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Superficial Muffin Captain
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Posted: Fri May 23, 2008 2:42 pm
Starter Classes
Swordsman The master of the blade. These warriors have a balanced amount of strength and defense. They have no problem going head first into a large battle, which is why they are usually the first line of defense.
Promotes to: Cavalier/Defender Able to Equip: Swords
Mage Even though they have the poorest dodge rate and defense these witty magic-users make up for it with their amazingly high-powered elemental attacks. Only the smartest of strategists are able to make it as a mage.
Promotes to: Sage/Witch(female only) Able to Equip: Staffs & Elemental Scrolls
Archer Master of the trade when it comes to projectiles, archers are gifted with godlike accuracy and stamina.
Promotes to: Ranger/Gunman Able to Equip: Bows & Crossbows
Healer Gifted by the gods with the power to heal and bless their comrades healers are praised for their kind heart and goodwill towards all. Although healers are not the offensive sort of class they can use light magic when they get into a sticky situation. Their offensive magic will never compared to that of a mage's, but they can usually hold their own when fighting single monsters.
Promotes to: Cleric/Bishop Able to Equip: Rods & Light Magic Scrolls
Rogue Agile and quick, rogues have the greatest attack and hit rate. Their swift attacks and knowledge of the vital parts of the human body make up for their lack of physical strength.
Promotes to: Thief/Bandit Able to Equip: Daggers
Performers This class is very similar to the rogue class except for the fact that instead of having a high attack rate these crafty individuals have a high dodge rate. Because of all their evasive skills they are very hard to catch so you better be careful else you'll find a dagger embedded into your back.
Promotes to: Troubadour/Bard(male only) Able to Equip: Wheels & Whips
Brawler A fighter who only focuses on his or her strength instead of defense. These individuals do not worry about getting a few cuts and bruises making them able to rush head first into any battle no matter their chances of success.
Promotes to: Myrmidon Able to equip: Brass knuckles & axes/hammers
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Posted: Fri May 23, 2008 4:58 pm
First Tier Classes Cavalier Warriors who are prone to fighting on horse-back.
Promotes to: Knight Able to equip: Pikes & pole arms
Defender Warriors who have give up the way of the sword in exchange for the power to defend oneself and others.
Promotes to: Paladin Able to equip: Halberds, voulges & shields
Sage Powerful mages who use their vast knowledge of the arcane as their source of power. This class is extremely popular in countries that have more tendencies to use magic instead of other means.
Promotes to: Philosopher Able to equip: Staffs & spell scrolls
Witch (female only) Female disciples of the dark arts. They are masters of curses and blights.
Promotes to: Enchantress (female only) Able to equip: Wands & wheels
Ranger With accuracy as deadly as a hawk's, Rangers are not a force to be reckoned with. They are masters of tracking and guerrilla warfare making them particularly favored in Novenia.
Promotes to: Hunter Able to equip: Bows & crossbows
Gunman* Archers who have traded in their bow and arrow for more mechanical gear.
(*Restricted to Wisterans only.)
Promotes to: Sniper Able to equip: Various guns
Cleric Kind souls who have practice the art of healing and blessing in order to help others... or perhaps for their self. They have amazing healing and blessing abilities, and are able to use minor light offensive magic to protect themselves from harm.
Promotes to: Deity Able to equip: Amulets & rods
Bishop Healers who have given up their powerful healing spells in exchange for powerful offensive light magic spells. They can still heal and bless, but the spells are not as mighty as a cleric's.
Promotes to: Divine Champion Able to equip: Glaives & guisarmes
Thief Promoted from mere pickpockets and muggers to professional "borrowers" who get the crème de la crème of society's personal property.
Promotes to: Assassin Able to equip: Daggers & knives
Bandit Whereas thieves like to fly solo and be unseen as they steal, bandits like working in well-sized groups and taking the things they want by force. They are usually spotted in mountainous or thick forested areas where they can use their knowledge of the terrain to ambush unsuspecting travelers. The class is most common in Novenia where they have such a terrain.
Promotes to: Master Swindler Able to equip: Axes & hammers
Troubadour A traveling musician/singer who can confuse their opponent by imitating voices and sounds.
Promotes to: Rhymester Able to equip: Fans (blades hidden in the fan), whips, & spontoon
Bard (male only) The lonesome life of a bard and his lyre is a sad one. But by the help of the local pub (the perfect place to forget one's woes) they become fierce brawlers and nifty throwers from betting on games of darts.
