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FFVII RP Rules Questions

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Jishin
Captain

Steadfast Explorer

PostPosted: Tue Sep 23, 2008 3:36 pm


I set this up mostly so we could have quick discussions on the rules of the game. Vachiron wants to know what the ruling is on people having Summon materia. This is a group game, so I'd like to get everyone's input before I go laying down rules about how things work.

Below is my opinion -- but I'd like very much to hear yours.

My general take is that Summons are extremely rare, and even someone like a SOLDIER 1st-class is unlikely to have more than one. At least, if we're talking about the standard summons from FFVII. I mean, you're looking at calling forth the avatars of gods here.

However, there are the 'smaller' summons like Choco-Mog from VII, and Chocobo, Moogle, Tonberry, and Cactuar from CC which don't seem too unreasonable. I've also read a nifty fanfic that featured a Touch-Me frog summon materia (facepalms are appropriate) as a training materia for people to learn how to use Summons.

My preference would be to permit small Summons like these without much restriction, but to significantly restrict the big ones. I haven't figured out exactly how I would wish to restrict them, so I'm thinking about that.

I'd really like to get the group's input on this, and come to a consensus as to how we want to play it. If other folks don't think they need restrictions, or if you have some ideas of how to make it work without totally breaking things, I'd like to know. (:
PostPosted: Tue Sep 23, 2008 10:15 pm


Thank you for the clarification.

I like the idea of smaller summons but I think we should use the bigger summons as well. I will have to check out how the summons actually work as I have only delt with the ones in Final Fantasy Tactics. Those are slow, with a smaller ranges, and less damage than you want them to have for the MP cost they had. (Maybe it's just me.)

Tweaking the power level, adjusting what the summons do, or how long it takes to summon would be fine.

The idea of summons being so rare that SOLDIER 1st class may have one feels too rare. Part of this is that Vachiron is a Materia "specialist". I wouldn't say summons should be common but uncommon makes sense. Like you would have to take time to get them or go on a "quest" to go get them or something.

The "quest" part would mean having to go out of the way to get the summons and that would deter some from having them.

equielfmage


Jishin
Captain

Steadfast Explorer

PostPosted: Tue Sep 23, 2008 10:54 pm


You haven't played enough FFVII. Summons are RARE in VII and in CC, and you have to do special quests or defeat the Summon itself to get them, and they're some of the nastiest monsters in the game. It's not at all like Tactics.

If Vachiron is tough enough to take on a Summon by himself, sure, he can have one, but no one is ever going to give one away or sell one.

Edit:

I could make an argument for Zack potentially having access to a few big summons at this point in the story, because he's had to face Genesis throwing them at him. (Zack, meet Bahamut. Bahamut, meet Zack.) Also maybe a few of the small ones.

However, I'd also like to remind you that the big summons are big and flashy and can be seen for miles. I mean, these things are HUGE. Not useful for quick, surgical strikes, and definitely *not* concealable in any way. In other words -- even if you had a big summon, it would not be appropriate to use it as part of your job 99% of the time.

Small summons like ChocoMog and Tonberry are more concealable and don't alert all of Midgar that there's someone using a Summon materia.
PostPosted: Wed Sep 24, 2008 6:21 pm


That's one of the reasons I said tweaking would make sense. I don't think that everyone should have summons or that they should have all of them and even if they did they wouldn't always use them.

In FF-X summons were uncommon/rare but they weren't as powerful as Bahamut in Advent Children. You still had to go out of your way to get them and you had to make a pact with them. Story line let you get almost all of the summons but that dosen't have to be the case here. And if you pissed the summon off then they might ditch you.

Example: Zack makes a pact with Bahamut, Bahamut helps Zack deal with Genesis and life is good. Kadaj summons Bahamut without making a pact, Bahamut kills Kadaj for interrupting his nap and life is even better. (Okay, maybe not that far but it would make life much easier.)

equielfmage


equielfmage

PostPosted: Sun Oct 05, 2008 9:43 am


So, what about the Shin-Ra company costume party? I figured this was the best place to ask.
PostPosted: Mon Oct 06, 2008 2:00 pm


What about it? razz

I'm totally cool with getting it rolling, but there are some odds and ends to tie up in the main thread ... assuming it's going there, which I was kind of assuming it was ...

Jishin
Captain

Steadfast Explorer


Turk Commander Tseng

PostPosted: Tue Aug 16, 2011 12:42 pm


Vachiron had some questions about materia. Here's my take:

I prefer the FFVII materia system, with a maximum total of 16 slots, and potentially eight linked pairs.

I also like the Crisis Core materia. I'm OK with allowing choices from both spreads, though I'd remind folks that there can be some seriously broken combinations between the two. Remember that Crisis Core's materia are designed for people with fewer slots, and adjust accordingly.

Obviously some of the Crisis Core materia are specifically designed for Zack, his fighting style, and his limit breaks. Do not step on Zack's toes. wink

Yes, you may design your own limit breaks if you're an original character or didn't have one in the series.
PostPosted: Wed Aug 17, 2011 2:46 pm


I was.... excessive *cough* crazy *cough* and I checked over all of the Final Fantasy and Kingdom Hearts material for magic info. Most of the abilities are the same but there are a few things I would like to go over.

1) Do we have to count steal as a Materia? -_- Okay, I know it's a lame question but it makes a difference.

2) I found a total of eleven "elements": Fire, Ice/Blizzard, Bolt/Thunder, Quake (earth, FFVII or less as element), Gravity, Restore/Cure, Water (FFX +), Areo (as both a wind spell and a barrier), Comet (I'm guessing this is neutral), Holy, and Dark (as an element goes in and out, not the dark/hell Materia from CC). I know we can't use Holy, Aerith has it and she's not going to give it up but what are the elements available?

3) Can we have Dualcast as an individual Materia but only usable with the "elements" above? Grav + Grav would be 1/4 HP then 1/4 of the remaining HP. Also (as in CC) Ultima and Flare (Contain) are non-compatible with Dualcast.

equielfmage


Turk Commander Tseng

PostPosted: Wed Aug 17, 2011 10:14 pm


If you're planning to steal in battle, yes, you need the materia. Out of battle, no. Options are Steal (only steals), Mug (steals with a physical attack), and Steal As Well (link to a spell, summon, or command materia to fire off both the Steal as Well and the other materia).

Dark is not available; talk to Sephiroth. Water is not part of this series, ditto Aero. Comet is rare like Quadra Magic, ditto Ultima. Also, you missed Bio, which is a poison-element spell that does damage as well as poison.

Do not look at other FF games besides the VII series. 7, Crisis Core, Dirge of Cerberus, and Before Crisis are what we're using, and we're primarily using 7 and CC. I include Before Crisis because it gives Tseng more background; Dirge of Cerberus is way in the future and mostly doesn't count. Don't look at Kingdom Hearts. They're not the same game.

You have two choices with Dualcast: link it to something specific (you may have more than one Dualcast), or limit yourself to a total of six materia as found in Crisis Core, and it will work on all of them. Your choice.
PostPosted: Thu Aug 18, 2011 8:15 am


So how do you Dualcast a spell that that hits all opponents/multi opponents? With the 16 Materia build you link either All or Dualcast, and with the 6 Materia build there is no All in CC.

I am so not talking to Sephiroth about Dark Materia xp

equielfmage


Turk Commander Tseng

PostPosted: Thu Aug 18, 2011 8:23 am


You can't. Just that simple.

Correction: you can -- it must be a summon. Nothing else hits everything naturally.
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Fantasies Are Never Final: RP Forum

 
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