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Vincent_Iscariot_Key Captain
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Posted: Fri Nov 21, 2008 9:26 pm
INTRODUCTION Long ago, in a place called Feroz lived a village of people. These villagers were once in a quiet land, but a new face has risen into the land. No one really knew of this new face, but of legend foretold. This legend although mythical, it possessed enough interest for the people of Feroz for many centuries ago. One could only guess what possession could bestow on them. As legend goes, the people of Feroz will have a great civil war, and they will either lose their own lives or win new friendships. For this was foretold by the soothsayer, Gohei. According to what was kept of his transcript was this: “The People of Feroz will be engulfed against one another until no one is left standing, to possess the obelisk, the Master of Æther. To obtain this obelisk, the victor shall engage one final journey; this journey is to become the next, Kami.”
Will you take the challenge, to see if you can possess the obelisk, the Master of Æther, only fate will know that answer and of your destiny.
Choose your fate wisely, and keep your friends or enemies close.
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Posted: Sat Nov 22, 2008 10:46 pm
HISTORY Two and half centuries ago, a half-demon, Kuro, stood in front of Temple of Okina, with a determination to become the Kami of Feroz. His greed made his determination more to take the obelisk himself, in order to become the Kami; however, he was stopped by a human priestess, Kemuri, with a talisman of subjugation. He was cast into the realm of Nettlevine from the talisman of subjugation. For there, he endured torture night and day, until one day when the seal will be broken. As the years pasted, a young monk, Karn, was in the Temple of Okina, praying to Karona, when he had a prophecy, “The People of Feroz will be engulfed against one another until no one is left standing, to possess the obelisk, the Master of Æther. To obtain this obelisk, the victor shall engage one final journey; this journey is to become the next, Kami.” Scared, Karn kept this prophecy secrecy, for he did not dare to question his god. As he grew older, he trained his apprentice, Gohei, and told him the prophecy fifty years ago. Skeptical at first, Gohei, tried to tell his sensei that there was no way that the peaceful land of Feroz would ever have a civil war. The land was in no suit for war; he had no idea how wrong he was. Now, that it has been a peaceful century, but something is lurking, waiting to be reawaken from the victor who possesses the obelisk, the Master of Æther.
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Vincent_Iscariot_Key Captain
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Vincent_Iscariot_Key Captain
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Posted: Sat Nov 29, 2008 9:47 pm
Character Biography Outline:
Name: {Character’s name} Sex: {Male or Female} Race: {Demon, Half-Demon, Elf, Half-Elf, Halfling, Human} Class: {Archer, Assassin, Bard, Druid, Fighter, Monk} Age: {as appeared/wished, or unknown} Skills: {Archer: [Limit 1] Point Blank Shot, Precise Shot, or Rapid Shot} {Assassin: [Limit 1] Close Combat, Hide or Stealth} {Bard: [Limit 1] Martial Arts Proficiency, Quicken Spell, or Silent Spell} {Druid: [Limit 1] Martial Arts Proficiency, Quicken Spell, or Simple Weapon Proficiency} {Fighter: [Limit 1] Martial Arts Proficiency, Weapon Focus, or Weapon Specialization} {Monk: [Limit: 1] Combat Reflexes, Disarm or Martial Arts Proficiency} Alignment: {Good, Neutral Good, Neutral, Neutral Evil, Evil} Background: {A brief annotation of your character} Appearance: {How we see the character, prefer a picture}
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Posted: Tue Dec 02, 2008 1:43 pm
SPELL INFORMATION FOR BARDS AND DRUIDS
These you can have only once per day:
1. All Together - Creates an ally for the day, even if the chosen character is an enemy; does not stack.
2. Shield - Protects you from one hour of posting; does not stack.
3. Push Over - Allows you to fake an attack, once per hour; does not stack.
These you can have only once per week:
1. Against a Wall - Makes a wall for defense for 8 hours, but can’t be back to back; does not stack. For i.e., first hour, then next hour; it has to be like, first hour, third hour; to make this affective, use it only once for an hour. The wall is only around you so, if you have any allies, it won’t protect them.
2. Protect Self - Reduces the number of posts required by 3; does not stack.
3. Great Achievement - Allows you to post 2 additional posts; does not stack.
All these spells can be casted either as a Quicken Spell or Silent Spell.
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Vincent_Iscariot_Key Captain
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Vincent_Iscariot_Key Captain
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Posted: Fri Dec 05, 2008 11:22 pm
RULES
1. Post at least once a day or seven times a week. (If you don't there will be a warning) 2. No God-moding. (If caught, you will be AUTOMATICALLY banned from the Guild) 3. When speaking out of character (OOC), PM the person. (I don't want to read what you have to say, unless it's an important thing) 4. When posting, try to post literately. (No text talk, another words: Ur rly dumb if u do this) 5. No put downs on other players. (You know what I mean...) 6. No swearing...period. Use alternate words. (You know what I mean...) 7. No posting in the colors of: white or yellow. (We like to read what you have posted and not highlighting what you wrote) 8. If you have any problems, contact me before it becomes a major issue. 9. Try to have fun. 10. If you can obey these rules, then you are doing your job.
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Posted: Mon Dec 15, 2008 7:00 am
Civil War: The Quest for the Master of Æther is...now officially...open!!
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Vincent_Iscariot_Key Captain
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