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Posted: Wed Jan 07, 2009 5:22 am
≈Table of Contents≈
≈Plot≈
≈Setting≈
≈Recent Events≈
≈White and Black List≈
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Posted: Wed Jan 07, 2009 5:31 am
The Necromancers Creed
The death of a king. That was the first event that should be noted. A good man, with a kind heart who ruled the country well and be damned those who disagree. His death was a sad event, shaking the population awake to the dangerous position that the kingdom was left in. The king lacked all heirs and had never married providing the kingdom with none to rule it. The along came Bishop Rafferdy. He was a man who was made of ambition, he was fueled by his own ravenous intent and had his sights set upon the throne since the day he laid his eyes upon it. Consumed by his staunchless avarice he ascended to the throne at the first suggestion of which. Rafferdy? None could believe, but there was the Holy man now head of an entire country. Surely he would do a good job, lead the people under god. He did not. His first official duty was seeking the employment of a good friend. Yageter Vandershreck. The assumed mad man and holy proprietor of the church of St. Peter. He is a man who lacks the ability to understand his actions. He would beat the poor that came to his step asking for shelter, claiming they were sinners in the eyes of god, hold captive the pilgrims who sought to pray at the alter, telling them that they would defile the shrine with their filthy life style, and worst yet he would kill any person, man, woman, or child, who in his eyes was unworthy in the eyes of god. The perfect man for the new position of High Inquisitor. But why would a peaceful country require a High Inquisitor? Very simple the peace would soon disappear. Bishop Rafferdy dug into the affair of the Coven Witches residing within the northern isles. At his world the newly appointed witch hunting army, affectionately named the Templars marched into the covens and dragged the witches to their doom. After two years of Butchering the coven the witches had been pushed to the brink of extinction. Seeing that their home land was lost they fled. No matter. Rafferdy already had his new target. The necromancers, the great sorcerers with a knack for raising the dead and grave robbing. These acts were declared a crime against god and a new hunt began. But the necromancer would not take it lying down. They will fight for their freedom, and the freedom of the kingdom.
Chapter One: The Gathering of Crows
The necromancers are systematically being destroyed. Cults of them are being brought in by the thousands to submit to questioning and then burn at the stake. The necromancers, may be seeing the end of their days. If there is truth to that then they will not submit without defending their right to exist. The message has been sent and the crows now flock to the forest of the Lich. They come to form an army and fight against the Templars, but their doom has been for told. The witch of Endor, the greatest Necromancer of their time has for seen the future, and the death of the necromancer. She knows that the church posses a great weapon that could destroy the necromancer. But how can they be stopped? A direct confrontation would result in the death of every necromancer left. No, direct will not win the war. The witch of Endor has a plan. A plan to put a stop to the church once and for all. She will attend the meeting, but for a different purpose. She knows that a full frontal attack made against the Templar would result in the death of every free necromancer left. She would not allow her people to murder them selves in such a manor. Her plan is to send a group of talented necromancers to destroy high value targets that if destroyed would render the Templar useless. She knows the best and the brightest of the Necromancer will gather at the meeting, and she intends to find her group there. Whether or not this group will succeed has not yet been foreseen by the witch, but the death of all necromancer has been for told, and the witch will do all in her power to prevent this atrocity from occurring.
Chapter Two: The Path of The Lich
Chapter Three: The Necromantic Crusade
____________________________________________________________ ≈Table of Contents≈
≈Plot≈
≈Setting≈
≈Recent Events≈
≈White and Black List≈
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Posted: Wed Jan 07, 2009 5:53 am
The Feral Kingdom A large densely forested country nestled between barren wastes behind the sand wall and the great sea kings. The kingdom is dotted with communities through out the wooded area, with a great capital city resting in the direct center. Transportation between the cities is made possible by long torch lit roads built through the forests. These roads are never guarded and unless walking along a major trade route, spotting another human on the road is highly unlikely. The cities in themselves are late medieval architecture leaning more towards early Renaissance. The buildings are built with clay brick and wood, with the wealthier owning more ornate structures some times produced with metallic trimmings. Each city has a manor where the lord resides, usually in the center of northern end with it's own chapel, court yard, and some times moat. All the major cities have some sort of out door marketplace where goods are bought and sold by vendors tending their stalls. The capital city is home to the king, the Templar guard, and the wealthiest of the country. This city his heavily fortified with high walls surrounding the entirety of it, with a wide moat resting before it. Access into the city is made possible only by crossing the massive man made bridge to the main gates. Almost every city rests near the river of Thanes, a broad water barrier stretching across the entirety of the country draining into the sea. The forests of the kingdom are mostly unexplored as most find no need to wander into them. They are the home to wolves, bears and other ravenous creatures that common people want to have nothing to do with. The largest forested area has been explored however, by the necromancer. This forest is called the forest of the Lich, so named do to the high number of Lich that seem to gather in it. It serves as a meeting place and refuge to many necromancers. Dotted through out the forest are large caves with hand carved interiors for shelter. In the center of the woods is a great wooden fort, that serves as a central meeting place and temple. Whether or not the Templar are aware of this place or not is highly debatable. The barren wastes beyond the massive stone wall are not accustomed to travelers. However large platoons of Templars and Necromancers alike travel out there. It has been named the wastes due to the fact that nothing grows out there and the harsh atmosphere prevents permanent dwelling. Yet it appears many have tried, do to large abandoned temples rising from the dunes. Inside these temples many have found the remnants of a lost civilization known as the, sand dwellers. Artifacts from there are seen as Icons of great religious strength and are worshiped by both the necromancers and the Templars. The sea of Kings is not yet explored, but is a bountiful source for fish and other resources. The weather in the kingdom itself is generally damp and very rainy. The winter months see some snow that blanket the tree tops and slow the traffic of people, while summers are warm and eventful times of celebration. The Feral kingdom is so named because of its recent government, and how its people are treated.
