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Posted: Tue Sep 20, 2005 4:19 am
self explanatory. If a question or suggestion comes up in roleplay, bring it here. You can also talk about unrelated stuff.
Hatching: Roll a d20 Girls: If there is a queen egg, highest roller Impresses. If you do not wish to Impress the queen, don't roll. Guys: 1: Your choice, no golds 2-6: Blue 7-10: Green 11-14: Brown 15-19: Bronze 20: Your choice, no golds
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Posted: Wed Sep 21, 2005 10:45 am
OOC...Nice.. Bump BuMp bUmPbUMp BUMP! mrgreen
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ln(e) rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Wed Sep 21, 2005 2:33 pm
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Posted: Thu Sep 22, 2005 2:57 am
Oh yeah, I've been thinking about the dice range. We could change it to favor what kind of dragons we need. For girls: 20-Your choice, just no bronzes 13-19-Gold 12-13-Brown 9-12-Blue 2-8-Green 1- Your choice, no bronzes
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Posted: Thu Sep 22, 2005 10:34 am
Personally I don't think dice should be used, because the dragons Impress riders based on personality, not random chance.
Also, I may be wrong about this, but if this rp is set at the end of the First Interval/beginning of Second Pass... why would the dragonriders be preparing for another Pass? I seem to remember reading somewhere that after the First Pass, everyone assumed Thread was gone, but I may be mistaken. They might have known because of science. Still, it seems rather like the disbelief in Thread after a Long Interval, no?
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Posted: Thu Sep 22, 2005 2:10 pm
[Swift] Personally I don't think dice should be used, because the dragons Impress riders based on personality, not random chance.
Also, I may be wrong about this, but if this rp is set at the end of the First Interval/beginning of Second Pass... why would the dragonriders be preparing for another Pass? I seem to remember reading somewhere that after the First Pass, everyone assumed Thread was gone, but I may be mistaken. They might have known because of science. Still, it seems rather like the disbelief in Thread after a Long Interval, no?
It was my understanding that this was the start of the Third Pass..... surprised
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Posted: Thu Sep 22, 2005 8:24 pm
[Swift] Personally I don't think dice should be used, because the dragons Impress riders based on personality, not random chance.
Also, I may be wrong about this, but if this rp is set at the end of the First Interval/beginning of Second Pass... why would the dragonriders be preparing for another Pass? I seem to remember reading somewhere that after the First Pass, everyone assumed Thread was gone, but I may be mistaken. They might have known because of science. Still, it seems rather like the disbelief in Thread after a Long Interval, no?
the 12 pass was before the long interval #2 and 6th pass had one after it as well
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Posted: Thu Sep 22, 2005 8:25 pm
Hunter For A Smile [Swift] Personally I don't think dice should be used, because the dragons Impress riders based on personality, not random chance.
Also, I may be wrong about this, but if this rp is set at the end of the First Interval/beginning of Second Pass... why would the dragonriders be preparing for another Pass? I seem to remember reading somewhere that after the First Pass, everyone assumed Thread was gone, but I may be mistaken. They might have known because of science. Still, it seems rather like the disbelief in Thread after a Long Interval, no?
It was my understanding that this was the start of the Third Pass..... surprised time frame is this is before 2nd pass
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Posted: Thu Sep 22, 2005 8:29 pm
D.niel [Swift] Personally I don't think dice should be used, because the dragons Impress riders based on personality, not random chance.
Also, I may be wrong about this, but if this rp is set at the end of the First Interval/beginning of Second Pass... why would the dragonriders be preparing for another Pass? I seem to remember reading somewhere that after the First Pass, everyone assumed Thread was gone, but I may be mistaken. They might have known because of science. Still, it seems rather like the disbelief in Thread after a Long Interval, no?
the 12 pass was before the long interval #2 and 6th pass had one after it as well I know. I'm just comparing the two. After the First Pass, Thread disappears: "Hmm, well, I guess that's over with." When Thread is expected to return and doesn't: "Hmm, well, I guess that's over with." You see the similarity?
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Posted: Fri Sep 23, 2005 3:01 am
My preference toward the dice is so that no one can be offended if I don't have them Impress a particular type of dragon.
And I'm pretty sure they were aware through science.
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Posted: Fri Sep 23, 2005 4:36 am
Personally I like the idea of useing the dice since(before - it may have changed but) we chose our dragon's personality.
On the issue of the passes I believe they did think it would come back. They knew it came from the Red Star and they knew it was a moon of pern so it would only make sense if they knew.
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Posted: Fri Sep 23, 2005 2:54 pm
The Red Star is not a moon of Pern, technically, but I know what you mean. I think it's very likely the first colonists could figure out where Thread was coming from and that the Red Star would return. I'm just wondering out loud whether their descendants would believe, too. That's all.
I understand where you're coming from, Mekaama, and that makes me sad. sad All dragons are equally cool. I wish everyone would see that.
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Posted: Sat Sep 24, 2005 6:03 am
Dragoneye/Red Star Rising actually plays at the beginning of the second pass but i didn't like that particular book too much.
Rolling dice is only good for the guys cause girls can only ride Green or Gold.
I just read DragonsDawn again. They DID know thread would return because after Landing was buried and all the shuttles either destroyed or taken apart there was nothing really they could do to permanently put an end to it. In the 9th Pass when they dig up AVIAS it even says that by the time it had finished calculating how to destroy Thread forever the colonists had forgotten about it and it just sat there and waited. For 2300 years.
When they were researching the Red Star they also noted that its orbit entails 250 years where 50 of those years it comes close enough to Pern to drop the ovoids onto the surface. Each of the Long Intervals were due to the anti-matter engines that the dragons of the 9th Pass had dismantled and thanks to Ruth placed at each of those time periods and let blow up causing the orbit to shift slightly.
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Posted: Sat Sep 24, 2005 12:50 pm
[Swift] D.niel [Swift] Personally I don't think dice should be used, because the dragons Impress riders based on personality, not random chance.
Also, I may be wrong about this, but if this rp is set at the end of the First Interval/beginning of Second Pass... why would the dragonriders be preparing for another Pass? I seem to remember reading somewhere that after the First Pass, everyone assumed Thread was gone, but I may be mistaken. They might have known because of science. Still, it seems rather like the disbelief in Thread after a Long Interval, no?
the 12 pass was before the long interval #2 and 6th pass had one after it as well I know. I'm just comparing the two. After the First Pass, Thread disappears: "Hmm, well, I guess that's over with." When Thread is expected to return and doesn't: "Hmm, well, I guess that's over with." You see the similarity?
yes i do
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Posted: Sat Sep 24, 2005 12:52 pm
LadyInWhite Dragoneye/Red Star Rising actually plays at the beginning of the second pass but i didn't like that particular book too much. Rolling dice is only good for the guys cause girls can only ride Green or Gold. I just read DragonsDawn again. They DID know thread would return because after Landing was buried and all the shuttles either destroyed or taken apart there was nothing really they could do to permanently put an end to it. In the 9th Pass when they dig up AVIAS it even says that by the time it had finished calculating how to destroy Thread forever the colonists had forgotten about it and it just sat there and waited. For 2300 years. When they were researching the Red Star they also noted that its orbit entails 250 years where 50 of those years it comes close enough to Pern to drop the ovoids onto the surface. Each of the Long Intervals were due to the anti-matter engines that the dragons of the 9th Pass had dismantled and thanks to Ruth placed at each of those time periods and let blow up causing the orbit to shift slightly. Perfectly explained
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