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Xikar Wyrhart

Virtuous Friend

PostPosted: Thu Oct 16, 2008 8:22 pm


I can't believe I didn't think of posting this before ahahah

Anyways, why do YOU want to get LittleBigPlanet?
Play, Create, Share is the Mantra of LBP
You create levels
You play your levels and other levels
You share the levels you create (and edit others) with the world.

Are you going to follow this code? Any parts more than the other?

How do you plan on playing? What's going to be your strategy or design preferences? What are you going to do when you first get the game?

The reason I want the game is because its the first of its kind on a console. Technically this existed before but through mods on PC games, but that's not really the same thing now is it. The game is so open-ended it gives new meaning to game Genre of sandbox. I was excited about Spore being user created (I was still excited about LBP ^_^) content, but as the game got closer to release I realized A. My PC won't run because its s**t, and B. There are limits to how much you can customize your creature. But with LBP there are no LIMITS except for your imagination


When I first get the game, I plan on staring at for a few minutes, and then open and play, downloading the extra stuff from the PSN first. Then boot up the game. After the mandatory tutorial levels in the Garden I'll continue and go through all the premade Game Designer levels to get as much stuff (materials/clothing/stickers/etc) as I can. Next I'll play a few User made levels to get some customized stuff. Then I'll watch and go through all the tutorials to understand the Createpart of the game, and then finally I'll start by making a small testlevel, where I'll test levers/buttons/switches and other stuff. And hopefully I'll be able to make a really nice level.
PostPosted: Sat Oct 18, 2008 9:03 pm


I am looking forward to creating the most, but the rest too, I have about 20 pages back and front of level planning, down to the last bolts and sentences, so sharing will be nice too....playing others is always fun in itself...

Evalad


Martut

PostPosted: Mon Oct 20, 2008 7:00 pm


I've been planning things in my sketch book in my spare time. sweatdrop Nothing else to do at lunch anyways.
PostPosted: Wed Oct 22, 2008 8:02 am


I just love platforming games is my biggest reason fo rgetting it. You dont realy get good platforming games any more, the days of spyro and crash are long gone.

As for the level editing part, im also very interested in that from a designer point of view. Ive studyed game design at uni and never realy got on with modding due to having to use engins such as unreal ed and hammer, but as i dont play pc games there was little apeal in them for me. Now i get to work on my designs and still want to play them after. I just hope that you can import models and textures into the enviroments.

Purplegal


Revear

PostPosted: Wed Oct 22, 2008 8:03 am


Purplegal
I just love platforming games is my biggest reason fo rgetting it. You dont realy get good platforming games any more, the days of spyro and crash are long gone.

As for the level editing part, im also very interested in that from a designer point of view. Ive studyed game design at uni and never realy got on with modding due to having to use engins such as unreal ed and hammer, but as i dont play pc games there was little apeal in them for me. Now i get to work on my designs and still want to play them after. I just hope that you can import models and textures into the enviroments.


The students who made the winning level for the Parsons contest made mention of uploading hand drawn textures for certain sections and using them. Like the hairs of the creature.
PostPosted: Wed Oct 22, 2008 8:05 am


Revear
Purplegal
I just love platforming games is my biggest reason fo rgetting it. You dont realy get good platforming games any more, the days of spyro and crash are long gone.

As for the level editing part, im also very interested in that from a designer point of view. Ive studyed game design at uni and never realy got on with modding due to having to use engins such as unreal ed and hammer, but as i dont play pc games there was little apeal in them for me. Now i get to work on my designs and still want to play them after. I just hope that you can import models and textures into the enviroments.


The students who made the winning level for the Parsons contest made mention of uploading hand drawn textures for certain sections and using them. Like the hairs of the creature.
im just hoping for what they said its as easy as they made it out to be. importing custom stuff in the engins is normaly a real pain in the a**.

Purplegal


Revear

PostPosted: Wed Oct 22, 2008 8:08 am


Purplegal
Revear
Purplegal
I just love platforming games is my biggest reason fo rgetting it. You dont realy get good platforming games any more, the days of spyro and crash are long gone.

As for the level editing part, im also very interested in that from a designer point of view. Ive studyed game design at uni and never realy got on with modding due to having to use engins such as unreal ed and hammer, but as i dont play pc games there was little apeal in them for me. Now i get to work on my designs and still want to play them after. I just hope that you can import models and textures into the enviroments.


