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Posted: Wed Dec 26, 2007 11:14 am
1:: An Introduction to Loquesivak 2:: Loquesivak History 3:: The Situation 4:: Rules 5:: Character Explanations 6:: Character Profiles 7:: Synopsis 8:: Nations and Tribes 9:: Ezbelvi Culture 10:: Reserved Two worlds live side-by-side on one land, neither aware of the other. One is a vast, vast place with plains and stretches of hills and grass, inhabited by towns and cities and kingdoms. One is an equally vast but stranger place. It is a great forest over which the rains pour constantly. The life is vibrant and foreign. The plants are colorful and eccentric, and the animals rightly so. A jungle, a rainforest no doubt -- but to the natives, it is the Troplusivak -- the "Water Wood" forest. In the Land of Civilization, otherwise known as Loque, "humans" dwell. The natives of the Troplusivak sometimes refer to them as "Tloque". The humans are a variable race and each individual is quite different from another, though at times may be classified by nation because it is their families and nations which shape them. In the Troplusivak, "ezbelvi" make their home. The humans occasionally refer to them as "foresters". This is a race which stand on two legs, much like the humans, yet they take on the features of their "waterwood" brethren.
Let us take an example of a forester, or ezbelvi. I visited the forest over a week past, you see, and my eyes happened to glimpse one wandering the rainforest. His brethren were those of the macaws -- the brightly plumed birds which fly on rainbow wings with white faces and beaks gleaming like striped masks in the air, and their feathers are all sorts of blues and yellows and greens. This ezbelvi had the face of a macaw. It was white with those black stripes and that big beak with the little eyes. His arms boasted great wings, and little fingers just barely poked out of the feathers. I hear that the ezbelvi which resemble birds are very, very clumsy, because they have more wing than arm and finger! He walked on two legs, but had long bird legs, and a tail spans behind him. He can fly, oh yes. He was beautiful.
Another might be the jaguar. A great beast, it is, but more lithe than the tiger. Spots all over. There was another ezbelvi who was much like the macaw ezbelvi, but this one did not have wings like his brethren, and so he was less clumsy. He walked on two legs, longer than those of his wild brethren, but the tail was much the same.
Now, the tribes of the Troplusivak can look eerily similar. One monkey can look like another monkey, one bird can look like another bird. How they recognize each other is in the keen abilities of their kind. The humans can look very different. They are all bare, but they wear things they craft themselves. You have seen them. You have seen how different they look, so different that they could not be of the same race. But they are not separated by tribes, they are separated by nations. Some humans have black hair, long or short. Some have red hair, and some blue. Some have grey eyes, and some green. Some are dark skinned and some pale. It is easier to recognize age, much like the ezbelvi. In both races, the young would surely be short and soft-skinned. Their colors and personalities are undeveloped. That is how we find the young in both races.
The humans and ezbelvi know of each other today. Otherwise, my children, you and I would not be here. Look at my paw. Do you see that mark? I did not cut myself on a rock. I cut myself on an oath not too long ago. To tell the truth, it was several years ago, but let us not get into that. Not yet. The humans and ezbelvi have been striving to strengthen the bonds between them. We now speak this language -- the simple words of the Loque land. Ah, yes. Our worlds combined make the Loquesivak world. But you already knew that, children. There is a little unease between humans and ezbelvi. Some factions and tribes still hate each other. But most of us have moved past our hatred and build to connect our worlds. I must warn you. If it is not a conflict between races, it is a civil conflict! The tribes of the Troplusivak are not well-united -- some still hunt the other. There are few tribes which have established alliances and terms on which they can agree. It is difficult to understand, I know. And some nations of Loque are also having troubles.
But for now, the conflicts between races are resolved.
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Posted: Wed Dec 26, 2007 12:01 pm
2:: Loquesivak History 3:: The Situation 4:: Rules 5:: Character Explanations 6:: Character Profiles 7:: Synopsis 8:: Nations and Tribes 9:: Ezbelvi Culture 10:: Reserved Many, many times ago, neither humans nor ezbelvi knew of each other. The ezbelvi were afraid to leave their sacred forest and the humans afraid to enter it.
One day, a scouting party of humans was brave enough to enter. They recorded maps and tried not to get lost. But they were lost.
They were found by a tribe of peacemaking vulture ezbelvi. The humans were afraid, and neither knew how to speak to one another, but actions were enough to prove neither would be of harm. The vulture tribe gave the humans food and attempted to teach the humans their language. For a short while, the humans could not leave, because they did not know how to explain that they were exploring the forest. Even so, their friends did it for them. The tribe moved constantly and helped the humans a little bit more in their exploration.
But the humans were repelled by the scavenging habits of the vultures, and the fact that the vulture tribe could hardly speak at all. Why, they certainly knew one of the languages of the Troplusivak, but it was only one language out of many others, and even so their withered throats could not manage to speak so much. They communicated mostly through gestures. What kept the scouting party there was the tribe's unique culture of expressing tale and story through music and dance. They were rather intelligent -- but introverted. That is to say, they are not very social.
