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Posted: Sat Jan 10, 2009 7:39 pm
Okay, I lied. It's not re-vamped, merely cleaned out. So sue me. If anyone wants to vamp it up, feel free.
*H_D uses editing powers* You DID! You deleted without looking! ARG! I had a character bio hopeful... Right at the very end... I put it there this morning... Oh well... At least I saved it on my computer... *Blinks* And I had an idea... When someone puts their profile up, the master of that particular clan should look at it, and if they approve it, simply copy/paste profile into main post thingie and then delete post on thread. If the profile isn't approved, the post should be edited with a note from clan leader and then left until edited and approved. Makes for more streamlined look and easier to maintain and know what is going on... Am I making any sense?
Did not delete it. it's in the archive subforum. i never delete stuff. *is a pack rat* And yes, you are. I heartily approve. Character Sheet
Username: Name: Rank: ((Clan and job)) Age: Appearance: Weapons: History: Personality: Strengths: Weaknesses: Dreams: Fears: Allies: Enemies: Race: ((for Creatures, D'vrad and Holy Warriors))
- You ARE able to have more than one character in this guild, just make sure that you either shange the colour of the other character's actions or post them seperatly.
- Nothing incredibly modern, think Soul Calibur maybe, so if you want a weapon like a gun, it would have to be something similar to, say... Antique Flintlock Pistols, or something.
- No being the child of god/death/devil/anything else that'll give you amazing godly powers that violates the no godmodding rule. We all bleed, got it?
- Try to be as detailed as possible with your character, go out and find some inspiration with nature or listen to music.
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Posted: Sat Jan 10, 2009 7:43 pm
ASSASSINS Played By: [.Krystal Lyn.] Name: Kahra Iustem/ "Ribbon Demon" Rank: Leader of Ninjas/Assassins Age: 25 Appearance: Kahra has gone through many battles, and therefore her skin is a dirty tan and there are some scars, though none very visible. Her hair is long and light brown, usually tied in the back with a blue ribbon when in battle. Her eyes are green and on her cheeks are the two sides of the ying yang symbol, both black. When in her city and not under attack, she wears long pants and a long sleeved sweater. She lets her hair down and wears a scarf that covers her neck. (All white) When in Battle, she wears a sleeveless hooded short cut black top with ribbons that wrap around her arms and legs. Two studded belts encircle her waist and her blue pants are tucked into the bandages/ribbons around her legs. She normaly wears sandals, or goes barefooted. Weapons: The ribbons around her arms and legs are not just for show. She is also not called the Ribbon Demon for no apparent reason. On the insides of her belt are "kunai", basically throwing knives. She can instantly tie them to the ends of the ribbons, and in the blink of an eye, these ribbons can be connected to a weapon hurdling towards you. She also likes using illusions and different skills that it's taken her much time to develop. History: Kahra has had a rough past. She prefers not talking about it at all costs. Personality: No one has ever seen her smile truely in her life. Many describe her as hiding behind a mask that only shows a grim and sullen expression. She often smirks at the students who believe they can best her in a match. Strengths: Strategic skills and trickery. Her ribbons and skills help to create an illusion that hardly any enemies could get out of. None have lived to see it twice. Weaknesses: Her students and her colleages. She wants nothing more then for them to be safe, and she worries constantly. Rumor has it she fell in love once. Rumor also has it that she's never stood back up. Dreams: Peace, the love of her life, and for her to be reunited with her old friends.... Fears: The deaths of anyone in her clan. Allies: None Enemies: All
Played By: Mikiela Name- Mikiela Regina Clan-assasins Age- 17 Appearance- very short (about 4'1''), long brunette hair that is always kept up in a tight bun. she wears a blue shirt and breches with a belt that contains two katanas and her shirt holds countless daggers. she goes barefoot, not liking shoes or sandals. Personality- she still has a lot to learn about everything, but she is perky at times but can get really aggravated, especially when insulted or hurt. History-she was taken under Lynn Pandora's wing at a young age and adores her, even if she gets annoying. she doesn't talk about her past much. Strengths- her silence walking and speed are a plus. she can climb high easily, actually, she prefers hights. Allies- Lynn, of course, and who ever else is in her clan Enemies- most everyone not in her clan weakness- she's not the strongest person alive. she is terrified of getting lost(which she does a lot)
Played by: regina_rex Name- Serenetia Rank- healing ninja Age- 67 Appearance- about 5'6'', short red hair, cut to her ears. she has glasses, although she is a healer, she cannot heal her bad eyesight. She wears a long blue dress that hugs her legs and goes to her feet. She wears brown leather sandals. She wears a sort of belt that crosses her left shoulder and goes to her right abdomen. on it has many vials, and on the other side are thin, flat knives. weapons- numerous knives on her shoulder strap, for defense, only Personality- she does not like fighting, but knows it is inevitable. She regularly practices with her knives. She has a spirit of flowing water, almost nothing can shake her from her calm. History- After a landslide in her home country, she traveled, learning how to heal from her mother who refused to come with her to the Assassin's village. Strengths- Healing (of course), accuracy of hitting with knives, sharp mind. Allies-all of her clan and fuzzy little rabbits that stray into her hut. Enemies- anyone who is against her clan or hurts fuzzy little animals.
Played by: Discordancy Name: Tsuriko Sanravena Clan: Assassin Age: 20 Gender: Female Personality and Appearance: Has a kind, caring attitude to people who don't know her, and was called "wise beyond her years" in her youth. However, those who can read her know the niceties are only skin-deep. Underneath, Tsuriko is one of those chaos-and-malice-loving sprites through and through. When not maintaining her facade, Tsuriko is cold and indifferent; people who don't see her smile are the people she respects. Only those Tsuriko trusts would see the real emotions beneath the stages of bravado; a long time has passed since a person of such caliber has lived. History (pending): Tsuriko was born in the assassin's village. She is loyal to it and nothing else, and was raised fully expecting to die in its defense. Weapons: She's a great storyteller, and can also weave magic with her words through a peculiar art she calls kotodama. She also has a limited ability controlling the winds. Strengths: An acutely trained ability to control and hide emotions makes Tsuriko silent, deadly and ruthless... Weaknesses: ...but disconnects her from reality; sometimes the assassin will go days without speaking and stay on an assignment tirelessly for ever. While she is an able killer, she appears lifeless herself. Dreams: Secretly, for a release from the hardcore credo of her family; to cry over someone she's killed instead of smile - hell, she'd settle for a reason to laugh that doesn't involve the death of the enemy. Fears: That she will die dutifully. Allies: None. Enemies: The cowardly, the cruel, and whomever else she's told to kill.
Played By: 14thClone (now known as Blushing Buttcheeks) Name: Naema Khepri Rank: Head Priestess of the assassins Age: 26 Appearance: Her black silky hair reaches to her lowerback and is mostly worn just loose, except for one lock at the left side of her head. That one is pulled back and held at the back of her head by a Mandarin butterfly hairpin. When in battle it is up in a tight bun, held together by a bright red ribbon. From her left earlobe hangs a long earring, made of rare blood jade beeds. Some of them are carved and they all have a slight different shade of red. Naema is petit feminin, but is much stronger than she appears to be. Her face is delicate and her eyes are a deep brown. If you look into them you can see the wisdom of life locked behind them, and the things she had to go through to become who she is now. Her lips are mostly painted a deep red. Naema wears a traditional, deep red Qipao with golden blossom motives on it. It is made of silk, has the traditional button loops and two slits at either side to make it easier for her to walk. The collar is high and tight fitting, adding to her delicate build. Inside of the temple she goes barefoot, but the rest of the time she wears red emboidered slippers. Around her neck is a rare blood jade amulet with delicate golden motives, curling around over it and two protective dragons on it. On the back her name is carved. Weapons: Two fans. These appear to be just normal one's, made of bamboo (dark reddish) and silk (also dark reddish). On that 'silk' are the seven supernaturals painted in a nice gold color. ( She keeps these on her right hip, where they are held by a small loop. ) In fact they are razor sharp and lethal in her hands. The Mandarin butterfly hairpin can be used as a weapon too. History: ( Note: Naema has told no one about this, though people think something like this has happened to her. ) Her life was the most common, until she turned 16. At that age she left home to explore the world, and learn of life. Naema wandered for a few years, learning many things and collecting rare objects that are now in the temple. At 18, she met the love of her life. Naema decided to stop her travels and live with this man. It wasn't long after when they got married, and it took another year before she got her first child. They lived a peaceful, silent life in a house her husband built for them. Although, on her daughters third birthday a group of bandits got in their home as they heard of the blood jade earrings. Naema and her husband fought for what they were worth, but the bandits were with too many. Valar told them to flee. Naema took her daughter with her and together they ran as fast as their legs could take them. Although, another group of them were outside. Naema got her fans and fought against them, as her daughter, Naila hid. Suddenly, she felt something cold against her back. Naema looked down and saw a jin piercing her stomach. Then, everything she saw was Naila running for her with tears running down her cheeks. With the sound of her daughter screaming 'mommy', Naema's world went black and she lost consciousness. The bandits thought her to be dead, and left her after killing Naila and Valar. Two days later she awoke in a bed, at a friend's place. It did not take her long to realise that her husband and daughter were murdered. Naema burried her family and went on with her travels, ending up in this clan. Personality: Naema is a silent, calm woman. It takes a lot to scare her, or make her hesitate in a fight. The air around her gives a hint of her wisdom of life and her faith in her ancestors, as her deceased loved ones. Also her strong believe of the seven supernaturals. To earn her trust and become a friend of her will be hard, since she shuns most people from her because of her past. Naema speaks when she regards it as neccesary, and only when it is truely neccesary. Strengths: Her appearance as a harmless, silent, priestess. Also her skils with the fans. Naema's silence and calmth as she dodges many attacks whitout too much effort before she even tries to attack can confuse people too. Weaknesses: Her past, the memories of it. It is hard for her to live with what has happened and she obviously still bears it with her. Dreams: Naema dreams of a life in peace and calmth so she can succeed in life as a honorable, faithful woman and complete the scrolls of the seven supernaturals, to be inventually reunited with her loved one's in death. Fears: That there never will be rest, in different ways. Allies: Her clan. Enemies: Those who offend or attack her.