Promotes to: Court Jester Able to equip: Brass knuckles & throwing knives (or similar objects)
Myrmidon Individuals who focus on using two weapons during battle, and are people who are loyal to a fault. They live, fight, and die for whomever they allege themselves to. Some people consider these individuals courageous while others claim that they are merely fools.
Promotes to: Berserker Able to equip: Swords, one-handed axes, & maces
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Superficial Muffin Captain
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Superficial Muffin Captain
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Posted: Fri May 23, 2008 4:59 pm
Second Tier Classes Knight Claimed to be the most noble of the classes, knights are masters of fighting both on and off horseback. They fight aggressively, and a word of warning is to never get hit by one of their insanely strong attacks else you will quickly become mere fertilizer for the ground beneath your feet.
Promotes to: None Able to equip: Lances, javelins, & swords
Paladin As defenders of the Church, these warriors have now acquired the ability to use minor healing spells and offensive light magic. Paladins have superior defense and even if one was to manage the difficult task of taking one down it would not be long before he/she would get back up again.
Promotes to: None Able to equip: Broad swords, halberds, & shields
Philosopher After years of laboring over scrolls and scripts, these mages have finally acquired the Four Superior Elements of the Universe: matter, gravity, time, and life.
Promotes to: None Able to equip: Staffs & spell scrolls
Enchantress (female only) Also known as Illusionists, Enchantresses manipulate your five senses by the help of their large arsenal of tricks and spells.
Promotes to: None Able to equip: Wands & wheels
Hunter Hunters are skilled in tracking down humans and animals alike. And once they're on your trail you better pray to the gods 'cause they'll find you.
Promotes to: None Able to equip: Bows, crossbows, & darts
Sniper* Now expanding their range of weapons to further ranged guns, Snipers can use rocket launchers, silent sniper guns, heat-seeking missiles, etc; although the more powerful the attack the less stamina the individual has.
(*Restricted to Wisteran citizens only.)
Promotes to: None Able to equip: Various missile launchers & guns
Deity The closest to the gods one could ever be. By becoming this class individuals are now able to call on the power of the minor Gods for support.
(Note: Calling on your religion's god(s) have varying methods depending on your religion and possibly the type of god.)
Promotes to: None Able to equip: Rods, wands, & battle crosiers
Divine Champion Those who have mastered light magic and certain forms of fighting. Now all they have to do is learn how to combine the two of them.
Promotes to: None Able to equip: Maces, glaives, & guisarmes
Assassin They still lead a life of taking from others, but instead of taking the individual's material possessions he/she will take away the individual's life... for the right price, that is.
Promotes to: None Able to equip: Daggers & darts/throwing knives/poison darts
Master Swindler Now instead of using their brawn like bandits do, Master Swindlers use their minds and strategic skill to force a person to walk right into their trap without even realizing it.
Promotes to: None Able to equip: Bronze knuckles, throwing & hand axes & hammers
Rhymester Performer turned mage; these entertainers say spells through rhyme and verse. (i.e. Fire, water, earth, and air; make this man grow some hair.) (( Yeah, I know. Only thing I could come up with. >_>;; ))
Promotes to: None Able to equip: Whips, batons, & amulets
Court Jester (male only) Just like Master Swindlers, this class can only consist of those witty and intelligent. Court Jesters may play the part of a fool, but do not be deceived else they have already 'won'.
Promotes to: None Able to equip: Projectiles(daggers, darts, etc), bronze knuckles, daggers, & wheels
Berserker A group of warriors that live up to their names, these soldiers charge head first into battle in limited armor, if any at all. With two weapons these warriors are almost literally whirlwinds of death and chaos.
Promoted to: None Able to equip: One-handed axes/hammers, maces, & swords
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Posted: Fri May 23, 2008 5:14 pm
Special Classes
Ruler An extremely exclusive class only achieved by those who are ruling a country of Aerydreth.
Shadow Manipulator In layman's terms, a shadow mage. Mainly only the nobles of Kes'sarria have this ability because of their pure Kes'sarrian blood. It is said that the Goddess of Eclipses in the Kes'sarrian religion created the Kes'sarrian people from the shadows that were cast upon the world thus each Kes'sarrian has a bit of shadow magic within them, but whether or not they can achieve its power is a whole other matter.
Pirate King/Queen There can only be one with this class title and the title currently belongs to the Pirate Queen Isabelle. To achieve this position a person would have to kill Isabelle in a one on one battle and then gain the support of her followers, which is easier said than done.
