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A Lion King Fanatic
Captain

PostPosted: Fri Jun 06, 2008 1:30 pm


This is were all files are kept on the shinobi here, should you really be here?

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(Post your profiles here!)
PostPosted: Sat Jan 31, 2009 7:11 pm


|| razz eople call me this: ||Arashi Tetsūde
|| :I'm not immortal: || 11
|| :Under these clothes: ||Male
|| :Where I live: || Sunagakure
|| :I'm ranked this: ||Genin
|| :That's what I look like?: ||
User Image

(Without the cheek marks of course)
|| :My history: ||(Arashi was born in Sunagakure within the Tetsūde Clan, his mother designed weapons and was a medical ninja. His dad was extremely skilled in close combat and was an influential lord. At birth it is custom within his clan to sunder his arm just below his elbow and replace it with a metal arm, which is the pride of his clan. After months of growing and different sealing he began to gain control and was able to learn the secrets of his clan, and why the metal arm was truly special.
|| :My family is sorta weird: || Tetsūde
|| :I'm dangerous now: ||Metal Arm, Katana
|| :I go around with this playing: || No More Sorrow - Linkin Park
|| :I'm Special: || Clan Jutsu
.:Taijutsu:.

- Styles -
Juuken - Gentle Palm
Suiken - Drunken Fist
Goken - Strong Fist
Rakanken - Achiever of Nirvana Fist Style

-Techniques -
Hachimon ( The Eight Inner Gates )
Asakujaku - Morning Peacock
Bunshin Kaiten Kakatou Otoshi - Clone Spinning Heel Drop
Bunshin Taiatari - Clone Ramming Suicide Attack
Dynamic Action (Dainamikku • Akushon)
Dynamic Entry (Dainamikku • Entorii)
Tsuuga - Piercing Fang
Gourai Rensa - Strong Thunder Lotus Chain
Hayabusa Otoshi - Peregrine Falcon Drop
Konoha Dai Senpuu - Leaf Great Whirlwind
Konoha Gouriki Senpuu - Leaf Strong Whirlwind
Konoha Kage Buyou - Leaf Shadow Dance
Konoha Raiken - Leaf Thunder Fist
Konoha Reppuu - Leaf Violent Wind
Konoha Senpuu - Leaf Whirlwind
Konoha Shoufuu - Leaf Rising Wind
Omote Renge - Front Lotus
Ura Renge - Reverse Lotus
HouShou - Demolishing Palm
TokKen - Shoulder Thrust
ShouShitsu - Rising Knee
ShouGekiShou - Rising Palm Attack
AtsuShou - Pressure Palm
GanGeki - Boulder Attack

.:Ninjutsu:.

Suna Bushin no Jutsu ( Sand Clone Technique )
Bushin no Jutsu ( Clone Technique )
Kage Bushin no Jutsu ( Shadow Clone Technique )
( More to come )
|| :Hmm what else?: || His left forearm to his hand is metal, due to his clan.
|| :My god: ||Tempest25

Tempest25

Desirable Spotter


Rinthia

Shadow Dragon

PostPosted: Sat Jan 31, 2009 10:16 pm


|| razz eople call me this: ||Rya
|| :I'm not immortal: ||16
|| :Under these clothes: ||female
|| :Where I live: ||Sunagakure
|| :I'm ranked this: ||Genin
|| :That's what I look like?: ||User Image
|| :My history: ||Never had the sweet memories of my family or my past...
|| :My family is sorta weird: ||They would have been, had I known them...
|| :I'm dangerous now: ||Standard Kunai, Shurikan, A few bombs and scrolls, an ornate carved kunai and shurikan that I keep close at all times...
|| :I go around with this playing: ||Animal I have become, by Three days grace
|| :I'm Special: ||I play with all sorts of fire...
|| :Hmm what else?: ||I woke a few years ago in an abandoned home, surrounded by blood stains that were splattered in a circle around me, as if I'd spun and flung blood everywhere. Except, I was perfectly devoid of any blood or any other stains on me.
|| :My god: ||Rinthia
PostPosted: Wed Feb 11, 2009 8:05 pm


|| razz eople call me this: ||Kaori Lor
|| :I'm not immortal: || 13
|| :Under these clothes: ||Female
|| :Where I live: ||Sunagakure
|| :I'm ranked this: ||Genin
|| :That's what I look like?: ||
To be added
|| :My history: ||
She was meant to take up her family's restaurant, but one day a ninja came into the restaurant and talked to her about many a ninja's dreams. She got interested and was never the same. Of course, she loves to cook naturally, but she wants to be a ninja more.
|| :My family is sorta weird: ||N/A
|| :I'm dangerous now: ||2 small Fans
|| :I go around with this playing: ||Add Later
|| :I'm Special: ||


Basic


Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Kaze Fuuchuufuyuu (Wind Levitation)
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.

Yadama Furooseigyo (Projectile Control Skill)
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.

Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.

Genin



Boufuu Kyouzuu no Jutsu (Gale Surge)
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.

Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.