Played by: ravenswynd Name: Andrew Deathbane Rank: Assassin in training Age: 15 Appearance: Andrew appears as a normal 15-year-old guy, strong in muscles and very acrobatic. He weights 132 pounds, and is 5 feet and 5 inches tall. He has a tanned skin color, slightly messy, raven black hair that reaches down to his chin at it's lowest point. His frontward bangs cover his eyes, leaving them in shadow and give him an advantage in battle, since his opponents are unable to predict where Andrew will strike by reading where his eyes are looking. But, the hair doesn't hinder his focus or battle manuvers and sight in anyway, because he wears a band on his forehead to keep the hair out of his own line of sight. So the hair actually acts like a one-sided window, allowing sight in one direction, but not another. He wears a hooded leather vest. He also has short leather pants that reach down about 4 inches below his knees. It has two pockets on either side, one pocket holds pieces of dried fruit, and another holds a water sack. He also wears a pair of hand wraps for combat training and combat itself, since they provide a fair amount of protection without impairing hand movements and fine tuned finger flexiblity for quick grapples and mid-battle throw techinques. The last thing that he wears is a pair of leather boots. The boots have very small spikes that give additional traction while moving, but they also provide a hidden weapon when Andrew kicks and swipes with his feet. Also, he has foot wraps instead of common socks to protect his feet and also to train with. All his clothes, but the wraps, are dyed a deep black, and have dulled silver outlines on certain parts of his clothes. Andrew's twin kodachi (see weapons) both hang on opposite hips, attached to a black leather belt on his waist. Both blades are in black metal scabbards. Also, Andrew's flute carrying case is slung on a belt that hangs diagonally across his back. (See Special Skills/Hobbies) ((If you really want a good picture of him look at my avi)) Weapons: Andrew wields two custom made kodachi. The weapons� hilts are black and also the hilts are carved out in the center to remove the unneeded weight. Runes are also carved on the kodachi blades. The Runes also enable the blades to add fire damage in addition to the slashing damage done by a normal sword. Andrew can also use the blades to channel his illusion skills into it, making his sword strikes seem even faster. The blades themselves are 4 feet long and have an 8-inch hilt with a small sword guard. One blade hangs on Andrew�s right hip, the other on his left. These weapons can be dual wielded with each other or another one handed weapon type. And, in desperate cases, the black metal scabbards, which are 4 feet long, can be used as sub-weapons. Lastly, a special short sword called the Blue Moon. Andrew rarely uses it, and it is rarely needed. No one that has ever seen the blade has lived, so it's properties are unknown. Only two things are known about it: that it hangs in a highly enchanted black sheathe to hold back its power, and it�s hilt is made up of a metal elegant silkily silver metal unseen anywhere else but on the hilt. The sword hangs horizontally across his belt. The hilt faces to Andrew�s left so he can perform a swift draw/counter attack with an added hip thrust. (Basically it�s Rurouni Kenshin�s Battojutsu) ((I will add more info on the blade when and if I am forced to draw it)) Abilities: Close combat fighting: Has trained for years on end with several types of martial arts. Short Sword(s) Combat: Since his main close range weapons are his kodachi, Andrew has trained long and hard in the art of dual short sword fighting and fencing. Strengths: Andrew trains on a daily basis, because of a tramatizing event that happened to his family, he is always driven to improve to fill up that missing gap in his life. Armor Penertration Training: Penetrating metal is nearly impossible with a short sword, but because Andrew has worked long and hard on it, he is one of the few swordsman that can slice through plated armor with short swords, but doing this is never easy, so Andrew still has problems performing it in actual combat. Andrew trains in this by slicing into something that can provide a fair amount of resistance for hours and hours on end. Speed Strike and Accuracy Training: Andrew trains constantly with combat, and once his body became able to withstand weights, he started to train with weights attached to his limbs and chest area. This forces Andrew to strike harder and faster. This also builds up power, but the focus is to improve speed overall. Jump Limit Training: As the name implies, doing this on a daily basis hardens the body structure to jump higher and land cleanly and quietly. This is done by wearing weights and jumping as high as one can, slowly improving each time, and/or jumping off/against the flow of a waterfall. Assassin Skills: Illusion and Fire. Illusion Skills: No real advanced skills, basic skills Create: Mirror Image, uses low amount of energy to create a false unmoving manifestation of one�s self. Easy to cast and can be done in a blink of en eye. Used mainly in battle for luring enemies to attack it while you are somewhere else. Create: Moving Image, uses a mild amount of energy to create a false moving manifestation of one�s self. Takes a bit longer then Create: Mirror Image to cast, but much more effective. Used to distract enemies in battle with a fake, moving target. Channel: False Strike Techinque, as the name implies, Andrew channels his energy through his short swords (but is not limited to them, can also be done with a different weapon or when unarmed) To make his strikes seem even faster to the naked eye. Fire Skills: Andrew is no mage, so he can�t actually use that many fire skills. Flaming Strikes: Weapon Enchant, it can be used with any weapon, but it is mainly for Andrew�s twin kodachi. Since the runes enhance the spell power, the enchantment is able to reach a higher level of degree even with Andrew�s lacking ability in spell casting. Flaming Strikes: Unarmed Enchant, it is a basic close combat hand-to-hand combat spell. It channels fire energy through the body, adding fire damage in addition to hitting the opponent. The damage itself isn�t major, but it is enough to shock and confuse the opponent. Biography/Personality:Andrew was born into a poor family, so had to learn how to work for a living by the age of 3. "Work" as in steal. Of course, doing so requires fighting skills, so Andrew started training at the age of 3. Since then he has learned many martial arts forms and weapon techniques. Using those skills he funded himself and his family. At the age of 5 he had taken jobs as an assassin. And thus, high paying jobs. After a more months, he was able to secure his whole family. His dad was able to boost his carpentry business, which, provided cash and furniture for the family. During this time, Andrew continued to train diligently in fighting and killing and was called a killing prodigy. But a tragic event struck Andrew�s family, a deathly plague swept through the entire countryside that Andrew lived on. Killing almost every single person. Andrew was barely left alive after getting infected, and was said to only survive because his body was already honed to take damage. After that, Andrew, age 8 took on the last name of �Deathbane� a tribute to his survival of the great plague. He learned to play the flute not long after that and was also deemed a musical genius. While playing in taverns and moving from dojo to dojo and training relentlessly, rumors of a great Assassin Guild reached his ears and after 7 more years of training and searching he has finally come up with a lead. He now quests to find recognition and acceptation into the prestigious guild. As for his personality, Andrew, by heart, is not the dark, evil, bloodthirsty 15 year old killer that everyone believes him to be. Those around him remark that his flute playing sometimes takes a tone of saddness and remorse. In answer to these questions and rumors, Andrew simply replied: "Music is the key to one's inner self. But it can also mask so many other things." Not many understood that, and before anyone could ask him to clarify, he was gone and left the town. Weaknesses: Andrew is young, so therefore, inexperienced, and hot-tempered at times. He also lets his emotions take control of him, muddling his focus in battle sometimes. He yearns to correct these problems and become a true assassin. Special Skills/Hobbies: Andrew loves training and becoming better, but every living being needs an outlet in order to truly breathe in the beauty of life. Andrew shows the same devotion to learning and playing music as martial arts. He plays old songs written in a different time as well as new ones and his own compositions. Being a wanderer and a vagabond for the past 5 years and having virtually nothing to do other then odd jobs and train, Andrew has turned to playing his flute for money. The places range from large city squares, small towns, taverns, anywhere that one could appreciate the beauty and elegance of music. In some ways, music is more important to Andrew then everything else, it calms the soul and makes him happy when he plays. His closest friends will almost always see and hear him play when he has any sort of free time. The flute itself is made out of solid silver, a tribute to his expertise in flute playing, ((professional flute players use custom made solid silver flutes, or if they are really rich, sold gold ones. Professional solid silver flutes cost around 5000-10000 dollars IRL)) and can be disassembled and packed in its case for travel and when not in use. Andrew has taken great care of his instrument, and so, there are almost no scratches or marks what so ever on the instrument. The carrying case is attached to a black leather belt that goes across his vest, under the arm and over the opposite shoulder, and hangs on his back for easy travel. Allies: None Enemies: None
Played by: arugala Name: Amiri Damiarou Rank: Assasin Age: 19 Appearance: {x} Weapons: Katana, sai, poisoned shuriken (sp?) History: Amiri only remembers her name and falling for some reason. She supposes she hit her head on her fall, wiping her memory completely. Amiri wandered into the Assasin village. She decided this would be who she was, and she quickly learned the ways of the Assasin Personality: Amiri's shy, but she uses harsh words and a fierce adittude to cover it. She'd embarrased about her lack of knowledge of her history, and doesn't like to admit she doesn't know it. Strengths: She's driven by her lack of memory. She wants everyone to revere her, to be so wowed by her skills they won't ask about her history or guess how fragile she is inside. Weaknesses: Amiri's dreams are constantly being tormented by nightmares of looking for something, but never finding it. She thinks its her history. Dreams: To become one of the greatest Assasins that ever lived. Fears: Her secret fragileness will spill out and people will mock her for being so childish inside. Allies: None (yet) Enemies: nonne (yet)
Played by: Suiori rp name: Honue age: 15 height: 5'4 Honue occupation: assassin weapon: 2 japanese daggers fears: losing anything she loves dreams: NEVER seeing her aunt again strengths: fast, flexible, handles daggers very well, slippery, getting out of bad situations weaknesses: not very strong, tends to daydream personality: She's quiet and tends to be by herself most of the time. but she likes company, especially people who are her age. She's sarcastic but sweet at the same time, kinda like a cat. She likes outdoors and comfortable clothes. bio: she wasn't born to be an assassin or trained in the art either. She just kinda picked it up as something to use to survive in the big world. She ran away from home when she was 9 because her aunt worked her like a slave (parents are dead) she began training to be an assassin almost right after that, and it's been her occupation ever since.
Played by: NightIntent Name: Isa Rustei Rank: ((Clan and job)) Assassin Age: 19 Appearance: Long, dark hair, which she usually wears in a braid. Since long hair could be a vulnerability in a battle, she braids sharp metal spikes into her hair, to keep people form grabbing onto it. They're invisible, and quite painful to anyone who tries that approach. Her eyes are the brown-gold color of honey. She's average height, but seems smaller than she is. Isa usually wears dark colors, when she's free to do so, and all her shirts have long sleeves. She was trained to shoot a bow, as well, but she rarely gets her hands on one these days. When she does, she rarely misses the target. Isa has a talnet for projectiles, it seems. Weapons: She keeps a set of throwing knives in various places under her clothes. She has one for ach arm, a knife hidden in the curve of her back, and one in each boot. She also keeps an extra one in her house, with a thigh sheath, for the rare times she wears a skirt. History: Isa was trained to be an assassin. Not a ninja. An assassin. Her jobs are completed through infiltration, not stealth. The only time she's stealthy is when she's slipping down a passage for her intended target, who by that point knows and trusts her. Since she was a child, her mother (who was also an assassin) trained her to have no feelings for others whatsoever. If she did, they might get in the way of a job. Isa is good at pretending feelings for others, which she does with friends and foes alike. Her entire childhood was taken up by training, and she's one of the best. Since hearing of the Assassin/Ninja clan, she has decided that she will join it, since nothing is left to her. Her mother was killed on assignment, and he never knew her father or any other family. Personality: Well. We'll find out, won't we? Strengths: Killing. She's talented with throwing and shooting things. She's also good at gaining someone's trust. She makes friends well, since that was what she was taught. Weaknesses: People. She doesn't really understand them, and she certainly can't relate to them. She's also bad with any sort of close-contact weapons. Swords, hand-to-hand fighting, using daggers like they were swords. It's just not enjoyable to her, getting someone else's blood on her hands. Dreams: She... really doesn't have any. Fears: Fresh blood on her skin. She's good with her own blood, mind you. It's other people's blood on her hands that grosses her out. It's not figurative, either, like in Hamlet. Literal, warm, fresh blood on her skin causes violent reactions in Isa. Other than that, she hasn't yet encountered anything that causes fear in her. She might, but she's generally stayed out of they way of anything that would. Allies: None, currently. Enemies: None, currently.
Played By: Lynmai Name: Aceria Crowley Clan: Assassin Age: 28 Gender: Female Class: Rogue Assassin
Bio: Aceria was born in France, living with her father Jonathan Crowley and mother, Eve Amherst. She moved with her parents to England when she was three years old, living in a small cottage near the seaside. Aceria grew up a fairly happy childhood, spending more time rough-housing with the boys in the muddy fields than learning how to cook and sew like her mother had wanted. She did not have any strong bonds with her mother, but she adored her father, despite that he would never show much affection back. Eve tried hard to connect with her daughter, but the young girl barely seemed to care.
