weapon. This technique can only be used 3 times in battle.
Requirements: The user must have a sword and know Gavotte Bond en Avant.
Post Length: 5 posts

Technique Name: Polka Remise
Description: A technique in which the user delivers several thrusts against an opponent. Visually, due to the user's speed, it looks as if they are thrusting with several swords. This technique is to be performed very quickly.
Requirements: The user must have a sword and know Prelude Au Fer.
Post Length: 6 posts

Technique Name: Dawn Serenade
Description: A thrusting technique with a sword that apparently creates a highly compressed blast of air with enough power to burst its way through a thick wall as if fired from a gun. As powerful as this technique is, it could just as easily be countered by a similar attack. This technique can only be used 2 times in battle.
Requirements: The user must be a Swordsman, have a sword, and know all other techniques taught by Ryuuma.
Post Length: 8 posts


Quote:
Dr. Hogback

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Technique Name: Double-Time Surgery
Description: A form of surgery done with great haste, which is used to stitch some heavy injuries. Though the technique is highly effective, it leaves the patient somewhat sluggish and in a great deal of pain. It takes 2 turns to perform this technique. If either the doctor or the patient are hit they technique will not work. This technique can only be performed 2 times in battle.
Requirements: The user must be a Doctor and have a Needle & Thread.
Post Length: 5 posts

Technique Name: No More Pain
Description: The user resorts to drastic measures and injects themself with a Numbing Mixture, allowing them to physically feel nothing. Using this technique is very risky, which is why it can only be performed 1 time per battle. The effects of the Numbing Mixture wear off in 3 turns. Once the effects of the technique wear off, the user feels some of the pain that was inflicted when they were numb.
Requirements: The user must have Numbing Mixture.
Post Length: 6 posts

Technique Name: Advanced Surgery
Description: Surgery performed at the highest degree. This technique has the ability to heal most fatal of wounds, though it leaves the patient very sluggish and in a great deal of pain. It takes 2 turns to perform this technique and can only be performed 1 time in battle.
Requirements: The user must be a Doctor, have a Needle & Thread, and know Double-Time Surgery.
Post Length: 9 posts

Technique Name: Miracle Revival*
Description: A technique in which the user performs the miracle of reviving the dead. First, the user calls upon all of their healing power in order to resurrect the fallen target. Then, the user repairs and treats anything that would cause death upon revival. Last, the user force feeds the corpse a ground up Clover soaked in Miracle Cure Elixer. That entire preparation process takes 2 turns to complete. From there, it takes 3 turns for the Revival Clover and Miracle Cure Elixer to take effect. On the fifth turn, the target is revived. For the battle in which the person is revived their states are reduced by 1/4. Because this is such a strenuous process, this technique can only be used 1 time every other battle. Also, the target must have died within the day they are to be revived. *
Requirements: The user must be a Doctor, have a Needle & Thread, a Clover, and a Miracle Cure Elixer, and know all other techniques taught by Dr. Hogback.
Post Length: 13 posts


Quote:
Absalom

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Technique Name: Skatting
Description: The user turns their entire body invisible, allowing them to perform other hidden techniques. This gives the opponent difficulty when trying to locate the opponent.
Requirements: Suke Suke no Mi
Post Length: 4 posts

Technique Name: Enigma Hands/Legs
Description: While invisible, the user throw a punch at the opponent. The user can also throw a barrage of punches for more damage. This can also be used with kicks.
Requirements: The user must have the Suke Suke no Mi and know Skatting.
Post Length: 5 posts

Technique Name: Special Suke
Description: This is an advanced move in which the user makes an opponent invisible. This can be used by touching an opponent, they will not be able to see the invisible limb but the user will.
Requirements: The user must have the Suke Suke no Mi and know Skatting.
Post Length: 5 posts

Technique Name: Dead Man's Hand
Description: The user aims and shoots Absalom's Bazooka at the opponent, while it is invisible. The effect of this technique makes it seem like the user releases out some type of energy blast from their hands. This technique can be used with two of Absalom's Bazookas.
Requirements: The user must have the Suke Suke no Mi, Absalom's Bazooka(s), and know Skatting.
Post Length: 7 posts

Technique Name: Emigma Corpse
Description: While invisible, the user performs a crushing body slam.
Requirements: The user must have the Suke Suke no Mi and know Skatting.
Post Length: 8 posts


Quote:
Perona

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Technique Name: Ghost Rap
Description: After using the Mini Hollow technique, the user can cause the ghosts to explode with a snap of their fingers. This technique is usually performed when the Mini Hollows are near the target.
Requirements: The user must have the Horo Horo no Mi and know Mini Hollow.
Post Length: 4 posts

