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TheMoonsChildren
Captain

PostPosted: Sun Oct 09, 2005 8:17 pm


Welcome to the Moons Children (Alma's Children)! This shop is based off of one of my favorite books, "The Firebringer Tilogy". I have fallen inlove with the charaters and desided because I can not find a unicorn shop I really love, I will make one ^^ Please if you have not read this trilogy, I recommend reading it. It may also help you understand the shop
I am very thankful for haveing the people who have helped me/ are still helping me with this shop.

You may also set up your own personal journal for your Children. All may live together as a pride in the vale, but familys live in caves around the slope down to the vale. *nods*
PostPosted: Fri Oct 14, 2005 4:51 am


Rules

This are the rules for our RPs. This guilds threads are mainly RP thread, now and then there will be a announcement thread. We also have a OOC chat here that you may talk to each other in ^^


~ No Bulling or God-Modding
~ You must RP in Literary RP, no asterisks
~ The storys and RPs take place 2 years after the books endded, if you know the books you will understand. If you have not read the books, I highly recommended them.
~ Same as the store rules
~ Only Children owners can post
~ No spaming or advertising
~ No killing or hurting other children or creatures
~ No God-Moding
~ No Bumping
~ You may not just throw you or your child in to ANY roleplay.
~ Nothing you would not like done to you
~ The children do not interact with us humans (demons, angels, ect... what ever you may be) They only interact with others in the Vale and other creatures around the vale that may be comeing to the shop afterwards.

TheMoonsChildren
Captain


TheMoonsChildren
Captain

PostPosted: Fri Oct 14, 2005 5:07 am


RolePlaying Areas

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The Vale - A lush valley ringed about by tree-lined foothills and the tangled Pan Woods. There is room a-plenty here, grottoes to escape from the hooves of the rain, as well as feed and sweet water for all who live there. Thanks to an agreement with Queen Malar of the Gryphons, the Unicorns continue to share this spacious dell with the sacred goats of Ishi's Vale, which provide sustenance for the hungry gryphon hatchlings in the spring.

The Pan Woods - The thick, shadowy forest that serves as a boundary between the Unicorns' Vale and the grasslands of Alma's Back. Flickering leaves and curved boles cast dappled shadows upon the blanket of leaves, brush, and fir needles. Here the deer and small forest creatures roam along with the blue-bodied goatlings known as Pans, for which the woods are named.

This vine-trapped forest of shadow thins as it runs down the slopes to the valley floor, and dissipates to brush, which is soon enough ended. Many goats' tracks and thickets provide escape and cover, but there is no one, true way through the woods, for the surroundings are ever-changing.An excellent place to play, but many an unfortunate soul has become lost here in the tangled vines and twisted trees

The Lookout Knoll - The most well-known location in all of the Vale. Here the warriors once watched the skies during the stormy months of Spring, to protect the Vale from marauding Gryphons. After the peace, however, the knoll became a favorite place among the younger set for games...much to their parents' chagrin!

The Summer Sea - Bright waves of green and blue hug close to a beach of golden sand--and ringed about by high cliffs and pine forests. The Summer Sea is home to the dust-blue herons and the Sea Unicorns...but be careful in the water, for there also lives the dangerous stinging sea-jells. These welcoming shores are the summer-time courting grounds where warrior mares and stallions come to dance and cavort and perhaps take a mate under the watchful gaze of Alma's eye. *

The Near Plains - At the edge of the Pan Woods begins the Great Grass Plain...though where it ends is anyone's guess. Here, the tangled, twisted tree-boles of the shadowed forest give way to open sky country, not far from the Vale, but, as some have said--far enough. The ever-flowing grasses of the mares back are punctutated by stretches of hard packed earth, stands of rock, small clumps of trees and scrub, and the occasional meandering stream.


The Far Plains - "What lies beyond your band, beyond the vastness of the plains? Come, come away. Come see." Who knows what lay beyond? Perhaps one might find it here...a vastness of gentle rises and shallow, flat-bottomed valleys, luxurious in a pelt of rolling haycorn, greencorn, and wild oats. Kites and other birds of the plain circle lazily overhead, beneath the vaulted blue shell of the sky.

Most days are fair and bright here, but storms--occurring suddenly and falling without warning--can prove to be even more treacherous than the wild dogs, pards, and other predators that roam the grassland.

The Salt Flats - Desert. Wasteland. Call it what you will, but know that the Salt Flats are a fearsome feature of the landscape. Nearly totally devoid of life, the shifting dunes and sometimes gale-force winds make survival unpleasant enough. Add to that the jackals, venemous snakes, the heat of a shimmering white-hot furnace, and above all -NO water- and even in its beauty of pristine white sands, the Salt Flats are a foe to be reckoned with -clearly the most deadly of beautiful things. The days glisten with incredible heat, and at night, thin films of chill frost rime the sand. Only the strongest of beasts have made this their home--and the weak or the foolish who venture here unprepared shall find themselves at the mercy of the wiser, or of the elements themselves

The Gryphon Mountains - Distant and foreign, the territory of wingcats lies to the northern shore of the Summer Sea. Visible on sunny days from the opposite shore, the ominous, broken caps give lie to the danger that awaits between the peaks. Skirt the sea and venture within the boundaries of the range, one finds deep, glacier-carved valleys, foaming rapids that feed into the Summer Sea, and soaring conifers--crane one's eyes further upward, and one may sight the rookeries of the Gryphons themselves.

Since the Moondancers' returned to their native lands, the Gryphons have not troubled horned travelers within their midst, but beware, for death lies not in the talons of a wingcat, but in the sheer drops, the loose and faulted rock, and sweeping avalanches of snow from the highest peaks.

The Hallow Hills - The ancestral home of the Unicorns only recently won back from the devious and evil Wyverns who had driven them out in the time of Queen Halla. Cliffs of chalky white limestone, lovely and romantic milkwood groves, and the vast and open stretch of the plains surround this haven. In the groves and also in the hills surrounding it, there are cozy, warm dens for the unicorns to shelter from rain and the harsh snow of winter. While some cliffs survey the sacred burial grounds for those who haved died in battle or of peaceful old age, others bear blackened, burnt holes - a lasting reminder of the evil wyverns and the titanic battle that was fought to force them out

The Mere of the Moon - This serene and perfectly round pool of still water, with its sandy bottom and hidden depths, nestles innocously amongst the gentle hills and aromatic woods of the Hallow Hills. Only twenty paces across, and surrounded by sands trampled by a thousand hoofprints, one might find it difficult to believe that this picturesque mere is a place of power. It is here that young warriors on the moon-dark eve of their initiation gaze, to see their future reflected back at them from the mirrored waters. This placid pool is said to have restorative properties, to be proof from poison, and it is also from here that Dayan's from the city of the Firekeepers have supped to become Unicorns. Before the arrival of Aljan, the Firebringer, the waters of the mere were bitter to drink, but they've grown sweet again.

The Smoking Hills - A winding range of volcano-spawned peaks; to call these awesome mountains 'hills' belies the sheer magesty of their prescense. Raw granite shelves and snow-capped peaks are cut and scored by hidden trails and icy mountain streams that plunge over dramatic drops into roaring falls. Merely reaching this range is an incrediblely difficult achievement; traversing the deceptive heights is nigh on an impossibility for any except the most rugged of creatures. And nestled deep within the belly of these soaring spires, the Red Dragons, ruled by the young Queen Wyzasukitan, reside in contemplative slumber.
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