Seated Shinigami


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Some of you will be recruited by Captain's or Vice Captain's to start in a Seated position within your squad. This is not a right but a privilege and those selected should feel honored because they are being recognized for their RP ability.

Those of you who are selected, you will start with the following abilities for these seats only:

Vice Captain - Shinigami:

Binding Spells (bakudō)
#1, 4, 9, 30, 39, 58, 61, 62, 63, 65

Destructive Spells (hadō)
#1, 4, 31, 33, 54, 58, 63

Shunpo: (Flash Step) Special authorization from the Guild Captain or Guild Vice Captains is needed to be trained in Shunpo for anyone else.

Shikai: Shikai will be a limited special attack, it will involve a transformation of some sort of the Zanpakto from its normal form and it can have a special attack that does extra damage. This is limited to your imagination, but it will be very limited in nature. One effect or power, or one major and one minor will be all that a Shikai can do. It may also be limited in duration or damage. Captains must review all members Shikai and approve them before they can be used.

Bankai: All Vice Captain's wanting their Bankai power MUST have their Bankai power completely worked out as to what it does, how it operates, the play and combat effects, problems and weaknesses. Then they must send their request to the Guild Captain for approval.

3rd Seat - Shinigami:

Binding Spells (bakudō)
#1, 4, 9, 30, 39, 58, 61

Destructive Spells (hadō)
#1, 4, 31, 33, 54

Shunpo: (Flash Step) Special authorization from the Guild Captain or Guild Vice Captains is needed to be trained in Shunpo for anyone else.

Shikai: Shikai will be a limited special attack, it will involve a transformation of some sort of the Zanpakto from its normal form and it can have a special attack that does extra damage. This is limited to your imagination, but it will be very limited in nature. One effect or power, or one major and one minor will be all that a Shikai can do. It may also be limited in duration or damage. Captains must review all members Shikai and approve them before they can be used.

Bankai: (At Captains Discretion Only!) Any Captain wanting their 3rd Seated Shinigami to have their Bankai power MUST have their Bankai power completely worked out as to what it does, how it operates, the play and combat effects, problems and weaknesses. Then they must send their request to the Guild Captain for approval.


4th Seat - Shinigami:

Binding Spells (bakudō)
#1, 4, 9, 30, 39

Destructive Spells (hadō)
#1, 4, 31, 33

Shunpo: (Flash Step) Special authorization from the Guild Captain or Guild Vice Captains is needed to be trained in Shunpo for anyone else.

Shikai: Shikai will be a limited special attack, it will involve a transformation of some sort of the Zanpakto from its normal form and it can have a special attack that does extra damage. This is limited to your imagination, but it will be very limited in nature. One effect or power, or one major and one minor will be all that a Shikai can do. It may also be limited in duration or damage. Captains must review all members Shikai and approve them before they can be used.

5th Seat - Shinigami:

Binding Spells (bakudō)
#1, 4, 9, 30

Destructive Spells (hadō)
#1, 4, 31

Shunpo: (Flash Step) Special authorization from the Guild Captain or Guild Vice Captains is needed to be trained in Shunpo for anyone else.

Shikai: Shikai will be a limited special attack, it will involve a transformation of some sort of the Zanpakto from its normal form and it can have a special attack that does extra damage. This is limited to your imagination, but it will be very limited in nature. One effect or power, or one major and one minor will be all that a Shikai can do. It may also be limited in duration or damage. Captains must review all members Shikai and approve them before they can be used.

6th Seat - Shinigami:

Binding Spells (bakudō)
#1, 4, 9, 30

Destructive Spells (hadō)
#1, 4, 31

Shikai: (At Captains/Vice Captains Discretion Only!) Shikai will be a limited special attack, it will involve a transformation of some sort of the Zanpakto from its normal form and it can have a special attack that does extra damage. This is limited to your imagination, but it will be very limited in nature. One effect or power, or one major and one minor will be all that a Shikai can do. It may also be limited in duration or damage. Captains must review all members Shikai and approve them before they can be used.

7th Seat - Shinigami:

Binding Spells (bakudō)
#1, 4, 9

Destructive Spells (hadō)
#1, 4, 31

Shikai: (At Captains/Vice Captains Discretion Only!) Shikai will be a limited special attack, it will involve a transformation of some sort of the Zanpakto from its normal form and it can have a special attack that does extra damage. This is limited to your imagination, but it will be very limited in nature. One effect or power, or one major and one minor will be all that a Shikai can do. It may also be limited in duration or damage. Captains must review all members Shikai and approve them before they can be used.

8th - 10th Seat - Shinigami:

Binding Spells (bakudō)
#1, 4, 9

Destructive Spells (hadō)
#1, 4

Shikai: (At Captains/Vice Captains Discretion Only!) Shikai will be a limited special attack, it will involve a transformation of some sort of the Zanpakto from its normal form and it can have a special attack that does extra damage. This is limited to your imagination, but it will be very limited in nature. One effect or power, or one major and one minor will be all that a Shikai can do. It may also be limited in duration or damage. Captains must review all members Shikai and approve them before they can be used.

*** Captains / Vice Captains / Seated Members .... if you have any questions on this please contact the Guild Captain ASAP!!