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Nathanael Nevermore Captain
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Posted: Sun Oct 02, 2005 12:07 am
Some players have brought up an interesting discussion in the "Important Stuff" thread, and I've decided to continue it here, so that it can be properly discussed between members. Now that we have this thread, it's the place for all questions and discussions.
What do you think about issues related to Crosshaven? Have an idea that might make our RP run smoother, better. This game is 100% for the players, by the players, and I want to know what you think.
Got an issue to bring up, or an idea, or a worry, post it here in this thread.
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Posted: Sun Oct 02, 2005 12:18 am
Here's an issue that has been brought up, I'll paste the discussion so far: The_Errand_Girl Question: how do we handle Gaian items in RP? For example, could someone with a Flame Gauntlet attack with flames even though their Gift isn't flame-related? Nathanael Nevermore Another good question. I'm not sure what specific weapon items will be able to do when the battle system comes out. For now, I'm content to keep the Arcane Gift system seperate. That is, if you have a special weapon item, and it does something unique, it's just a small bonus when you get into battle. If the items turn out to be really broken in the battle system, we might feel the need to pass a rule restricting their use in Crosshaven. I don't expect this will be the case, I have faith that the admins will want the battle system to be reasonably fair. I'm also hopeful that the battle system will include RP, that is, the ability to state your actions, so that Arcane Gifts will be able to be used in battle. But then again, I don't know anything about what it will be like and can only guess. That's just a bridge we'll have to cross when we come to it. But I'm eager to hear anyone else's opinions on this. Monstrum In addition, we could pass a law as Crosshaven citizens that limits or forbids the use of specific weapons on items within the limits of our town. I think it would be fun to incorporate our own rules within the roleplay community of Crosshaven. Nathanael Nevermore Now that is a great idea. Kill an OOC bird with an RP stone. "Gun Control Laws" in a sense, in this case. But I would want a majority of players to agree with that first. The_Errand_Girl I wasn't exactly considering the battle system, more like how will it be handled RP-wise. I imagine it will be easy to keep them distinct as the Battle System will probably be completely separate from Towns. I also agree that it'd probably be a good idea to forbid the "use" of such weapons in the vicinity of Crosshaven (say, in the town's central zipcode and in all zipcodes immediately adjacent), but it's going to be a big world. I imagine RP could occur outside the "limits" of the town. Not, of course, that I'm planning on using such weapons. After all, where would an errand girl get a Flame Gauntlet from? But I figure it's good to ask these kinds of questions beforehand to hammer out as many details as we can before the town is up and running. The more we all think about thesse things, the smoother it'll be after we move in. Nathanael Nevermore You know, I absolutely agree that we should handle as much now as we can. Crosshaven and all residents will probably be spread out over about 5 zipcodes, but of course, RP could take place anywhere. As far as RP is concerned, I think I'll be happy to forbid the use of Demonic Pitchforks and Flame Gauntllets, etc in RP as such, as far as having demonic powers, flamethrowing powers. But asking residents to remove them from their avatars---I don't think that's a good idea. In RP, maybe they can be considered regular weapons. The pitchfork, a nifty museum replica from one of those fantasy sword magazines. The gauntlet, just a gauntlet. Any ideas? So, what do you think?
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Nathanael Nevermore Captain
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Posted: Sun Oct 02, 2005 12:51 am
I really don't think we are going to have a problem with this on so far as there are rules which stipulate what can and can not be done. For example we are supposed to have only one Arcane Gift and not one too strong at that. It does not really matter what the avatar is wearing it is a known fact that people have only one Gift, so far at least. If you have power over water and you have a flame gauntlet it is obvious that you are not going to use that. But you are not going to want to take it of either because it probably cost you a lot of gold.
I think that's why the intro thread is good for. Everyone knows everybody else and knows their gift. Also this is a place for literate mature people, that's the whole point, and as such I think if we adhere to common sense problems of these nature can be avoided.
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Posted: Sun Oct 02, 2005 9:10 am
I say these weapons should be allowed RP-wise, with a stipulation against use in Crosshaven proper, but out in the world of Towns it's fair game.
I also think that the powers of these weapons should be limited with regards to the status of Arcane gifts. So perhaps a rule stating that whatever abilities are imbedded in these weapons are always weaker than Arcane Gifts.
For example, someone with an Ice Gauntlet should never be able to counteract the direct efforts of someone with fire powers, and someone with a Flame Gauntlet would always lose when trying to use it against someone whose Gift is control of water.
I also think that the rolling system should reflect this. So, where for Arcane Gifts it is:
Red: fail / Yellow: weak success / Green: success / Blue: strong success
for avatar-based items of any kind, the rolls should be:
Red: fail / Yellow: weak success / Green: weak success / Blue: success
or even:
Red: fail / Yellow: fail / Green: weak success / Blue: success
(This weakening would, of course, not affect anyone who happens to be using an Item to represent their Gift, as the power comes from the Gift, not the Item.)
Make sense?
