Mission 9
This mission is merely a boss battle, and not much of one at that. It's against Mr. Sneer himself, Arius. Kick his aristocratic a**.

Boss: Arius
What a wuss. In this encounter, Arius is positively easy to beat. In fact, the only thing you really even need to worry about are the squirrelly Jomothumsira and Goatlings he surrounds himself with. Arius will weakly try to protect himself with some spiky black magic similar to what the Savage Golems do, but just move back when he looks moody, and you won't take damage.

He'll also teleport around the joint to try to throw you off, but don't buy into that crap. Just run him down and tear him up with TRIANGLE attacks, as he weakly aims his sissy pistol at you. Beat up his creations in fancy ways to earn an S Ranking... but don't go overboard. Just deal with this scoundrel quickly and call it a day. Devil Trigger will make this incredibly short fight even shorter... just make sure he isn't enveloped in black when you launch the attack, or it will glance off of him. Ending the fight ends the mission.

Mission 10
This mission is similar to Dante's Mission 14. In it, you'll have to work your way through the warped streets and find four globes to allow you access to the demon world. At the starting point, move forward and collect the Orb from the lofty pillar ahead. Once you grab it, head directly across the street to your left and examine the door there to find the entrance to a Secret Room.

Once you handle the room, go back outside and move around the corner toward the blue globe. As you do, several Abyss Goats show up. Use your throwing knives to end them quickly, then strike the globe until it lights up. One down, three to go. Examine the nearby rooftops for Orbs, then move down the block and take your medicine. There are a lot of bug toughies here: Blood Goats, Abyss Goats and Agonofinis wielding razor shields. Use the knives for the airborne stuff and the legs and swords for the stuff on the ground. When this fight ends, head back to the rooftops and press on to find a striking stone. Milk it of Orbs and continue down the street. You'll run into a nasty gang of 'Msira of every description. Use this opportunity to light up the combos and put the Schnazz into that S Rank.

Keep moving down the street until you see the next globe. Right before it is a ledge to the left. Jump up there and procure a Gold Orb. Then move to the globe and strike all the whites until they're purple. Two to go. Continue down the path. Instead of following the breadcrumb trail of Orbs, go up and over the high entrance to the left. Inside the chamber, stave off the various 'Mancers and 'Msira, racking up combo points all the while. Grab the Green and Blue Orb from the stairs in the corner. When you have these goodies, jump back through to the main street.

Now follow those Orbs to the next area. In a small niche to the left is the blue globe. Light it up, and you're 3/4 of the way there! Keep moving forward, all the way until the street dead ends. In a little side area, you'll find the Zambak swords. After a raging fight with several Savage Golems and Demonchorus, grab the large Orbs at the end of the block, then head toward the Y intersection, and take the left branch. Up the street a ways is a God of Time statue. Use it to level up your Zambak, then take them for a spin. Backtrack a bit to the large arched doorway to the right (on your way back), and head through.

In this alley, jump to the broken ledge with a Red Orb on it. From here, fly up to the next ledge and land on it, and you'll get bonus Red Orbs. Then drop to the courtyard below and take on the large number of 'Mancers that swarm in on you. When they've been handled, jump up on the ledge to the last blue globe. Light it up, then move to the large door at the other end of this area. In the next room, strike the eye at the center of the area to trigger the boss fight.


Boss: Phantom
You'll recognize this baddie from the previous DMC (and Dante's previous fight)... a surly arachnid with a taste for human flesh. The Phantom doesn't provide too much of a threat in the early going. Just keep your distance and aim those Submachine Guns at the Phantom's face. It will eventually catch on and block your attacks with its frontmost legs, but eventually it'll play peekaboo, and you can blast it. It may even shoot a fireball or two. These are easily avoided by jumping or rolling. If the spider leaps into the air, watch its shadow, or leap yourself and take it on inflight. Your call.

At times during the fight, the spider may roll out a nasty scorpion tail and try to strike at you with that. It is especially crucial to stay away from the bug at this time, as you can get whipped or stung good if you aren't careful. Stay at a distance and use those knives!