Technique Name: Mini Hollow
Description: The user creates miniature ghosts about the size of their palm. With these newly created ghosts, the user sends them at the opponent to attack.
Requirements: Horo Horo no Mi
Post Length: 5 posts

Technique Name: Hollow Detonator
Description: The user creates multiple Mini Hollows and sends them after the opponent. This is primarily used as a distraction, as one of the Mini Hollows will break off from the group and latch onto the opponent, usually on the their back or on one of their limbs. The Mini Hollow counts down from three, and then detonates itself, causing an explosion. It should be noted that only 3 Mini Hollows can latch onto an opponent at a time.
Requirements: The user must have the Horo Horo no Mi and know Mini Hollow.
Post Length: 5 posts

Technique Name: Kamikaze Rap
Description: After using the Special Hollow technique, the user will snap their fingers, detonating the Special Hollow and causing a massive explosion.
Requirements: The user must have the Horo Horo no Mi and know Special Hollow.
Post Length: 6 posts

Technique Name: Special Hollow
Description: The user creates a much bigger version of the Mini Hollow and sends it after their opponent. It should be noted that the user can only create one Special Hollow at a time.
Requirements: The user must have the Horo Horo no Mi and know Mini Hollow.
Post Length: 7 posts


Quote:
Lola

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Technique Name: Eternal Oath Kiss
Description: Basically, the user just tries to kiss their love in order to seal a certain "bond" between them. If this technique is successful, the victim cannot attack the user for two posts. This technique can only be used twice per battle. It is very hard to distinguish from a normal, affectionate kiss.
Requirements: The user must be female
Post Length: 4 posts

Technique Name: Eternal Bride Catch
Description: A technique in which the user jumps onto their loved one and pins them down in a very suggestive position. From this position, the user can attempt to perform the Eternal Oath Kiss technique, among a variety of other techniques.
Requirements: The user must be female
Post Length: 5 posts


Quote:
Victoria Cindry

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Technique Name: Plate Toss
Description: The user learns how to throw plates at an enemy, as well as accurately count how many are thrown. Although this technique may deal very low damage, it can instead be used as a distraction.
Requirements: The user must have Plates.
Post Length: 5 posts

Technique Name: Square Plate Toss
Description: The user learns how to throw square, sharpened plates at an enemy, as well as accurately count how many are thrown. The sharped, square plates have the ability to cut an opponent if contact is made.
Requirements: The user must have Square Plates.
Post Length: 5 posts


Achino Family

Quote:
Don Achino

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Technique Name: Heat Whirlwind
Description: Using the hot air that they produce with their body, the user creates a whirlwind of hot air. With it, they sets it on to an opponent.
Requirements: Atsu Atsu no Mi
Post Length: 4 posts

Technique Name: Heat Spiral
Description: After the user successfully uses Heat Whirlwind to encase an opponent within the heated air, the user will cause the heat to move upwards and cause the opponent to be lifted into the air. When high enough, the user will turn off the whirlwind, causing the opponent to drop.
Requirements: The user must have the Atsu Atsu no Mi and know Heat Whirlwind.
Post Length: 3 posts

Technique Name: Flesh Pile On
Description: Whenever their opponent falls onto the ground by any means, the user performs a belly flop onto the fallen opponent, producing large amounts of heat with their belly in the process.
Requirements: Atsu Atsu no Mi
Post Length: 5 posts

Technique Name: Heat Roasted Egg
Description: Using the Devil Fruit's powers, the user creates balls of pure heat with their hands, which are called Atsuyaki Tamago. These balls of heat can be used to throw at an opponent, as long ranged projectiles which can burn the target.
Requirements: Atsu Atsu no Mi
Post Length: 8 posts

Technique Name: Atsu Atsu no Gattling
Description: While heated up, the user sends a barrage of punches towards an opponent. Although the punches themselves don't reach the opponent, several Atsuyaki Tamago Eggs are created and are sent towards the opponent instead.
Requirements: The user must have the Atsu Atsu no Mi and know Heat Roasted Egg.
Post Length: 10 posts


Quote:
Arabelle

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Technique Name: Jump and Kick
Description: The user simply jumps into the air towards the opponent in order to kick them. This technique is not any different from just jumping and kicking.
Requirements: None
Post Length: 3 posts

Technique Name: Snowfall
Description: The user attacks with a barrage of kicks at a very high speed. This attack is quite rapid, which makes it very slightly more difficult for the opponent to successfully dodge or block.
Requirements: None
Post Length: 4 posts

Technique Name: Glacier Crater
Description: The user raises their legs and performs a powerful dropkick on the ground, which causes a mini-fissure and leaves a small crater. The user can also perform this technique while targeting their opponent.
Requirements: The user must know Snowfall.
Post Length: 6 posts