The vulture tribe brushed across the hunting tribe of the eagles. The eagles are a territorial tribe and their rituals are far more violent. They attacked the vultures and drove them out, killing a few. As they spotted the helpless humans, they dragged them in for, one can surmise, examination. Never had the eagle tribe seen such things.
While the humans stayed with the eagles, they eyed rituals that horrified and disgusted them. Sacrifices, dances far less pleasant than the vulture songs, and a much different language with only a few familiar words. At that time, the eagles were warring with the tigers, and the humans stood aside as they watched onslaughts and battles for territory and belief. Frightened and repulsed, the humans fled, using the tracking skills taught to them by the vulture tribe to flee the Troplusivak -- the Waterwood.
They returned to their nation with much information.
More humans were sent out to explore and confirm these stories, led by the scouting party itself. The vulture tribe was nowhere in sight, but the tiger and eagle war attracted much attention. The humans reported back, after suffering casualties from unwanted ambushes. The nation was displeased about this, and as no other human nation had claimed territory in the Troplusivak, sent out armies to assail the forest and eliminate the threat so that they may inhabit the forest.
Humans invaded the Troplusivak. The ezbelvi tribes scattered, the eagles and tigers left to fight them off. There were many eagle and tiger ezbelvi, and they joined ranks to fight off the intruders. With their primitive tools and their animal weapons, they slashed through armor and steel. The humans, with their advanced weaponry and designs, cut and hacked past feather and fur.
The eagles and tigers were conquered, leaving the precious survivors who did not know how to fight, but knew how to flee.
This particular human nation, Constas, was ruled by ignorant nobles in a triumvirate who wished to claim as much of the Waterwood as possible. So their armies went sent through, and they requested allies to do the same in exchange for shares of the land. Constas, Mycenaea, and Sarpedon swept through a good portion of the forest. Eventually, many tribes banded together and fought back, both ezbelvi and their wild counterparts. It was a bloody war which followed, several years of conquering and slaughter. We know this age as the Voroplusivak, the "crimson waterwood". Almost every day you would see red on the plants and floor because of the spilled blood.
A new thing to the ezbelvi was introduced. Magic. It scared the ezbelvi. The humans controlled the forces of nature with their own hands, and the ezbelvi were scared.
A human man named Torces slipped from the main armies of Constas with a small band. He bore gifts to the tribe leader of the jaguar ezbelvi, Tecemotz. Torces and his little band pretended to make peace with the jaguar tribe...then obliterated them from the inside.
The humbled ezbelvi withdrew, but the humans only pursued them, claiming more land as they went.
The vulture tribe had flown far distances away from their homeland, for they were flying to meet with the leaders of the greatest human nation of all -- Akkadia. But how did they know of this nation? You see, children, one human from the scouting party that began this crisis separated from the armies, to escape the conflict and live peacefully with the tribe, as well as help the tribe remain away from danger. This one human, a boy named Themesus, tried to teach the vultures a little bit of the Loque language. They learned. Themesus told them that Akkadia was Loque's largest nation, more powerful than all other nations. He hoped they would understand.
They understood.
So the vultures flew to Akkadia to meet its leaders. But they could hardly talk and moreso had trouble with the language itself. So they communicated through what little they had learned of the Loque language, through small dances, and especially through pictures that Themesus drew.
Akkadia is an empire, back then ruled by a benevolent emperor and his circle of consuls. He put a stop to the three nations' activities. He began trying to fix things between the races. The vulture ezbelvi withdrew, Themesus disappeared, and things have been slowly building up. The predatory tribes dropped their sacrificial and violent ways, and the humans (or most of them) would stop hunting their wild brethren for pelts, as well as never raise a weapon to them. Akkadia has been keeping a close eye on Constas, Mycenaea, and Sarpedon.
That was many, many years ago. Here we are today. I, a jaguar ezbelvi, retelling this old story to you younger ezbelvi. Living in a human nation of Loque, in our Loquesivak world...
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Posted: Wed Dec 26, 2007 9:33 pm
3:: The Situation 4:: Rules 5:: Character Explanations 6:: Character Profiles 7:: Synopsis 8:: Nations and Tribes 9:: Ezbelvi Culture 10:: Reserved "Yawn," sighed a small monkey ezbelvi. "What is this? Does my story bore you?" asked the elderly jaguar, leaning in toward the boy. "I'm just tired," the little forester replied. "You know, you monkey ezbelvi are the closest to humans. Those hands and those faces. You're basically Tloque with more hair all over and curly tails." "You bet." The elderly ezbelvi leaned back. "Well, children, I will let you go. I think your food is soon to be ready." The ezbelvi orphans (as this was an orphanage) immediately jumped up and scurried out, excited to get their food. The elder smiled.