____________________________________________________________ ≈Table of Contents≈
≈Plot≈
≈Setting≈
≈Recent Events≈
≈White and Black List≈
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Posted: Wed Jan 07, 2009 2:21 pm
Recent Events
Events within the role play
-The cries have been answered and now the crows take flight for the gathering in The Forest of The Lich-
Events to do with the role play
-Now open-
____________________________________________________________ ≈Table of Contents≈
≈Plot≈
≈Setting≈
≈Recent Events≈
≈White and Black List≈
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Posted: Wed Jan 07, 2009 2:23 pm
I don't want to be forced to use this, especially in this guild, but if you screw with the role play I'm going to throw you out BLACK LIST none yet
This is for the good people who have helped me with the role play WHITE LIST none yet
____________________________________________________________ ≈Table of Contents≈
≈Plot≈
≈Setting≈
≈Recent Events≈
≈White and Black List≈
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Posted: Thu Jan 08, 2009 12:45 pm
The morning damp clung to the necromancer as a reminder of the time his activities had consumed. Already the sun began to peak across the horizon, still fearful of catching eyes with the still low hanging moon that symbolized that time still belonged to the necromancer. Young Eulrik replanted the earth he had disturbed in recent memory, taking care to administer the soil removed into its original position. Next to the stooped form of the necromancer was a bag filled all most to the brim with recent findings. Mainly the removed bones of the remains of whom ever rested in the grave. The looming head stones were just barely visible through the fog, yet their silhouettes were still grim reminders of what the place was and how hollow the ground truly was. The necromancer had finished refiling the grave, taking care to place a bouquet on it in respect to the figure that rested above it. A misty type fellow that looked as though he could blow away at any moment sat there for young Eulrick's eyes only. The spirit did neither stir nor speak, but mainly stand erected as the necromancer defiled his grave. Only when young Eulrick had shouldered both his spade and treasure did the spirit inquire, "to what purpose do you require these findings young sire?" Young Eulrick smiled kindly at the spirit and asked, "do you require these for your self noble shade?" The spirit shook his head and smiled. "The world you drew me from has every thing I need in ample supply," the shade claimed, "I merely jest as to what you have plan to do with my past form?" Young Eulrick stated to the spirit, "I am using your past body to create a new one." The spirit smiled and nodded and allowed it self dismissed at the wave of the necromancer's hand. Young Eulrick had to be going. Grave robbing was punishable by death.
The young man shuffled as an old coot back to his thicket and mud brick abode. He did not wear robes belonging to some one of his order, but a mere over stretched tunic of green hemp that reached his toes. He replaced his spade next to his bent door and took hold of the wooden handle that felt so familiar to his hand. The door creaked open with intent on alerting those nearby that a necromancer was entering the hut, but the crows and wood land creatures took no heed of the event. Young Eulrick drew his hood from his dazzling eyes and blinked to adjust to the light. The main room of the hut was not much to look at. In the center rested a small wooden table with one chair. In either corner were bent trunks that served as pillars for the shelter. There was only one window, no more than a plank of wood hinged from the top that could be propped up onto a set of sticks. Young Eulrick shuffled to the far corner of the room, where only barren floor resided. He knelt onto the floor and traced his hands over a pattern that only he knew of. He rested his out stretched hand on a groove in the floor and pointed at it with single finger. From the wood slithered a shaft of white bone curved similar to the handle of the door. Young Eulirck pulled on the bone and removed the barren section of the floor. Below him echoed the narrow halls of his true residence. He threw the bag down the blackness, and descended after it through use of wood planted into the wall.
The decent was short lived and young Eulrick met sold earth within moments. He sought his sac and hefted it back over his shoulder in the darkness. Taking care not to make too much noise he followed by touch into the catacombs. He had happened upon them one day while he was about his property, catching a glance of a hole leading into the earth. Upon further investigation he found similar holes all placed in parallel with some unforeseen path. Eulick discovered the original location within a hollow stump close to his home. His natural curiosity at its peak forced him to descend into the under world and find where the path led. What he found was to his liking. The passage in turn led to the under belly of a chapel that had been long abandoned due to lack of funds. The catacombs themselves held many bodies and in turn many beds of rock were erected from the floor for the dead. The possibilities for use were nearly limitless with a few modifications. First he set fire to the chapel. The rotten timbers burned away collapsing the frame work and burying the catacombs. He then extended the tunnel to his home so he could use it free from the eyes of the wary wanderer. The catacombs received fresh torches and an ample supply of flint and tinder. The place was paradise for the necromancer, and perfect for what young Eulirck wanted for it.