*edit* This would also open up the possibility of allowing non-members of Crosshaven to fairly interact with we citizens on a probationary level without Arcane Gifts. The multiple and interchangeable nature of Gaian Items would be balanced out by the reduction in effectiveness that I've suggested. Thus, even people who aren't seeking to join us and just happen to have a home near Crosshaven could even join in casually if they're respectful enough and thus would still have an RP-able way to defend themselves. I think that would be lovely.
*edit*edit* They would still have to go outside the Crosshaven limits to use said weapons just like any other citizen, of course. I don't think there should be much fighting allowed within the town anyway.
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Nathanael Nevermore Captain
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Posted: Sun Oct 02, 2005 12:22 pm
The_Errand_Girl *edit* This would also open up the possibility of allowing non-members of Crosshaven to fairly interact with we citizens on a probationary level without Arcane Gifts. The multiple and interchangeable nature of Gaian Items would be balanced out by the reduction in effectiveness that I've suggested. Thus, even people who aren't seeking to join us and just happen to have a home near Crosshaven could even join in casually if they're respectful enough and thus would still have an RP-able way to defend themselves. I think that would be lovely. *edit*edit* They would still have to go outside the Crosshaven limits to use said weapons just like any other citizen, of course. I don't think there should be much fighting allowed within the town anyway. Now this point I agree with. I think it's inevitable that other Gaians will see our RP town, wander in, make friends, and want to play with us without being a registered resident. We aren't living in a vacuum, and this sort of thing should be encouraged. And I agree as well that our visitors and guests should have an RPable way to defend themselves against Arcane Gifts. I like your ideas, and I have a new proposal that I think might just be the perfect solution: How about if I do a write-up of each weapon as it is made available, including specific OOC rules for how it can and can't be used in Crosshaven. In addition to this, there will be IC laws about fighting and using weapons inside the city. (These, of course, will only apply inside the city limits.)
Weapon and Item Rules - What your item means in Crosshaven Example Weapon: Demonic Pitchfork Type: Donation Item System: When attacking, the player states his action and rolls the color wheel against his target. Red = 0 Yellow = 1 Green = 3 Blue = 5 The player must accumulate 5 successes to injure the target, and 7 successes to do serious damage to the target. The target may use his turn to dodge. Magic: This item has no magical properties. *Disclaimer. if your item is a special part of your character (for example, we have a player that uses the Demon Arm as his Arcane Gift) then you are not subjected to these rules. And non-residents can still view the posts about weapon rules. The guild forum is private, but not hidden. I think this is a very clear and workable way to handle this. What do you think?
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Posted: Sun Oct 02, 2005 1:48 pm
I think that it should have to go with the person's gift.
Like, I have the ability to manipulate water and ice.
So, if I had an Ice Whip or Gauntlet, I could use it.
But not the fire items.
Did that help any?
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Nathanael Nevermore Captain
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Posted: Sun Oct 02, 2005 1:59 pm
Ion Kitten I think that it should have to go with the person's gift.
Like, I have the ability to manipulate water and ice.
So, if I had an Ice Whip or Gauntlet, I could use it.
But not the fire items.
Did that help any? That would be a very simple, easy way to handle it. I have concerns though. Here's what I don't want: Every player in Crosshaven gets a benifit from a weapon, and so every player feels they should have and use one. Here's what I really don't want: Only people with fire, ice, dark or angelic powers can use these weapons, and get a bonus for it, and no one else, especially people with mental and social powers, can get said bonus. That's just not fair. And here's what I really really don't want: The people who can't afford weapons to be at a great disadvantage in RP.
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Posted: Sun Oct 02, 2005 3:17 pm
Nathanael Nevermore Ion Kitten I think that it should have to go with the person's gift.
Like, I have the ability to manipulate water and ice.
So, if I had an Ice Whip or Gauntlet, I could use it.
But not the fire items.
Did that help any? That would be a very simple, easy way to handle it. I have concerns though. Here's what I don't want: Every player in Crosshaven gets a benifit from a weapon, and so every player feels they should have and use one. Here's what I really don't want: Only people with fire, ice, dark or angelic powers can use these weapons, and get a bonus for it, and no one else, especially people with mental and social powers, can get said bonus. That's just not fair. And here's what I really really don't want: The people who can't afford weapons to be at a great disadvantage in RP. I see.
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Posted: Sun Oct 02, 2005 6:59 pm
I have a question/idea, would it be possible to create gangs within Crosshaven, where we could challenge other gangs to "fights" or competitions? Or what if there was another twon next to Crosshaven, like a rival town where there would be monthly competitions, would either of those be possible?
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Posted: Sun Oct 02, 2005 7:17 pm
I second the above opinion, cus Id really like to duke it out with some residents from Quality Street. A lot of those Gaians need their butt kicked. xp
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Posted: Sun Oct 02, 2005 7:27 pm
Monstrum I second the above opinion, cus Id really like to duke it out with some residents from Quality Street. A lot of those Gaians need their butt kicked. xp Who are they?