Ah yes. I never told them of the Fire Emblem, the sealing pact of peace between the humans and ezbelvi. The emperor of Akkadia and the tribe leaders, coming together... The tribe leaders thrust their tools into a pile, as well as things like necklaces and other prized jewelry. Each slashed his arm and let blood drip upon the pile. The emperor cast a scroll onto this pile and slashed his arm, letting blood drip on the parchment. He then thrust a sword down through the mound, through the parchment, and they set it ablaze. The tribe leader of the snake ezbelvi watched in fascination and began to aimlessly draw in the dirt. One of the emperor's consuls saw and referred the idea to the emperor himself, which he approved of.
A sword in the ground, a human skull as its pommel, ezbelvi possessions hanging from its crossguard hilt... That is the emblem of Akkadia and the chieftains of the ezbelvi. The Fire Emblem, the promise of peace.
It is said that in the Themesus Cathedral, a great design crafted out of stone hangs from the top of the farthest wall of that sacred foundation. The epitome of the Fire Emblem's image itself!
It has been almost seventy years since the end of the Voroplusivak, the Crimson Waterwood's age.
A small band of ezbelvi assassins have been wandering the land. It began with the assassination of Akkadia's current (well, most recent) emperor and his entire consul. The citizens, lost and outraged, became violent amongst themselves until the emperor's son came to the throne. He elected his consuls and Akkadia managed to calm enough. The emperor sought to resolve this, and thus sent a message to all other nations. Each nation grew cautious and their borders were thick with patrol. Citizens became cautious and watched any suspicious figures amongst them.
But, as it holds, a human nation seems to have ties with this band of ezbelvi assassins. This nation is Flamur. Akkadia is investigating Flamur.
One member of the Constas triumvirate was assassinated. Now only two rulers remain, and a replacement has not yet been chosen.
Rumors that a human or a few are among the assassins, for members of the eagle tribe have been found dead, alongside tigers.
So where do we begin?
An innocent patrol troupe march along the border of Mycenaea...
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Posted: Wed Dec 26, 2007 9:50 pm
4:: Rules 5:: Character Explanations 6:: Character Profiles 7:: Synopsis 8:: Nations and Tribes 9:: Ezbelvi Culture 10:: Reserved {Send character profiles by Private Message. Put in "Troplusivak" as the subject, alongside anything else you want to put.}
{Be respectful to other roleplayers.}
{Attempt to provide notices for absences or lack of posting in the roleplay.}
{Keep OoC and IC separate. This involves conflicts and feelings.}
{Use basic grammar in the least, and try to avoid one-liners.}
{No godmodding unless your character has the right to godmod. No killing other player characters without permission. You may enact an action and the player respond with their character dying -- it will be up to the victim's player.}
{A person may roleplay someone else's character with their permission and on their terms.}
{Many characters are allowed at once.}
{Guideline: Try not to post too much to avoid leaving other players in the dark later. Also, at least read some of the recent action before requesting a summary of what you have missed.}
{In the Private Message containing your character profile, include the message, "I swear my hand on the image of the Fire Emblem to abide by the rules."}
{Romance allowed, explicit content not.}
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Posted: Wed Dec 26, 2007 10:36 pm
5:: Character Explanations 6:: Character Profiles 7:: Synopsis 8:: Nations and Tribes 9:: Ezbelvi Culture 10:: Reserved If you want to play as a human, no problems there. We all know how to roleplay a human/Tloque.
Name: Gender: Age: Class: Race: (Naturally, Human or Tloque.) History: (optional at first) Appearance:
If you'll play as an ezbelvi/forester...
Name: Gender: Age: Class: (optional) Race: (what type of ezbelvi and what tribe, be as specific as you like) History: (optional at first) Appearance:
You might have to do a little research on rainforest animals, depending on your ezbelvi. One thing I know about vultures is that they don't have vocal chords, hence the trouble with speaking. Well, I might be doing the majority of the research anyway, so don't worry too much over it.
:: ROLES :: (To fill a role, simply request your character to fill a role. The character must match the role he or she is playing. Such as, for the emperor of Akkadia, he must obviously be male and fairly young.)
Akkadia
The emperor has decided to deal with the situation hands-on. He pretends to be a commoner, exploring the problems himself with his four consuls by his side.
The Emperor: Consul #1: Consul #2: Consul #3: Consul #4:
Mycenaea:
Where our story begins, this oblivious band will be swept up in a colossal tale for the ages.
Patrol #1: Cat Hartlett Patrol #2: Silvester Patrol #3: Patrol #4: Patrol #5: Patrol #6: Patrol #7:
Constas:
Remember, this is a new generation of the triumvirate, not the same three who attacked the Waterwood seventy years ago.
First Ruler: Second Ruler: Third Ruler (replacement for the assassinated one):
The vassals manage the divisions of the triumvirate. The first vassal serves the first ruler and so on.
First Vassal: Second Vassal: Third Vassal:
Ezbelvi
(Children of ezbelvi tribe leaders are allowable.)
