Logo: Sphinx

Team colours: sandy yellow, turquoise-blue (closest NFL match: Jacksonville Jaguars). Team uniform is striped.

This strong team is one of the best in the Kanagawa prefecture. Their players act like Egyptians because their headmaster, after excavating a ruin, became obsessed with the Egyptians and opened a school that looks like a pyramid. Their philosophy is based on the importance of the line and they are reputed to have the heaviest. However, their backfield is substantially less than Deimon's.
Due to their philosophy of the importance of the line, Taiyō is considered more of a defensive team. They focus on stopping the advance of the opposing side and protecting the quarterback
.
They were originally chosen to go against the Nasa Aliens, due to the fact that just about every member of Taiyo Sphinx was massively built, in which the sponsors assumed they could take the hits from the large American players. However, thanks to Hiruma's computer hacking skills, they get involved in a match against the Devil Bats for the chance to play against the Americans.
Their game against Deimon ends in a tie (20-20), but Banba surrenders the chance to play against the Nasa Aliens to his opponents after they had shown his team the true spirit and drive to win, despite the difference in power, size, and especially climate (the Taiyo field is an arid dustbowl). One thing to note is that all of the students look somewhat Egyptian (their skin is dark). This is explained in a small snippet: all the students are into surfing since Shonan beach is right next door, hence the tans.

NPC:Mamoru Banba

Birthday: 6/5
Year: 3rd / Gr. 12
Jersey #: 50
Position: Center/Defensive Line
40 Yard Dash: 5.5 sec
Bench Press: 140 kg

The team captain and powerhouse of the team. He holds the high school record for the squat. Although he is more skillful than Kurita, he does not have as much raw strength as Kurita.


NPC:Kiminari Harao

Birthday: 8/22
Year: 3rd / Gr. 12
Jersey #: 08
Position: Quarterback
40 Yard Dash: 5.4 sec
Bench Press: 50 kg

Harao is Taiyo's quarterback. He bosses everyone around and puts the blame on them until Banba sets him straight. Compared to Hiruma, his skills as a quarterback are substantially less. His over-dependence on the Pyramid Line has made him slower and less able to avoid sacks. If he can't find a receiver, then he will just stand in place, rather than try to run the ball himself. He also tends to hold the ball too high when passing, which can lead to fumbles when he's tackled.


NPC:Niinobu Kasamatsu

Birthday: 2/21
Year: 3rd / Gr. 12
Jersey #: 66
Position: Tackle/Defensive Tackle
40 Yard Dash: 5.9 sec
Bench Press: 100 kg

The second-largest lineman on the pyramid line. He talks too much and is always getting the blame from Harao and apologizing to him. He starts picking on the Hah Brothers, but is beaten by Jumonji twice, first with the Juvenile Delinquent Murder Method, then with just a normal block. He's not very bright and is easily fooled by trick plays and trap blocks.


NPC:Ken Kamaguruma

Birthday: 12/8
Year: 1st / Gr. 10
Jersey #: 98
Position: Cornerback
40 Yard Dash: 5.3 sec
Bench Press: 85 kg

Kamaguruma is a large first-year who plays cornerback. He's a bit dim-witted, but is a pretty good player. He gives Monta some trouble when he comes in during the second-half of the Taiyo game. He is "The Chariot" for Taiyo. His moves include "Chariot Bump" and "Chariot Attack". However, Monta's catching ability far outstripped his skills. It is also shown that his Bump Technique has no effect against Seibu's receiver Tetsuma.