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Posted: Thu Jan 08, 2009 4:09 pm
Syne giggled ever so softly, watching the last bit of moon dance away from the sky. It was speaking to her, telling her it's last goodbyes. Yes, goodbye to the moon she would wave, secretly telling him she would await his next appearance. It was adultery against her once beloved sun, and she could already feel the hurt of the rising sun, the hot rays striking at her exposed neck. The girl winced ever so slightly, not to friendly with the sun whom brought back nothing more than past memories, memories of when she was a little girl-before she learned the ways of the Necromancer. Too many she was still considered to be a little girl, but to herself she was a grown woman with a full life ahead of her. It was the life she wanted and the life she would shape and mold into perfection. Well, that is if the Templars did not bring about destruction to her and her race.
Now the sun's rays were scolding her, releasing it's fury upon the small child of the Necromancers. She had turned her back to the sun who protected her from the dark, from the thing she is now. The sun had done it's best and she had simply turned her head and walked away, she had abandoned her Earth-Mother; the sun. Syne sighed softly, the reflection of the sun beginning to creep across her most favorite lake, soon to take the place of her beloved moon. She did hate that, she hated how the sun took over the moon's lake. Finally she rose, dusting off her clothing. Yes, it was time to retreat to her small little shack she called her own, eat, and read.. Perhaps a nap was in order. And with one last glance towards the disappearing moon, Syne turned away and faced the blaring sun. The rays filtered across her pale features which were instantly shrouded by her dark hood. The soft thud of her foot against the Earth was a mark of treason against the Sun, her former mother, and Syne took it with glee. Off towards the dense and immense forest she went, eager to find it's sweet solace.
As soon as her foot hit the wooded soil, she met the solace she loved. Birds chirped at the early morning, the distant sound of animals rustling in the distance was heard, and the soon barely grazed the soft forest floor. Syne hated how she loved this, the sweet life that rose wildly around her, she hated that still human part of her and wished nothing more than it to just fade away. A heartless necromancer was all that she wanted to be, nothing less and nothing more. Oh, how she wished she was capable of just ripping out her heart and all of her emotions. If she could, her heart would remain in a jar, hidden deep beneath the forest, or better yet, lost deep within the lake's depths. The lake would surly keep her secrets and as long as the moon touched it nightly, it would too. The moon would ensure her safety. If only she could drive a bone deep into her chest and just remove the accursed thing.. Then again, if she could, she wouldn't be this low of a rank. Maybe then, if she had no heart, she could ascend the steps to becoming a much more respected necromancer instead of the rank she was. Sadly, she could not. All she could do was suppress that wildly beating piece of meat that dared to display emotion, if she could quite it, perhaps soon enough, the emotions would still themselves into an eternal sleep. OH how placid life would be if that would just happen.. If only she could be like some of the people she read about, so aloof from all human emotions.
The forest did accept her, shielding her steps as she moved. The rays of the sun hardly ever touched her and she was thankful for the thick tree tops that towered over head. Soon enough, she did reach a little grave site, weeds and grass spurting wildly from behind a few of the unkempt tombstones. However, she could tell one of her brethren had been there, or there was a newly dead person in town, for the soil seemed fresh. Syne cautiously approached, peering down to read the markings. Indeed, the soil was fresh, but the grave was not. Just as her mind had expected, her brethren had already swept through and claimed something from this being's shallow grave. Silently, she bowed her head, blessing the spirit within. This was something she always did, gave her blessings to the earthly body that lay beneath the dirt of either a freshly buried wo/man or to the disturbed remains of a being. Of course, she couldn't stay long, for the town's men would soon see the grave disturbed. Without hesitation, young Syne headed off in a random direction, walking a little while longer would be fine.. Anyways, if solace was needed, she would dive back into the forest and to her little shack. Lucky enough, she had left little marks in the trees to help her find her was back 'home'. And so, with nothing that could truly provide to be troublesome, Syne moved through the fog, heading off in no particular direction.