Tiger Chieftain: Right-hand: (Assistant, equal to left hand.) Left-hand: (Assistant, equal to right hand.)
Jaguar Guardian: (Protects the Chieftain.)
Eagle Chieftain: First Eye: (Spy, advisor, and surveillance, equal to others.) Second Eye: (Spy, advisor, and surveillance, equal to others.) Third Eye: (Spy, advisor, and surveillance, equal to others.) Eagle Chieftess:
Macaw Chieftain: Macaw Chieftess:
Monkey Chieftain: Chamberlain: (Helps manage most of the chieftain's business.) Monkey Chieftess:
Vulture Chieftain: Overseer: (Head of the circle of officials, usually represents chieftain and has the final say in the chieftain's absence.) Messenger: (Delivers the words of the chieftain and serves as right-hand to the overseer.) Executor: (Carries out what the chieftain passes.) Holder: (Holds the tribe's secrets and is entrusted with managing confidential information.) Protester: (Delivers complaints from tribe or outside parties to the highest ranking official present.) Silencer: (The executioner.) Vulture Chieftess: Sh'kar
Snake Chieftain: Venom: (Main guard of the chieftain and chamberlain.) Fang: (Secondary guard and chamberlain.) Sting: (Third guard, deals more with chaos within the tribe.) Leer: (Spy, below all guards.)
+ + +
Contributing Characters (Any other character who does not fill a pre-existing role, such as a mercenary or random noble or tribe member.)
Craav`
(Unfinished, possibly.)
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Posted: Thu Dec 27, 2007 8:24 am
6:: Character Profiles 7:: Synopsis 8:: Nations and Tribes 9:: Ezbelvi Culture 10:: Reserved Venetian Darkbringer Name: Craav` Gender: Male Age: 19 Class: Archer Race: Human History: Appearance: Dark brown hair and narrow hazel colored eyes. He has a almost pale colored skin. And his face is narrow and sharp. He has a decent build, but you don't need much muscle to pull up a bow do you?Primrose Moon Name: Cat Hartlett Gender: Female Age: 18 Class: Knight Race: Human History: Cat is a Mycenaean patrol guard with big dreams to prove to her father that girls can fight just as well as guys can. After her mother's death, she lived with only her three older brothers and her father so she grew up a tough-talking tomboy who thrived on her father's tales of heroism and, of course, stories of the ezbelvi. Appearance: Short black hair with a white bandanna. She has brown eyes and a slightly oriental looking tunic with red lining and a brown belt. She wears red armour - a breastplate, gauntlets, elbow pads, knee pads and some armour on her boots, as well. Black leggings and short padded leather boots.ShadowEdogawa Name: Keith Sarpedson (KEETH SAHR-pehd-suhn) Gender: Male Age: 36 Class: Blade Paladin Race: Human History: Keith was born into the noble house Sarpedson, established long ago by the first "son of Sarpedon". His life was one of modest luxury, as his branch of the Sarpedson family was not the most rich, though it lived better than the lower classes. As a youngling, Keith was frail and servants tended to him every day. Keith was educated until the age of sixteen, when he grew tired of being weak-boned and had enough of his boring life. By then, he knew how to speak well, write well, and knew quite a bit of history. Looking at the knights on the field, Keith longed to join their ranks. At the age of sixteen he sought to become a knight. He was older than most paiges and his clumsiness did not help the matter, but support from his family helped him to perservere. Eventually Keith became a squire, and he developed much better afterwards. He was quick to be knighted as Sir Keith. His family helped to provide him with a wonderful chestnut horse fondly named Archippos, a custom sword entitled Cian, and armor that distinguished him from the other knights. Keith continues living in Sarpedon, teaching two squires named Inthea and Silvester, as well as a paige named Edwin. He continues the use of blades and performs as a knight in Sarpedon, or otherwise a soldier of its military. Keith also occasionally uses lances. Appearance: 5'10 in height and somewhat burly, Keith proves to be of a somewhat intimidating height for some. There is a slight bald spot on his forehead and in the back of his head, although not entirely noticeable, as his dark green hair grows in very random lengths. The longest a lock of hair goes is to his elbow. Fierce dark blue eyes peer out past a long lock of his bangs often tucked behind his ear and he is somewhat tan. His face is rather square, but not wide and heavy. In most cases Keith wears his armor, which is a simple blue with basic dark blue trim and the Sarpedson crest emblazoned on the torso.
Name: Silvester (sil-VEH-stur) Gender: Male Age: 17 Class: Myrmidon Race: Human History: Born into a low-class family...wanted to make a name for himself...tried to train himself with swords, was instead taken in as a paige by Sir Keith... Fed up with something, left Sarpedon altogether and instead settled in Mycenaea, joining its military... (Unfinished) Appearance: Silvester is 5'5" in height and very lean. He has black hair that curls around his face and grows to over his shoulders. Silvester's eyes are light grey and his skin lightly colored. Flat features manage to distinguish him male, while the lobe of his right ear is missing. Dead apathy is commonly his expression. Silvester usually wears very light clothing, leather pauldrons on his shoulders and a short cape around his elbows and back. He wears a longsleeved shirt, leather pants, and several belts.
