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Lord Markenus
Captain

PostPosted: Mon Apr 21, 2008 6:36 pm


Here, you may suggest new weapons and vehicles that you would like to see added to the roleplay. Please use the format below, and, if you can, a picture rather than a word description would be greatly appreciated. Not all ideas will be accepted, of course, but several will, I assure you.




[b]Weapon/Vehicle:[/b]
[b]Name of Weapon/Vehicle:[/b]
[b]Faction ownership:[/b]
[b][u]Vehicle[/b][/u]
[b]Crew(How many to drive it):[/b]
[b]Limit(Who cant drive this vehicle think of wraith's grunts never drive those so thats an example):[/b]
[b]Picture:[/b]
[b]Armaments(if any):[/b]
[b]Purpose:[/b]
[b][u]Weapon[/b][/u]
[b]Clip Size(If Battery put Battery):[/b]
[b]Picture:[/b]
[b]What does it do(DETAILED):[/b]
PostPosted: Mon Apr 21, 2008 6:42 pm


Weapon/Vehicle: Weapon

Name of Weapon/Vehicle: Spiker Pistol

Faction ownership: Brutes, though at the moment only Sethioth would possess it.

Weapon

Clip Size(If Battery put Battery): 11 Shots per clip, there can be a maximum of 222 ammunition for it. (Meaning 21 Rounds, if you add in the extra 11 from the clip already in place)

Picture: User Image - Blocked by "Display Image" Settings. Click to show.

What does it do(DETAILED): The Spiker Pistol is a cross between the Spiker and the Plasma Pistol. As something that is very important of notice...ONLY Grunts, Jackals, and Drones can use it, as the pistol is far too small for use of the bigger races, even smaller Humans cannot hold it. The bolts it fires look EXACTLY like bolts from normal Plasma Pistol shots, only they are not. The green portion of it does absolutely zero damage; it is actually excess fluids trapped inside the gun that is being released, making it appear the exact same as the Plasma Pistol bolts, but doing no damage. The release of excessive fluids mean that it cannot be worn down as easily as a Plasma Pistol over the years. The green "goo" {If that term is appropriate} is used to disguise the actual projectile itself. At the time the weapon is fired the goo is released along with it, meaning that the projectile literally travels within the goo. The projectile itself is similiar in appearance to that of a Spiker bolt, only that it is green. The projectile being green makes it literally impossible to distinguish between what is the goo and what is the projectile before impact. Now with the technicalities of the appearance aside, I'll move onto the actual information about the performance of the gun. The weapon fires slightly faster than a Plasma Pistol firing regular bolts would. The power difference of a single projectile compared to a normal Plasma Pistol shot is quite significant. To be exact, the projectile is 1.4 times stronger than the plasma bolt would be, but that is excluding the slightly increased firing speed. There is a small blade on the side of the pistol, giving the ones who use it a small boost in melee combat.

Lord Markenus
Captain


Lord Markenus
Captain

PostPosted: Mon Apr 21, 2008 6:45 pm


Weapon/Vehicle: Weapon

Name of Weapon/Vehicle: Plasma Claw (Officially known within the Brute faction as the Claw of the Prophets)

Faction ownership: Brute

Weapon

Clip Size(If Battery put Battery): Standard Battery (100 is the maximum charge). Each use in melee takes exactly 2 battery away from the weapon. Each ranged volley costs 4 battery for the claw.

Picture: User Image - Blocked by "Display Image" Settings. Click to show.

What does it do(DETAILED): The Plasma Claw {I am using that name instead of the official name to save space} is a weapon that can only be used by the Brutes; even Sethioth cannot use his own creation. This claw is both a melee and a ranged weapon. It fits around the hands of the Brutes, obviously. As a ranged weapon all the Brute needs to do is aim it's fingers at the target, and then press a button inserted inside of the claw with it's fingers. Out of the claw comes three Brute Plasma Rifle style bolts. They have the same strength as the Brute Plasma Rifle shots, and are red. Exactly the same in all other aspects of the Brute Plasma Rifle bolts as well, only that they overheat even faster if used too often. Imagine a Brute Plasma Rifle that fires three shots instead of one, but overheats three times as quickly and runs out of ammo in a flash. The claw, in short, can double as a strong ranged weapon if needed, but at a DIRE cost to the weapon's battery supplies. The claw is much better suited to melee encounters. In melee it is even faster than the Energy Sword, but even if lunging it takes over two swipes with the claw to kill a foe. The claw can be duel-wielded with another claw however to make it a devestatingly fast melee weapon.
PostPosted: Mon Apr 28, 2008 1:04 pm


Weapon/Vehicle: Vehicle

Name of Weapon/Vehicle: Destroyer Tank (I suck at names so feel free to edit that part <_<)

Faction ownership: Elite Loyalist (it was created by my character after the other elites left the Covenant.)

Vehicle
Crew:
One person will drive.
One Person will Control the Cannons.

Limit: Grunts, Hunters, and Jackal's are unable to drive these.

Picture:

User Image - Blocked by "Display Image" Settings. Click to show.

Armaments(if any):

Purpose: The biggest purpose would be to destroy a large amount of foes in a short amount of time.

What does it do(DETAILED): The Destroyer Tank is a tank that tries to do a lot of damage in a short amount of time. The way it does this would be its many laser-cannons, which can rotate giving it well...pretty damn useful offensive ability. It’s probably the best vehicle to try a "suicidal" attack using a vehicle. Along with its advantages their are disadvantages to using the tank. It is very slow and hard to maneuver making it a easy target for grenades.

Myzelric
Crew

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