Phoenix Pirates

Quote:
Puzzle

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Technique Name: Iron Catch
Description: A technique in which the user wraps their Long Chain around a target in order to pull them closer or hold them in place. This technique can also be used to prevent a target from falling or to retrieve a large item.
Requirements: The user must have a Long Chain and know Chain Whip.
Post Length: 3 posts

Technique Name: Phoenix Down
Description: No matter what danger the user is in or how much damage they receive from battle, the user rises rises onto their feet and continue to fight, much like a phoenix rising back from its ashes. The user can only use this technique a certain number of times depending on their stamina. Each time this is used a person will lose 5 stamina, not permanently, once the user's stamina can no longer be subtracted by 5 this technique is unusable.
Requirements: None
Post Length: 5 posts

Technique Name: Chain Whip
Description: The user strikes a target with the weighted end of their Long Chain. This technique is very powerful and is capable of destroying large blocks of ice or knocking an opponent back a great distance.
Requirements: The user must have a Long Chain.
Post Length: 5 posts


Flying Fish Riders

Quote:
Duval

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Technique Name: Bare-Hand Crush
Description: The user gathers strength into their hand in order to crush whatever they are holding. This technique, if used correctly, is capable of crushing a large harpoon with ease.
Requirements: None
Post Length: 4 posts

Technique Name: Harpoon Shot
Description: The user learns how to accurately and effectively shoot harpoons from Duval's Harpoon Rifle. Harpoons can be quickly and easily loaded into Duval's Harpoon Rifle. The weapon can be used up to 6 turns in succession, and requires 1 turn to reload. If the user wishes to reload Duval's Harpoon Rifle, they cannot attack the turn they do so.
Requirements: The user must have Duval's Harpoon Rifle.
Post Length: 5 posts

Technique Name: Harpoon Barrage
Description: The user learns how to accurately and effectively shoot a barrage of harpoons from Duval's Harpoon Rifle. It is a bit more time consuming to load harpoons into Duval's Harpoon Launcher, but is just as easy. Duval's Harpoon Launcher is capable of firing an entire pack of harpoons at the same time to create a deadlier barrage than Duval's Harpoon Rifle. The weapon can be used up to 2 turns in succession, and requires 1 turn to reload. If the user wishes to reload Duval's Harpoon Launcher, they cannot attack the turn they do so.
Requirements: The user must have Duval's Harpoon Launcher and know Harpoon Shot.
Post Length: 7 posts


Quote:
Macro Fishmen Pirates

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Technique Name: Big Breath
Description: User can breath underwater for an extremely long time without having to resurface.
Requirements: Must be a merman
Post Length: 5 posts


Quote:
Gyaro

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Technique Name: Spinning Fishslice
Description: Using a sword the user spins around rapidly hoping to strike something. This attack is much faster in water.
Requirements: Must be a merman
Post Length: 5 posts


Quote:
Tansui

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Technique Name: Fishman Chop
Description: The user learns how to chop water so that it splits for a brief second. The chop is swift and strong.
Requirements: Must be a Merman
Post Length: 4 posts

JustOneofMyMules


JustOneofMyMules

PostPosted: Tue Jan 27, 2009 10:45 am


Royal Shichibukai

Quote:
Bartholomew Kuma

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Technique Name: Nikyu Nikyu Pad Cannon
Description:The user pushes the air between him and an opponent and attacks them with bear paw shaped bullet of air traveling at high speeds. The bullet goes directly through an opponent that it leaves bear paw print on their bodies. The bullet however doesn't stop then but continues to go on for a certain distance. Anyone and anything that is behind the first target and in the path of the bullet, is also damaged by the attack.
Requirements: Nikyu Nikyu no Mi
Post Length: 5 posts

Technique Name: Nikyu Nikyu Hundred Pad Cannon
Description: The user crouches down and then pushes his palms forward multiple times, firing a great number of "pressure shots" at the enemy at once. The way he pushes his palms forward and the stance he uses while doing this technique, resembles those used commonly in sumo wrestling. This can only be used twice per battle.
Requirements: Nikyu Nikyu no Mi & know Nikyu Nikyu Pad Cannon
Post Length: 6 posts

Technique Name: Nikyu Nikyu Air Block
Description: The user is able to stop an attack by pushing their hand against it and pushing the attack off them using their powers. This can only be used three times per battle. Since hands are rather small this wont be very effective against large attacks.
Requirements: Nikyu Nikyu no Mi
Post Length: 7 posts