Name: Inthea (in-THAY-uh), Thea for short Gender: Female Age: 16 Class: Soldier Race: Human History: Born in Sarpedon, Inthea's parents made a living off of farming as middle-classmen. She had a brother and sister who were forced to help out. Inthea did all she could to help her parents, not exactly introduced to a friendly world. They had occasional visits from relatives in Sarpedon, a few nobles and most peasants with the frequent middle-class relative. They were a family that helped itself. Inthea was never exactly the brightest and she was rather despondent most of the time, so she received a lot of lectures from her parents and resented it. One day one of their noble relatives arranged for a visitor to see to their living conditions, which were terrible, and thus over came a man of admirable stature to Inthea. Though he was cruel and straightforward, his presence and intelligence astounded Inthea. The man stayed for a while for business Inthea couldn't possibly fathom, and he left. Days later, people were sent over to fix up their living conditions. When they left, Inthea found out some of their personal possessions had been taken. She was angry, but not nearly as much as her parents. Her parents became more bitter afterwards because they could not compromise with their problems and feelings. Inthea, eventually becoming bitter with it herself, wanted to leave the home. She had been pondering about doing something more military-oriented for a while. Inthea asked her father if there was any possibility she could take up something to do with the military. When her father asked why, Inthea said, "It's better than farming my whole life." But she was also doing it because she wanted to be able to defend her family, pick up skills that might protect them better. Inthea was also hoping to come across that man who had come to their house to do inspection. She wanted a word with him. Though the parents were reluctant, Inthea's persistence eventually resulted in her father taking Inthea to get taken in as a student -- or rather, a paige of sorts. This was a rare sight among the military, for it was often boys who were taken to be paiges, but one knight accepted Inthea nonetheless. This would not require pay from the family except to keep her fed and clothed. She was about thirteen when she was dropped off -- and she spent the rest of her time tending to her mentor's needs. She learned most of her techniques from more experienced paiges and squires, though her mentor corrected her strokes from time to time. Inthea was trained in a lance to become a soldier. She had no protests against this. Inthea is now a squire under Sir Keith, trained in the use of lances in Sarpedon. She has little to no knowledge of the ezbelvi or Loquesivak history and has not yet found that man who did inspection on her home times ago. She is acquainted with another squire under Sir Keith named Silvester and a young paige named Edwin. Appearance: Black hair with odd color quirks run down a flat back past the middle of the spine, arranged very messily and resembling a mane when not tied down. Usually her hair is tied thickly into a ponytail with several bands. About 5'5" in height with lightly colored skin with a hint of pale tan, her build is rather flat though her arms are lean. The eyes are dark, brown in the light and somewhat small. In most cases she wears light armor, deep black in color with no trim. Her face is somewhat flat and shows traces of rarely smiling.
Name: Edwin (EHD-win) Gender: Male Age: 12 Class: Dracoknight Race: Human History: Born into a noble family...father sought for Edwin to become a trained fighter on wyvernback... (Unfinished) Appearance: Pale blond hair cut short and neatly groomed tops Edwin's skull. Short soft bangs hang over bright blue eyes, set against lightly colored skin on a well-fed frame. Edwin is 5 feet in height and has a healthy build, not necessarily lean, burly, emaciated, or overweight. His build is quite average. His round face and small shoulders indicate his age, and he constantly looks lost. Edwin prefers noble clothing to his leather armor.
Name: H'ferai (h-FAIR-ai) Gender: Male Age: 22 Class: Race: Tiger Tribe History: Appearance: One of the common orange-pelt tigers, H'ferai is noticed by his vivid but thin fur and his large violent goldenrod eyes. His thick jaws constantly threaten to rip one's throat out with sharp incisors and long canines. His pelt is thickly orange, not yellow-orange or light, and stripes run over his body. His fingers are thick with even thicker talons. H'ferai is 5'10" in height, his build somewhat lean for a tiger, and has a general appearance of untame barbarism. H'ferai often wears a great long cloth around his legs, something like the bottom half of a forest green tunic.
Name: Sh'kar (sh-KAHR) Gender: Female Age: 53 Class: Race: Vulture Tribe History: Appearance: Calm black eyes peer out from a blue, orange, red, and purple face. Sh'kar has a small and somewhat weak beak, her withered crest not the most attractive of sights. Her body is somewhat slender and long black fingers are visible from her wings. She appears to have much control over her limbs and fingers, so she is not clumsy with them. Sh'kar is covered in dull white plumage, black blotching her wings, and her legs are dully colored. Sh'kar is 5'6" in height.
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Posted: Thu Dec 27, 2007 8:30 am
7:: Synopsis 8:: Nations and Tribes 9:: Ezbelvi Culture 10:: Reserved Summary of what happens so far or at current.