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Posted: Thu Jan 08, 2009 4:18 pm
On a death bed rested what could be best described as the bones of some being greater than an average human. The skull was much larger and represented that of a bull with long horns protruding from the temples to curl around the face. The torso in itself was a human rib cage mounted on a spinal chord double that of a normal one. Connected to the rib cage were three sets of shoulders, each producing a long three sectioned arm ending in a massive clawed hand. The feet were backwards like that of an animal, ending into two massive hooves of great ivory. Surrounding the entirety of the creation were several other small bones that seemed to be for ornamental purposes. Eulrick stood over his master piece and drew out bones from his bag to place in the ornamental circle around the creation. He placed them in a very tight pattern that more than anything reflected a rim to a coffin, making it seem as though the dead creature rested in its grave. Once Eulrick ran out of bones he swept the dust from his robes and walked over to a small pedestal in the corner of the room. There rested the final items needed for the experiment. Two broken pieces of mirrors and a piece of parchment written on in arcane text wrapped around a polished stone. Eulrick picked up the items and walked back to his creation. He took a sharp knife from the table and took it to the pieces of glass, shaping them to two complete ovals. With great care he then placed on top of the hollowed sockets of the skull. The last thing he did was place the rock wrapped in parchment into the center of the rib cage. Eulrick closed his eyes and moved to the head of the creature. He took both of his hands and placed them onto the skull of the skeleton. The room grew still, and the lit candles flickered as though touched by a soft wind. Nothing happened at first, but soon a great humming grew within the room. Eulrick held his hands steady even when the force of the tremor shook the bones on the table, threatening to topple the entire work. That was when everything stopped and the bones on the table grew still. As if blasted by some great flame the bones surrounding the main structure melted into a great pool of white beneath the creation. Eulrick took his hands away from the skull and opened his eyes, which were now growing bright blue. He began to move his hand over the creation, the melted bone moving with them. Eulrick rested his hand above the right arm where the liquid bone then began to rise and take solid form as rows of razor spikes dotting the arm. He did the same to the other arm and also to the back of the calves. He moved his hands to the head, the eye sockets now widening allowing the glass ovals to slip in. Once the glass ovals were set the bone formed around it making two ghastly reflective eyes in the skull. The last thing Eulrick did was move his hands over the rib cage to bring all of the melted bone there and form over any and all openings to seal the stone inside. Once the bone disappeared into the creation Eulrick drew his hand away and collapsed against a pillar, breathing heavily. He found enough breath to call, "live." The being on the table immediately rose to its feet, bowing low before Eulrick. Eulrick smiled and looked at his work. It was a massive six armed creature with mirror eyes, white color and a giant skull with great curling horns. "Sleep," Eulrick commanded, sending the creature to its back. The necromancer smiled once more and stood to his feet. He wiped the sweat from his brow and made his way to the tunnel.
The necromancer enjoyed the cool wind as it swept across his brow. He stood on the top of a great hill where the crows liked to gather. It was necromantic nature, crows were regarded as higher spirits that took on the flesh of the departed to show them the way to the after life. It was stated that a soul bound to earth could remember the exact location of any part of its body, there fore they could be able to follow a crow through the gates of Hades to the other side. A crow rested on the end of Eulrick's finger, whispering in his ear of what it had seen in its time. The crow was old, almost two hundred years of age and had led many souls to the after life. Only necromancers could understand crows, they had gained that power from the the goddess Morrigan queen of the crows when a necromancer had aided her in tracking down some one who had stolen her cape of black feathers. Eulrick sent the crow away and sat down beside a great old tree that leaned over the crows providing shade. Eulrick leaned his head back and tried to get some sleep when he caught a glint of metal out pf the corner of his eye. Eulrick looked over to where the metal came from and saw a crow with a metal tube tied to its leg. He called the creature over and took the tube from its leg. He shook the tube and produced a small scroll. He unravled the scroll and read what was written on it.
"All necromancers are called to the Wood of The Lich, this is a gathering of great importance, called by the council themselves. Do not be followed."
Eulrick threw the note aside and dashed from the tree back to his hut. He knew what the meeting was for, the recent Templar activity. It seemed the necromancers were not going to go out like the witches, they intended to do some thing about it.
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Posted: Thu Jan 08, 2009 6:27 pm
She moved against the earth, gently molding out her own paths against high grasses and randomly protruding anthills. So far, even the sun was kind to her, barely grazing her pale skin, and when it did, it only left behind the sweetest of sun bathed kisses. However, her hood kept up, covering her eyes from any random UV rays, or for the most part, any form of the sun. All she really was interested on was the sun's ability to light a path for her to easily slither through, other than that, the sun was pretty much regarded as useless to this female. Then again, she was born in the middle of the night, at least her mother had told her that. Then again, her mother was a whore, perhaps it explained the love for the sun at first and then the hate. Perhaps, the fact she was born during the middle of the night explained the fear of darkness when she was younger and the sudden love of it as she progressed into older ages. Then again, perhaps it was the Necromancers who changed her in such a fashion. Syne didn't know, nor did she care. All she did know was that today was here and her past life was no more than dust. The day she left her mother and that town behind was the moment that she started a new life, a life without the worries she had once. Her life was anew and she was new, she had begun a life that she could so carefully craft and mold to be herself, that is, until the Templars turned their damn attention on the Necromancers. Those damned Templars were trying to destroy the life that she and so many others had worked so hard to create. No only was it this, but they were daring to destroy her new life, her new family. The Necromancers were her family and will continue to be one, despite the oddness she seems to frequently radiate.
