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Crimson Damson

PostPosted: Wed Aug 06, 2008 6:36 pm


On the first page, it says:

This is a spell book. Not an ordinary spell book: Its pages are empty.

You must fill it up.

Contribute your different spells, and The Flaming Pony of Death shall catalogue them, for reference for years to come.

Note: I was seriously BORED when I created this thread. A passing fancy, actually... So... tell me it's a stupid idea... go ahead...
PostPosted: Wed Aug 06, 2008 6:37 pm


Spells concerning life and death...

This dear soul has been lost in death
Bring their body back its breath [Random couplet I made up...]

Spirits of death, spirits of strife
Bring this body back its life

~Both by The Flaming Pony of Death

Crimson Damson


Crimson Damson

PostPosted: Wed Aug 06, 2008 6:39 pm


Spells concerning usage of magic...

Magic forces here preside release the powers trapped inside.
~Dirty Dirty Shisno
PostPosted: Wed Aug 06, 2008 6:40 pm


Spells concerning nature, animals and plants...

Oh may this creature of the (earth, sky or sea) join me on this journey which is called life. I will feed, care, and respect thee in trade for you loyalty. In this world, and the next!
~pimp centaur

Feather Storm: Makes molting feathers on battle birds turn to steel throwing knives.
~aekea will take 4th place

This [name of what your lighting] that lay before me, set ablaze I command thee.
~Katari_Sho

Crimson Damson


Crimson Damson

PostPosted: Wed Aug 06, 2008 6:42 pm


Spells concerning healing...

"Waters in my body flow, bring forth memories from long ago."
This spell allows clarity of vague memories of the target's life, but only can reveal images or sounds, not both. Also takes a mild toll on the target's mental health, causing a headache from the forced strain of the brain.

"Moisture in life around, pull together without a sound. Grant me an elixir of life, the natural cure to physical strife."
This allows the user to draw moisture from plants and air around them into their hands, but can harm the environment. Therefore, it is taught to be used only in emergencies. Centaur that use this spell in any other situation are heavily looked down upon, seeing as their culture and beliefs are based on respect for nature.

"Harm inflicted upon the soul, mend this wounded creature whole."
Specifically for those who may have been mentally poisoned or brainwashed. Rarely used, except for cases of dire emergencies on the battlefield or in the medic's tent. Specifically used to calm the mind of one that has gone mad from stress of battle or illnesses. It cannot fully heal a creature of their mental ailment, but allows a delay before hope is completely lost so more intensive treatment is possible.

"Flesh is torn by knife or arrow, flow deep to heal the marrow."
A spell to speed the healing of a broken bone and seal up any bleeding caused by a deep gouge. Useful in villages, but cannot heal immediately. Must have a source of water outside the target's body for this spell. (Such as a pouch or bucket of water, or a river or lake.)

"Blindness caused by battle with others or self, bring back sight to this ones health."
If a target is blind from a recent battle or a recent illness, this spell will allow the eyes to slowly heal themselves. You also need a source for water for this spell. Can only be safely used once per target--it starts a natural healing process. Anything more can harm the eyes. This cannot help those blind from birth or an illness or battle long ago. (Anything over 5 years cannot be healed by this spell.) Certified medics use this spell to improve the eyesight of warriors before battle, as they know the amount of water to use so as not to overdo the spell and harm the fighter.

"Small wound pains thee, heal the body, set nerves free."
This is a general spell for small wounds, such as small cuts, scrapes, bee stings, etc. Cannot heal bruises--there must be an opening in the skin from the wound. Can heal more than one wound at once, but only up to five at a time. Must have a source of water. Target heals up quickly, but must lie still in bed for between an hour or six. (Depending on number of wounds healed.) Too much movement may undo the spell, and if the spell is used by anyone but a trained medic, can accidentally release water into the bloodstream, causing illness or death. Rarely used, as there are herbal lotions to heal such wounds without a risk.

ALL of these are by Sevati Damosel!
PostPosted: Wed Aug 06, 2008 6:44 pm


Reserved

Crimson Damson


Crimson Damson

PostPosted: Wed Aug 06, 2008 6:45 pm


Reserved
PostPosted: Wed Aug 06, 2008 6:47 pm


Reserved

Crimson Damson


Crimson Damson

PostPosted: Wed Aug 06, 2008 6:50 pm


Reserved
PostPosted: Thu Aug 07, 2008 4:20 pm


[so we have to give you spell ideas or do we learn them as the book reveals more of its self cause i have a spell idea]
]can we post yet[
my spell idea is for the hipogriff/griffens out there to be able to hold there wings out and shot solid metal or other elemental infuesed versons of their feathers like thowing knives from there wings at a foe with compleat controle of how they move to the foe

Aekea will take 4th place


Crimson Damson

PostPosted: Thu Aug 07, 2008 4:34 pm


Well, you post YOUR spell. I thought this spell book, well, people would look in this book and, well, use it. Ambitious, no? I'll catalogue them. So, Post the spell you made, I'll put it down... That's how it works.
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The Rise of the Centaurs (Independant RP Forum)

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