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Posted: Thu Dec 27, 2007 9:24 am
8:: Nations and Tribes 9:: Ezbelvi Culture 10:: Reserved :: Human Nations ::
Akkadia Largest empire of the human nations. It holds the most power over the others and is known for its architecture, history, and interest in the literal arts as well as artistic visions. Ruled by an emperor and his consuls. At current, the emperor has four consuls. Stopped the Voroplusivak seventy years ago.
Mycenaea Small nation known for its participation in the Voroplusivak and organized military. It does not, by any means, have a large military, but each soldier is specially trained. Best described as a republic -- there are five representatives from each miniscule territory, the territories being Forthwith, Delgan, Baskfir, Stronghold, and Kembers. Under surveillance of Akkadia.
Sarpedon Moderately sized nation overseen either by a king or queen, or both. There is no second power to the sovereignty. Known for participation in the Voroplusivak and mixed classes -- the lower classes in servitude or working farmland, the middle classes working modest jobs, and the upper classes with fine possessions and inferior classes to work for them. Oddly, the classes get along fine, though occasional conflicts come between them. Under surveillance of Akkadia.
Constas Somewhat large nation known for starting the Voroplusivak. Ruled by a triumvirate, three rulers of equal power, each ruling a division of Constas. Has a larger military than Mycenaea, slightly less trained. Supplies metals and unique items in market, making it a favorable place to live to upper classmen. Under surveillance of Akkadia.
Flamur Small and rather out-of-the-way nation, not often noticeable. Consists of a small kingdom with three villages around it. Extremely independent and poor, so its activities are usually shifty. One lord, a small council of advisors, and three representatives from the village. The villages and kingdom are extremely close, loyal to one another. Under Akkadia's investigation.
Zksha A strange place, very small and more out-of-the-way than Flamur. Found among the snowy peaks of the eastern mountains. One half of the Sorcerous Alliance, a secretive guild of magic which hardly partakes in the activities of the main nations. Lent a few of its mages to the Voroplusivak cause back then, has been trying to atone today. Zksha mages are known as the Peak Spellcasters.
Zkseh Very small, deep in the southern desert. The second half of the Sorcerous Alliance. Lent a few of its mages to the Voroplusivak cause back then, has been trying to atone today. Zkseh mages are known as the Dune Spellcasters.
:: Ezbelvi Tribes ::
Tiger The mighty tiger tribe. Consists of orange and white tigers, mostly orange. The chieftain is served by a loyal right-hand and left-hand, personally elected, and also selects concubines. Members usually tall and powerful, but not the quickest. Very territorial though willing to compromise. Warriors are strong. The tiger tribe is somewhat welcoming of visitors though their eyes are wary, and they can turn at the slightest hint of wrong.
Jaguar The swift jaguar tribe. Consists of goldenrod, black, and pale jaguars, mostly goldenrod. Split off from the Tiger tribe for untold reasons. The chieftain proves to be the strongest and quickest of the jaguars, protected by his Guardian in addition. Members are smaller than tigers, somewhat quicker. Just as powerful as tigers but not as steadfast. Members take great pride in their tribe.
Macaw The colorful macaw tribe. Consists of varying colors of macaws, most common are scarlet and blue-and-gold. Rather loud, often serve as the alarm of the other tribes by announcing danger. Tend to mimic motions and habits. Affectionate and loyal to one another, scare easily from outside. They avoid fighting at all costs. Members are somewhat heavy, heights vary, wings are large. Macaws have difficulty using their fingers, so they often use their talons instead.
Vulture The silent vulture tribe. Consists of only one vulture type, the strange "king vulture" species (has colorful face often red and orange with varying stripes, white body and black dipped plumage). Not regarded as the most attractive. This tribe does not speak well. Passive and usually withdrawn, rather secretive. Constantly wander and often separated into small groups rather than a whole tribe. Members often quite large and powerful, but lack tendencies of violence. Better with their fingers than macaws.
Eagle The vicious eagle tribe. Consists only of the grey-feathered eagles that can expand "hoods" from their faces, which often happens in a tactic of intimidation or in rage. Prefer to be left alone and are extremely defendant of their tribe. Members are quite large and heavy, no difficulty at all with fingers. Beaks and talons sharp. Extremely quick, not as effective if their beaks and talons are dulled, and if bothered they will become irritable very quickly.
Monkey The agile monkey tribe. Occasionally ridiculed for being the most similar to humans. Consists of black, maroon, and white monkeys. Intelligent and dextrous, they swing through the treetops and often cause mischief, though they are also friendly when needed. Timid, they often try to drive enemies away throguh humiliation. Members often slightly smaller than humans. Their limbs are rather long and awkward.