One evening in the summer after Aceria had gone to sleep and her father had gone out drinking, Eve vanished without a trace, leaving no note or belongings behind; it was as though she had never been there at all. This didn’t bother Aceria at all; she was only eight at the time but showed no attachment to her mother. She and her father lived together for a few days before it became apparent that he was not fit to look after a child, as far as he was concerned it was Eve’s job and now she was gone. In the early hours of the day, he woke up Aceria, telling her to pack her things. Aceria didn’t question her father; she was too focussed on making him happy.
They set off in a small carriage, heading up north towards the smoggy city. The dirt road soon became stone cobbles, the fresh air replaced with smoke and decay. They eventually stopped outside of some black iron gates, old and twisted, protecting a crumbling stone building where children were seen running around. Aceria clung to her fathers’ sleeve as they got out of the carriage, but he brushed her hand away as they reached the gate, a round grumpy looking woman with folded arms and red cheeks stood outside the building. Her father promised her that he would return for her very soon, and that she wouldn’t have to stay here for very long. He gave a rusty gold locket, pressing it tightly into her hand before patting her head and walking away. Aceria was naive enough to believe her father, waiting every day next to the twisted bars that caged her, even if the rain was pouring she would stand there for hours on end. Days turned to weeks, weeks into months, Aceria becoming slowly more bitter as time passed, being teased by the other children for being so stupid for believing her father. Aceria took out her anger on these children, soon becoming more feared than a joke. Trust came with age and soon Aceria was sent by the orphanage matron to the city market to pick up food, she didn’t mind though, it was a form of freedom. As she frequently visited the city, she came across some shady characters, soon proving that she was too feisty for them to pull on over on her she earned their respect. She would hang out with these people as often as she was out, playing card games and watching as trades between stolen goods were done.
When Aceria was at last released from the orphanage at eighteen, she joined these degenerates, making a small fortune in gambling and stealing. After some time, the money wasn’t good enough, so she took up the role as a quiet assassin, accepting very few jobs. She lured her targets down alleyways, dressed as a whore, taking the person out of view before cutting their throat and bringing back a token as proof of their demise.
There was talk of someone stealing a holy blade from a monk, a rare find in the city. Aceria saw the sword wrapped tightly in filthy rags, letting it be known that she would gladly pay to have the sword for herself. There was a lot to be discussed and much more to be haggled but in the end the blade was hers. Soon after, Aceria decided to leave the city, and become a proper assassin. The men gave her a parting gift of an old steed and her attire. She thanked the men and set off back down to the south, she had some business she had to take care of first.
Weapons: Kutiel Blade, named after the angel of water. The blade is solid but appears as water when in use, but otherwise looks like solid steel. Aceria crafted and inserted the twin blades that hide amongst the feathers at the helm herself.
Race: Human
Powers: Aceria has no abnormal powers herself so to speak, as she draws most of her strength from her weapon which gives her limited power over water magic.
Personality: Aceria is emotionally detached, making her assignments far easier to complete. She will fake emotions when on duty possibly to fool her target but otherwise keeps to herself in a stoney silence. Some would say that she wants to forget her emotions as they are what keep her human, something she almost seems to detest. In the long run, Aceria is more of a thinker than anything else, preferring her own company. Things are much less messy that way.
Appearance: Dirty blonde hair falls around shoulder length, sometimes tied back with a tatty ribbon to help her concentrate while she works. The left side of her face is pierced; a silver ring in her eyebrow and lip and a single stud in her nose. An upside down crucifix dangles from her left ear from a loop, along with several other small rings and studs. Her eyes are a pale grey, making her appear quite ghostly and distant.
Usually she is is seen wearing a blue catsuit that's torn on one side and a purple hood, only worn up when her face must vanish from the crowd during assignments. She wears high black leather boots, the heels made from steel to keep them from wearing out, similar leather gloves are worn. She keeps a small rusty locket around her neck, though no one knows what's inside.
Strengths: Her own mental drive and need for excitement which she gets from assassinating others. She has a very strong will but also limited patience with people, which allows her to pile on the pressure during a confrontation.
Weaknesses: She has a somewhat 'crushing cringe' whenever someone mentions anything about her childhood or asks about her parents. She craves power and will do anything obtain it, even if it means losing a limb or two.
Dreams: She has no real wants from life, just to have purpose, without that, she would go mad.
Fears: Failure to complete a mission and death. The unknown is scary.
Allies: Those that pay to kill, unless the tables turn on them.
Enemies: Her mother and her father, her father has been terminated leaving only her mother. She does not know that she has a half sister or about the fire that killed Eve.
Character Pictures: Aceria
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Posted: Sat Jan 10, 2009 7:47 pm
CREATURES OF THE NIGHT Name: Lynmai Amherst (Prefers Lynn)
Clan: Creatures of the Night
Age: 20
Gender: Female (Lyn) // Male (Verdelet)
Class/Rank: Summoner Bio: Lynmai had a complicated but happy childhood living with her mother, Eve, in a small village in the south-east of England. She never knew her father, as he had left her mother the day that Lyn was born, keeping his promise that he would only stay by the side of Eve until she had given birth. The two became close, though Eve was sometimes very secretive, seemingly hiding things from her young daughter until she was eight. It was a rather chilly evening, and Lyn could not get to sleep, looking to her mother for comfort she entered her room only to find her mother taking part in the dark art of witchcraft, a glowing symbol covering the wall with a shadow creeping from the centre.
Lyn gasped in fear, the creature then diving at her from the wall into her chest and piercing her art, causing her hair to be shocked white. The creature used his own heart in place of hers, keeping the new vessel alive and making sure that the witch who summoned him would not try to exorcise him from their daughter. Being unable to remove the demon from Lyn’s body without killing her, Eve looked up a different spell, one that would make sure that Lyn would not become possessed by the demon. The spell kept the two minds separate, but left symbols burnt into their flesh which still proved that they were both connected.
The creature remained dormant inside Lyn’s body for many years, her mother telling her no more than that it was a bad dream. Life carried on as normal for the two until their was an uproar from the village about Eve’s ‘dark’ practices, threatening the two in the streets, throwing stones at them both. This is when strange events began to take place, only when Lyn got extremely upset or angry, bursts of the demon’s power or strength would show, causing plants to wither and cattle to die. Eve could sense that the end was near for them.
Not too soon after the abnormal death of the cattle, the villagers decided that they could take no more, no one spoke against the mobs in fear of being accused of witchcraft or consorting with demons. The mobs made their way to the top of the hill where the Amherst house was late one night, shouting insults and waving weapons. Eve had packed some of her daughter’s possessions earlier that day, along with a book on summoning and other incantations she felt would be useful. She forced Lyn from the house, telling her that she would be fine and that they would meet up again soon.
Believing her mother, Lyn escaped through the back of the house, running wildly with her bag and hiding in a nearby woodland as her mother instructed. The house was burnt to the ground, leaving nothing left but ashes.
Lyn travelled around a lot, giving a false name in fear that someone would know her and she would suffer a fate similar to her mother. She finally found a city that she could find a new home in, many miles away from her past. She now lives in the poorer area of the city, in a large, but run down house that she shares with two other families.
Weapons: She has no weapon in particular other than the book that her mother gave her, which she is still a little unsure of how to use. Her own emotions can sometimes be seen as a weapon, leaving those who cause her anger to suffer the fate chosen by Verdelet, her ‘inner-demon’.
Race: Human. // Verdelet is a demon deity.
Powers: None as of yet, until she learns how to summon Verdelet.
Personality: A very happy and polite person, brought up to be kind and helpful she is very easy going and someone easy to get close to. It is very rare to see her angry at another person, unless she feels that they are being out of line or rude. Occasionally some see her as distant, usually when she’s thinking of her mother, but her sadness never lasts for very long.
Appearance: She stands at around 5’ 8”, usually wearing a thick white dress with no front covering her legs to restrict her movement, with a low cut back so her wings are not restricted when they appear. She has snowy white hair that falls down her back, stopping at the base of her spine, before Verdelet invaded her body her hair was a blackish brown, always pulled back into a braid. Her eyes are a bright green, apparently like her fathers’.
Strengths: Her ability to summon and her use of white magic. Verdelet provides a limited amount of black magic which can only be used when he is not in his own realm. Lyn also has ways to always look on the brighter side of things, which in some cases may seem completely mad.
Weaknesses: Being somewhat kept alive by Veredelet's heart makes her vulnerable to those who are able to perform demon exorcisms, she's also easily manipulated and fooled due to her naive and almost child-like nature.
Dreams: To have a family and a life like others, peaceful yet not its without delights.
Fears: Verdelet leaves her body for dead or him being taken from her by force. Though they may not always get along, the two need eachother, even though Lyn doesn't think Verdelet does.
Character pictures: Lynmai the Summoner || Character Sheet || Lynmai || Lynmai and Verdelet
Played by: Spontanious Alias Name: Yuri Haruno Rank: street urchin and unknown Bounty hunter Age: 16 Appearance: Black wings Weapons: Chain sythe, but prefers his four sided Sirogan blade. (Resembles windmill.) He is able to poison this channel his own energy into it. Use it as a wrist blade, Throwing device, meat slicer,close rang battle weapon, and umbrella. History: Yuri was casted from his clan after his birth, becuase of a raid that had taken place. His parents at least his mother is alive though they believe he is dead. The clan of the clouds find traces of black wings. After being casted down he was found by a demon named Eclipse who needed an aprentice. after he grew some Eclispe saw a hidden potential and knew at once where he had come from. It was there that Eclipses fate was sealed and he was executed for a letter he sent to the cloud people, he was charged with being a spy. Yuri then went into hiding and secretly practiced his teachings from Eclipse, since he has grown in his strength though he looks delicate, and has to hide his angelic wings with seals that cuase him pain, and turn his wings black. Yet he is not weak at all, his face is that of beauty cuasing him many problems and also cuased him to hide that under a tattered scarf. At the age of 12 he came out of the dark and was taken to Lyanmai as a prisoner. Ahe instead made him her "helper" Manipulating him into a servant for her. This is how he lives. He has killed but with much regret and is infamous as the 'masked hunter'. He prays for each person he kills showing he is deep down a pure entity in a land of darkness. Personality:He is quiet and shy. Being secluded he has little people experiance and is cold due to living in the streets of his "clan". Strengths:His hidden abilities, and surprisingly his voice. Weaknesses: Nightmares, his own thoughts, and surprisingly ice cream. Dreams: He has never thought of dreams and if he had they are fleeting and most likely a faded memory. Everything he knows is in a rutheless land where there is never anything called "home" he has no family of his knoloage to waste dreams on. Though if he did have one it would be along the lines of, I want to make someone, happy. So that they can see that in this hell hole there is something to wish for. He would wish to be a hero to at least one person and know that he is needed by someone. He wants to have someone to rely on and to trust. If he were to dream these would be his dreams. Fears: He fears what he has forgotten, and the screams of the demons Allies: He doesn't seem to have any at the moment. He is his own ally Enemies: Anyone who finds out what he really is cuase he has no clue.