Yadama Henshin Bakuha (Projectile Deflection Blast)
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.

Okuridashi Kaze (Propelling Winds)
Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.

Kamaitachi no Jutsu (Slashing Wind Skill)
Requirement: Weapon, like a fan
Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.

Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see.

Bouseki Tate no Kaze (Spinning Shield of Winds)
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.

Kaze no Yoroi (Armor of Wind)
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.

Chuunin



Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.

Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.

Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.

Fuuton: Tei Hakusha (Wind Release: Air Riding)
Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.

Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.

Kaze no Yaiba (Wind Sword)
Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.

Kaze Gyorai no Jutsu (Wind Torpedo)
Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.

Jounin



Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
Description: The user inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area.

Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush)
Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.

Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)
Description: A deadly attack formed by modifying any bunshin that requires the usage of wind during creation. Upon its destruction, the wind that is used to create the being suddenly explodes outwards with great force. The results can be deadly, especially to those around the clone. There is virtually no way to tell the difference. The clone detonates with the force of three explosion tags, enough cause serious damage to anyone caught within the brunt of the blast without protection, requiring immediate medical attention. One clone may be made for every ten reserves of the user's.

Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.

Kage/Sannin



Fuuton: Renkuudan (Wind Release: Steroid Blanks)
Description: The user collects chakra in his fist, summoning wind in a “blank round,” and then pounds it into his stomach, directing the chakra through his stomach and out his mouth as powerful blasts of swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry.

Fuuton: Kanketsusen Souzou (Wind Release: Geyser Creation)
Description: Placing their hand against a flat surface, such as the ground the user can create a large hole in the ground about ten feet across and wide. At any time the user can cause it to erupt and send a colossal blast of steam and air shooting in the sky, sending anything caught within the blast flying high up in the air. Additionally the steam is quite hot in temperature, causing severe burns to anyone affected in the blast. The geyser has enough strength to break a building apart upon blasting, save for those made out of very strong materials. A good destructive jutsu, but hard to control.

Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm)
Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity.
-Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s)
-Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started.
-Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.
Can only be used once per battle thread.

Kuchiyose: Kyoukan Fuusha (Summoning: Giant Windmill)
Description: Not quite a normal summon but quite deadly nonetheless; the user creates a massive windmill the size of three story house that will rise from the ground. Once fully ascended from the ground the windmill’s blades will spin rapidly, forming a huge wind that will pull anything not nailed down forcibly into the spinning fans, which are actually in the shape of blades. Being caught in the blades means almost certain death, as anything caught within them will be chopped to pieces. Such high level destruction has it’s downsides; for one the user will have to find a way to secure themselves safety to the ground first to prevent themselves from being sucked into the windmill, secondly, due to the windmill’s great size it takes one post to fully retract from the ground which gives the opponent ample time to escape or prepare themselves.

|| :Hmm what else?: ||N/A
|| :My god: ||Kiwi_Piranah

Kiwi_Piranah


Syus
Crew

Magnetic Consumer

PostPosted: Sat Feb 14, 2009 2:37 am


|| razz eople call me this: ||
Ichijin Daikama
|| :I'm not immortal: ||
13 [Thirteen]
|| :Under these clothes: ||
Male
|| :Where I live: ||
Sunagakure
|| :I'm ranked this: ||
Genin
|| :That's what I look like?: ||
Ichijin Daikama
|| :My history: ||
Ichijin was born in one of the few clans of Suna, but also one of the most prestigious, if not a bit ruthless. The Daikama Clan is known for it's ruthlessness, both on the battle field and in their own clan. Ichijin was born during a slower Generation, one full of mediocre Wind users, but he prevailed nonetheless.

In the Daikama Clan, they had a test called 'The Test of Worth' to see if the user was worthy enough to belong in their clan. This test commenced every five years or so in order to determine the Heir of the head. Ichijin dominated in such a way that he almost didn't let them get a attack in. He was quickly made the Clan Heir, and if actually kind of spoiled because of it.

When Ichijin joined the academy, he deliberately hid his skills, making himself seem sub-par. His Clan had been furious until he told them of his plan, but once they heard they were all over the idea. He passed at the normal graduating age, though he could've done it much earlier, and is now really just waiting for his team.

|| :My family is sorta weird: ||
Daikama Clan
|| :I'm dangerous now: ||
Basic Shinobi Weaponry / a Scythe
|| :I go around with this playing: ||
TenTen's Theme
|| :I'm Special: ||

Taijutsu
Gufuu no Yaiba Ryuu - Sword of the Tornado Style
A style made by and for the Daikama Clan, it's style is based mainly on the Hebi Kung Fu style. It involves much weaving in and out of attacks, and using Wind Chakra to slice and attack their opponent.

Techniques
Ametsuchi Rendan [Heaven and Earth Combo]
Rank: E
Requirements: None.
Description: The user quickly performs three: low, middle, and high reverse kicks in succession.

Gyaku Girochin [Inverse Guillotine]
Rank: D
Requirements: None.
Description: The user trips the enemy such that he flips over, rolls under the enemy's head, and kicks upward at the enemy's throat or face.