Whenever possible, Devil Trigger to speed up the fight. But don't waste it while the creature's blocking. And never, ever get too close to the beast's pinchers. That will mess you up faster than anything. If the spider stops and pumps its thorax in the air, get rolling, because lava geysers will begin to burst beneath your feet. And that's about it. Stay on the move, stay away, and keep flinging knives. Eventually, you'll squash the bug. Now if only you could find a big enough toilet to flush it down...



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Mission 11
More like an extended secret room encounter with a time limit, this level pits you against several waves of attackers, and you must dispatch them all in the time limit. Again, strike the center eye to get the party started. You'll have three minutes to kill it all.

The first round is mainly Jomothumsira and Demonochorus. Use whatever weapons are most powered up to kill them quickly, and be sure to drop the Green and Red Orbs they all drop.

Then it's Abyss Goats and more Jomothumsira. Use the Devil Trigger kick attacks on the Goats, and a combination or knives and close attacks on everything else. If you kill 'em all, you'll be allowed to go down the tube and finish the level. If not, hit the eye a second time and you'll be faced with a new and easier set of enemies--Puia, Mortfinis and the like. Plus, you'll have four minutes to work with. Either way, this level is quite short. If you need health, there are Green Orbs hanging out on the perimeter, in the spider webs. Good luck and godspeed!



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Mission 12
Easily the longest mission you will face as Lucia, this one mirrors a similar level for Dante. It even begins the same way. Before you can get onto the elevator, a seal will form over the door and a pack of surly Goats will attack. Kill them, but before you get in the elevator, climb the balcony and stand in the left corner above the elevator to trigger a shower of Orbs. When you get them, go into the elevator.

I thought you went down to go to Hell. On the trip up, you'll have to battle some evil Mortfinis and Agonofinis in tight quarters. This is good for your Ranking, but you have to move fast and watch out for being surrounded. When all are dead, the elevator will stop at the top floor. In the elevator lobby, crack the vase at the near end of the room, then press CIRCLE to go into the Secret Room.

When you get back outside, bust the rest of the vases to get Orbs, then head to the God of Time. Busting the vase here will yield a Green Orb. Grab it and head out the left door, following the path to a set of red double doors. In the next hall, move forward, smashing vases until you reach an octagonal room. Jump up and get the Orb near the ceiling, then bust the four vases here for more Orbs. Then continue on, moving through another set of double red doors.

You'll emerge in a creepy passage overgrown with demon slime. Keep moving forward until you reach an ornate room which seals itself shut. You'll have to battle a bevy of Jomothumsira to release the magic. You will also get a Sacrilege for your trouble. Pick it up, then grab the Green Orb from the back of the room before taking off. Move back to the gargoyle door, and use the Sacrilege on it to change the layout of the level. Step through the door.

You'll find yourself outside the four vase lobby. Kill the Mancers here, then move through to a similar lobby. When all the baddies here are dead, head straight across (continuing in a line from where you entered) and through the double doors. On the flip side of this door is another gargoyle head, which means it will require another Sacrilege. Move forward down the hall until you reach a two-tiered room. If you already played this with Dante, you'll remember this bit. You have to dodge the balls, or you'll be taken to a magic realm to fight in order to be reinstated in the room. Stick to the left side of the chamber, and jump whenever a ball approaches. Try to get to the second floor quickly, then scoot to the far wall to collect the Sacrilege from the demon face on the wall. Before you leave, track all the way around the balcony for a Blue Orb. When you have it, exit out the hallway you came in through.

Place the Sacrilege in the gargoyle head to warp the level one last time. When you move through, the corridor looks like something out of Habitat. Jomothumsira will attack. Dispatch them, then head straight across the first room, collecting an Orb. In this narrow hall, hang a right toward a Green Orb and a door. Step through the door for another boss battle.