Played by: .B.A.n.g. Name: Amy Rank: creature of the night$resident$ Age: 19 Appearance: x-Amy-x Weapons: History: She was not born a full vampire she had been born human.. Amy was born in the 18 century..she was abandoned when she was three. Her father was a drunk, and her mother was to busy to care, they had left at an orphanage. Her tom boy acts made her disliked by most of the girls and was shunned by the boys. She lived there until her fourteenth birthday, when a strange man came into the orphanage. She had wished she had never been adopted by him, the way he had convinced the people that worked there he was nice and owned a great home. She new as soon as she left her life would change for the worst and it did. He ended up being a rather cruel vampire. Who changed her one day, she did not want to but he gave her no choice. She lived with him for a good few centurys. She hand learned a good deal in wicca and a bit of black magic. Though at first Amy could not bring herself to drink from a human, but eventually learned the hard way she would have to or die. Though now she tries to wait as long as she can. Being only half though it would be a bit hard to tell at times, her taste for blood was not quite as strong as his.Eventually it had been a slayer who had killed him. Amy had not once over the centurys she had lived with him become attatched. So it had not bothered her when he had been killed. How Amy had managed to excape was beyond her. Eventually she had used her trick with magic and some what vampire powers to nearly out wit any slayer she had come in contact with eventually she had become part of the creatures of the night clan. The opportunity had simply stumbled upon her and she had agreed. Personality: Amy is laid back, and about half the time she will state her opinion. Her mood always deepens on the situation, and how she feels. She is hardly one to think things through, she ends up doing the first thing that comes to mind to get out of a bad situation. Her stubbornness is another problem. She is also very curious, which may not be a good thing for her. Strengths: The dark, and magic Weaknesses: light, and humans, though it would depend on the human, for she still feeds on them. Dreams: Sometimes she dreams of being human again or at least a full vampire, other then that she just tries to live. Fears: Her fears she tends not to share... Allies: clan members Enemies:anyone who is stupied enough to annoy her.
Played by: hellsing_demon Name: Aerin Laurian Rank: Creatures of the Night / Freelance Operator (Hired Guard, Soldier of Fortune, Mercenary, whatever one may wish to call it) Age: Looks around twenty-seven or so, but her true age is unknown. Appearance: Mid-back length black hair pulled back into a loose braid frames Aerin's pale face, adding a startling enhancement to her steel-gray eyes and narrow lips. A tiny, silver tattoo runs from the left crevase of her narrow nose up under her eye and away to the side and up to her temple, like silver flames glittering gently only in moonlight. Her black leather armor is formfitting, with a black heavy cotton cloak hiding her weapons underneath. Steel-toed boots with hidden heelspikes adorn her small feet, and her hands are covered with armor-backed leather gloves, wrist bracers sealing them flush to her armor. Her six-foot frame is imposing to many, taller than quite a few women and some men. Weapons: Aerin is a virtual walking armory, with a greatsword strapped across her back, the hilt rising like a crucifix over her left shoulder, the only weapon visible under her cloak, four straight katanas crossed beneath the greatsword and arranged so that she may draw two at a time, either by going over her shoulders or behind her back, a brace of daggers encircling her waist, six in count, three throwing knives hidden beneath each wrist bracer, a katana hooked to her left hip, a similar-sized oak boken slung beneath it for less deadly purposes, a long dagger strapped to her right thigh, two boot knives hidden inside each boot, her heelspikes, and a small knife hidden inside the silver key ornament she wears around her neck. If somehow disarmed, Aerin will revert to using everyday objects around her to use as weapons. History: Aerin's histoy is foggy, even to her, but she does remember a few things about her early years, before what many called her 'death.' She was born to simple parents on a farm, and raised to know how to defend herself against danger. One day, danger knocked on her family's door and destroyed her life, and most of her memory. Afterward, Aerin roamed around, teaching herself new things and learning from others. She was an assassin and mercenary for a good part of her life, but gave it up and now freelances. Personality: Quiet to the point of making people wonder if she's mute, Aerin watches others, but rarely interacts with them. She prefers the company of the night, away from people and closer to places like forests or city rooftops. If sparked, her temper is hotter than most, some comparing it to a Helldragon's or worse. Rarely does she get to the point of such emotion. Levelheaded and logical, Aerin's a perfect canidate for cold-blooded killing. Will take paying jobs as a mercenary, but only if the price is right or the reason is good. Strengths: Aerin's mind is logical yet impromptu, and lightning fast. If her strength is not equal to that of another's, she'll revert to wit, intellect, and knowlege. Give her a selection of normal household items, and Aerin will come up with a multitude of different ways to use them to kill or help a person. Also, because of her slight build, Aerin is athletic and agile, faster than quite a few people. Her hearing is quite a bit better than a normal persons, and she has a superb sense of direction and proximity. Her ability to read another person's body language and voice adds to her 'abnormal' abilities. Weaknesses: Bright light and loud sounds are a bane to Aerin. If in sunlight, she wears dark sunglasses in order to help her in everyday activities. She doesn't trust easily, and is stubborn about her beliefs. Paranoid. She also has a longing to experience death, and will even play with opponents to the point of endangering her own life, just so she can 'feel' what it may be like to truely be 'dead,' not just the 'half-life' she has. Dreams: Aerin really has no true dreams, other than to go through life as it is, maybe making a little money here or there, and entertaining herself with killing others. Fears: Close spaces. A rather run-of-the-mill fear, but Aerin has never been able to overcome it. Close spaces equal no movement, therefore no way to defend herself. Allies: Aerin is a neutral party, so has no friends or enemies to truely speak of. Enemies: Whoever she is payed to kill, or just kills for the Hell of it, though she wouldn't consider them enemies, by any means. Other: Though Aerin rarely uses or reveals her true nature, she is a rare breed of 'demon' that many classify right off as a vampire. However true this may be, Aerin steers clear of this side of her nature, only really letting it out when her temper flares. She only hungers for blood once or twice a year, the other part of her nature subduing the thirst and the traditional weakness to sunlight. This other part is a strange ability that some would wish to classify as a morphing ability, when in fact it is shapeshifting of a nature different from that of morphing into animals. Her form can shift at will, though she rarely uses it, unless absolutely neccessay, and only then shifts to something small in order to get away or defend herself.
Played by: icariieyes Name: Ignatis Thayis Rank: ((Clan and job)) Creatures of the night, spy Age: appears 20, but keeps her real age to herself. Appearance: 5'9'', She is a half-lycan. Her hair is silver, cut to her ears. Her eyes are also silver, with blue flecks. She wears tattered clothes under her leather armor, when she is in human form. She has a necklace on a leather thong tied around her neck. It stays with her even when she changes form at the call of the moon. Weapons: When she is in human form she uses twin daggers, one holstered on her belt, the other on her left shoulder, under her ear. History: Abandoned when she was young, she wandered, on two and four feet to the Creatures of the night Clan, where she was taken in by a soldier and her spouse. There she was taught how to control her impulses, fight, and fend for herself. Her ability to change between human and wolf/lycan has caused many to believe she is actually an animorphic, but she has slipped into the city of animorphics many times for information. She has many informants in the other three clans, and regularly goes to animorphic borders and up to the Forest of Death for information. for info on the Holy Warriors, she needs to go to the peacelands. Personality: having no taste for politics, she has a fighting spirit, being quick to defend herself and others. Strengths: close combat, stealth, speed Weaknesses: endurance, politics Dreams: becoming a successful spy Fears: disinformation, new moon Allies: her Clan, and fellow lycans, informants Enemies: hunters, enemies of her clan.
Played by: Enzerou Name: Avarus Vhilo A'rethas (simply known as "Vhile") Rank: Creatures of the Night, (For rank: I will leave up to you and fates of roleplay) Age: Archaeic Appearance: Vhile's ancient body still bears the fruit of beauty beneath those timeless scars. The curse that clinch's the demons soul sanctify's his body. Vhile's skin, still clean and alabaster, rises and falls in grevious valleys shaped by the glacial maws of axes and stinging bites of arrows over countless centuries. His once flowing white garb is now stained a filthy gray. The once crimson blood that stained his ragged sleeves now holds like blotted black ink against the taut fabric that cluttered at his dankened gauntlets. Green and copper-brown rust grew like mold from between the articulated fingers. Tassets of the same ghostly cloth tumbled from his hips, their gold embroideries lackluster and stripping. Beneath the billowing skit, legs of blackened steel stood like ragged columns - corroded gold trim at the joints. Yet despite the demonic servant's ravaged attire, the clean white bone of a deer's skull stared back at any who dared peer beyond the ghastly hood that shrouded Vhile's identity. His eyes are forever hidden behind the darkness of the stag's mask, though Vhile's own testiment bears that "His face is etched on the body of every victim he leaves upon the field". Weapons: Dacian Falx (Basically a scyth-like longsword... Wiki it.) History: Vhile's existence is recorded in a book bound in the flesh of his former coven. The Fallen, as they were called, were descendants of a heavenly rebellion. It was the Fallen who created a secret brotherhood of ten vampyric historians - all of whom were vampires themselves. The Fallen strived to uncover the source of their affliction - the very origin of their disease. When they uncovered an ancient relic the coven found the entire recorded history of the vampires in the Tome of Truths. Vhile sought to take the Tome for himself, and murdered his entire coven. He bound the tome with the leather of their vampyric hides and reveled in his sated greed. He read the tome, page by page...And upon uttering the final words of the dissident bible his soul was torn apart and sucked into the book - cursed to a life of servitude to whoever held the Tome of Truths. Personality: Vhile is 'pleasantly' insolent, sarcastic, manipulative, and ambivalent to the fates of all but his master (for he has no choice, really). He is a seducer, forgo his fearsome appearance - his silver tongue still sharp despite the centuries. Yet, all of this shields the wounded soul within - frail and tired...Abused for so long. Inwardly, Vhile craves rest and starves for emotion. Strengths: Vhile may be killed as many times as possible, and may be ressurected from the Tome of Truths once every day - but only if his master reads a new page of the book. Weaknesses: Whoever holds the Tome of Truths holds comeplete and utter power over Vhile. To deny their will would result in bone shattering, organ-rending pain. (If anyone were to steal the book from it's owner, Vhile would serve a new master... Also, the Tome has 1500 pages. Vhile can only be ressurected so long as a new page is read. So, technically - if he had died 1400 times, and the new master began reading at page 1, Vhile would not be ressurected again until page 1401 had been completely read.) Dreams: Vhile dreams of many things... They are the only things he has to himself. Soulbound by the Tome of Truths, he has nothing but his dreams to give him the peace he so eagerly wishes for. Fears: Vhile fears no person or thing but his master. A sword will not stifle a single cry from his lips, but to fight against his master's will buckles the demon's knees and leaves him writhing in agony... Allies: Those who carry the Tome of Truths, and the allies unto them... Enemies: Those of his master, and at times - The master himself.
