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Kingdom Hearts: The Heart's Order (Recruiting, 07/09/08)

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Things to Avoid During a Rp

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Reks S Hatake
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PostPosted: Sat Jan 19, 2008 3:29 pm


Resource from the Guild DNC (Demonic Ninja Clan)

God Moding Syndrome

-Invincibility Complex:

Said character is ‘not’ receiving any form of injury, sickness, etc, what so ever… even in the middle of the biggest war in the known world. Fifty thousand arrows are flying at said person, and they manage to dodge ‘every’ one. Not even Jet Li could avoid fifty thousand arrows in Hero, so I doubt anyone else could. In battles? In a fight? I think not. Even the best of fighters would get several injuries, minor to even severe. It’s just how things are.

-Enduring Heroic Resilience

So they’ve been struck by an arrow. Fifty times. Maybe just once, but it only pierced through a lung, but hell they’ve got two of those, they’ll do without… and of course they don’t bleed as much as anyone else. They solider through, no matter how many foreign objects invade the sanctity of their body, they endure, shrug off the blinding pain with every motion, no matter how big or how small, despite chucks of their flesh missing, they endure! Get real. Or, on another level, they ‘are’ hit, yet they just continue to completely ignore the consequences of ‘being’ hit. That arrow lodged in their shoulder can’t prevent them from lifting their six foot sword of doom!

-Jack of All Trades

They are the best of the best. They are the best in the land, top of their class, the student who defeated the master. They know all there is to know about any skill, have infinite power, and magically also know other things that they shouldn’t, without even having to of trained or studied them! They can even pick up on the skills of others by only seeing them do it once. But, alas, this is not something that’s possible, for anyone, not even game characters and this can lead to trouble. If players are at the receiving end of a God-Moder’s mega skills, it either intimidates their character into submission when they otherwise wouldn’t do so, or it forces them to compensate for the abusive player, and do as they do… gain more skills, or have a ‘better’ skill. If players keep going this path, it makes things complicated and messy for any story plot.

-The Sixth Sense

Knowing something that they otherwise wouldn’t, the player acts upon their ‘psychic’ senses, that we call a ‘Sixth Sense’, and see, hear and know things that their character wouldn’t. It’s basically them giving their character ‘their’ knowledge of the game and using it to their benefit. Like characters reading thoughts of others, or knowing what’s to come in the quest ahead and acting upon said knowledge. Their character knows something bad is going to happen, or that someone is evil, just because they do… because they are ‘that’ perceptive. They are beings that are so wise, not surprised by anything, mind reading masters and ever knowing oracles. Wow. Sneak attacks and puzzles just aren't what they use to be? Maybe it's because there's no risk of failure, or that they just can’t stand the fact that their character ‘could’ fail. Some times it's cool to get that eerie vibe and whip around, beating up the minor enemy, its understandable, but if a player ventures too far in to that realm and see every thing coming, knows everything that’s going to happen, and has knowledge about everything and everyone (even though you just ‘met’ the other character) your not only going to have bored characters, you’ll have angry players.

-Action Controllers

These players are ranked pretty high in the GMS types, for the fact that it is harmful. Players with this type tend to take over the actions of other characters, without permission, and often with ill results.

-Spotlight Hero

They tend to want the game spotlight on themselves, and can and will often do crazy and stupid things to keep it. It can range from their characters actions, attempting to pull everything around themselves, to discussing with other players and ‘weaseling’ their ideas into a plot that somehow put them at the forefront. They form ‘clicks’ where they play with certain people and ignore other players, especially if they attempt to steal their ‘stage’. They constantly make people compensate or rework their plots for their foolery. They act out of character at times, perform actions that conflict with their character/racial profile, but justify it as character development or ‘necessary’ for the game. When they make plots they primarily center on their own character(s) and do things that just aren’t possible, logical, or don’t make any form of sense.
PostPosted: Sun Jan 20, 2008 6:01 pm


Resources from personal experience

The heartless Massacre Syndrome (Also know as The Lowly Monster Massacre Syndrome) and the Stand-still Story Syndrome

"I'm bored, I don't want to bother furthering the plot: that's the GM's job. I think I'll just have my character kill off a few bazillion Heartless, that'll take up some time."

Our role-play almost succumbed to this. No, killing bazillions of Heartless 'aint gonna do much for the continuation of the story. Don't be afraid of moving the storyline along!

As a GM (The Mod of a role-play if you want to call it that) for most of the role-plays I've ever been a part of, most people seem to have their characters solely responding to the current situation, but not moving the story alone. This isn't Dungeons and Dragons people! Everyone, not just the Dungeon master (AKA GM) has an obligation to help move the story along!

I often find myself placed with the burden of being the one to drag the story behind me to keep it going. It takes the fun out of a role-play.

The "This Charatcer will be cooler if he/she was like this!" Syndrome

No, Sora isn't gonna randomly start acting like a gangster. Riku won't be a wuss and start crying about everything, and Kairi isn't gonna suddenly turn evil and vow to destroy all the worlds. Those are a bit more extreme cases, but not any more deadly then other Out of Character actions.

I really don't have much to say here. This is mostly for people with important canon Characters. Before I ever take a Canon character, I take time to learn more about that character.

Heck, I spent a whole month replaying through Tales of Symphonia, writing down all of Kratos's dialogue and reading the game script a few times, just to get the feel of how he would act in certain situations. I even learnt a bit about his speech patterns, where he pauses in a sentence, and the vocabulary he's most likely to use.

Now, I don't expect most of you to do anything as nearly as dedicated as this. Kratos is my favourite Video game character of all times, and I would hate myself if I got his personality wrong, but I do suggest you look a little more into your character before you play them.

Try to imagine them in your head, doing everything as you type out your post.
You'll be amazed at how often you catch yourself doing out-of-character things this way wink This is one of the most crucial techniques when role-playing a canon.

That's all Cherry has to contribute for now. Cherry does apologize for any typos or spelling mistakes. She's just back from camp, is tired and cranky >.o
[/ranting]

Cherry_chain
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