The students who made the winning level for the Parsons contest made mention of uploading hand drawn textures for certain sections and using them. Like the hairs of the creature.
im just hoping for what they said its as easy as they made it out to be. importing custom stuff in the engins is normaly a real pain in the a**.


I don't think it'll be terribly hard. I don't think they wanted anything to become overly complicated.
PostPosted: Wed Oct 22, 2008 8:12 am


Revear
Purplegal
Revear
Purplegal
I just love platforming games is my biggest reason fo rgetting it. You dont realy get good platforming games any more, the days of spyro and crash are long gone.

As for the level editing part, im also very interested in that from a designer point of view. Ive studyed game design at uni and never realy got on with modding due to having to use engins such as unreal ed and hammer, but as i dont play pc games there was little apeal in them for me. Now i get to work on my designs and still want to play them after. I just hope that you can import models and textures into the enviroments.


The students who made the winning level for the Parsons contest made mention of uploading hand drawn textures for certain sections and using them. Like the hairs of the creature.
im just hoping for what they said its as easy as they made it out to be. importing custom stuff in the engins is normaly a real pain in the a**.


I don't think it'll be terribly hard. I don't think they wanted anything to become overly complicated.
but its not like the modding it that easy either. they seem to have though it out well enough so that those who want to make more pofecinal mods can do so, and those that wanna piss around for a hour then up load can aswell.

Purplegal


Revear

PostPosted: Wed Oct 22, 2008 8:14 am


To be honest, I don't think it will be much harder than uploading photos as stickers.
PostPosted: Wed Oct 22, 2008 8:16 am


Revear
To be honest, I don't think it will be much harder than uploading photos as stickers.
i realy hope its not just that simple. if om gonna make textures id realy like to be adding in specular and bump maps for them as well. same goes for custome models.

Purplegal


Revear

PostPosted: Wed Oct 22, 2008 8:18 am


Purplegal
Revear
To be honest, I don't think it will be much harder than uploading photos as stickers.
i realy hope its not just that simple. if om gonna make textures id realy like to be adding in specular and bump maps for them as well. same goes for custome models.


I'm not really talking about simplicity, I'm more or less talking about ease.
PostPosted: Wed Oct 22, 2008 8:22 am


Revear
Purplegal
Revear
To be honest, I don't think it will be much harder than uploading photos as stickers.
i realy hope its not just that simple. if om gonna make textures id realy like to be adding in specular and bump maps for them as well. same goes for custome models.


I'm not really talking about simplicity, I'm more or less talking about ease.
its not that much harder to transphere files onto your harddrive and images. like i said, just being able to upload images would just be simplifying it a bit to much, to be making it a desent modding toll instead of a truly great modding tool.

Purplegal


Revear

PostPosted: Wed Oct 22, 2008 8:26 am


Purplegal
Revear
Purplegal
Revear
To be honest, I don't think it will be much harder than uploading photos as stickers.
i realy hope its not just that simple. if om gonna make textures id realy like to be adding in specular and bump maps for them as well. same goes for custome models.


I'm not really talking about simplicity, I'm more or less talking about ease.
its not that much harder to transphere files onto your harddrive and images. like i said, just being able to upload images would just be simplifying it a bit to much, to be making it a desent modding toll instead of a truly great modding tool.


I'm not sure what you're trying to say. I might just be really tired.
PostPosted: Wed Oct 22, 2008 8:31 am


Revear
Purplegal
Revear
Purplegal
Revear
To be honest, I don't think it will be much harder than uploading photos as stickers.
i realy hope its not just that simple. if om gonna make textures id realy like to be adding in specular and bump maps for them as well. same goes for custome models.


I'm not really talking about simplicity, I'm more or less talking about ease.
its not that much harder to transphere files onto your harddrive and images. like i said, just being able to upload images would just be simplifying it a bit to much, to be making it a desent modding toll instead of a truly great modding tool.


I'm not sure what you're trying to say. I might just be really tired.

if all you can do is just up load texture it means you cant realy make anything original that looks very good.

textures are flat and very uninteractive with out bump and specular layers to them. and i very much dought that the engin would add them in by itself, all though being able to attach material properties will go some way in helping.

it just mans the tool will be a kids modding thing instead of something a true modder can use like that of unreal ed or hammer. which would be a total shame.

Purplegal


Revear

PostPosted: Wed Oct 22, 2008 8:33 am


Well, it could be possible. People made some very interesting things happen in the Beta.
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