Sub-Classes
Noble Only obtained by those knighted by the ruler of the country. The individual will receive a title as well, such as 'sir' or 'lady' if Wisteran.
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Superficial Muffin Captain
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Superficial Muffin Captain
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Posted: Fri May 23, 2008 5:15 pm
Pending Classes
- Mechanic/Engineer/Experimentalist - Druid/Elementalist
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Posted: Fri May 23, 2008 5:27 pm
Class Suggestions That's right. You're allowed to suggest new class ideas. Use the form below and post your suggestion here. Remember that not all suggestions will be accepted and the decision whether or not it will become an official class will be fully up to me and those certain designated moderators.
If you want to make a class set as in a starter class that promotes to the first tier class, etc then just put as as many forms as you need in your post. (You can only request a class set (starter, first tier, etc.) once a month.)
NOTE: You can not suggest a 'special class' for the time being.
[b]Name of Class:[/b] [b]Class Level:[/b] (i.e. First Tier Class) [b]Gender Restrictions:[/b] (As in male/female only, or just put both.) [b]Promotes to:[/b] [b]Is a Promotion from:[/b] [b]Able to Equip:[/b] [b]Description:[/b]
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Superficial Muffin Captain
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Posted: Mon Dec 01, 2008 11:41 pm
Name of Class:Man-At-Arms Class Level: First Tier Class Gender Restrictions: Both Promotes to: Berserker Is a Promotion from: Swordsman Able to Equip: One-handed axes, maces, and swords. Wear only light armor Description: Preferring to stay on foot, these warriors focus on learning the use of two weapons simultaneously. Though still learning this they are a great threat on the battlefield.
Name of Class: Berserker Class Level: Second Tier Class Gender Restrictions: Both Promotes to: None Is a Promotion from: Man-At-Arms Able to Equip: One-handed axes, maces and swords. Little to no armor Description: A group of warriors that live up to their names, these soldiers charge head first into battle in limited armor, if any at all. With two weapons these warriors are almost literally whirlwinds of death and chaos.
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Posted: Tue Dec 02, 2008 1:13 pm
Name of Class: Dancers/Songsters. Class Level: First Tier Class. Gender Restrictions: Both. Promotes to: Soothesayer Is a Promotion from: Performer. Able to Equip: Wheels, Small Knives, Daggers Description: This class had learned the simple art of a human's own magic. Once taught how, these tricky performers use either dances or music to bend anywhere from one person to a whole crowd's emotions and thier trains of thought. Tactful for stopping a crowd in full cry, or for soothing anger at a royal meeting, this class often finds themselves subbing in as the 'quick-fix'. This class has high agility and evasiveness, but offensively they are severely lacking.
OoC:// I have an ide afor the second-tier class after this, but I need to find what the name for it would be, first. xD
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Posted: Fri Sep 04, 2009 1:24 am
Name of Class: Psion Class Level: Starter Class Gender Restrictions: Both Promotes to: Soulknife/Metamind Is a Promotion from: N/A Able to Equip: Spears, crossbows and other light weapons. No armor. Description: A Psion is very much like the mage, however the mages focus purely on magic where the Psion instead unlocks the very power of their mind. In this aspect they are very dangerous when they reach higher levels of understanding, and even in the beginning they can be a worthy advisory. They use their own sheer willpower to cause things to happen, most focus purely on a certain aspect of Psionic power, also known as a "Discipline". Each discipline differs greatly from another, they are as follows;
Clairsentience: A psion who chooses clairsentience is known as a seer. Seers can learn precognitive powers to aid their comrades in combat, as well as powers that permit them to gather information in many different ways. Metacreativity: A psion specializing in metacreativity is known as a shaper. This discipline includes powers that draw ectoplasm or matter from the Astral Plane, creating semisolid and solid items such as armor, weapons, or animated constructs to do battle at the shaper's command. Psychokinesis: Psions who specialize in psychokinesis are known as kineticists. They are masters of powers that manipulate and transform matter and energy. Kineticists can attack with devastating blasts of energy. Psychometabolism: A psion who specializes in psychometabolism is known as an egoist. This discipline consists of powers that alter the psion's psychobiology, or that of creatures near him. An egoist can both heal and transform himself into a fearsome fighter. Psychoportation: A psion who relies on psychoportation powers is known as a nomad. Nomads can wield powers that propel or displace objects in space or time. Telepathy: A psion who chooses the discipline of telepathy is known as a telepath. He is the master of powers that allow mental contact and control of other sentient creatures. A telepath can decieve or destroy the minds of his enemies with ease.
