Races
These are the various races you can choose from, if you have a suggestion for a new race please PM myself or another Admin. Please when Role Playing keep in mind your character's Race and do not make them do anything that would not fit into what I have described for them below. Finally there are two more Races not listed here, Angels and Demons. They are listed a couple posts below.
Orcs:Orcs are very large and strong creatures. They make fierce fighters in battle, but their slow speed and lack of deftness make them relatively easy for those who are very skilled and light on their feet, but don't let their lack of agility fool you, they could easily cut a human in half with one good blow, or at the very least break bones. Orcs make terrible spellcasters as they are not exactly the brightest creatures, so seeing any cast spells is very rare. Their skin is also green.
Goblins:Goblins are related to Orcs, like their larger cousins they too have green skin, but unlike Orcs Goblins are much smaller, about the height of a Dwarf, but not nearly as strong as Dwarves. Goblins are usually quite cowardly, and are often used as fodder. They are faster than Orcs, and so are slightly better in sword fights when strength alone will not win the battle. Goblins do not make great spellcasters either (compared to Humans and Elves) but they can learn magic to some degree.
Humans:Humans are physically in the middle for everything, strength, speed, and agility. They do not make fine spellcasters though.
High Elves and Dark Elves:Elves look just like humans, except for their pointed ears, and no Elves have deformities from birth and all of them are attractive (to Humans) to some degree or another. Elves do not suffer from diseases as easily as Humans either and they usually live forever unless killed in battle. Elves are also not as strong as humans, and more frail, but they make up for their lack of strength with incredible speed and agility, making them very deadly in sword fights. Elven eyesight is also superior to all other races (except perhaps Dragons) making them deadly archers. And finally Elves are the most naturally gifted spellcasters in all the realms and you can find spellcasters of varying degrees of skill everywhere in their lands.
Wood Elves:Wood Elves are the same to the other Elves in every way, except that Wood Elves have an affinity for nature, and so from birth are taught to communicate with plants and animals of their forested homes. Also, since Wood Elves live in fewer numbers than most other races they are trained at an early age to hide in their environment from those that may want to hurt them.
Half Elves:Half Elves are a cross breed between Humans and Elves. Their physical features are somewhere in between Elves and Humans. They are stronger than Elves, but not as strong as humans can be, but they are faster than Humans, but slower than Elves. Half Elves can live up to 300 years, but they remain ageless looking for their entire lives. They make fine spellcasters, but usually not as good as full Elves. Finally, they are infertile at birth, and cannot have children of their own.
Dwarves:Physically Dwarves are shorter than humans (about half a Human's height), and slower and less agile, but their thick bones and powerful muscles make them both very strong and difficult to harm, even without armor. Dwarven males all have beards, only a few do not have beards, and it is often because they are being punished for some reason because to a Dwarf, having a beard is an honor. Dwarven women on the other hand do not have beards. Dwarves make fine spellcasters also. Finally Dwarves can live up to 200 years.
Lizardmen:Lizardmen are slightly taller than Humans, and much stronger and slightly faster. Their thick hide make protect them quite well from arrows and glancing blow with blades. Lizardmen make fine spellcasters. Lizardmen can live up to 200 years.
Ratmen:Ratmen are about half the height of a Human, and they are always hunched over. They walk on two legs and are quite vicious creatures. Ratmen are quite frail and not very strong, but they are both faster and more agile than Humans. Ratmen do not live long (50-60 years at the most) and so only the oldest Ratmen make adequate spellcasters. Some younger Ratmen have limited skill with magic, but often times they are about as powerful as a Goblin Mage at best.
Dragons:Dragons are very powerful and greedy creatures. They cannot learn magic of any sort, although they do have the ability to transform their bodies and appear as those of the "Lesser Races." Dragons are very large and are able to fly. In their Dragon form their hide and bones make them next to unbreakable, their strength can only be matched by Angels and Demons, and they can spit out a volatile gas or liquid (Fire, Ice, or Acid Breath). Dragons can live for more than 2000 years. Dragons can learn other magic, but they are not as adept at it as Humans or Elves and they can only cast spells in their Humanoid form.
