Name: Garj Vagabond
Race: Lizardman
Gender: Male
Age: 45
Class: Warrior
Subclass: Alchemist
Involved with any Armies, Guilds, or Militias: Unaffiliated
Place of Birth: Quahcoatl (In Anauroch)
Current Home: None
PERSONALITY
Personality: Garj is silent to the point where some confuse him for a mute. More of a kind soul than anything else. He has a strange sense of honor not often seen among the Slann. He is a strange, unpredictable character. Often doing things on his own terms. His motives shouldn't be questioned, only accepted. His voice is deep and thick with a strange (almost Russian) accent. When he stands up straight, he is often either looking around or attempting to intimidate a potential threat. He enjoys battle. He is a trustworthy creature who has not yet found his place in this world.
APPEARANCE
General Appearance: Shorter for a lizardman. Can stretch out to 6'5 feet from foot to head, but often slouches or bends forward while he walks, keeping his tail behind him for balance. This makes him seem more like 5'10. Broad and dwarf-like by Lizarman standards. His skin is a deep, jungle green and his eyes are bright yellow. His armor is made of strong leather and thick wood not familiar to most creatures outside of the Slann society. During the cold seasons, Garj wraps himself in a large, thick wool coat.

Armor: Not much in terms of armor. What he does have is made of a strange, green, thick hide of some unknown creature and flexible and durable wood. He seems comfortable with having it on all the time, even while sleeping or bathing, as if it is a part of him.
Weapon(s): Garj carries around a heavy spiked mace. A thick coat of a dry glue substance covers the weapon, making it wear proof. Very resistant to strain, although not indestructible. The spikes appear to be made out of old Slann horns.
TALENTS
Garj is an agile and strong, like much of his race. Observant and logical in many situations. Calm while in a fight. Garj is also an expert alchemist and knows strange potions and mixtures that can often come in handy. Good with poisons.
HISTORY
Garj rarely talks about his past. When he does, he refuses to talk about his life in the Slann Jungle. Instead, he says he "left the jungle at 22 years of age and came to the real world." It is assumed he was exiled, as no Lizardman leaves Anauroch. After Garj left the jungle, however, he is willing to tell about his travels. He came to Asavir and joined a group of sailors who promised the lizard riches and wonders! Garj joined but quickly discovered the seamen were pirates who had tricked Garj to join them. Garj couldn't assimilate to the crew. He seemed to big for sea life. Yet, he spent 3 years on that boat. One day, it landed in Broinne and Garj ran off. He attempted to make a living on the streets of Broinne by using his alchemy skills to make potions. Most of his potions were stand and scary to people who had never seen a Slann before. An old human alchemist found Garj and took him to his shop where he had Garj work in a backroom, out of sight. In exchange, the old man taught Garj new potions, kept him fed and gave him a place to sleep and escape the cold winters. Garj spend 12 years there, happily working for the old man. However, the old's man frail body caught up with him one day. He got sick from an incurable flu and died. When his body was found, so was Garj. They blamed the lizard for the old man's death and chased Garj out of town. Garj spent much of his time after that traveling the Callahorn Plains. He soon found the place too hostile and open. He traveled north into the Anar Forest and spends his time there as a wandering monster. It is here he resides, still not making his home.
Other: Garj is skilled in maces, bows and swords. He can match an orc is almost every form of savage combat. However, he knows very little about spells and magics. In combat, he is unmatched, but most novice mages can over come him if they concentrated hard enough. Also, he uses a strange potion called "the Sunray Potion" to keep his blood warm. However, he still needs a coat.
