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barbarian666
Captain

PostPosted: Mon Jan 14, 2008 10:29 pm


This is where the list of available abilities will be.
PostPosted: Mon Jan 14, 2008 10:39 pm


Offensive Abilities

Name: Lunar Slice
Effect: Adds 2 damage to the next successful attack the character makes
Cost: 5 HP
Skill(s) Required: Strength-2 Dexterity-3
Damage:Adds 2 instant damage to the next successful attack the character makes

Name: Speed slash
Effect: Instantly damages enemy without giving them a chance to block/dodge
Cost: 8 HP
Skill(s) Required: Strength- 4 Dexterity-4
Damage: 1d6

Name: Critical blow
Effect: Gives a chance to triple the damage of the next attack
Cost: 12 HP
Skill(s) Required: Strength-6 Dexterity-5
Damage: After rolling for an attack also roll 1d6.If the attack is successful and the result of the roll is an odd number then the damage is tripled. If the result is even the attack does normal damage. If the enemy evades the attack this skill does nothing.

Name: Venomous fang
Effect: Poisons the enemy at the cost of halving the damage of the attack on the turn this skill is used.
Cost: 9 HP
Skill(s) Required: Strength-5 Dexterity-4 Occult-1
Damage: Does not deal damage. Instead on the turn this skill is used if the attack is successful the damage dealt is halved for that attack but the enemy is poisoned and takes an additional 2 Hp damage per turn.

Name: Numbing blade
Effect: Lowers the opponents Strength and Dexterity
Cost: 17 HP
Skill(s) Required: Strength-8 Dexterity-8
Damage: Does not deal damage. Instead attack as normal. If the attack is successful roll 1d4. The enemies Strength and Dexterity is lowered by the result of the roll. If the attack is unsuccessful then this ability does nothing.  

barbarian666
Captain


barbarian666
Captain

PostPosted: Mon Jan 14, 2008 10:54 pm


Defensive Abilities


Name: Guard
Effect: Halves the damage received from the next 3 enemy attacks that hit the user
Cost: 5 HP
Skill(s) Required: Dexterity-4 Endurance-3
Damage: Does not deal damage. Instead it halves the damage of the next 3 attacks the user receives.

Name: Protect Ally
Effect: Place yourself in harms way to protect an ally
Cost: 1 HP
Skill(s) Required- Dexterity-4
Damage biggrin oes not deal damage. After using this skill the next time an ally is successfully attacked you may take the damage instead of them. Also, you take 3 less damage from that attack. However you cannot reduce the damage below 1 by using this skill. For example even if the enemy were only going to do 2 damage it wouldn't negate the damage, you would still take 1 point of damage.  
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