Werewolves:Werewolves are created when a person is bitten by a Werewolf (while in wolf form). These people can only turn into a giant wolf, and can only transform into a wolf at night. This transformation can be controlled, and is done at will (except on a full moon, in which case the cursed person must change, and has no control over their actions until morning). Ratmen, Lizardmen, Undead, Dragons, Vampires, and Spirits are all unaffected by the Werewolf curse. Unlike Vampirism there is a cure, known to very wise Alchemists. You cannot cast spells while in wolf form. When you become a Vampire, your Race changes to "Werewolf Human" or whatever you used to be.
Undead
The undead Arise for many unnatural reasons. Some by Magic others by fate and yet more from ancient curses.Some even sell their very souls to join the ranks of the damned. The undead never tire and need no sleep air, or water, but they do know hunger greater then any mortal. They have 3 primary classes. Reverent, Vampire, and Liche. (If you choose this Race your primary class must be "Liche" or "Reverent"; unless you are a Vampire, in which case your Race is "Vampire" and you can pick whatever class you like)
Liches: People who sought immortality and turned to the Dark Arts to attain it. They are almost always Humans, although a few Elves, Goblins, Ratmen, and even Dwarves have been known to transfer themselves into Undeath. Undead are almost always outcasts because their bodies continue to rot even though their soul remains. As the decomposition process continues their bodies become more and more frail. Their strength, speed, and even their sturdiness are diminished. The only advantage is that these creatures have an eternity to learn all their is to know about magic, making these creatures the most deadly of spellcasters, if their bodies last long enough.
A Liche can easily restore themselves by transferring their soul into a new corpse. The ritual however takes some time. Some Liches keep their souls in special gems or containers in order that they can be restored by their allies. The only way to be sure you have killed a liche is to destroy it's soul.
Reverent: The angry Dead. A reverent is created when A body is revived by it's own hatred for someone living or by some necromancy. Due to it's more spiritual nature a reverent's body does not rot yet It will always show very visible signs of undeath such as skeletal or mutated body parts.
Members of this class of undead are slightly above a normal human in most physical traits and usually very powerful in one specific trait. Such as agility or strength. The down side is that reverent's tend to lose their humanity. In order to stay sane they must feed on specific emotions or raw Souls.
Every Reverent has a soul cage within them, At the center of the soul cage is a core. Destroying the core will definitely destroy the reverent freeing the trapped souls. Some reverent's will even hunt others of their kind in order to take their soul collections. Reverents can take high amounts of punishment but must seek rest in a grave for some time to restore them selves. Other wise the damage will never heal.
Vampires:You can start your character off as a vampire, but if you wish to change your living character to a lord of the Undead you would have to find and convince a Vampire to change you. Vampires are created by drinking the blood of a Vampire. Vampires have far greater strength and speed than when they were alive, and their powerful regeneration abilities make them extremely difficult to kill. The best way to kill a Vampire is by destroying the body beyond recognition (preferably with fire). While in direct day light a Vampire's strength and speed is reduced.
If a Vampire feeds on blood of bodies that have been dead for a couple days regularly they will eventually turn into a monster like creature, and cannot change back to a normal looking vampire. Monster Vampires cannot use weapons because they have enormous claws that would make it too difficult. They also cannot cast spells.
When you become a Vampire, your Race changes to "Vampire Human" or "Vampire Orc" or whatever you were/are. Dragons, Undead, Werewolves, and Spirit Creatures cannot turn into Vampires.
Spirit Creatures
These creatures exist on another plane of existence and thus cannot die from conventional weapons (unless they are magical). Also, Angels and Demons are the servants of their respective gods/goddesses. Their power is directly related to how close they are to their followers, and specifically temples and monks. The further away they are, the less powerful they become. For example their strength and the effectiveness of their spells begin to wane. Spirits can return to their home plane of existence at any time with a special sort of teleportation spell. Both Angels and Demons have their own unique classes, spells, and abilities (they can still use the same spells and abilities as other creatures also). Also both Demons and Angels can fly, and blend into a crowd. They use this "blending" ability to walk around the world either unnoticed completely or to appear as a normal mortal, or both. When typing in there class please mention what god or goddess they serve (ex: Arc Angel of Feanor) if any.