In the distance, she could see the black crows who swooped eagerly about. A slow sort of smile began to spread across her lips. In the distance, there had to be a Necromancer, perhaps he or she could provide for some rather interested conversation. Here, in the late, Syne had retreated from the brethren and kept to her little shack in the woods. And so, conversation would prove to be something rather--wanted. Of course, the small female did not run towards the crows, instead she kept to her steady pace, eyes gently grazing the earth around her to spot any Templars, in all honestly, you could never tell when they were going to pop up. Templars were like some threatening and unwanted disease, they were the black plague. They spreaded quickly and killed even faster, they had no remorse for that of the Necromancer and Syne had learned that fairly quick. Of course, she had never fought one, but she had heard stories, and to be frank, saw it happen in the safety of the woods when she was younger. It was probably her first-first hand experience to murder, even in the distance, she could hear that damned sword rip though her brethren's flesh. She can remember something inside of her dying that day.. At first, she had been one to ask Why not just talk to them? Why not just have peace?, but after that day, she understood and she understood well.
As time passed, her mind wondered, picking up the random pieces of past events. No event went pass that day of her joining the Necromancers, for there was nothing before it, just a blank whiteness. Finally, when Syne snapped back into reality, the crows had parted and left the sky that was shifting from dark blue, yellows, oranges, and reds to a more subtle blue. Clouds had begun to roll in as she blinked several times, never slowing in her dedicated step. Soon she would reach where the crows had swooped so gracefully along the slowly changing skies. Time passed and there was no sign of the crows, they had parted and left her traveling in what she would soon guess to be an empty area. Minutes filtered by and the sky was increasing in that odd color, the darker blue fading off into the distance. When she did reach the destination that she so craved, there was no one standing there, or within view. Syne proceeded to glance up to the sky, wondering where they had migrated off to. When she brought her eyes back to the soil of earth, a single black crow caught her attention, carefully perched upon a tree's low limb. This did cause the female to smile once more as she beckoned the bird forth, extending a single pale arm for it to perch upon. And so the bird did, nails pressing daringly into her flesh as it cocked it's head to the right. Upon it's foot rested something metallic. Syne cautiously shook her arm and the bird flew away, of course, not without drawing blood from that pale arm. Light scratched aligned her arm, which she disregarded and proceeded to read the note. "So, a gathering?" Her voice poured out like venomous honey as she giggled ever so softly. The paper was carefully placed into her 'purse', the cloth promising for security, one thing she was always sure to do was to eliminate any notes she received from the counsel, she dared not leave any of the paper behind for the cursed Templars to find, for if they did set eyes upon the paper, it would end in her death, or that of her brethren, something she could not have on her hands. Yes, she would kill if need-be, but she did not want to be the cause of death for her own 'family', that would destroy her and the life she had carefully crafted from blood and sweat. Glances were tossed in several direction before the female bolted off into the woods; her home.
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Posted: Thu Jan 08, 2009 7:32 pm
The rough dirt crunched beneath his boos. The restless wind blew his cloak in great furrows and jingled the crests that dotted his chest. The necromancer trudged down the lonely road, his mind transfixed on a single goal of reaching The Forest of The Lich. The last time he had been there was to take the test for his newest crest. He did not keep many connections there as he knew it would compel him to remain amongst them. He could not live amongst them, he knew that would just attract more Templar. That was what doomed the witches, the fact that they gathered in large covens left them open for mass extermination. Eulrick shook himself awake and hefted his heavy load further onto his shoulder. On his back was a great black ash coffin. He did not fear walking this way, they would not send an army after one man and he would be able to handle several opponents due to the coffin's contents. Inside rested the recently created Golem. Truth be told he had to compress the being to fit, but it was easy enough to return the monster to original shape. he did not feel entirely comfortable with the act though, he had just created the Golem and unneeded stress on the creations form could quite possibly destroy it. However field tests were not possible in the time frame, he needed to go and see what the necromancers of the forest needed with him and why they were deciding to form a meeting. Eulrick prayed they would not think of trying to fight the Templar. They were out numbered three Templar to one necromancer and they could not possibly win. Could they? The idea of a war had never occurred to Eulrick, he just figured the necromancer would spend the rest of their existence hiding from the the Templar, continue helping the weak in need and perfecting their arts. But a war? He did not see the necromancer as soldiers, he saw them more as men of science and intelligence, surely men not suited for battle and unwilling to engage in conflict. Only time would tell if it was in the necromancer to truly submit themselves to a full out war with the Templar. Eulrick hoped it would not come to that.
Eulrick had been walking for an hour down the road when he knelt by the side and removed his satchel. Laying the heavy coffin down carefully he took the satchel and emptied its contents onto the side of the road. Out of the small bag tumbled a skull, a vial of blood, a strand of charcoal, and a slip of parchment. Eulrick drew out his knife and held the skull before him. He pressed the top of the knife into the crown of the skull, carving out a nice hole. He turned the skull over and let the dust drain from it. He uncorked the vial of blood and poured the liquid into the skull. He threw aside the empty vial and took hold of the charcoal. Placing the slip of parchment on his leg he wrote out the arcane word for knowledge with his charcoal stick. He opened the mouth of the skull and slipped the parchment inside, taking care to close it. He corked the hole in the top of the skull and shook the blood once. He held the skull before his face and asked, "can you speak?" The skull answered "yes," using the parchment as a tongue. "You will tell me every turn I have to make when I near it understood." The skull once more answered, "yes." Eulrick nodded and put the skull on his shoulder. He repacked the satchel and slung the coffin back onto his back. "Walk this direction until you see a ruined sign post, then follow that to find a hidden path in the under brush. Walk along that route to find the forest." Eulrick nodded and set off down the path, it was several hours before he found the ruined sign post but once there he veered off of the road and walked down the new path. The dark road was unwelcoming and threw a forbidding gloom over the necromancer. The skull looked around with eyeless vision, and the Golem, no longer being carried, lugged the coffin next to the necromancer. Eulrick knew how strange this would have looked to some one who was not a necromancer, but his shoulder hurt and no one would notice him on that path. Any one he would come across would probably be heading in the same direction as he was.