Of each of these is the six major disciplines, a psion must choose one which he or she focuses on and is more skilled with powers of that nature then others. For example a psion whom focuses on the discipline of Telepathy may not also be extremely skilled in the art of Psychoportation as well. However a psion may have powers from different disciplines except at a far less scale then the powers of their chosen discipline, showing the time and care spent perfecting their discipline.
Name of Class: Soulknife Class Level: First Tier Class Gender Restrictions: Male only. Promotes to: Soulbow Is a Promotion from: Psion Able to Equip: Due to the nature of the class they can use pretty much any weapon available because they give up much of their mental abilities for the ability to materialize a blade of pure psychic energy. They are allowed to also wear light armor. Description: A soulknife is a psion who finds that his mind is the most beautiful and deadly weapon of all and with sheer willpower creates with it a deadly blade of pure energy. This blade is known as the Mind Blade, the weapon can take pretty much any form the soulknife desires causing them to become very unpredictable. They are more stealthy then their latter class and very much like the Assassin however their abilities come from psychic focus. They also do not study the human body as thoroughly instead, when honed properly, their blade can pierce the very soul of the creature it plunges into. They also gain the ability to imbue their mind blade with psychic energy causing devastating effects such as a psychokinetic burst of energy upon impact.
They also eventually are able to create their mind blade in lighting fast speeds, they also begin to be able to move with extremely amazing agility befitting the class. Later they are even able to throw their mind blade without it de-materializing, they can also shatter their mind blade later on with more discipline and cause a sort of "Blade Wind" to devastate their foes.
Name of Class: Metamind Class Level: First Tier Class Gender Restrictions: Both Promotes to: Pyrokineticist Is a Promotion from: Psion Able to Equip: Same as the Psion. Description: A metamind is what happens when a psion continues their path to power through the mind instead of giving it up for combat prowess. A metamind gains access to more powers and is able to learn more powerful powers from other disciplines unlike the psion, they also are able to augment their powers to amazing heights. A metamind also gains a "Psicrystal" which is a fragment of the metamind's own psyche given a crystal like form. The metamind can store powers and sheer psychic force inside of their psicrystal, this allows them to use more powers then they normally could in a day. A metamind also is allowed to specialize in one additional discipline at higher levels, allowing them to learn devastating abilities from now TWO different disciplines.
Name of Class: Soulbow Class Level: Second Tier Class Gender Restrictions: Male Promotes to: N/A Is a Promotion from: Soulknife Able to Equip: They are capable of equipping the same items as the soulknife except they may also carry light shields as well. Description: A soulbow is very much like a soulknife in most respects, with the exception that they are now focused more on ranged combat. They do not give up their prowess with their mind blade, however they instead learn to also turn it into a shaft of deadly psionic energy. All a soulbow needs is one free hand and they can let loose with a volley of psionic arrows which can be charged with the same energy as a soulknife's mind blade can be augmented with. However the most deadly thing about a soulbow is that their arrows can pass through material objects, such a stone, wood, and even armor. Though they cannot pass through magical or psionically created barriers, such things stop the arrows as usual.
Name of Class: Pyrokineticist Class Level: Second Tier Class Gender Restrictions: Both Promotes to: N/A Is a Promotion from: Metamind Able to Equip: They are proficient with everything a Psion is, as well as a whip, unarmed attacks, and the longsword. Description: A Pyrokineticist, or Pyro, as they are more commonly known as is a Metamind whom has decided that they like the idea of burning things...A lot. A pyro can create flame or heat with sheer willpower alone and use it to devastating effects they can create a whip of flames, a longsword, and can ever turn their hands into flaming weapons. They can cause the internal temperature of a creature to heat up to dangerous levels until they literally cook from the inside out, they can also cause a conflagerative blast of heat and fire that can destroy most things in its path. They can lick their bodies in fire causing them to gain unnatural beauty, they can cause most natural projectiles to melt away before they can manage to touch the pyro. It is even said that once there was a pyro so powerful that she could stop bullets in the air before they could reach her.
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Posted: Sun Sep 06, 2009 7:34 am
Name of Class: Commoner Class Level: First Tier Gender Restrictions: N/A Promotes to: Merchant OR Spokesman OR Motivator OR Scholar OR Jack-of-all-Trades Is a Promotion from: N/A Able to Equip: Nothing (Effectively) Description: One of the Millions of Billions of people that populate this continent, probably the unknown world as well. They are strong, due to firm hard labor, and their wills are (typically) hard to break, but their combat efficiency is poor at best. With no combat experience, these people have no future in War or Combat, but make the best with words.
