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Posted: Fri Dec 05, 2008 3:58 am
Alright a Becoming is the Style basis of your life on if you choose to become in the far future. Their are many different Becoming to choose from and they will be fair enough for everyone to use.
Mage - Class One Mage - Class Two Mage - Class Three
Chaser - Class One Chaser - Class Two Chaser - Class Three
Keyblade Wielder - Class One Keyblade Wielder - Class Two Keyblade Wielder - Class Three
Nobody - Class One Nobody - Class Two Nobody - Class Three
Heartless - Class One Heartless - Class Two Heartless - Class Three
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Posted: Sat Dec 06, 2008 12:31 pm
The Way To Magic - (Class One)Tricky, Spellbinding, Helpful
Class One - Mage
When you choose the path of a Mage your overall power will come from your Hope in others and desire to save all things that are sacred. You strongest weapon will be your staff which will enhance the casting power of your Magic. You may not have good physical such as a Warrior but you make up for with your powerful Arts of Spellbinding Magic. You may only be a class one but you will be working your way up to becoming far more powerful than you have ever realized.
Rules
- You are more advanced when it comes to Magic then others. - You are not very powerful when it comes to Physical Attacks. - Your Magic is the strongest around and no other Magic is stronger unless they are a higher level Mage.
Mage Techniques
- Reflect: A barrier of light surrounds you for a duration of 30 seconds. (3 Post) - Blizzard: Shoots a spreading burst of ice blocks in front of you. - Fire: Shoot a fireball straight forward from the tip of your weapon. - Thunder: Summoning a barrage of lightning bolts from above to strike an enemy and any other enemies nearby. - Cure: Magic makes the target recover an amount of lost Health. (Only 10%) - Stop: Can prevent a target from moving for a limited amount of time. (For 1 Post only effects Heartless and Nobodies) - Gravity: Creates a dark sphere to temporarily flatten all enemies in range and deal damage equal to a fraction of their current health. (Works only on Heartless and Nobodies)
-Owners Of This Class- - SAINT-OF-EPIC-FAIL - - - - - - - - -
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Posted: Sat Dec 06, 2008 1:04 pm
There To Follow - (Class One)Wielder, Skillful, Deadly 
Class One - Chaser
When you choose the path of a Chaser you are always on the move completing the order you were given no matter the cost to make sure the Worlds are kept at peace. Your strongest weapon will be your Keyblade which will enhance your combat ability greatly it also gives you the power of Magic but not at the class of a Mage. You are greater in battle than any other except for the ones who were truly chosen known as the Keyblade Master. You will work your way up to becoming more powerful then you could ever dream.
Rules
- You are more advanced in Physical Combat than others besides the Wielders. - Your magic is strong but can never surpass a Mage.
Chaser Techniques
- Ragnarok: A flurry of air combos which ends with a laser bursts made from each Elemental Magic you have obtained so far. - Sonic Blade: A fast forward lunge where you run past and damages enemy in range. - Ars Arcanum: A powerful flurry of blows that launches the foe into the air with the last blow. - Strike Raid: You hurl your Keyblade at an enemy in a boomerang fashion, damaging and making the enemy recoil slightly.
-Owners Of This Class- - Bitter_Loveless - l-Forever504-l - - - - -
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Posted: Sat Dec 06, 2008 2:11 pm
We Were Chosen - (Class One)Destined, Purify, Sanctuary
Class One - Keyblade Master
When you are chosen by the Keyblade you are now the one whole will open the Door to the light. You posses both great power in Magic and Close Combat but your Magic still is inferior to that of a Mage. You make up for it in your skills with your Keyblade that has the power to destroy Darkness and the Heartless lie within it. You now have the power to make a difference in the world and you will become more powerful along the way.
Rules
- You are the strongest when it comes to Close Combat. - Your magic is powerful but still inferior to that of a Mage.
Keyblade Master Techniques
- Light Barrage: Strikes an enemy, leaps backwards into the air, and launches multiple laser spears towards the enemy - Ars Barrage: Strikes an enemy, leaps backwards into the air, and throw your Keyblade in a fashion resembling Strike Raid. - Sonic Impulse: Dashes in and slam your Keyblade into the ground, creating a shock wave that damages nearby enemies. - Stun Impact: Stun surrounding enemies with a single strike. (Only works on Heartless and Nobodies)
-Owners Of This Bloodline- - Cloaked Reflection - iDa-Kid - l - Bleak - l - The Seraphim Of Light - x___Sympathetic Apathetic - - -
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Posted: Mon Dec 08, 2008 5:35 pm
Our Search For Life - (Class One)Nothing, Without, Hearts
Class One - Nobody
You have chosen the life to be gifted in the Light and Darkness you teeter on the edge of nothing trying to find your heart to fill whole in the emptiness that surrounds you. You are different from Heartless you do not thirst for a Heart but fiend for it wishing to be complete which give your greater strength than Heartless.
Rules
- You have greater strength than Heartless because you fiend for a Heart. - You will always feel empty because you lack a heart. - You are the strongest when it comes to controlling he power of Nothing (Fusion of Light and Dark).
Nobody Techniques
- Berserk: A rage that surges causing Nobodies not to feel pain but get the damage and they go on a rampage releasing their power in relentless barrages of attacks. (2 Post) - Warp Snipe: A quick sprint that causes them to vanish and appear seven feet from where they were originally standing. - Quick Slash: A quick dash for the enemy and slashes in front of him creating an "X". - Retaliate Slash: When hit he quickly attacks back dealing the same damage but will fall back after he does so.
-Owners Of This Class- - Always_Matt - x InfinityOrion x - Mesmeric Demise - Soren Kurosaki - - - - - -
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Posted: Mon Dec 08, 2008 7:00 pm
Our Thirst For Hearts - (Class one)Darkness, Tainted, Heartless
Class One - Heartless
You live in the World of Darkness it is where you were born and once you enter the Worlds you begin your thirst for others Hearts to feed upon to become stronger forever feeding. You may not be as powerful as Nobodies but you are able to stand at there level once you have feed on enough Hearts. Let the Darkness give you power.
Rules
- You have the greatest strength and control over Darkness. - You always thirst for Hearts which will keep you moving. - You may be weaker than certain Nobodies.
Heartless Techniques
- Demonic Cyclone: Begins with a series of spinning kicks in mid air then slam with your last kick against the ground creating a shock wave of Darkness. - Dark Warp: They create a dark void under themselves allowing them to flee but only get ten feet away until they must surface again. - Dark Manifestation: Able to use the power of Darkness to create a weapon to your liking but cannot change after you have created it. - Dark Barrage: You dash and begin a onslaught of powerful slashes with your claws or weapon then impale you claws or weapon into them then kick off dealing great damage.
-Owners Of This Class- - - - - - - - - -
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