Snake The lithe snake tribe. Consist of mainly poisonous vipers and occasional pythons. Possibly the most awkward tribe, as they have somewhat developed small arms and legs from the limbless bodies of their ancestors. Usually prefer to slither than stand, but their bodies are the longest of the tribes. Legs are about three-fourths down their body. Vipers are thinner and shorter, but much faster and inject venom. Pythons are larger and slower, but their blows are crushing. The snake tribe is elusive. Members ambush, though can be aggressive in defense.
Sloth The carefree sloth tribe. Consists of slightly varying sloths. Can hold things, though feats such as writing as somewhat beyond them. It is said to be difficult to stumble across a sloth ezbelvi, for this tribe is almost always hidden from the other tribes and are often not visible in obvious places. Possibly to avoid dnager. Members are somewhat small, about the size of the monkey tribe. Dextrous but very slow and lazy.
Bat The sharp bat tribe. Consists mainly of brown bats, though all eat fruits or insects. Most active at night, not many come across the bat tribe unless they happen to be sleeping in a dangerous spot at night, and the bat tribe decides to lend a hand. Their amazing sense of smell lead them to various food sources. Certain types will drink nectar while other types catch insects. Members are very small, often not reaching the shoulders of an adult human in height.
(Unfinished?)
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Posted: Thu Dec 27, 2007 6:59 pm
9:: Ezbelvi Culture 10:: Reserved The ezbelvi are not laguz. They cannot transform and do not have lengthened lifespans. In fact, their living conditions probably make them live for a lesser time than humans.
The main parts of the ezbelvi tribes still live in the Troplusivak, though a few have wandered off to live in human settlements.
There are such things as ezbelvi rogues. These rogues have been living away from their tribes for years in favor of more individual lives. The amount of rogues vary with the tribe. Several for the tiger, snake, and jaguar. Few for the macaw and monkey. Sloth rogues are a rumor. There is a moderate amount of vulture rogues, although they know nothing of the tribe's inner workings. There is a great amount of eagle and snake rogues.
Each tribe is affiliated with their wild brethren -- the more bestial side, not as sentient as ezbelvi or humans. Their wild brethren are treated as part of the tribe, sometimes either as pets or idols. Sometimes even as equals. The bat, snake, and eagle tribes treat their brethren as pets or idols. The tiger, jaguar, monkey, and sloth treat their brethren as equals. The vultures do not interfere with the lives of their wild brethren, though occasionally take them in as delivery birds.
Aggressive tribes include the jaguar and eagle tribes. The tiger tribe and snake tribe are semi-aggressive. The macaw, bat, and monkey tribes are passive and friendly, the macaw tribe most. The vulture and sloth tribes are passive, but withdrawn.
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Posted: Thu Dec 27, 2007 7:02 pm
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Posted: Thu Dec 27, 2007 7:03 pm
Despite possible unfinished parts, the roleplay is open and available to applications.
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Posted: Fri Jan 11, 2008 5:54 pm
At this point in time, all seems to be mostly at peace, despite recent assassinations and rumors of conspiracies and conflict.
As always, Akkadia keeps its eye over the nations of Sarpedon, Constas, and Mycenaea. Its people stand outside the castle day after day when no business is to be tended to, constantly fretting under naive anxiety for a revelation from their emperor and consuls. But as it seems, the activities of their ruler have been thrust into a gilded chest and locked under elaborate designs. The consuls periodically appear to make statements regarding the confidentiality of their activities. Even the emperor's own family fails to speak of what is being planned. They stand in stead of their ruler's place and manage the empire's business.
Ezbelvi assassins, the alleged culprits of the current Akkadian emperor's predecessor and one ruler of the Constas triumvirate, have been said to lurk within modest Flamur's borders. Investigation teams have been dispatched several times already to question the lord and village representatives. What keeps Flamur under suspicion are its recurring vagueness that pass for responses.
With the reports of assassinations, nations have tightened their security, with the exception of those two settlements belonging to the Sorcerous Alliance -- Zksha and Zkseh. Still, neither dabble in the immediate troubles of Loquesivak.
One such nation which has strengthened its borders is Mycenaea, the little nation with the versatile military.
In the night, patrol guards have been dispatched throughout the nation to keep an eye out for suspicious movements and activity. One patrol party wanders the borders of the Delgan Territory, which is overseen by Earl Luther Delgan.
As they raise their torches, they slowly near a troubling encounter...
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Posted: Fri Jan 11, 2008 6:22 pm
So far, Mycenaea had treated him right well. The military was organized and whipped its members into shape in no time. He slipped up every so often, but a smack on the hand and a bark straightened him out right away. And he learned quick. His quick learning kept him in check of his commander's tolerance. The commanders here didn't persist and hang onto your every mistake. As soon as they point it out, they make sure it's fixed, and then they leave you alone. That was what he liked about Mycenaea's military.
As it turned out, their little troupe was assigned to Earl Delgan. Delgan was a shy sort of man. He's heard rumors that Earl Luther Delgan was disturbed in the head, but he seemed perfectly normal. Other than a few pauses in speech that the earl himself did not notice. The leader of their troupe was not a particularly interesting man, not to him. The boy held his torch away from his black hair, short and curled curiously around his face. His bright grey eyes gleamed like silver pieces in the amber glow of the embers.