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Posted: Sun Oct 02, 2005 7:34 pm
Fauntine Monstrum I second the above opinion, cus Id really like to duke it out with some residents from Quality Street. A lot of those Gaians need their butt kicked. xp Who are they? They are another Gaian roleplay community. Theyve been established within the Gaia Homes Forums, then moved to a permanent guild.
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Posted: Sun Oct 02, 2005 7:47 pm
Nathanael Nevermore How about if I do a write-up of each weapon as it is made available, including specific OOC rules for how it can and can't be used in Crosshaven. In addition to this, there will be IC laws about fighting and using weapons inside the city. (These, of course, will only apply inside the city limits.)
Weapon and Item Rules - What your item means in Crosshaven Example Weapon: Demonic Pitchfork Type: Donation Item System: When attacking, the player states his action and rolls the color wheel against his target. Red = 0 Yellow = 1 Green = 3 Blue = 5 The player must accumulate 5 successes to injure the target, and 7 successes to do serious damage to the target. The target may use his turn to dodge. Magic: This item has no magical properties. *Disclaimer. if your item is a special part of your character (for example, we have a player that uses the Demon Arm as his Arcane Gift) then you are not subjected to these rules. And non-residents can still view the posts about weapon rules. The guild forum is private, but not hidden. I think this is a very clear and workable way to handle this. What do you think? My concern is that this would be a lot of work, especially right away, to compile a list of every item in the stores or otherwise that could potentially be used as a weapon. (Even more so if we consider items that might have defensive actions, like the Hard Shell Pack or the Nut Buster armor.) I think that adding such a list and evaluating each item on its own on top of the work involved in managing Crosshaven might be a bit much, and would have to be constantly referred to by the players, which might make RP a chore instead of a game. (I'm reminded of the old adage, and I paraphrase for politeness' sake: "Keep It Simple, Sir". whee ) Having a flat system applied to all objects would be a lot easier, as well as allow players a degree of creative freedom. I think that it is enough to have broad-spectrum rules, and allowing the players themselves to decide the details, within the set framework of the rules, what happens when (for example) a person with a Phoenix Circlet wants to use it to defend against the attack of someone with a water or fire power, or whatever. Or what happens when someone with wind powers gets in a fight with someone using a baseball bat as a club. On another topic, while we are discussing rules against battling in the town limits, we should discuss Crime and Punishment on both an RP level and a functional one. I see we have a Courthouse, but no jail yet?
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Posted: Sun Oct 02, 2005 11:32 pm
[Klaus] I have a question/idea, would it be possible to create gangs within Crosshaven, where we could challenge other gangs to "fights" or competitions? Or what if there was another twon next to Crosshaven, like a rival town where there would be monthly competitions, would either of those be possible? You can absolutely create gangs and rival organizations, and you can absolutely role play fights and illegal activity. You can have turf-wars, and the like You know, if I get everything I want for Christmas, there will be a number of other roleplaying communities that Crosshaven can have relationships with. That would be wonderful. But I don't know how many of these communities are in the works right now. I haven't seen any advertized, but surely there are guilds and groups of friends with plans of creating communities in towns. If anyone knows of a group who is doing this, and their RP gels with ours (specifically literate and modern), drop their name to me. I would love to invite some other communities to cluster in nearby zip codes.
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Nathanael Nevermore Captain
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Nathanael Nevermore Captain
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Posted: Sun Oct 02, 2005 11:51 pm
The_Errand_Girl My concern is that this would be a lot of work, especially right away, to compile a list of every item in the stores or otherwise that could potentially be used as a weapon. (Even more so if we consider items that might have defensive actions, like the Hard Shell Pack or the Nut Buster armor.) I think that adding such a list and evaluating each item on its own on top of the work involved in managing Crosshaven might be a bit much, and would have to be constantly referred to by the players, which might make RP a chore instead of a game. (I'm reminded of the old adage, and I paraphrase for politeness' sake: "Keep It Simple, Sir". whee ) Having a flat system applied to all objects would be a lot easier, as well as allow players a degree of creative freedom. I think that it is enough to have broad-spectrum rules, and allowing the players themselves to decide the details, within the set framework of the rules, what happens when (for example) a person with a Phoenix Circlet wants to use it to defend against the attack of someone with a water or fire power, or whatever. Or what happens when someone with wind powers gets in a fight with someone using a baseball bat as a club. That's a good point. I don't want the system---whatever it ends up being---to be a chore to play. So, there should be a system that is fair, simple, allows for creativity, and allows for the use of objects without giving people who use them a great advantage over people who don't. And something that out-of-towners can easily pick up on nd use themselves. Quote: On another topic, while we are discussing rules against battling in the town limits, we should discuss Crime and Punishment on both an RP level and a functional one. I see we have a Courthouse, but no jail yet? I am drafting an IC legal framework as we speak. Discussion about this is welcome. When I finish the draft I will post it and leave it open for discussion before it is finalized. There will be a jail, and an asylum.
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