Vampire Clans
Each vampire clan is unique and very special in their own way. Each have their own strength and weeknesses. So choose wisely
Malkavian
A Malkavian sire will pass along more than his blood to their children, they will pass along their insanity. The Malkavian clan is inflicted with madness, which sometimes provides them with surprising and sometimes disterbing 'insights'. A Malkavian's 'inner voice' may tell them someones trye intent but can also be misleading or even completely wrong.
Nosferatu
Along all the kindred, the Nosferatu are the most hideous to behold. When they turned their bodies twist and deform, becoming abominations to the eyes of man. As a result of their curse Nosferatu's have perfected the ability to blend into shadows. With these skills the Nosferatu's are the masters of espionage and information gathering.
Brujah
To the rest of the kindred, the Brujah are a clan of violent and mindless street thugs. They have been known to fight but they are a proud clan which fight for change and freedom in both life and death, never without a cause. Brujahs fight with great passion and put their combat skills to use when ever they are needed.
Tremere
The Tremere are the creators of the blood magic called Thaumaturgy. The Tremere are enshrouded in mystery and their political structure is based on the acquisition of power. To some kindred the Tremere are vampires only because they stole the curse from the clans. As such the Tremere are never trusted.
Gangrel
Loners. Introverts. Nomads. The traits of the animalistic Gangrel clan. A longly existance awaits the Gangrel as they rather roam the wilds in solitude then live in a city. These rugged individuals have an uncanny connection with the Beast Within and some even posses shapeshifting abilities.
Toreador
Artists and visionaries. The Toreador tend to gravitate toward the high society. Due to their affinity for beauty, they have a great connection to the mortal world through the arts and entertainment. To the Toreador vampire, mortals are more then prey, they're adoring fans. With their keen eyes, Toreador can easyly value an object to it's exact woth. Making them hard to rip off, or they'll rip your limbs off.
Ventrue
Ventrue are the nobles of the undead. In the Dark Ages, the Ventrue were culled from kings, queens, knights and conquerors. Now, they are represented by the power brokers and executives of various fortune companies. Ventrue gather influence and prestige among both mortal and undead society to help them maintain the Masquarade and bolster their positions through favors and support from others. Ventrue are the aristocracy of the kindred and they wholeheartedly support the Traditions.
Skills
Animalism
Embracing the Beast within, Animalism allows an individual to recognize and manipulate all animals around him.
Auspex
This allows one to see the auras of Vampires and mortals.
Celerity
The vampire can accelerate his body to the point when the world around him slows to a crawl.
Fortitude
A defencive power that endows a vampire with legendary toughness.
Obfuscate
Through the use of this skill a vampire is able to conceal himself from the senses of others.
Potence
This allows the vampire to summon supernatural strength.
Dementation (Only avaliable to Malkavian)
This allows a Malkavian to pour their insanity into stable-minded mortals.
Dominate
Preying on the weak-willed, this allows a vampire to control a weak minded human.
Presence
A powerful and subtle tool that enables a vampire to become more attractive and influential.
Protean
Drawing on the Beast within, this allows a player to alter his or her physical form.
Thaumaturgy (Only avaliable to Tremere)
Developed by the Tremere, Thaumaturgy is the use of blood magic and the dark, arcane arts.