Played by: Spontanious Alias Name: Eclipse Rank: Black mage of the highest order. Yuri's guardian. Age: Why count the days? Appearance: I II III VI Weapons: Black sorcery, Curses, damnable spells, Illusions, and many other dark arts. History: Eclipse was the original black mage, he was taught by his demonic predesecor and he his, and so on. He was always loyal but has been around for centuries. He didn't bother to count the days at first as he progressed and merely dived into study until the first war. It was then he began to fight and many holy, animorphs, and assasins had been exterminated in grusome ways. Magic was not very kind to them. Eclipse however always protected children, and if one happened to be in sight he'd sheild them from a battle. He wasn't always a mortal enemy though and was wise in his thinkings. He did save many holy warriors as well. He believed in fighting before a counterpart, not meaningless slaughter. Thus he often helped refugees to a neautral area and so on. It was when he went to a southern border that he found the devastation. A Holy city had been slaughtered and houses aflame. It was in the ashes he came across an angel, a boy of only five. So small, and covered in ash. Eclipse knew no one would come back for him, the city had been abandoned and lesser demons were already eying the boy for a meal. Children were something Eclipse protected and aided the most, so Yuri was no different. Eclipse took the boy away from the desolation and needed to get somewhere he could heal the boy. Hell was the closest thing and so he took Yuri across the borders. He sensd the boys power and decided he would pass on his legacy to this young child and in that child's eyes he would be known. For years after he was dead, no one would remember his name or what things he did, only that he had been important in the eyes of a child. He sent a letter hoping it would reach Giri of the clouds. He prays for once in his life they would come for the boy. Darkness was no place for the innocent. No one came and so with a heavy heart Eclipse took away the ivory wings and replaced them with ebony ones. He eliminated th eboy's light power and powerful voice, with new darkness to cover him. Ecplise had been tried for a traitor after sending the letter to the clouds. He however faked his own beheading, and escaped to the neautral zone, the people taking him with open arms. All the while he watched Yuri through a looking glass, and at times sent help for him. So slowly he leads Yuri to the right path and still hopes that he will be found by his rightful kind. Darkness is no place to put the light. Personality: Eclipse is wise, and noble, he has morals and believes in equality. Strengths: Eclipse is strong, his magic able to cause utter destruction or the have the reverse effect. His strength is his mind and spiritual and magical strength Weaknesses: He cannot be found, and is a traitor of hell. He has a soft heart. Dreams: That Yuri will find a new life with his own kind, and that maybe they will meet once more before Yuri's journey is over and he cane return to his people. Fears: That his deciple will crumble in the darkness and forever be a prisoner of the Demons. Allies: Neautrals Enemies:Anybody willing to threaghten Yuri and or his own physical being.
Played By:waterstone33 Name:Anri Stormsong Rank:none currently Clan:Creatures of the Night Age:17 Appearance:Average height, about 5'3". Her mid-back length silver-streaked black hair is usually loose, tucked behind her ears. However, in battle it is worn in a high ponytail with a few strands hanging on either side of her face. Her eyes are a cold grey, but they change in battle to an icy blue. She wears no armor since it limits her movement and speed. Instead, she usually wears black shorts and a short-sleeved black shirt with a hood.When relaxed short white or black dress with tights (without shoes!) or just pants and a shirt, almost like what she wears for battle. For formal occasions she wears lots of jewelry and a sleeveless black dress. She is never seen without her stone-carved bat necklace, as this is what allows her to read other's minds. Weapons:She carries a katana, a few daggers hidden away, and for major battles she uses her sais. Other than that she will use anything, but not a gun or anything that blasts. History:She was once a human, but her world fell apart when everyone she knew left her (died) when she was just eight. So, she left the people that had taken her in, knowing that they didn't want her anyway. She didn't know where she was going but she figured anyplace must be better than where she was. Eventually, some of those from The Creatures of the Night Clan found her and took her in. They raised her, and decided she could join the clan. However, before that could happen she found out that she was already part vampire and part cat demon. She was able to withstand the sun (though she only goes in the sun for battle) and crosses, unlike normal vampires, but other than that she was a normal vampire and had only retractable ears, tail, and claws to show her demon side. Since she found that out she has lived with her clan. Personality:Cold, that is how she is able to withstand killing so many. She can be very sarcastic, especially when talking to her enemies. If you don't know her well she would seem cold and quiet, as if talking to others was a waste of her time. If you did know her, she is actually just quiet and thoughtful, and she cares more about those around her more than she would like anyone to know. Basically, she has a split personality, good and evil. Strengths:She is very speedy and smart. She knows exactly how to find the enemy's weakness. Also, she is very strong, even if she may not look like it. Sometimes, she can also read someone's mind, but she doesn't like to do this because it is an invasion of their privacy. Weaknesses:She daydreams a lot and she will put her life in danger for those she cares about without any question. Dreams:None, though she wishes that one day she could own her own library (she loves to read more than anything) and land. Also, that she could just have everyone she cares about get together once or twice. Allies:Her clan and sometimes loners. Enemies:She prefers not to have enemies, though if someone hurts her friends she will gladly kill them. Fears:That everyone she loves will be killed and she'll be left alone in the world again. She also doesn't particularly(sp?) care for bugs. Favorites:As I said, she loves to read. She also likes jewelry and kimonos. She also loves the full moon.
Played By: BlackMage696 Name: Lorelei Hargreeves Rank: Creatures of the Night, Magus. Age: 308 years old, but she looks 17. Appearance: Long bronze hair that goes half way down her back. Her eyes are dark blue, and her lips are a deep red. Her skin is so pale you can almost see through it. She is 5’8” and is thin. Weapons: Twin Sai, and magic. History: Her parents were of the Romanian upper class, and her 25 year old brother was engaged to one of the Transylvanian princesses. A few months after the engagement a recently turned vampire, named Vladimir, came across her while she was waking home. Soon after he bit her he got a hold of himself and he brought Lorelei to his mansion and helped her through the vampirfacation process. Lorelei hated the rules of being a vampire, since she couldn’t see her family she was depressed for many years. Eventually Vladimir and Lorelei started to trust each other. They lived together for many years, until one evening Lorelei came down to the dining room and found a letter from Vladimir on the table that said he had to leave because what he had done to her was driving him mad. The letter stated that he had left the mansion in her possession, and that hopefully one day he would be able to return. She can hardly think of anything but Vladimir and eagerly waits for his return. Though the position she took as one of the creatures of the night is to keep her from thinking about Vladimir she does her job well. Personality: She is cold to people that she doesn’t know, and is very hard to get to know. Her apathy often scares others away. Strengths: Increased speed, and vision. She is stronger then the average human, but is weaker then the average vampire. Black magic is her specialty, she is better with magic then every vampire except for the very oldest of vampires. Her magic is enhanced when she is near holy ground, or a holy object is close by. Weaknesses: UV rays, garlic. Dreams: Seeing Vladimir again, gaining more vampiric powers, and being able to eat a grilled cheese sandwich again. Fears: Finding Vladimir dead, UV rays. She is afraid of water because of an incident in her previous life. Allies: Thyatis Enemies: None yet. Race: Vampire
Played by: Suzy-kitty(Formerly crazyamygamer) Name: Ayame Cringeldau Rank: Creatures of the Night 'Tank'Commander Age: Ageless Appearance: Ayame Cringeldau, Tiger/ Human Weapons: Claws, Teeth, two daggers,lower end magic History: Ayame Cringeldau has been around since the beginning of time. She has fought many battles, died and when time rounded again, she was reborn in a new way. Her spirit is what gives her this ability, but her time is many years to humans before she may be reborn. Living life, Ayame fought her battles and died over and over. This time, she has been reborn as a shapesifter. Her favorite form being the Tiger. With this shifting, Ayame becomes dizzy and disorientated for a few seconds after the switch. Finding herself in a are of battle, Ayame joined in with the Creatures of the Night since that was where she felt she most belonged. She fights by her clans side proudly. Personality: Ayame can be aggressive and quick to take action. She usually upholds a certain kind of honor when it comes to killing, and will not harm one that is innocent. Strengths: Ayame has brute strength that she can use in her battles. She is also a quick thinking and good at analyizing situations. Weaknesses: Unfortunatly Ayame cannot switch quickly. It takes a few seconds to change and could cost her in battle. Her anger is also a weakness that is obvious due to her ability to become quickly angered. Dreams: Ayame, in her human form, dreams of finding someone that will accept her for her, and not question her past. Fears: Ayame fears that one day she will not be recylced into the way of the world without finding her love. She does not fear death, but she does not want to die alone. Allies: Anyone willing to help her, and those in her clan. Enemies: None in specific, only those who intend her harm Race: Spiritual Being, 'grounded' into a shapeshifter. Animal(s) changed into: Tiger mostly, but also may change into any type of predatorial creature.
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Posted: Sat Jan 10, 2009 7:52 pm
Holy Warriors Played by: k33n Name: Grirewia Rank: Holy Age: 57 Appearance: Grirewia is feminine in almost every respect. His face is high boned and gentle, with small, almost white eyes. Laughter lines crease his perfect, white skin. It was not it's original color, but one dyed there with different herbs and special concoctions. He has his thick, sensual lips painted a deep red. On the lower left lip, near the curve of his smile was a small, silver ring that he fiddles with when he's nervous or contemplative. His tongue is covered with small designs in a deep purple dye. His thin, perfectly shaped eyebrows are dyed strangely, above his eyes, it's a dark purple, but as it tapers towards his heavily pierced ears, it brightens to a vibrant pink. His hair is also dyed in the same way, but in layers, so that the entire thing appears to shift colors in the light. He braids it most often, in arcane patterns, and has woven beads and colorful things into the hanging threads over his neck. They jingle and clank pleasantly when he moves his head. His left ear is pierced six times; three near the top, two along the back, and a single one in his prominent ear lobe. A long chained stone almost always hangs from the lobe, and other, vibrant stones are set in the other spots. His right ear is pierced four times on the upper area, and it has four silver rings that fit perfectly around the flesh. Small runes are written on each. Around his long neck are multiple silver rings. They stop a few inches below the jaw, to retain neck movement, but go high enough to be a prominent feature. The bottom ring has ten small chains on it, which have identical red, diamond shaped stones on it. His chest is thin and shapely, with barely defined muscle. He wears an eastern style top, colored the deepest purple, with a pink band going across his chest. The left side of his body is bare, and his left arm is covered in a magenta wrap that covers from the tip of his biceps to over his fingers. The right arm is in the sleeve, which is held tight to the skin on the lower arm with another wrap. The right hand is bare, and the knuckles are painted red. Five silver rings grace it. Each has a single crest on it, one for each clan and the thumb ring, which is long and claw like and more of a weapon than a ring, bears his own personal crest, that of a Silver Phoenix with it's wings crossed over it's breast. The palm of the right hand has a mysterious smiling mouth tattooed on it, in perfect realism. The only implication of it being a tattoo is the unmoving shadows on it. His nails are painted the same vibrant pink as in his hair, and are also marked with the marks of the towns. Across his waist is a silk, wave-patterned sash, in the deepest purples. The knot is over his right hip, and the spare material hangs to his knee. His Gi top falls over his left hip, and the sleeve is tied around his thigh to keep it from dragging. His pants are tight around the thighs and of the purest white at the top. As they descend towards his feet, pink and purple bands spiral towards the flared edge. He wears no shoes, showing his perfectly painted toes, with corresponding rings. Weapons: Gririwia perfers not to fight at all, using others to dirty their hands. If pushed however, the phoenix headed staff he carries doubles as a formidable pick or mace, and even without that he's not defenseless. During his life, Grirewia has spent much time training his body to fight unarmed. History: Grirewia takes great care to hide his past, for fear that someone might find a way to touch him through it. He normally diverts all questions away from it, and if pressured, will exuse himself entirely from the conversation. Personality: Grirewia is eccentric, but his emotions are whispy things, that never seem to touch upon his true feelings. Most are acts, meant to ensnare others to his side. He is a puppeteer, and delights in the games of the mind. He flaunts his beauty, and has a knack for appearing where he is least welcome, often enflaming an argument or setting things awry. All seems to be a part of a greater plan though, one of which none but Gri himself is privy to. Allies: - Enemies: -
Played by: Discordancy Name: Selome Ikarigaoe Clan: Holy Warrior Age: Old enough to not answer. Gender: Female History and Appearance: How a woman like Selome earned her wings, I'll never know. In her life, she was a demon. In her power, she found strength, using it to terrify those that her seven-foot height and dangerous appearance did not. As time passed, Selome's temporal powers grew stronger, rising to such heights as to drive her insane. They revealed the monster that she had always been inside. Selome began taking her joys in killing humans, her self-styled superiority over them causing her to look down on them as toys and annoyances. Perhaps she repented her ways before her death - an unintentional suicide, by the way - in any case, repentance is what she claims. Selome wears her wings with an outward happiness; how she feels about them inside is her own special secret. Though, given her past, it isn't a hard secret to guess. Personality: Selome is cold and distant, loving to use her retained powers to cause mischief and meddle in matters for the worst. If anything, death seems to have increased her power, while giving her a firmer control over her own madness. She makes no effort to act the part the wings on her back have given her. Weapons: Any weapons Selome feels she needs are already a part of her. She has the ability to take the guise of any object she has ever come into contact with, from changing the color of her nails to clothes she has previously worn. Selome can also transform herself into the form of any organic object she has killed; the necessity of this is that blood must have touched her hands. Strengths: Selome has vast, terrifying power. She is cunning and undeniably wicked, black-hearted as they come. To speak to her is to believe her cleansed of her sins - to look into her eyes is to see the demon she "used" to be. Weaknesses: She might have some control over her insanity, but she is not rid of it. The madness will plague her as long as her powers continue to grow, with evey minute, every day, months, centuries, and the demoness is far to proud to let her cursed gifts go. If she is caught out of control of her tainted mind, surely she would revert to her old self. Also, Selome's powers can alter her body, but only hers: she cannot affect anyone else, and she cannot create anything. Dreams: What are dreams to someone who barely has a foothold in what is real? Fears: Insanity makes her fearless. At least, it makes her forget fear. Allies: Selome doesn't think in terms of allies and enemies... Enemies: ...everything that is are just pawns in a game of blood.