Name of Class: Merchant Class Level: Second Tier Gender Restrictions: N/A Promotes to: Swindler OR Master of Trade Is a Promotion from: Commoner Able to Equip: Nothing (Effectively) Description: Merchants are, in a way, the reason for wealth in most nations. Sure the nation and its laborers themselves make the money and crops and gather the minerals that make the big bucks, but Merchants are the ones that take it, buy it, and sell it for more to who wants/needs it. These are the people that really bring in wealth, however, they aren't so good that they have underlings. In fact, underlings are what they are.
Name of Class: Spokesman Class Level: Second Tier Gender Restrictions: N/A Promotes to: Diplomat OR Royal Adviser Is a Promotion from: Commoner Able to Equip: Nothing (Effectively) Description: A Spokesman is a person of the people. These people are born and raised in the common world, yet these are the ones with enough support to be heart by the higher class. When the Royal Family wants to know how the people are, they listen to the Spokesman, and when they want something done peacefully, the Spokesman, being trusted by both groups, is who they go to.
Name of Class: Motivator (Male)/Soother (Female) Class Level: Second Tier Gender Restrictions: N/A Promotes to: Commander OR Interrogator Is a Promotion from: Commoner Able to Equip: Nothing (Effectively) Description: Motivators are peoples with natural tongues of charm. They have voices that clam the frenzied minds of angry men. That, or they can spark up various dangerous ideals to nearly any man. A motivator is the sort of person that can typically get anything done or stopped should they have enough time to talk about it.
Name of Class: Scholar Class Level: Second Tier Gender Restrictions: N/A Promotes to: Scribe OR Keeper of Script OR Arcane Manipulator Is a Promotion from: Commoner Able to Equip: Nothing (Effectively) Description: A Scholar is known for their zealous and unquenchable fervor to learn. Learn what? Who knows, it varies for each man (or woman), but the concept is the same. Knowing for the sake of knowing. They are, by far, the most superior in any nation in intellect and knowledge, and what's great is that in their world, there is so much to learn that there's no where else to go, but higher.
Name of Class: Jack-Of-All-Trades Class Level: Second Class Gender Restrictions: N/A Promotes to: Genius Is a Promotion from: Commoner Able to Equip: Short sword, Buckler, Dagger, Crossbow, Bow, Spear, Mace, Scythe, etc. (No Armor) Description: This is the only combat class branching off from the relatively peaceful Commoner Class. A Jack-of-all-Trades is just as the name suggests, a person who has lain their hands on nearly every sort of weapon at one point or another. Nothing feels awkward in their hands, and their combat prowess in impressive, though obviously they are not, by any means, a master in any weapon. Knowing most weapons in one thing, but Mastering them is something else altogether.
Name of Class: Swindler Class Level: Third Tier Gender Restrictions: N/A Promotes to: N/A Is a Promotion from: Merchant Able to Equip: Nothing (Effectively) Description: A branch off of the merchant. This Class, the Swindler, takes with them the notable skills for talking and trading. However, the Swindler enhances it with dishonesty. If anybody has the ability to talk an item out of somebody's hand, or to deceive the unintelligent minds around them, it is, without a doubt, the Swindler. A cold heart, and cunning mind will help them get anybody to part with anything, for almost nothing given up themselves.
Name of Class: Master of Trade Class Level: Third Tier Gender Restrictions: N/A Promotes to: N/A Is a Promotion from: Merchant Able to Equip: Nothing (Effectively) Description: A merchant, when he has been in the business long enough and does well enough, finds him or herself climbing the financial ladder, which often is accompanied by the social ladder. A well proven and refined merchant, at some point, makes it big, and buys their own company, or just merges with an already flourishing Trading Company. This is where the real money is, and the best part is, they are on top. No more unnecessary traveling for them, that's for those underlings that are now affordable.
Name of Class: Diplomat Class Level: Third Tier Gender Restrictions: N/A Promotes to: N/A Is a Promotion from: Spokesman Able to Equip: Nothing (Effectively) Description: A Spokesman is good, an honorable thing to be of the commoner world. But there are greater things out there. A Diplomat for instance. These people are masters of speech craft when dealing with people. No longer does this person, however, tell about the different worlds of one nation, but various worlds of various nations. These are the people that make peace or discuss plans for an international future. Very respectable.