Well, he was on the brink of maturity. He was due to become a man soon, so no point in calling himself a boy any more. The young patrol assumed he still called himself a boy because his commanders did. So did the knight he squired. It almost pained him to think of that Sarpedson man. Even so, he was sure he was pained more when he was back in Sarpedon, so he didn't know why he was complaining to himself...
There wasn't much to think about. They were just doing their usual rounds of patrolling the Delgan Territory at night. The boy shrugged it off and raised his torch a little higher. In his left hand was a crude bronze sword, forged enough to keep sturdy, although its design was rather askew and its slash was not clean. He didn't mind. It was still a weapon.
The boy shifted his grey eyes over to a lady -- well, young woman -- who was about a year older than him, as disappointing as that might have been to him. He examined her white bandanna over black hair and the tunic that distinguished her from the others around him. What was her name? The commander referred to her as Hartlett most of the time. She was kind of funny. He himself wasn't of the sort to be amused, but there was something about this one. She didn't seem to take kindly to suggestions of women being inferior to men. Himself, he never made any remarks, not at all! He's merely seen her from the sidelines.
Silvester kept his torch high over his head. Light chatter was made among the group, though they all hardly knew each other. "Looks like another fruitless search," remarked one nearby, a patrol whose name he had forgotten. "Looks like it," responded another. Silvester frowned. Unconsciously he replied, "Well, we're not done anyway, so let's just keep looking."
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Posted: Mon Jan 14, 2008 9:14 pm
The sky was dimming around her and the lack of anything bored the girl. Cat had been determined from day one to prove herself to the other recruits, maybe to the whole world that girls could actually fight. Some believed her. Others just mocked. The most difficult part of it all was not getting into fights - either verbally or physically. Cat had been punished and reprimanded for such acts more times than ten, but, it seemed she was finally getting the message, albeit begrudgingly.
Cat had not known how good this day would have been, but, as she did her rounds, she knew that is would be another lonesome and quiet night. She hadn't known many of the people working with her. She raised her own torch and then faced the one who told them to keep looking.
What was his name? Silvester? It was something like that, anyway. Cat's head blurred all of the names together. There were a few distinguishing details about the boy that she couldn't forget though. He was apparently only one year younger than her, but, it didn't look that way. Another one of his distingushing appareance, she guessed. The gray eyes and the ear for a could be added, too. Or rather, what should've been an earlobe.
While most of the soldiers carried copper or iron swords, Cat preferred her spear. Her family were filled with spear-carriers as well as people who dressed in the manner she did as well, the oriental style of tunic. To be honest, she was surprised nobody minded.
"Hopefully a bear will come out," Cat remarked not all that serious. "That would at least give me some practice."
Cat wasn't used to compromising her words. She always said what was on her mind then and there. But, now that she was surrounded by other people and would have higher-ups she assumed that it would be a lot harder for her to speak as freely as she usually did. Maybe that was for the better. Her family always commented on how reckless it was.
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Posted: Thu Jan 17, 2008 6:14 pm
One or two among them chuckled at the bear comment. Silvester merely kept his silence, unconcerned. No fights meant no work for them save for a leisurely walk outside. It was somewhat warm nowadays, even in the night. The sky was clear and was an inspiring painting of rare stars to artists below. Without taking notice of it, Silvester held his torch in his left hand and allowed the index finger of his right hand to trace over his missing earlobe. Silvester rarely ever noticed himself doing this. Curiously, he also tended to stroke his deformed ear when someone laid eyes upon it, yet Silvester would not have known.
The minutes bled through like trickles down rocks in the river of time. The patrol continued its march but found nothing. Silvester's legs were draining away in tolerance of walking. He sighed, stopping momentarily to gaze into the sky. There was never really anything special about the sky for him. He just...stared at it sometimes. Silvester's sword held by his side as he stared up, his arm slacking somewhat in holding the torch. A few of the patrol wandered a bit as he kept behind.
"Hey," said one among them, coming to a reluctant stop. Silvester's grey eyes drifted down to the patrol, the patrol's back to him. A torch rose above the head of Silvester's fellow. The boy glanced over at Hartlett. Whether or not he registered her reaction, Silvester took little time before holding his torch forward with a step toward his comrade.
"What is it?" inquired Silvester in a voice somewhat mature for one of his age, blunt but exasperated and worn -- almost lazy.
The patrol gestured toward the distance. At current, the group stood upon a hill. As the hill rolled down, the grass met with the coast of an eastern ocean. A small band of men upon horses lingered on the sands of the beach. They were all quite shifty, though easily could have been visitors or mages of the Alliance. What caught Silvester's eye was one hand lazily twirling a baselard -- a dagger designed to pierce armor, to kill.
"Let's meet them," said the commander. The group began to move. Silvester followed as one of them.
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