As that incentives idea did not work, the mods and I have come up with a way to improve the quality control of the new additions to the guild. Each new idea will be a thread in of itself and people will be able to make suggestions to refine it. Here are a few basic rules for forwarding new additions that should be thought about in at least minor detail:
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Races
Name:
Definition of (name of race):
Physiology:
Physiological Specifics: this includes height, weight, skin colour and hair colour.
Racial Society: This is indepth information on the way the race / bloodline's society works.
Racial Bloodlines (if any):
Appearance:
Abilities: These are more basic racial benefits that aren't supernatural in nature.
Special Abilities: These are mystical benefits for being that race or bloodline. Make sure that you have a balanced idea and don't overload with abilities.
Religion:
Racial History: Try to be creative with this section, adding an indication of important moments in the history of the race that you have developed.
Strengths: These are conditioned enhancements that may be available to a member of this race.
Weaknesses: These are conditioned detriments that isolation within the race's community may impart.
Gifts: These are available special abilities that an average member might have the possibility of being bestowed. These can be a holy aura or supernaturally keened sense. Remember that these have physiological, spiritual or mental appearances that might be noticed by other people.
Languages: Base languages and bonus languages that can be chosen at creation.
Class Inclinations:
Name:
Definition of (name of race):
Physiology:
Physiological Specifics: this includes height, weight, skin colour and hair colour.
Racial Society: This is indepth information on the way the race / bloodline's society works.
Racial Bloodlines (if any):
Appearance:
Abilities: These are more basic racial benefits that aren't supernatural in nature.
Special Abilities: These are mystical benefits for being that race or bloodline. Make sure that you have a balanced idea and don't overload with abilities.
Religion:
Racial History: Try to be creative with this section, adding an indication of important moments in the history of the race that you have developed.
Strengths: These are conditioned enhancements that may be available to a member of this race.
Weaknesses: These are conditioned detriments that isolation within the race's community may impart.
Gifts: These are available special abilities that an average member might have the possibility of being bestowed. These can be a holy aura or supernaturally keened sense. Remember that these have physiological, spiritual or mental appearances that might be noticed by other people.
Languages: Base languages and bonus languages that can be chosen at creation.
Class Inclinations:
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Classes
Name:
Category: Fighter, Rogue, Divine or Arcane. Try not to crossover too many categories.
Role of (name of Class): This shows how the class is different from other classes of the same category and in a group of people with differing categories.
Benefits: These are the products of intense training in certain areas and are usually skill-based.
Powers: These can be aura powers, metabolic, mystical, divine, psychic, etc... in nature.
Equipment: These are basic items that are usually carried upon the person of the class. These are inclinations only.
Name:
Category: Fighter, Rogue, Divine or Arcane. Try not to crossover too many categories.
Role of (name of Class): This shows how the class is different from other classes of the same category and in a group of people with differing categories.
Benefits: These are the products of intense training in certain areas and are usually skill-based.
Powers: These can be aura powers, metabolic, mystical, divine, psychic, etc... in nature.
Equipment: These are basic items that are usually carried upon the person of the class. These are inclinations only.
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Religions
Name: This is usually the name of a deity but can be the name of a pantheon or philosophy.
Holy Symbol / Focus:
Methos:
Followers:
History:
Appearance of deity:
Name: This is usually the name of a deity but can be the name of a pantheon or philosophy.
Holy Symbol / Focus:
Methos:
Followers:
History:
Appearance of deity:
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Methos
Generally go into detail about what the methos gives to certain divine classes in as much detail as possible. Also add in the most likely religions that would have access to the methos.
Generally go into detail about what the methos gives to certain divine classes in as much detail as possible. Also add in the most likely religions that would have access to the methos.
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Organisations
Name:
Member:
Area of Influence:
Membership Terms: These are requirements for being a member of this organisation.
History:
Important Figures: These are important members of the organisation.
Name:
Member:
Area of Influence:
Membership Terms: These are requirements for being a member of this organisation.
History:
Important Figures: These are important members of the organisation.