The day waned on and the sun was low against the horizon when the first torches began to dot the road. The road itself grew wide, allowing some space to be had between the Golem and its master. Eulrick himself was getting very tired, but he knew that he was near the village due to the torches. Minutes later another necromancer joined Eulrick on the road. They exchanged minor formalities but mainly kept silent as the strain from the long walk was getting to them. Soon they were joined by another, and another. Soon the entire road was dotted with necromancers. Some wore the robes of apprentices, others wore those of an adept. The mere amount and variety of necromancers surprised Eulrick, some of them even traveled in groups, talking about what the meeting was for. War was heavy on the tongue. There were many Golems on the road, they were of different shapes, sizes and composition, one being a perfect fire Golem, keeping away fro the group and the trees. Eulrick kept to himself, he did not like to speak with any one and preferred quiet solitude as apposed to the more rambunctious nature of youth. The necromancer earlier mentioned however stayed by Eulrick. He was an adept grade two and did not travel with a Golem. Eulrick guessed he was a shock trooper, a necromancer specializing specifically in the three manipulations of form. The youth mainly kept silent but finally asked, "why do you think we are being called?" Eulrick sighed and said, "we are here to discuss the recent introduction of Templar to our affairs." The necromancer was taken back by the all business tone but managed to input, "those guys back there are talking about war." Eukrick did not answer, but his silence signified that he felt unsure of the statement. Eulrick kept his head facing the earth after that, preferring to avoid more conversation with the adept. He only raised his head when the chatter escalated. Before them was a great arch way. The entrance to The Forest of The Lich.
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Posted: Fri Jan 09, 2009 3:01 pm
Once she felt she was deep enough into the wooded area she called home, Syne slowed her run to a jog, and eventually into a normal paced step. The wind swept about her, twirling her hair with delicate ease, the white stands knotting ever so slightly in the breeze. It was still morning and she had not slept in a while, then again, who needed sleep? Sleep was only a hinderence of the body, all she needed was her mind. And, yes, she did know that this lack of sleep would eventually catch up to her, but it had only been one day of sleep she had miss. She would make it through this 'meeting' and the rest of the day just fine, maybe a little out of it. Then again, many of the great people who were Necromancers missed a lot of sleep and were, 'out of it'. It was natural for her, to skip out on sleep to set out to do some random thing of interest, be it reading, preforming rituals, or simply learning more about the life around her. To her, at least her thinking was, life was the counter-part of death, thus to successfully know death in full, you must first learn life in full; to raise the dead, you must first know life. Then again, this was simply conjured from the depths of her mind after countless hours spent reading over the past years. This was simply something she believed and would follow to a 't'. Why not follow it? Didn't everything that existed have a counter-part? Black to white, heaven to hell, good to evil, life to death, left to right, up to down, and Templars to Necromancers. It only seemed to fit perfectly, to her. Of course, she didn't spread her ideas, but kept them secluded beneath her skull. She would have gladly if ever asked, but it seemed as if she had not been one for conversation in ages. Yes, she ached for it, but sometimes, knowledge was better had in silence. To have the best area of learning, to learn the most, these were done best in silence; alone. Being alone had many perks, and yes, there were the cons that came along with it; the need for human interaction, the unrequited need for attention, or the will to act out in the most unrighteous manner. Syne exhibited most to all these symptoms. She was almost like the crazy aunt everyone had be refused to admit to having such, that, or the problem child they kept at work in the back room of the Tavern; everyone had one.