Played by: Heysuesita Name: Sera Rank: Holy, Warrior Age: 49 Appearance: Sera is youthful in both spirit and appearance. She holds herself in such a way that, even when standing still, it seems as though she might be floating. Her hair, which falls to her lower back in soft ringlets, is a sheer silver-white. Atop her head she wears a headdress of the deepest purples, the intricate designs are mostly of selestial-like shapes, moons and stars. The gown she wears is separated into three parts, the main shirt a simple white in color. There are accents of purple lace, having the same basic design as her headdress, at the neck and flared sleeves, extending to reach the tips of her fingers. The white splits at each sleeve, revealing the dark purple of the lace. Ribbons of the same color line the bottom and center of the top, hiding the clasps that hold it together. The second part fold over the top, adding a collar of pale lavender. The fabric continues under the top and comes out again where the white ends, falling to the middle of the skirt. It splits to the center of the skirt, more of the lace filling the space halfway down. The same purple ribbon accents the edges of the collar and bottom. It finishes off in a flowing white skirt, hiding her shoeless feet from sight. The purples in the gown accent small flecks of lavender in her mostly grey eyes. Each time she smiles it reaches her eyes, showing just how lovely she is. Weapons: A set of lavender-jewel encrusted blades are Sera's choice of defense. She uses them as little as possible, enjoying the way that the curved blades look on display. History: Sera is trained in combat by one of the best warriors there are. Her skills were defined early on, showing that she was hardly a weak and incapable woman. She speaks little of her life before becoming a warrior. That story is only for those closest to her. Personality: Sera is as sweet as she looks, always on the guard for someone to make idol chatter with. Since she was much younger, it had been her greatest love to make others happy. To her, the smile of another bring was the greatest thing she could ask for. Allies: - Enemies:
Played by: gratefulpeace Name: Kanra Hawksword Rank: ((Clan and job)) Holy Warrior (no job as of yet) Age: 38 Appearance: a short man whose blackhair falls in ringlets down his back, sometimes tied back. he doesn't look his age, appearing to be a 25-year old man with white wings. he tends to dress in a light blue, wearing a tunic, loose pants and light sandals, if he wears shoes. in formal dress, he wears a masculine-styled kimono in (you guessed it) blue. He wears thick glasses, and has his nose stuck in a book. Weapons: five daggers hidden within his clothes and the blunt edge of a book for sparring. History: He was not trained for combat, but learned as a necessity. since he is a book-worm, he was teased that his wings were growing limp from lack of use. for that, he hit them with his book (1,000 page book). being a scholarly type, he knows his way around libraries, and knows cartography as a result, very useful if ever needed in a seige. Personality: a quiet man, he tends to speak up rarely, unless asked to. he takes insults and calmly replies in an infuriating way. he is a good advisor on things geographically, philosophically, and in reality. Strengths: reading, close combat, navigator, endurance Weaknesses: military tactics and physical stregnth Dreams: to write a history of the Angelic Warriors. Fears: to be overpowered, height Allies: holy warriors and fellow scholars Enemies: whoever his Clan is at war with
Played by: Andoline Name: Edeaine Lotharia Rank: Messenger Angelis Age: 226 Appearance: Edeaine Weapons: She has none. She either flees or is killed. She is strictly an appointed messenger. History: She was weened by other peaceful angels, raised in a haven of female angelus who sought to seperate themselves from the warrior males. There was no persecution or mistrust, just a wish for innocence for their offspring. When strong enough to fly long distances, she was decreed a holy messenger because of her clear resonant voice and graceful demeanor. she seconds as a healer, but her learning is limited; main teaching focusing on her voice and speed. After years of bringing tidings of either joy or despair, its nearly impossible to ignore the ear catching sound of her blessed speech. Personality: She plays demure and coy, fancying herself an imp at times. Her age hasn't stolen the youthful twinkle from her eyes and she known to frolic with the fae when she isn't busily flying from saints, other angelis, to pious priests. She isn't nearly as mischievious as some may coin her, but she does love to keep things lively and people guessing. Her motives are simply rooted in a wish to remain innocent, spending her thoughts among the fancies of children and whimisical revelry. Strengths: Speed, grace and ethereal voice. Capable of sending the weak of heart into a trance with her songs. Weaknesses: Strength, battle, Dreams: To find a niche among the heavens, to remain happily childlike and free Fears: Falling from grace, falling in love Allies: The just and righteous Enemies: Those who seek her harm
Played by: Fiorgha Name: Sandrilene (Sandry for short) Rank: Holy Warrior Age: 17 Appearance: Sandry has long, loosly curled, red hair down to her waist. She keeps it braided back with ribbons when fighting. Her eyes are a deep brown that keep you wondering. She's not very tall, only about 5'3'' but she's stronger than she looks. She holds herself high and walks softly, making her appear much older than she actually is. Her attire is a dark green blouse with longs sleeves but doesn't cover the top of her shoulders. She has light brown pants with a dark brown leafy embroidery along the bottom. The pants flare out so that it looks like she's wearing a skirt when standing still. She also wears soft leather boots without a heal that come up to her knee. Her clothes might be plain but they do not hinder her fighting. She also has large silver wings. Weapons: Sandry keeps her wrist knives on her at all times. They are carefully hidden beneath her sleeves but easy to draw and attack with if she should ever be caught without her sword. Her sword is a single bladed sabre which she keeps in a sheath hanging from her waist. Nothing special, but is very strong without the weight and cuts air quickly. History: Being an orphan at a very early age she learned to take care of herself. She was eventually taken in by an old man so she learned to be wise and quiet. He also taught her many warrior tactics so she is a very stong, and quick fighter. She is greatful for those that take care of her. She learned many things by watching others from afar. Personality: A rather quiet girl who prefers to be a wallflower until she gets to know others. She will make her opinion heard but does not like to start battles. Usually easygoing until she is angered, and then her temper is quick to flare. Very loyal to those she serves and strong willed. Strengths: Stealthy and quick to form a well organized plan. Weaknesses: Is sometimes too trusting. She will also wear herself to exhaustion for her leader. Dreams: To serve her leader and obtain a high ranking position. Fears: Fire terrifies her, along with the thought of her clan disowning her. Allies: Those of her clan. Enemies: Anyone who is against her and her clan
Played by: [.Tsukiyomi.] Name: Michael Rank Rank: Holy Warrior <|> Monk? Age: Eighteen Appearance: Michael is an average sized boy. He stands at a height of 6'0", though he considers himself short compared to some of the other clan members. His hair shines the color of a very strange blonde that is somewhat the color of his skin, but still different in a way that is hard to tell. He wears light clothes, generally white, and maybe lined with a very light yellow. He keeps his clothes light in weight though, because his combo demands that he act swiftly, and be on his toes at all times, so you won't be seeing any metal chains. Thin clothes, but not tight. Weapons: Metal Knuckles, or any other hand weapon of the sort. History: Michael spent the years from the time he was ten until sixteen in an enourmous manor. He lived a very wealthy lifestyle, and received almost everything he desired. He didn't live with his real parents though. His father was biological, but not his mother. She was very rich, and although it was a strange marriage, his father somehow tapped into her savings, and then it got strange. For a few years he and his father lived in a small rundown station for storage, because they were extremely poor. She didn't know that of course, because his father, although he had no money, was still very well groomed. If he needed money for a date, or for a present, he would know how to get it. His lifestyle brought many horrible things upon him. Without the virtue of poverty, he became selfish in his ways, and self-centered as well. After his 'mother' died, his father became very ill. He then died soon after. The woman whom his father had married, didn't leave him any money, but instead, she willed it to her son. She never told them about this boy, so it came as a great shock. It was only days between the two deaths, and his runaway from the large shining manor in the rich parts of town. He fled back to the spots where he grew up, but things were distant to him. He no longer felt compassionate for the other orphans, and poor families. With what little he had, he kept to himself, and that was it. It seemed like he would be traveling down a very dark road, and he wouldn't be returning. One day though, he met an interesting set of people, and they didn't treat him like the rest. Even though he was poor and selfish, they still had hope in him. Even though his wasn't sure he wanted to make a commitment to anything, he couldn't resist. Something was very drawing about their mindsets, so he just went with it. He proudly accepted their offer of being a Holy Warrior. Personality: Ever since he has joined the Holy Warriors, Michael has changed a lot, even though he still isn't very giving, he isn't entirely evil. He cares about others well-being, but is quite reluctant when it comes to physical things. He likes to joke around with people and try to get along, but when it comes down to it, he's too argumentative, and people slam him for his traits. He constantly works on his flaws, and although there are many, he is convinced that one day he will have a good friend, and if any of his flaws are still there, they could help him. Strengths: He is very passionate about things he cares about. He is very honest as well, and strays from telling a lie at all times. Weaknesses: He is very selfish. He some times talks too quickly and says stupid things. Dreams: To be rid of virtually every flaw, and be able to belong in the world of people he loves. Fears: Being alone. Allies: People who stick with others even if it costs them something in return. He never turns his back on his clan members who he trusts as his brother. Enemies: Anybody who will lie to your face, and then tell you it is the truth, even though you catch them red handed. It makes him sick to his stomach.
