Alright the character sheets aren't all that great but I decided to add it in mostly because of what Max_Bishop posted along with it making say Keruvan stronger then someone just joining (After say two months).
Here is how it will initially work:
Hp:100/100 (I often see people but like more hp but if you think about it logically....thats kinda dumb. If someone shoots you in the heart regardless of how "strong" you are...you're going to take the same damage. So Hp Is almost impossible to raise their are a few exceptions to this and that will not even take effect untill the major battles such as the four great generals facing off with the rebellion..individual fights of course.
Strength: 10 (Depending on who you are, you may want to raise it give or take it just makes you hit better with melee based weapons and take more hit points per hit).
Magic: 10 (This does not limit the type of spells you can use, it only limits how powerful they will be. I mean if you're character is level 30 and attempts to do some uber powerful spell expect that it will fissle out.)
Range: 10 (Same thing, hit harder with a bow and arrow)
Defence: 10 (reduces Damage, btw the numbers are the "Start out" for level 40 players).
Roleplaying Fiends of Legend
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