~~~~~BattleDrome Map~~~~~

~~~~~DESCRIPTION~~~~~
Just outside of the small town where Lanyx has built his complex, seven GIGANTIC Orbs Stand in an open field, surrounding and connected by tube-like hallways to an Octagon-shaped Central Control Tower, which contains all of the computer systems necessary for running the Dromes. The front face of the tower is left unblocked by the Halls that connect the rest of the structure, and has a road leading up to massive metal doors. Lanyx spent many years and Many MILLIONS of Dollars developing the technology to Battle in Any Terrain, without having to travel all around the world to get there. The inside of each Drome looks like the inside of a giant metal ball, until activated by a judge in the Central Control Tower.
Then any Given Drome can project any of the Drome types selected by the battling parties. The Battle Terrain in the Dromes is SO realistic the objects within Each Terrain can be felt and touched, as if it WERE real. The Lowest floor of the Tower grants access to the Individual Dromes and is the ONLY floor of the tower that Non-Judges are allowed Access to. Dominating most of the lower floor of the tower, however, is a Giant Central pillar, With two locked doors; One that only opens for a judge Keycard and hides an Elevator leading to the Upper levels of the Ten story Tower. And one that leads to the MEGADrome, An Area so big that All Seven of the other DromeOrbs could fit inside of it. This area is ALWAYS projecting the Zen Gardens and remains Locked until Lanyx's Special code Opens it for Tournaments and Battle Royale Events.
~~~~~BATTLEDROME TERRAIN DETAILS~~~~~
Just outside of the small town where Lanyx has built his complex, seven GIGANTIC Orbs Stand in an open field, surrounding and connected by tube-like hallways to an Octagon-shaped Central Control Tower, which contains all of the computer systems necessary for running the Dromes. The front face of the tower is left unblocked by the Halls that connect the rest of the structure, and has a road leading up to massive metal doors. Lanyx spent many years and Many MILLIONS of Dollars developing the technology to Battle in Any Terrain, without having to travel all around the world to get there. The inside of each Drome looks like the inside of a giant metal ball, until activated by a judge in the Central Control Tower.
Then any Given Drome can project any of the Drome types selected by the battling parties. The Battle Terrain in the Dromes is SO realistic the objects within Each Terrain can be felt and touched, as if it WERE real. The Lowest floor of the Tower grants access to the Individual Dromes and is the ONLY floor of the tower that Non-Judges are allowed Access to. Dominating most of the lower floor of the tower, however, is a Giant Central pillar, With two locked doors; One that only opens for a judge Keycard and hides an Elevator leading to the Upper levels of the Ten story Tower. And one that leads to the MEGADrome, An Area so big that All Seven of the other DromeOrbs could fit inside of it. This area is ALWAYS projecting the Zen Gardens and remains Locked until Lanyx's Special code Opens it for Tournaments and Battle Royale Events.
~~~~~BATTLEDROME TERRAIN DETAILS~~~~~
Abandoned Warehouse- A Large, mostly dark, dusty room, the overhead lights don't work well anymore. Piles of left-over Crates, boxes, Hanging chains and ropes, and a large moving Conveyer belt, present the ultimate Terrain for Climbing, Jumping, Dogding and Hiding. Element-Shadow
AquaOrb- A giant bubble of oxygenated water, For those who wish to train to improve their reflexes, or those who prefer the three dimensionality of floating in a giant orb of Water. Element - Water
Forest- A large forest filled with Various Kinds of Trees, both Deciduous and Coniferous. Preferred Terrain for those who practice Stealth and Agility. Element - Earth
Grass Field- A large open feild filled with Tall, hip length gently waving grasses. Perfect for Hiding or flat out combat without the frills of the other Drome types. Element-Wind
Mountain Top- Several Peaks and flat plateaus above the clouds, connected by a "spiderweb" of steel cables. Perfect for practicing Balance, and Agility. Element-Light
Volcano Field- The interior of a Volcano. Rocks jut up out of the Magma and are linked together by stone bridges. Perfect for those who wish to train for Endurance. Element-Fire
Zen Gardens- The ULTIMATE Drome Zone. This Arena combines the elements of all the other Dromes. Wide open spaces. Flaming Geysers. Forested areas of Sakura Blossom Trees. A Deep Koi lake in the Center of the Drome with Floating, moving Wooden Rafts and dotted with Water lilies and Lotus blossoms. An Island in the center of the lake Contains a Four-Story Tall Pagoda Tower, filled with Dark, shadowed hallways. Three Sixty-foot-Tall, Flat topped mountains surround the Drome at evenly spaced intervals, and are connected to the top of the Pogoda Tower with Steel Wire Cables. Element-Omni