Played by: Gratefulpeace Name: Serimar Rank: ((Clan and job)) Holy Warrior/weaponsmith Age: 25 Appearance: Weapons: whatever he is working on, hammers History: she was taught at a young age how to fight, but soon became disinterested. instead, she learned from the local smith how to forge blades and armors. she has a lot to learn still, but is very creative and reliable in her works. Personality: She is even tempered outside of her forge, but if bothered while working, her temper is like a raging fire. Strengths: metal working, some wood working, impromptu fighting Weaknesses: social life, hates large bodies of water and rain Dreams: to become a great smith Fears: losing her forge to an uncontrollable fire Allies: customers, those in her clan Enemies: rival smiths
played by: dorasage Name: Taresa Rose Green Rank: Holy Warrior Age: 1700 Appearance: Taresa Rose Green Weapons: Twin long swords, both engraved with the word 'Hope'. History: Taresa was born to two loving angels, Rakeru and Taiki. When Taresa was 5, her older brother Malcolm 6, and her younger sister Sarah 2, Rakeru and Taiki were called into battle and after that day, neither were seen again. Assumed to be dead, Malcolm, Taresa, and Sarah were sent to live with a very old angel named Oae. Oae taught all three siblings different fighting arts and different magical arts. Taresa herself specialized in fencing and healing. At 105, Taresa, Malcolm, and Sarah were drafted into a battle against the Creatures of the Night under the command of Oae herself. In the battle, Oae was killed right before Taresa's eyes. Overcome with rage, Taresa destroyed nearly half of the creatures at the battle before Malcolm and Sarah had to physically knock her unconcsious and drag her back home. When she awoke, she found that a pair of white wings were now attached to her back... She spends her life now helping to end the war and protect what remains of her small family. Personality: She always seems to be depressed as she never truly smiles unless someone makes her laugh or something extremely well has happened to her. Strengths: Her optimistic nature even in the face of defeat Weaknesses: She becomes extremely hopeless when her friends are in danger and she is powerless to help them. Dreams: To end the war and have a family Fears: To be left alone in a post-war scene, living forever as a slave to darkness Allies: Her clan members Enemies: All of those who attack her and the creatures of the night.
played by: crazyamygamer Name: Ange Mortel Rank:Holy Warrior Age: 25 Appearance: Ange Weapons: Wooden staff, Great sword History: Ange has fought for roughly twenty years. Her father taught her at the age of five with the wooden staff she has still today. At the age of ten her father died, and out of grief so did her mother. She remained healthy and strong being trained by a family friend. Now this friend has been long gone, and remains still in her heart. She says a prayer over all those she kills, and never fails. Personality: Ange usually keeps to herself, she believes in survival of the fitest but will work with a team if necesary. Strengths: Ange is to herself, therefore she can watch others and be cautious. Her polite manner keeps her out of trouble and shes good at not picking fights. Weaknesses: On the other hand, Ange also befriends many people, her bluff check is low and therefore if an unknown enemy befriends her, then she is out of luck until the enemy makes him/herself known. Dreams: Ange wishes to be a leader in the Army of Warriors Fears: She fears her past and water Allies: none yet Enemies: none yet
Username: Tekkblade Name: Aelith Rank: Acolyte, Holy Warriors, Heavenly Courier Age: 28 at the time of ascension. 38 Now. Appearance: Aelith stands at a looming and lanky 6'3". He weighs only 180 with long, silky raven black hair that stretches to the back of his knees. His skin is a tanned brown, with hints of his mortal Mediterranean heritage showing through his angelic visage. He wears the traditional garb of an acolyte; Flowing robes with a tabard of the Pariacian symbol on the front and rear. The sleeves of his arms come well past his hands, ornate scripture running down them in the language of the angels that he needed to study while ascending to the rank of Acolyte from Tyro. He favors a lighter scheme, whites and blues as opposed to the golds and purples favored by the more rich and elaborate group of Hierophants.
Weapons: Aelith had been trained in the art of unarmed combat during his time on earth, and the skills show through in Pariace. With such, Aelith decides to use weaponry that compliments his style, foot and ankle blades, and tonfa specifically.
History: In the mortal world, Aelith had been a courier for a local news agency. He had been a courier of news from village to village, what he thought to be untainted stories. Life had been grand as he neared his 29th birthday. Only a week away, he knew any pay he could muster to help him get out of the oppressive country would only be an aid. He was attacked one day, and robbed of all of his money and stories. He saw the face of his assailant and remembered it as he recuperated, drawing it and ensuring that he would gain his vengeance. He was beginning his courier job once more when he was approached by an elderly man beckoning him into a bar. The tavern was empty save for the barmaid, the elderly man, and himself as he was told that he, and the gang were sorry for assaulting such a valued member of society. Aelith was unsure of the situation, not knowing what he meant while he exclaimed that he had been a courier of twisted news. The elderly man introduced himself as the gang lord of the area, he owned each of the villages in the land, and ensured that each of the stories that the villages heard were twisted to quell any fear or uprising. 2 months later, Aelith was a full fledged courier for the gang. No longer transferring tainted news stories from village to village, he was now sending messages of death to debtors. His job consisted of finding the people that owed money to the gang and tell them; not rough them up, not shake them down for money, but simply tell them, that death will come to them if no payment is made within a tenday. He hated his life, and wanted out. It was now that he met once more with the man who assaulted him that night that changed his life. The man nodded as Aelith approached, not with vengence in his eyes, but with fear. Aelith wanted out. The man told him it could be arranged, but it would take some time, and be risky. Aelith assured him it was alright, and wanted to go. After a week, his chance showed itself. He fled the gang, and not even 2 days later, was found, killed brutally, and with his dying breath: the man who let him free was his killer.
This brought forth his ascension into Pariace. The man who greets him there, the Judge who ordered Aelith's path into Pariace, the same man who was his savior, his murderer. He was at peace. This was his destiny.
Personality: Aelith is a timid man. His sins in life are to be paid out here in Pariace, but not in the traditional way, he knows, but in the form of duty and tradition. He is quiet, and introverted, but with the proper circumstances, Aelith will open up and talk like none other. With patience of a saint, when taunted to an extent, he is a force to be reckoned with.
Strengths: Aelith is extremely understanding and patient. He know's people have problems and issues, and seeks to only make this greater. His physical strength may not be peak, but his speed and technique are unrivaled.
Weaknesses: He is too introverted for his own good. Aelith will sometimes not speak up when he may know the answer. He believes it's for the advancing of other's well being, but knows on the inside that it's ignorance at it's finest. He is not physically strong, and his size makes him quite noticeable and easy to pick out in a crowd.
Dreams: To one day become a Judge like the man who brought him to this perfect world. To one day become accepted in the Pariacian government and acknowledge others into the city.
Fears: To become the man that took his life in the mortal world. As a newly crowned acolyte, he hopes to become higher then that, but knows the temptation will always be there.
Allies: Aelith has very few friends, his introversion pushing people away more then attracting them. Though during his time of learning, he did gain a few very close friends.
Enemies: Aelith has made it a point to not gain very many enemies, but there are people who would seek to taint his future so that he will be come his murderer. Race: Acolyte of the Holy Warriors of Pariace.
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Posted: Sat Jan 10, 2009 7:53 pm
D'varhd
Username: Citanul Lunatic Name: Citanul Rank: D'vrahd; Keeper of Lore Age: Not even he knows - appears around 27. Appearance: [Picture to come soon, until then here is a reference picture] Citanul Weapons: He feels no need to carry a weapon. History: Citanul discovered his powers at a young age. He is able to walk through different Planes, different worlds. Due to the time change with the different planes Citanul is not sure of his age anymore, his body seems to age oddly, even when spending much of his time in D'vrahd. With all of his knowledge he has settled in his new home, seen the strife that has gone on, and decided to be the one they can come to for help. Personality: While often intense and quiet Citanul can be a very kind man. He seeks knowledge but not at the cost of others being harmed. Content with helping to keep peace in his home he does his best to trust others, even when he should not. Strengths: Knowledgable, Citanul has an important position in D'vrahd and thus does hold power even if it is not 'official'. Weaknesses: He can be too trusting of people, and carries no weapons on him at any time. Dreams: Peace. Fears: There are no true fears - only those who can take actions against what they do not like. Allies: Those who follow the teachings of the Gods. Enemies: None. Race: Planeswalker
Username: Tessa7338 Name: Kallista Nitark Gender: Female Rank: D'varhd Head Cleric of K'tov (see below) Age: Looks 33 but is older due to slow ageing Appearance: Kallista has long, slightly wavy dark brown hair, and bright grey eyes. She is fair-skinned, but has a slightly tanned look. Her hands are quite large. She is somewhat taller than average. Weapons: None History: Kallista is one of the were-bear family which have been living in the closed city of D'varhd for generations. She has been working in the temple since her teens, and eventually rose to become Head Cleric. Personality: Kallista is a very bright girl, immensely loyal to the temple of K'tov, but not very tradition-conscious. She does not like to fight, but believes that everyone should learn self-defence skills in case they are ever needed. She sees things quite objectively, and will often mediate for other people who are arguing. Strengths: Good at seeing the big picture Weaknesses: Jumps to conclusions Dreams: She hopes someday to earn the respect of the other people in the temple, as not all of them believe in her leadership capabilites. Fears: Her greatest fear is rejection and solitude, so she is continually working to improve herself. Allies: Rotag, her apprentice, and most other people in the temple. Enemies: Not many, though some of the other priests don't like her. Race: Were-bear
Username: Hellsing_demon Name: Ninth-Born of Hive Seven Primary; “Nine” Rank: D'varhd God/Goddess: Phara Age: Unknown Race: Unknown
Appearance: Standing around five-foot-ten, Nine rarely needs her height to intimidate. Hair the color of steel falls in gentle waves to a point at the base of her spine, the strands around her face streaked a vibrant teal. Nine’s facial structure is rather angular, her cheekbones sharp, along with her brow and jaw. Overall, her face could be considered almost elvin. However, it is greatly evident that she is not of such decent. Her eyes are a vibrant fiery orange with cat-like pupils, and are almond-shaped. Her lips are thin and unsmiling, and her teeth are all very sharp and pointed. Her skin tone is the obvious deviation from norm, being a marbled light blue to white. A tribal tattoo spills in graceful black arcs down her left temple and cheek to terminate at her jaw.
Nine’s form is lithe and strong, and she holds herself with the dignity of royalty. Her clothing consists of a black jerkin synched with a wide leather belt, a pair of dark doeskin breeches, a pair of black leather traveling boots, and a belted black leather coat that nearly drags the floor in back but is cut away at the waist at front. Wide silver cuffs adorn her wrists like bracers, and a plain silver ring rests against her throat.
Weapons: Nine carries two long daggers in sheaths at her hips, and an array of throwing daggers stashed in various hidden places elsewhere. She relies not on steel weapons, but her natural ones. Her race is graced with great mental abilities, including telepathic communication and domination. The females of her race are highly adept at the skill, and use it primarily to control the weaker males and on occasion the minds of other races. Nine’s body is also naturally resilient to trauma, and can heal itself rapidly and from wounds that would be deadly to others. This requires regular consumption of fuel, however. Fuel is a problem for Nine. Like bees, her race consumes a type of nectar. Unfortunately, the nectar comes from human beings, not flowers. Getting nectar constitutes a long stinger-like protrusion that resides hidden in her right hand, and is instrumental in extracting the nectar from the source. Because the nectar is also a very important part of human survival, Nine tends to avoid feeding. She likes the humans she has come to know, and wouldn’t want to hurt any of them. Only the few that truly know and trust her allow her to take the nectar from them, but only in tiny increments that won’t harm the person. Nine gets by on the bare minimum, and so is rather weak in comparison to her own race. She is still a formidable opponent to a regular human, however.
History: Born into a race that functions in a hive-like fashion, Nine was the ninth daughter “born” to a hive Queen. Unlike most hive societies, like bees or ants, daughters born to Queens are uncommon. Queens are very paranoid of losing their positions and so limit the amount of competition by mostly producing sterile males to work. Females are always fertile and therefore much more dangerous to a Queen. The race matures quickly after birth from incubation eggs, females reaching reproductive maturity in a few months. Females are born with an innate sense of power and will stop at nothing to assume it, even murdering siblings to achieve it.