Boss: Trismagia
This tri-faced wonder is tough to hurt, and has plenty of pain to offer itself. The battle with Trismagia is about dancing and waiting. You won't be able to hurt it much when it breaks into three faces, but you'll have to learn to dodge those attacks. If you have a lot of Gold Orbs stocked up (and you probably should), you may just want to cowboy it through this fight, take damage, and move beyond it. But getting an S Rank... whooo... that's tougher. Here's what Three Dog Face has to offer.

First off, the blue face, when it gets close, will let fly with an energy shield which creates a pulse that can knock you on your can. Air Hike over it, or roll out of the way. It will also attack with electrical balls that emit a zapping charge when they stop moving. Air Hike over these.

The white face's close attack is ice breath, which is easy to avoid just by moving back or out of the way. When it's far away, it will lob ice spikes at the area, which are avoidable by jumping backwards, or moving to the back corner of the platform. These spikes will have to be destroyed before the fight continues, as they will mess up your aiming. It will also chuck ice boulders at you, which are also avoided by side-stepping or rolling.

The red face has two flame-style attacks. Up close, it shoots a big fireball and from far away it shoots smaller, homing fireballs. Jump or roll to dodge these attacks.

The way to beat this fool is to let it rejoin, then hit it with a Devil Trigger. Use your whole bar on it, and you'll peel through most of its first bar of health. When you run out of devil juice, start tossing knives. The faces will likely have to part and rejoin four or more times before you beat it.

When you do, you'll be transported back to the room. Step forward onto the elevator to begin your ascent. On the trip up, you'll be marauded by an Abyss Goat and several Jomotumsira. Combo them up until they die, then step out of the elevator. Grab the Green Orb on the way across the lobby and step through the opposite door to end the mission.



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Mission 13
The final mission is a pair of boss fights, as in Dante's mission. However, Lucia's battle is with perennial sissy Arius, who has apparently "manned up" since his last brawl.

Boss: Possessed Arius
Arius has grown a pair, to be sure. A pair of tentacles, that is. He's also a little more aggressive in this fight. Try to stay back a ways from him to avoid his close up attacks, which can be devastating. One thing he likes to do is to run at you and, using his ribs as teeth, gnaw you up in his chestmaw. That will cause a good deal of damage, as it's tough to shake free. Another thing to watch out for is when he stops and pokes his tendrils into the ground. They will find you where you stand and slap you senseless unless you're on the move, preferably rolling.

What you really have to watch out for, though, is when he rises in the air and unleashes a round of laser blasts which are almost impossible to avoid. To defend this, keep a constant stream of knives flowing at him. This will squelch his laser attack before it begins. In fact, throughout the fight, use steady knife attacks to grow your Trigger meter. When it's full, stand in one place (far away) and let him charge you. Play matador. Just as he's about to reach you, jump in the air and land behind him. He'll fall on his face, giving you an excellent opportunity to whack him from behind.

At this point, switch to DT and let him have it with sword and kick attacks. Drain your whole meter of juice, and just keep stringing moves together to damage him. When Trigger runs out, go on the defensive again. It's that simple. It might take a while, but you'll kill the scoundrel. If you get hurt during the fight, there are plenty of Green Orbs on the perimeter. You may not even need them. Just stay on the move, and be patient with the pattern, and you'll beat this form.

Boss: Arius-Argosax
Now Arius will combine with Argosax and form into one ugly brute. This fight takes place in a tunnel, so there's not much room to fight. One tip: always move backwards. This guy will do a lot of damage up close with its spiked tail and such, but can't reach you if you put a lot of distance between you. One thing you do have to watch out for is the blue bile it spits out of its greasy maw. If it touches you, you'll be poisoned and have to face those consequences. When you see the blue barf headed your way, Air Hike, and try to come down on the opposite side of where you jumped from.

On offense, just target the mouth and keep moving back and forth in the tunnel, chucking daggers at it until the Devil Trigger is full. Don't be shy about using Devil Stars, unless you feel you're a superstar. Just work toward Devil Trigger and then unleash it--the homing daggers will do a lot of damage, so rip them as fast as you can. Eventually, you'll drain this final boss and win Lucia's game! Congratulations. Now play again.