The sun was high in the sky when she finally paused, eyes glaring towards... Well, she didn't know. Those wild blue eyes blinked several times and she sighed in dismay. It had been only two days since she had been there and she couldn't even remember the way, how honorable for an Adept. Well, she did just receive the Adept rank the other day. While standing, with her eyes scanning the area so delicately, her lips bunched into one direction. Her teeth gnawed aimlessly along the inside of her mouth, a trade mark of the confused female. When she was vexed, this action always ensued, always took place. "Alright, alright.." She said after moments of glancing around. Her hands slithered down her body, clutching the cloth purse at her hip, the golden strings slid away, relieving the contents that lay within. "This better work.." she murmured before lowering herself along the forest floor. Leaves and dirt parted at the sudden rush of air that escaped the plunged buttock. Now sitting Indian-style, the female picked through her bag of goodies, withdrawing the slither of parchment she had received from the crow, a piece of charred skin that seemed as if it had been used countless times, and a piece of sharp bone. Syne studied the flesh first, thinning out her lips. A new piece was truly needed, but one was not currently on her, she sighed and continued about her way of doing things. First, she took the sharp bone, eying it carefully before she moved the sharpest edge to the already scratched skin of her arm. Syne closed her eyes, a smile spreading along her lips as the bone was pressed into the pale flesh, just a p***k. Once she felt the pop of the bone breaking pass her skin, Syne withdrew the bone with its tip covered in a crimson substance. The blood had nicely pooled out in one area, just enough to take up half a dime. The skin, charred and cracked was applied to her own flesh, soaking once side in her lovely life. When the skin had saturated for some time, she with drew it, murmuring indistinct words, the blood covered skin dangling just slightly from her lush lips. Once she was done, the parchment was pressed firmly into the blood covered part of the flesh. Soon enough, the flesh was spread around the paper, growing beautifully and back into it's cracked and charred form. The paper was gone, it was inside. Syne starred hard at the skin, frowning before she brought it to her lips. "Awaken." A gentle breeze fluttered through her hair, sending the coldest of chills down her spin. It didn't take long until he stood before her, his body still slightly charred from the fire long ago. Slowly, she stood, her body lowering to offer a bow. "Take me." The ghost of her fallen Necromancer starred at her long and hard before turning on soundless heels and heading off into the forest. And off they went, a girl and her ghost.
By time she had reached the lit pathway, most Necromancers were passing thew the gate. Syne rose the charred flesh, giving her ghostly comrade a smile and a curtsy before she brought the flesh to her lips once more. "Peace be with you, my brother." And so, the ghost swept away, disappearing into thin air as the wind swept by. And so, alone and worn, she would continue her tip to the gate, carefully pocketing the flesh that had brought her friend to life, or at least had disturbed his resting spirit.
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Posted: Sat Jan 10, 2009 10:09 pm
The City of The Necromancer. A great walled city that lay before the marble archway of the forest. A true testimony to both the iron will of the necromancer and how much they had accomplished since the beginning of their practice. Also, the last city in the entire Feral Kingdom that a necromancer could call as his true home. The city lay out was a radial design with the center of the city being the public forum, serving a a point which the rest of the city gathered around. The public forum was a great out door space that served as an area of free speech, entrainment, and public notices. The center of the space was home to an elevated platform of granite. Carved into the stone were several runes depicting such important figures as: the sun and moon, the three properties of a physical form, the route to Hades and the afterlife, the original names of the first lich, and of course in the center rested the arcane translation of the true name of god. In the center of the platform rested the most important part of the entire structure. The alter of the necromancer. A great stone pedestal that grew bright blue and radiated the energy of the necromancer. The pedestal was the source of their power, where every man and woman who desired the powers of a necromancer would kiss and pray to god for strength. Not a single one was denied, every one had the right to choose what they wanted for themselves, and their god would never deny them that right. The rest of the city consisted of large marble structures of varying size and importance. A notable building was the registry. The registry was the home of every single document that etched out the information of every single registered necromancer. It was also where a necromancer would have to go to do such important acts as completing an adept test, applying for a master or an apprentice, applying for lich hood, or most important of all, applying to become a necromancer. The building was guarded by several golems of marble that patrolled the out skirts and interior, under strict orders to kill any thing that showed itself as a threat. Some times there were accidents. The rest of the city consisted of several private owned dwellings and common houses for those seeking a temporary shelter but did not intend on permanent residence. The city in itself ran like a normal one should, its only difference being its exclusively necromantic population.
Two golems faced each other in a ring drawn of salt. The commanding necromancers stood on the side lines administering speechless orders through use of divination. It was a common occurrence. The two were in a feud in regards to one having in their possession property that other claimed to own. The property was confiscated and the two whom were feuding would then fight each other for it. The chosen battle field for the current battle was with golems. This was the safest method as it did not involve either of the necromancers putting themselves in harms way, but for some it could result in the loss of a valuable golem. These two necromancers had much to lose as one had brought a golem of pure steel, while the other boasted one composed of heavy bed rock. The steel one took the shape of a humanoid, baring to rubies in its eye sockets, and a back bristling with metal spikes. It hands were normal sized, grasping spikes pulled from its back. The stone golem was a hulking behemoth that dwarfed the steel golem. It was humanoid except for the fact that it had not hands, but two large mallets fixed to the wrists. The faced each other down, while a necromancer stood between them with a red banner. When both necromancers signaled they were ready they banner was swung and the golems began to fight. The one of stone swung down at the steel golem, blanketing the ring in clouds of dust. When the dust settled the steel one was seen behind bent over from the weight of the one of the mallets. Luckily the mallet had impaled itself on the spikes, and had received several cracks through it. Steel retracted its spike back and rolled out of the way, allowing the mallet to crash into the ground. With great speed, steel leaped to the wrist of the stone golem and hacked away at it with its weapons. Stone hefted its fist from the earth, hitting away steel. Steel landed with a loud thud, creating a small crater, before he threw both of his swords into the golem of stone. The spikes thudded into the chest of the stone golem, but were utterly useless. Steel drew two more spikes from its back as stone attempted another swing. Steel leaped over the fist and ran the length of stone's arm to reach the shoulder. Steel block the other mallet with one arm while it slashed at the shoulder with its free arm and spike. The stone golem pushed against steel and manged to dislodge from its shoulder. The steel golem landed on its feet and ran to the behemoths back, evading two more swings from the mallet arms. Once at the back of the stone golem, steel threw its two hand spike into the back before slamming both of its fists into the ground. Steel bashed its head and shoulders into the ground, pointing its bristling back at the stone golem. As the stone golem turned to attack, steel released all the spikes on its back into a flurry of metal into the golem of stone. It took mere moments for the high speed shrapnel to rip apart the behemoth, reducing it to the pile of stone it once was, with a parchment of paper resting on top. The battle was decided, with one necromancer and his diminished golem of steel, and the other necromancer and his pile of stone.
