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Starter Rings

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What attack ring do you have?
  Mantis
  Solar Ray
  Hot Foot
View Results

Abby_Cakez
Captain

PostPosted: Fri Oct 24, 2008 3:43 pm




Rings:

Attack Rings:
This ring choice dictates how you are going to be doing your damage in
the game until you find something new. More than likely it will become
your most used ring.

User ImageMantis-
One of the three possible choices as a starter attack ring, which
summons a katana to quickly strike your foe. Currently, the ring with
a fastest cool down and lowest stamina cost.

User ImageHot
Foot
- One of the three possible starter attack rings. Creates an
area of hot steam under a monster. It seems to do more damage than the
other starter rings, but does so slowly over time.

User ImageSolar
Rays
- One of the three possible starter attack rings. Shoots a
burst of sunlight at your foe for damage. This ring is ranged, but
seems to do less damage than the Mantis Ring in a single hit.

Healing Rings:
This is the ring choice that will keep you in the battle. This ring
dictates how you will face combat. This ring will be important to you,
but not as much as your attack ring.

User ImageBandages-
One of the three possible starter healing rings. Heals your target
slowly over time. More charges yield more hp restored per "tick."
Restores more overall hp than diagnosis per use.

User ImageMeat-
One of the three possible starter healing rings. Restores a large
chunk of health and adds to your max HP. Has a lengthy cool down.

User ImageDiagnosis-
One of the three starter healing rings. Heals yourself and everybody
around you (they don't even have to be in your crew!) for a minor
amount of hp. More charges increases the amount of HP restored, which
still isn't very much.

Support Rings:
This is the ring choice that will let you interact with others better.
This ring dictates how your friends will benefit from having you
around. Unless you plan on playing with a crew as soon as you start
the game, this will be one of the last rings you upgrade. Honestly,
this early in the game, the support rings are not so important that
they will be added to the character ring recommendations, so it's all
your preference what you choose.

User ImageImprobability
Sphere
- One of the three possible starter buff rings. Said to
deflect attacks aimed at your allies on a success rate. It's also an
infamous reference to "The Hitchhiker's Guide to the Galaxy" As a
Note, this is the best ring to use to support a mage. Because it
reflects damage, the mage won't be hit as often and can spend less
time worrying about running away to heal themselves if they get in a
jam.

User ImageKnife
Sharpen
- One of the three possible starter rings. It increases an
ally's accuracy stat. This is the best support ring to buff a tank.
With a higher accuracy, a tank will have a higher chance of hitting
the enemy, meaning it kills even faster.

User ImageRock
Armor
- One of the three possible starter rings. In increases an
ally's defensive power. Can't use it on yourself. This is the best
possible ring to choose if you are crewing with a healer. This will
keep the healer from taking heavy hits and keep them alive longer to
keep you alive longer.

Builds:

Tank: This is the character that is concerned with doing as
much damage as possible, which means staying alive as long as he or
she possible can. The Tank gets in the enemy's face and make sure he
or she is the center of attention and source of death. A good Tank
will be able to solo whenever he or she wants, as I said earlier, they
are capable of keeping themself from being stunned for a long time.
Always needed for a crew of two or more, and honestly, my favorite
class to play.

Ring Recommendations:
-Attack: Mantis
--Why: Mantis attacks very quickly, having little to no recharge time,
and being melee range.

-Healing: Meat
--Why: Meat heals for the highest amount of any of the healing rings,
and not only that gives you a bonus to HP if the healing amount is
more than you need. EX: You have 80 out of 100 HP total, you use meat
and gain 30 HP from it, you will have 110 of 100 HP. The biggest draw
back to this ring, it takes a long time recharge, but it's well worth
the HP bonus especially at higher rage and charge levels.


Healer: While not as combat oriented as other classes, a healer
is always a must have, and can always find a group that wants them. It
is the healer's job to keep everyone else alive and well. A healer
wants to stay way from the thick of combat, but still be close enought
to help others.

Ring Reccommendations:

-Attack: Solar Ray
--Why: Because of the range of the ring, you don't have to get close
to your target to help kill it.

-Healing: Diagnosis
--Why: As a healer you want to make sure everyone in your crew is in
good health, so what better than a ring that heals everyone
around you at once. It may not be the strongest of heal, but at this
point in the game, all your crew mates have healing rings too, so you
just need to keep them healthy as best you can.


Mage: At the start of the game Mages don't exactly fill their
sterotypical roll, but still are fun to play. With the rings available
to start with, the Mage is all about damage over time (D.O.T.) while
still staying comfortably way from his or her opponant. Later on a
Mage should invest in area of effect (AOE) rings. Very useful to have
in a group, and strong enough to play on their own.

Ring Recommendations:

-Attack: Hot Foot
--Why: This ring slowly does a constant stream of damage to your
oppnants, and although it may not kill them very quickly, it will be
very useful in a crew or later along in the game. Just use it on an
enemy and then use an AOE ring and they won't know what hit them. It
also releive the stress on your crew's tank, by helping him or her
kill the enemy faster, so they can move on to the next kill.

-Healing: Bandages
--Why: As a Mage, you probably will not be on the front lines against
an enemy, but you'll still want to be able to take care of yourself.
Bandage might not be an instant heal, but keeping it in effect as
constantly as you can should keep you in good health with no worry of
being stunned often. A healer around will all but make sure you'll
won't be stunned.

TO everyone that has already played please post what rings you have and if you like them or not
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