AngelsClasses:Arc Angel: This is the highest level of angel; there are only a few angels that become Arc Angels. They are just under the gods, and rule over the other angels.
Guardian Angels: These angels are right under the Arc Angels. They are Guardians over a temple, person, or place.
Dark Angels: These angels have black wings and work almost as a secret military force. These angels mainly focus on fighting the demons, no matter who gets in the way.
Fallen Angels: These angels were banished (or disobeyed) and sent to roam around the world forever in their sin.
AbilitiesGlow: (A holy light that surrounds the being)
Spirit Speak: (Able to see one's spirit, whether they are truly good or bad)
SpellsHoly Light: (Shards of light.)
Celestial Healing: (Powerful healing magic, but it drains the angel who uses it.)
Telihilim: (Summoning a host of heavenly beings; a very powerful and rare magic. Does not affect mortals.)
White Shield: (a force field/shield made by holy magic.)
White Blast: (a powerful magical attack, does not affect mortals.)
Time Stop: This powerful spell can only be learned by the strongest Demons and Angels. It allows them to stop time in the Mortal Realm, allowing them to walk about in the time between seconds. All Angels and Demons are immune to the effects of this spell, also the caster can allow select Mortals to be immune if they so choose. This spell cannot be blocked, and can only be stopped by breaking the caster's concentration or if the caster is killed or leaves the area.
DemonsClassesDemon Lord: Master of the other Demons.
Reaper: One whose entire existence is to the pursuit of Angels to destroy them, and possibly convert a Fallen Angel, or if that is unsuccessful destroy them as well.
Succubi: Seductive Demons, female only. These Demons seduce men, and then give birth to Demon Spawn, creatures that are not of this world, but are not from the other world either.
Shadow Demon: They hide among the mortals, and manipulate them to do evil. Sometimes they are openly amongst them, and other times they can only be seen by one person.
Abilities:Disguise: (Allows the Demon to appear as any mortal they choose. On higher levels it can even deceive Angels as well)
Spells:Vortex: (A Black Hole that can trap Angels for a period of time)
Shadow Shield: Nitemare: (Allows you to enter dreams of Mortals, but the gateway you create when entering a victims mind allows Angels to follow you. While in their dream it is possible for you to kill them in their dream, and they die in reality.
Shadow Blast: Time Stop: This powerful spell can only be learned by the strongest Demons and Angels. It allows them to stop time in the Mortal Realm, allowing them to walk about in the time between seconds. All Angels and Demons are immune to the effects of this spell, also the caster can allow select Mortals to be immune if they so choose. This spell cannot be blocked, and can only be stopped by breaking the caster's concentration or if the caster is killed or leaves the area.
Demon Spawn:Demon Spawn are created by Succubi after they have seduced a member of one of the "Lesser Races." They come in all sorts of shapes and sizes with all sorts of different mutations. There is no explanation of these mutations and they seem to be random. Some have massive claws, while others have massive wings, and still others can have spikes for hair, or something else entirely. But all Demon Spawn have some things in common. Their skin and bones are very durable against physical weapons, and especially against ranged weapons likes arrows and bullets. Their skin is also resistant to most magical attacks like fire, ice, lightning, acid, etc. All Demon Spawn have very powerful strength too. But there are some cons as well. Most Demon Spawn are rather big and bulky and not very flexible. Also, Demon Spawn are terrible spell casters, and most cannot learn any form of magic. As a result of their poor magical abilities they cannot Blend into societies like Demons, and they cannot even travel between the realms (The Material World and the Netherworld) without the aid of a full Demon.
Fairies: Small and frail beings they aren't really too good at a lot of things except small tricks. They can learn tree singing, healing magic, and some illusionary magic but nothing too major. They aren't really evil more then just mischievous. They do have the ability to be not seen even if they are in plain sight, similar to that of Angels and Demons. They can change size between fitting in your hand or the size of a small child. Also note that not all fairies have wings and those that do can hide their wings if they so choose. As an ability they can glow if they so choose. If they walk or run their tracks are too light to track but they can be sniffed out. Their dust when it hits the ground will grow flowers. Their weapons range from small knives in their child form to needles in fairy form.