"What a waste of time." Eulrick looked to the direction of the voice and saw a cloaked figure of a woman. It was a thing woman judging by what he could see, mainly her mouth and lower, with pale skin. She wore her hood low over her face, hiding her eyes and casting a deep shadow over the mouth and chin. Her entire body was hidden behind the great cloak which the woman drew about her tightly as if suffering from a great chill. On either side of the woman were guards cloaked as she, but more so as they wore great white masks over their faces. The woman wore a bored frown that hinted at her high intelligence and refinement. "We should not be fighting amongst our selves," the woman stated, "we should be discussing what is to be done about the great Templar beast that is baring down on us." Eulrick frowned and asked, "what do you think should be done about the Templar?" The woman did not look at Eulrick but answered, " we can not engage them in a single massive battle consisting of both armies. That would destroy us. We instead should cut at their vitals to drown them in their own blood." With that final riddle the woman walked away, followed closely by her guard. Eulrick watched her go and asked his skull of knowledge, "who is that woman?" The skull did not answer at first, but stood completely still as though it was having trouble finding an answer. When an answer did come it was encased in a riddle. "She is a witch among necromancers."
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Posted: Wed Jan 14, 2009 3:53 pm
And so she came, a little horror within her own. Eyes eager to feast about the many Necromancers she may have spotted as a child, hiding from view; so scared, and yet, so intrigued. Alone, she pressed pass the vast gate, eying the intricate designs that, even as she came back to 'level up', had eluded her gaze. It did, however, take her a short while she slip pass the gate, following the scattered bee line of other Necromancers. Fights between golems were occurring, well, at least one. It was between steel and rock, how foolish. Steel would win, a rock was simply to weak to withstand the might of the steel. A slow smile began to dash it's way across her slightly pink lips, a result of gnawing upon the protruding flesh. And so, with her pink lips contrasting wildly against her moon-kissed skin, Syne nearly danced her way towards the fight of the golems. The winner was obvious to her, but at least some form of entertainment would be issued before her. She would dust scatter in rage, a cloud of thick dark dust fluttered wildly before settling to the earth, most certainly now disturbed. It was interesting, despite the already known out come. And so, the battle continued, with series of rising dust clouds and loud clatters of stone against steel and steel against stone. Eventually, the dust settled and all that remained was a tarnished golem of steel and one of well, it wasn't even one, just parchment and rock and dust. Syne slowly shook her head, a slow clap echoing through the voice of the woman who called them foolish. Syne did not question who she was, for she had no interest. The woman had no liquor, nor did she have any type of violent entertainment. Syne was a fighter, born from the depths of mother's heart; the woods and the alley ways. She had seen much in her days, from muggings to murder, rape to child birth. At a young age, Syne had learned the ways of the world, but when she join her new family, she had learned of a new world, something so much more better than the one she had. And why, why would she even dream of giving that up? She had everything she ever wanted - everything she had ever dreamed of.
And so, with her wild entertainment gone to rubble, dust, and back to its owner, Syne had wondered off. Off into the vast crowd of Necromancers. She eyed each individual carefully, making mental notes of those she had seen before in the woods and those she had never seen. If names were remembered, she would mutter them softly to herself, as if to reassure herself that the name was correct. However, it didn't take long for her to be sidetracked from wondering around the open area. Eventually she paused, glancing upwards and to the treetops and the part of the sky she could see. It was perfect timing to catch a breeze that tickled at mother earth, teasing her trees, or threatening them rather. The sky was darker now, much more darker than she had remembered this morning. Perhaps more time had passed than she imagined. Now the sky was fading it's beautiful light blue and shifting back into it's darker reds, pinks, oranges, blues, and purples. The tree tops craned wildly, shaping the view of the sky into a diamond shaped view, at least to her. Her white hair swayed slightly in the gentle breeze that swept once more through the vast city. In the distance, or beside her rather, she could hear others speaking of the possibility of war. Syne smiled, her eyes still set to the changing sky. If war were to occur, she would definitely drive right on in, what did she as an individual have to lose? Nothing. However, she did in the same sense, she had the Necromancers. IF she lost them, she would be no where, lost and confused with nothing left to do but sit there and stare into the sky. She would have wasted years of her life trying to be accepted into an extinct race. If there wasn't war.. Well, she would continue to be who she was, just sliding about without much to say.
[[Sorry about the length, I'm not feeling all too well.]]
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