Bouseki Toppu [Spinning Top]
Rank: C
Requirements: Upper body strength and control.
Description: The user will perform a hand-stand and then spin on his head while his legs are split. This will make a large rotation of kicks good for taking down multiple enemies.

Bouseki Yajirushi [Spinning Arrow]
Rank: C
Requirements: None.
Description: The user will perform a spinning drop-kick into the chest of the opponent. The rotation of the attack will also cause extra damage along with brush burn.

Kage Buyou [Leaf Shadow Dance]
Rank: C
Requirements: Target in air
Description: Once the target is in the air, the user rapidly moves in beneath their opponent, into their shadow. Although this does not do much on its own, it can be quite damaging in a combination as the opponent would have no where to escape.

Konoha Daisenpu [Leaf Great Whirlwind]
Rank: C
Requirements: None.
Description: A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended planned ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past your opponent and have a chance to react before they can mount a significant counter-attack.

Konoha Senpuu [Leaf Spinning Wind]
Rank: C
Requirements: None.
Description: This taijutsu attack uses a combination of speed, strength, and the element of surprise. It is a perfect move to link up with other aerial attacks. For this taijutsu, the ninja utilizes a great deal of speed to rush in just below the opponent, and by raising his dominant leg, kicks the enemy right on the chin. This would send the victim flying up into the air. The attacker can then proceed with an even more devastating follow-up attack. Leaf spinning wind is very hard to dodge, since the movement is so fast that the opponent will likely see the user's movement only as a blur.

Konoha Gouriki Senpuu [Leaf Herculean Whirlwind]
Rank: B
Requirements: None.
Description: A taijutsu technique where the user spins with all of their strength and delivers a powerful, spinning, heel kick, blasting their opponent back. This kick can also be used to disarm an opponent since this kick is powerful enough to easily knock a weapon out of the opponent's hand. It is a much stronger version of the Konoha Daisenpuu [Leaf Great Whirlwind].


Ninjutsu


Fuuton
[Fuuton] Daikamaitachi no Jutsu [Wind Release: Great Cutting Whirlwind Technique]
Rank: C
Requirements: fuuton affinity weapon.
Description: A Jutsu that, using a fuuton affinity weapon such as giant fan, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy multiple types of throwing weapons and can even reflect sound waves right back at their original source.

[Fuuton] Daitoppa [Wind Release: Grand Blast]
Rank: B
Requirements: None.
Description: The user sends out a powerful explosion of wind, which can easily level almost an entire area as well as reflect sound based attacks directly back to their source. A variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.

[Fuuton] Kamikaze Hashira [Wind Release: God Wind Pillars]
Rank: B
Requirements: None.
Description: The user's spins around for a short time, once done with his handseals. Mimicking his movements, four pillars of spinning wind will appear around a certain target. This wind can enhance a Katon attack causing a fire storm.

[Fuuton] Renkuudan [Wind Release: Drilling Air Projectile]
Rank: C
Requirements: None.
Description: The user inhales a large amount of air into his chest and then slams his fist into his chest to expel it. To strengthen the attack, the user will imbue chakra into the air. When expelled, it forms concussive spherical projectiles capable of inflicting large damage.

[Fuuton] Reppuuken [Wind Release: Gale Palm Wind]
Rank: C
Requirements: None.
Description: The user claps his palms together to generate a very fast gust of wind with a small impact surface. Alone the attack may just be an opening or a sudden mild blow back for an opponent, but in conjunction with midair projectiles, it can give them a sudden burst of flying speed making them very hard to dodge.

[Fuuton] Tatsumaki Turappu [Wind Release: Tornado Trap]
Rank: B
Requirements: None.
Description: After performing a set of handseals, the user raises both hands up in the air and calls down a small tornado wind to surround and entrap the opponent(s). The user must always have their hands raised up and must have unfaltering concentration in order to keep the prison working as long as constantly supplying chakra into it. Those trapped in the tornado will be buffeted by strong winds and will find it impossible to escape due to this.

[Fuuton] Kaze no Yaiba [Wind Release: Wind Blade]
Rank: A
Requirements: None.
Description: A ninjutsu technique where the ninja creates a whirlwind blade around their arm with chakra. The blade slices through almost anything and cannot be easily blocked, as it is said that "nothing can stop a blade of wind." This would mean that even weapon labeled as indestructible or unbreakable would easily be sliced through by this move. This technique does not require hand seals.

[Fuuton] Kuchiyose: Kirikiri Mai [Summoning: Quick Beheading Dance]
Rank: A
Requirements: Kuchiyose no Jutsu [Summoning Technique] / Weasel Summon.
Description: The user summons a weasel carrying a scythe, which is capable of decimating almost an entire forest by means of very powerful slicing winds.

|| :Hmm what else?: ||
Feh. None.
|| :My god: ||
Hyouga Touketsu [Subject to Change]
Reply
Village Hidden in the Sand: Wind Country

 
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