Technique Name: Nikyu Nikyu Ursa Bomb
Description: The user makes a small bomb out of compressed air. It can be shot at someone or something and will create a small concentrated explosion on impact.
Requirements: Nikyu Nikyu no Mi
Post Length: 8 posts

Technique Name: Nikyu Nikyu Ursa Shock
Description: The user gathers a great space of air, and compresses it into the shape of a bear paw. He or she continues to compress the air until it is so small that it can fit within their hands between his paws. He or she then releases the air onto an opponent. Due to the air no longer being compressed, the released air pressure causes the mass to explode like a massive bomb. This technique can be used once per battle and takes 1 entire post to prepare the attack. If hit while preparing the attack it will not work.
Requirements: Nikyu Nikyu no Mi
Post Length: 12 posts


Quote:
Boa Handcock

User Image - Blocked by "Display Image" Settings. Click to show.
Technique Name: Mero Mero Merrow
Description:The user forms a heart shape with her hands and launch a beam of the shape. Anyone of the opposite sex that is caught by this beam will be frozen for one post.
Requirements: Mero Mero no Mi
Post Length: 3 posts

Technique Name: Mero Mero Pistol Kiss
Description:The user makes their hand the shape of a gun and fires a quick and long blast from their index finger. If this hits the opponent it will freeze the limb that it hit in stone for 2 posts. This can be used twice per battle.
Requirements: Mero Mero no Mi
Post Length: 5 posts

Technique Name: Mero Mero Love Me!
Description: The user uses the charm bestowed to them by the Mero Mero no Mi to make them seem perfect in the eyes of someone they are fighting. This love will last the entire fight or until the opponent is extremely distracted.
Requirements: Mero Mero no Mi
Post Length: 4 Posts

Technique Name: Mero Mero Love Triangle
Description: The user can make a friend of their opponent fight against their opponent for 10 posts. This can lead to crew betrayal and this can be done outside of a fight, it can be done to start a fight.
Requirements: Mero Mero no Mi
Post Length: 10 posts

Technique Name: Mero Mero Dove
Description: The user creates two large mero mero blasts but instead of being in the shape of a heart they are in the shape of two doves which hone in on the opponent. Once they touch a surface they turn that surface into stone.
Requirements: Mero Mero no Mi
Post Length: 12 posts


The Kuja

Quote:
Boa Sandersonia

User Image - Blocked by "Display Image" Settings. Click to show.
Technique Name:Hebi Hebi Anaconda Transformation
Description:The user can become a hybrid snake form in which they get greatly increased speed and strength in the core of their body.
Requirements: Hebi Hebi no Mi: Model Anaconda
Post Length: 5 posts

Technique Name: Hebi Hebi Snake Slam
Description:The user wraps their body around the user and is able to apply pressure as well as slam their opponent's head into the ground.
Requirements: Hebi Hebi no Mi: Model Anaconda & know Hebi Hebi Transformation
Post Length: 4 posts

Technique Name: Hebi Hebi Snake Dance
Description: The user is able to dodge a physical attack extremely quickly as well as grab the attacker if they are close enough. The user's reaction time is lightning fast due to their hybrid form.
Requirements: Hebi Hebi no Mi: Model Anaconda & know Hebi Hebi Transformation.
Post Length: 6 posts

Technique Name: Hebi Hebi Suffocation
Description: The user wraps around their opponent and tried to suffocate them, being an anaconda their grip is very strong.
Requirements: Hebi Hebi no Mi: Model Anaconda & know Hebi Hebi Transformation
Post Length: 6 posts


Quote:
Boa Marigold

User Image - Blocked by "Display Image" Settings. Click to show.
Technique Name:Hebi Hebi Cobra Transformation
Description: The user is able to change form into a Cobra Human hybrid.
Requirements: Hebi Hebi no Mi: Model Cobra
Post Length: 5 posts

Technique Name: Hebi Hebi Venom Bite
Description: The user is bites the opponent injecting a numbing venom into their system. The opponent will become increasingly sluggish as the battle draws on. -5 speed stat to the user each post of 4 posts.
Requirements: Hebi Hebi no Mi: Model Cobra
Post Length: 5 posts

Technique Name: Hebi Hebi Snake Dance
Description: The user is able to dodge a physical attack extremely quickly as well as try to bite the attacker if they are close enough. The user's reaction time is lightning fast due to their hybrid form.
Requirements: Hebi Hebi no Mi: Model Cobra
Post Length: 6 posts

Technique Name: Hebi Hebi Spitting Venom
Description: The user spits the venom out of their fangs so that they can hit a long ranged enemy. This is corrosive venom.
Requirements: Hebi Hebi no Mi: Model Cobra
Post Length: 8 posts


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