Though on the front page it has a list of spells but this topic will be in more detail.
Lvl 1 spells: standard name. Lvl 2: has "ra" within title. Lvl 3: will "ga" Lvl 4: will "ja" Lvl 5: Will have a different name that matches.
And spells upgrade in a sequence.
1st upgrade at Lvl 15.
2nd at Lvl 20.
3rd at Lvl 30.
4th at Lvl 50.

Fire
Fire: A flame will circle horizontally.
Fira: Two flames circle diagonally.
Firega: Three embers circle in layers horizontally.
Fireja: Like Firega but explodes at the end sending enemies flying.
Inferno: Summon a column of Hellfire to surround you. Absorbs other fire attacks and cancels out Blizzards under "ja."

Fire Ball: Shoot a small fireball.
Fira Ball: Shoot a medium fireball.
Firaga Ball: Shoot a large fireball.
Firaja Ball: Shoot a huge fireball that leaves enemies burned(-20 HP for 5 posts)
HellFire: Shoot a giant fire ball the cancels blizzards up to "ja" and leaves enemies horribly burned(50 HP fo 5 posts)

Blizzard
Blizzard: Shoot a small ice crystal.
Blizzara: Shoot a medium ice crystal.
Blizzaga: Shoot a large ice crystal.
Blizzaja: Shoot a large ice crystal that explodes on contact.
Iceberg: Hurl a large chunk of ice that explodes and rains ice spears.

Snow Hill: summons a weak wall of snow. (up to 2 posts, 1 for fire)
Snow Den: Summons a moderate wall of snow. (up to 3 posts, 2 for fire)
Snow Fort: Summons a strong wall of snow. (up to 4 posts, 3 for fire)
Snow Castle: Summons a stronger wall of snow. (up to 5 posts, 4 for fire)
Ice Palace: Summon a near indestructable wall of ice. (up to 6 posts, 5 for fire)

Thunder
Thunder: Call a bolt to strike.
Thundara: Call a bolt with a small area impact for extra damage.
Thundaga: Call a large bolt with a large impact area. Ideal for groups.
Thundaja: Call up to three large bolts with large impact areas.
Storm: Calls a large bolt with a large impact that arcs and connects up to 5 enemies.

Bolt: Fire a bolt of lightening
Boltra: Fire a bolt of lightening that links to one other enemy
Boltga: Fire a bolt of lightening that links to two other enemies
Boltja: Fire a bolt of lightening that links to three other enemies
Lightening Strike: Fire a large bolt of lightening that links uo to four other enemies and stuns. (lowers dodge ability)

Gravity
Gravity: Call an orb of pure gravity to crush an enemy
Gravira: Call a large orb to crush enemies and the effect of flatening is increase in time
Graviga: Call up to three orbs to crush enemies. Flatening effect is extended.
Gravija: Call forth an enormous orb that practically crushes enemies completely
Planatary Pressure: Call the forces of gravity to crush enemies with equal force of an entire planets weight.

Aero
Aero: Call a gust of wind to lessen damage sustained
Aerora: Call a large gust of wind to greatly lessen damage
Aeroga:Call Multiple gusts of wind that tremendasally lessens damage
Aeroja: Like aeroga but sends enemies back when they come within range
Tornado: Use the forces of a tornado to deflect projectiles, protect the caster and harm enemies.

Cure
Cure: Heal a portion of health up to 30 HP and up to 2 other people
Cura: Heal a chunk of health up to 60 HP and up to 3 other people
Curaga: Heal a large portion up to 90 HP and up to 4 other people
Curaja: Heal a large chunk of health up to 120 HP up to other 5 people
Recuperate: Heal health completely or 150 HP for 6 other people

Protect
Protect: Bring up a magic based shield held by hexagons. Horizontal only.
Protetra: Bring up a strong magic shield. Frontal coverage only.
Protectga: Bring up a large shield. Full coverage over a small area.
Protectja: Bring up a large shield. Full coverage over a moderate area and shoots back attacks.
Shell: Bring a huge shield. Full coverage over a large area. Absorbs attacks to refill MP and HP, shoots back any attacks landed with twice the strength.

Stop (cannot be casted twice in a row, must cast another spell when spell wears off)
Stop: temporarily stop an enemy. This means every blow sustained is ineffective until the spell wears off. (Wears off in 2 posts)
Stopra: Increased duration and the enemy can be moved slightly from initial place. (Wears off in 3 posts)
Stopga: Increased duration and the enemy starts to recieve after 1 post instead of waiting for the spell to wear off for damage to accumalate. (Wears off in 4 posts)
Stopja: Increased duration and the enemy starts to recieve damage after spell is cast instead of waiting for the spell to wear off for damage to accumalate. (Wears off in 5 posts)
Freeze: Able to move enemy freely and to inflict damage after spell is cast, and damages over time. (-20 HP and wears off in 6 posts)

These next spells are those that aligned themselves with darkness, nothing, or both.

Dark Bolt
Shadow Bolt: Fire a bolt of lightening infused with little dark power.
Dark Bolt: Fire a bolt that can link to one other enemy, infused with great dark power.
Chaos Bolt: Fire a bolt that links up to two other enemies, infused with large dark power.
Apocolypse Bolt: Fire a bolt that links up to three other enemies, infused with huge dark power.
Oblivion bolt: Fire multiple bolts(up to 4) that link up to four other enemies, leaving them all disoriented for two posts(lowers chance to strike) Infused with tremendous darkness

Twilight Thorns
Twilight Vine: Shoot forth vines that lash enemies
Twilight Thorns: Shoot forth thorned vines to strike multiple enemies
Twilight Needles: Shoot forth vines covered in large needles to impale enemies, stuning them. (lowers dodging abilities)
Twiligt Branch: Shoot forth branches of vines that lash and entangles enemies. Stuns and disorients. (lowers dodge and striking abilities)
Twilight Jungle: Shoot forth branches of needled vines that disorient, stun and poison enemies. (poison lasts 5 posts and is -40 HP)