Because of the birth-Queen’s failing health, Nine’s mother allowed ten females to be born in order to have the single-most powerful of the ten to assume the previous Queen’s position. The tenth never made it from the womb before the Queen was dead, her strength expended on the first nine eggs. Nine’s oldest sister, First, murdered both Second and Third a few months after reaching maturity, and was then dispatched by Fourth. Sixth and Eighth both died in their incubation eggs, while Fifth left the hive altogether to start a new one. Nine was left with Seven and Fourth for several years, all three vying for the Queen position. When Seventh murdered Fourth in her sleep, Nine left. Though she had every instinct that her sisters did, Nine had no want to continue fighting with her remaining sister. She had ideas of founding her own hive, but wanted to do so far away from the lands of her race, where hives constantly warred over land and food supply. So she traveled across an ocean to a new land, and found that the further she got away from her race, the less demanding her instincts were. She discovered an area where people didn’t know her kind or fear them, and settled down, learning their ways and discovering there was more to life than warring over land and fighting for supremacy. However, she moved on and found a region she enjoyed, and to her disgust it was in the middle of warring factions. Still, she stays and goes about her life in her own fashion.
Personality: Because of her mother’s position as the Seventh of the Ten Primary Hives, Nine is actually considered royalty among her kind. Her demeanor shows it, for she has a habit of looking down on others and giving clipped orders. She tried to stay away from those habits, because she knows it alienates people and frightens them at the same time. She can’t help but think of humans as a food source, but does her best to hide the contempt sometimes. She enjoys their company, but can get snappish when they grow annoying. She’s usually level-headed, but has an extraordinary temper.
Strengths: Great control over her natural instincts, and has an exceptionally cunning mind. Weaknesses: She doesn’t often look to help from others. She believes she can do fine without the help from lesser beings.
Dreams: To one day return to her home and bring with her the values she has learned. Fears: That one day she may go too far and kill one of her friends by accident.
Allies: A few of her closest friends. Enemies: Nine tries not to make enemies.
Username: Incongruousmemories Name: Mihelo Rank: Acolyte of Lore Age: about 15 Appearance: Mihel Weapons: Long sword, proficient in the long bow History: He was taken from the orphanage two months before to be an acolyte. His experience in the orphanage was not pleasant, suffering abuse from his parents (before they died), other children, prospective parents, and even some orphanage workers. Personality: As a result of his history, he is overly polite, eager to please, afraid to be hurt and touched, and afraid of most people. Strengths: He loves reading the Lore books and scribing for Citanul, also great at mock sword-fights Weaknesses: no people-skills, does everything himself, often leading to exhaustion Dreams: to be comfortable in a place he can call home Fears: crowds/parties, fires, cruelness Allies: Citanul, a few acolytes and few other priests (mostly ones from merciful gods) Enemies: not really enemies, but is afraid of most people. Race: human
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Posted: Sun Jan 11, 2009 1:14 am
Name: Kallista Nitark Gender: Female Rank: D'varhd Head Cleric of K'tov (see below) Age: Looks 33 but is older due to slow ageing Appearance: Kallista has long, slightly wavy dark brown hair, and bright grey eyes. She is fair-skinned, but has a slightly tanned look. Her hands are quite large. She is somewhat taller than average. Weapons: None History: Kallista is one of the were-bear family which have been living in the closed city of D'varhd for generations. She has been working in the temple since her teens, and eventually rose to become Head Cleric. Personality: Kallista is a very bright girl, immensely loyal to the temple of K'tov, but not very tradition-conscious. She does not like to fight, but believes that everyone should learn self-defence skills in case they are ever needed. She sees things quite objectively, and will often mediate for other people who are arguing. Strengths: Good at seeing the big picture Weaknesses: Jumps to conclusions Dreams: She hopes someday to earn the respect of the other people in the temple, as not all of them believe in her leadership capabilites. Fears: Her greatest fear is rejection and solitude, so she is continually working to improve herself. Allies: Rotag, her apprentice, and most other people in the temple. Enemies: Not many, though some of the other priests don't like her. Race: Were-bear
((Can I post now? If not I'm sorry redface ))
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Posted: Sun Jan 11, 2009 11:18 am
Tessa7338 Name: Kallista Nitark Gender: Female Rank: D'varhd Head Cleric of K'tov (see below) Age: Looks 33 but is older due to slow ageing Appearance: Kallista has long, slightly wavy dark brown hair, and bright grey eyes. She is fair-skinned, but has a slightly tanned look. Her hands are quite large. She is somewhat taller than average. Weapons: None History: Kallista is one of the were-bear family which have been living in the closed city of D'varhd for generations. She has been working in the temple since her teens, and eventually rose to become Head Cleric. Personality: Kallista is a very bright girl, immensely loyal to the temple of K'tov, but not very tradition-conscious. She does not like to fight, but believes that everyone should learn self-defence skills in case they are ever needed. She sees things quite objectively, and will often mediate for other people who are arguing. Strengths: Good at seeing the big picture Weaknesses: Jumps to conclusions Dreams: She hopes someday to earn the respect of the other people in the temple, as not all of them believe in her leadership capabilites. Fears: Her greatest fear is rejection and solitude, so she is continually working to improve herself. Allies: Rotag, her apprentice, and most other people in the temple. Enemies: Not many, though some of the other priests don't like her. Race: Were-bear ((Can I post now? If not I'm sorry redface )) ((yush, feel free and welcome!!))
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Posted: Mon Jan 12, 2009 11:14 am
((Gah, sorry for this being so late. --; Citanul's bio should have been the first one up there.)) Username: Citanul Lunatic Name: Citanul Rank: D'vrahd; Keeper of Lore Age: Not even he knows - appears around 27. Appearance: [Picture to come soon, until then here is a reference picture] CitanulWeapons: He feels no need to carry a weapon. History: Citanul discovered his powers at a young age. He is able to walk through different Planes, different worlds. Due to the time change with the different planes Citanul is not sure of his age anymore, his body seems to age oddly, even when spending much of his time in D'vrahd. With all of his knowledge he has settled in his new home, seen the strife that has gone on, and decided to be the one they can come to for help. Personality: While often intense and quiet Citanul can be a very kind man. He seeks knowledge but not at the cost of others being harmed. Content with helping to keep peace in his home he does his best to trust others, even when he should not. Strengths: Knowledgable, Citanul has an important position in D'vrahd and thus does hold power even if it is not 'official'. Weaknesses: He can be too trusting of people, and carries no weapons on him at any time. Dreams: Peace. Fears: There are no true fears - only those who can take actions against what they do not like. Allies: Those who follow the teachings of the Gods. Enemies: None. Race: Planeswalker
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Posted: Tue Mar 31, 2009 11:30 pm
((Here is my character bio for Pariace smile I'm a RL friend of K33n's.))
Username: Tekkblade Name: Aelith Rank: Acolyte, Holy Warriors, Heavenly Courier Age: 28 at the time of ascension. 38 Now. Appearance: Aelith stands at a looming and lanky 6'3". He weighs only 180 with long, silky raven black hair that stretches to the back of his knees. His skin is a tanned brown, with hints of his mortal Mediterranean heritage showing through his angelic visage. He wears the traditional garb of an acolyte; Flowing robes with a tabard of the Pariacian symbol on the front and rear. The sleeves of his arms come well past his hands, ornate scripture running down them in the language of the angels that he needed to study while ascending to the rank of Acolyte from Tyro. He favors a lighter scheme, whites and blues as opposed to the golds and purples favored by the more rich and elaborate group of Hierophants.
Weapons: Aelith had been trained in the art of unarmed combat during his time on earth, and the skills show through in Pariace. With such, Aelith decides to use weaponry that compliments his style, foot and ankle blades, and tonfa specifically.
History: In the mortal world, Aelith had been a courier for a local news agency. He had been a courier of news from village to village, what he thought to be untainted stories. Life had been grand as he neared his 29th birthday. Only a week away, he knew any pay he could muster to help him get out of the oppressive country would only be an aid. He was attacked one day, and robbed of all of his money and stories. He saw the face of his assailant and remembered it as he recuperated, drawing it and ensuring that he would gain his vengeance. He was beginning his courier job once more when he was approached by an elderly man beckoning him into a bar. The tavern was empty save for the barmaid, the elderly man, and himself as he was told that he, and the gang were sorry for assaulting such a valued member of society. Aelith was unsure of the situation, not knowing what he meant while he exclaimed that he had been a courier of twisted news. The elderly man introduced himself as the gang lord of the area, he owned each of the villages in the land, and ensured that each of the stories that the villages heard were twisted to quell any fear or uprising. 2 months later, Aelith was a full fledged courier for the gang. No longer transferring tainted news stories from village to village, he was now sending messages of death to debtors. His job consisted of finding the people that owed money to the gang and tell them; not rough them up, not shake them down for money, but simply tell them, that death will come to them if no payment is made within a tenday. He hated his life, and wanted out. It was now that he met once more with the man who assaulted him that night that changed his life. The man nodded as Aelith approached, not with vengence in his eyes, but with fear. Aelith wanted out. The man told him it could be arranged, but it would take some time, and be risky. Aelith assured him it was alright, and wanted to go. After a week, his chance showed itself. He fled the gang, and not even 2 days later, was found, killed brutally, and with his dying breath: the man who let him free was his killer.
This brought forth his ascension into Pariace. The man who greets him there, the Judge who ordered Aelith's path into Pariace, the same man who was his savior, his murderer. He was at peace. This was his destiny.
Personality: Aelith is a timid man. His sins in life are to be paid out here in Pariace, but not in the traditional way, he knows, but in the form of duty and tradition. He is quiet, and introverted, but with the proper circumstances, Aelith will open up and talk like none other. With patience of a saint, when taunted to an extent, he is a force to be reckoned with.
Strengths: Aelith is extremely understanding and patient. He know's people have problems and issues, and seeks to only make this greater. His physical strength may not be peak, but his speed and technique are unrivaled.
Weaknesses: He is too introverted for his own good. Aelith will sometimes not speak up when he may know the answer. He believes it's for the advancing of other's well being, but knows on the inside that it's ignorance at it's finest. He is not physically strong, and his size makes him quite noticeable and easy to pick out in a crowd.
Dreams: To one day become a Judge like the man who brought him to this perfect world. To one day become accepted in the Pariacian government and acknowledge others into the city.
Fears: To become the man that took his life in the mortal world. As a newly crowned acolyte, he hopes to become higher then that, but knows the temptation will always be there.
Allies: Aelith has very few friends, his introversion pushing people away more then attracting them. Though during his time of learning, he did gain a few very close friends.
Enemies: Aelith has made it a point to not gain very many enemies, but there are people who would seek to taint his future so that he will be come his murderer. Race: Acolyte of the Holy Warriors of Pariace.
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Posted: Wed Apr 15, 2009 12:56 pm
Username: Incongruousmemories Name: Mihelo Rank: Acolyte of Lore Age: about 15 Appearance: MihelWeapons: Long sword, proficient in the long bow History: He was taken from the orphanage two months before to be an acolyte. His experience in the orphanage was not pleasant, suffering abuse from his parents (before they died), other children, prospective parents, and even some orphanage workers. Personality: As a result of his history, he is overly polite, eager to please, afraid to be hurt and touched, and afraid of most people. Strengths: He loves reading the Lore books and scribing for Citanul, also great at mock sword-fights Weaknesses: no people-skills, does everything himself, often leading to exhaustion Dreams: to be comfortable in a place he can call home Fears: crowds/parties, fires, cruelness Allies: Citanul, a few acolytes and few other priests (mostly ones from merciful gods) Enemies: not really enemies, but is afraid of most people. Race: human
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