Name of Class: Royal Adviser Class Level: Third Tier Gender Restrictions: N/A Promotes to: N/A Is a Promotion from: Spokesman Able to Equip: Nothing (Effectively) Description: A royal adviser is a particular person that had gained a little too much favor from a Royal Family, or Noble, ergo, they are recruited to work as a 'Right-Hand Man' to some real power. In some stories these people were the real brains, and were really pulling the strings, behind a King himself, though typically they are just as the title claims to be. A Royal Adviser. You do, however, have very good influence within the royalty inner circle.
Name of Class: Commander Class Level: Third Tier Gender Restrictions: N/A Promotes to: N/A Is a Promotion from: Motivator Able to Equip: Sword, Buckler, OR Lance Description: A Motivator is skilled in making people do thing one way and stopping it from another way. A Commander uses these exact skills for the battlefield. With some hundreds, maybe more, under your control, they can really have some power. Especially if you consider that their army's overall moral will never be lower than the grave, you can typically expect each man to take one or two with them, should they die that is. One way or another, Commanders are definitely good to have.
Name of Class: Interrogator Class Level: Third Tier Gender Restrictions: N/A Promotes to: N/A Is a Promotion from: Motivator Able to Equip: Nothing (Effectively) Description: An Interrogator is important to any nation, many royal families, and even nobles, have at least one skilled Interrogator hired. People skilled with wrenching our information that they tend to be a little reluctant to part with. The amazing thing is that, usually, they don't even need to torture them with tools, though it does help persuasion at times. In fact, if the person finds it humorous, or fanatically fun, they may just torture for the hell of it. Cruel, but effective.
Name of Class: Scribe Class Level: Third Tier Gender Restrictions: N/A Promotes to: N/A Is a Promotion from: Scholar Able to Equip: Nothing (Effectively) Description: A Scribe is a very knowledgeable person. More so than a scholar. Their wisdom and knowledge just never seem to cease. These people are possible the highest educated in any land, thus, they are perfect material for the higher classed people to hire. These Scribes don't only read, write, and understand just about anything, but they remember and retain information like some sort of computer. Every date they've scanned through is permanently embedded in their skulls.
Name of Class: Keeper of Script Class Level: Third Class Gender Restrictions: N/A Promotes to: N/A Is a Promotion from: Scholar Able to Equip: Nothing (Effectively) Description: A Keeper of Script varies from a Scribe for a few distinguishing reasons. One, a Keeper of Script may not be quite so knowledgeable on all text, but has a deeper knowledge of older text. Two, these people, the Keepers of Script, have the power to write special books, you know, they various mystical scrolls that actually contain their own magics. Sadly, these people cannot pull out the magic from the text. That is a skill the Arcane Manipulator alone has.
Name of Class: Arcane Manipulator Class Level: Third Tier Gender Restrictions: N/A Promotes to: N/A Is a Promotion from: Scholar Able to Equip: Ancient Texts Description: The Arcane Manipulator is a person that had studied the ancient texts of lost worlds for decades. The amount of knowledge is amazing, and what's even more amazing is the powers that were once lost, now waking up in these intelligent people. With these ancient scripts, which a limited few can read and understand, they can form glyphs, signs, symbols, and based on what is marked or what is used to mark, or what marks are made, various effects, all amazing in their own ways, manifest. It has been told that these spells can stop time, split the earth, and even raise the dead. Few would dare to try and obtain such power, and fewer still hold the capacity to do so.
Name of Class: Genius Class Level: Third Tier Gender Restrictions: N/A Promotes to: N/A Is a Promotion from: Jack-of-all-Trades Able to Equip: Any Weapon (Excluding One Armed Axe/Broadsword,Staff, Wand, or Musical Weapons) (No Armor) Description: What's better than a Jack-of-all-Trades? A Genius of course. A person with not only knowledge of almost all weapons, but an expertise with nearly each type. They can use everything, and they can use almost everything perfectly. Versatility in a war can mean the difference between success, and death. Of course, these Geniuses aren't Gods of War. They aren't so supernatural that they can ride horses in combat or shoot fire from their fingernails, but still, any weapon in their hands is just as effective as the weapon in the best of Champions, Gunners, or Assassins.
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Superficial Muffin Captain
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Posted: Mon Sep 07, 2009 10:08 pm
Holy crap. Wall o' text. o_O I'll finish reading this someday... -distant look- xD
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