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Posted: Mon Dec 24, 2007 12:12 am
CYBERPUNK DICE RPG Story: In an alternate universe overrun with oppression, drugs, technology, and Mega Corporations, there live those with the means to rise against the system. The setting is "Death City," an urban environment full for miles and miles of concrete and asphalt. The characters take the roles of citizens of the city, with objectives that they will have to choose themselves. Somewhere down the line, they'll have to decide either to topple an evil Mega Corporation, take down oppressive authorities, or numerous other possibilities they can choose. Game Rules: I will be posting as the GM, but the rest of the posters must choose a character to play. They will fill up the following character sheet with the 20 allotted points: Vitality: (Basically health) Strength: (Contributes to physical tasks--mostly fighting.) Dexterity: (Mostly acts as a miscellaneous modifier, used a lot for tasks that would normally require training--such as firing a weapon, driving a vehicle, etc.) Intelligence: (Is used mostly for casting and skills.) The rest of the character sheet consists of the following: Name: (Name.) Appearance: (Picture or short description) Class: (Caster/Fighter) Inventory: (To be determined. You can buy things at the "Misc Shop" as soon as you begin.) Len: (Money. Everyone starts with 30¥ .) Abilities: (Everyone gets to start with one ability they choose.) In combat, characters roll 1d20+STR to attack (or in some cases, such as magic, 1d20+INT. Guns usually require 1d20+DEX). If it is over the opponents' defense value, a successful attack is landed. The base defense value for players is 12, though enemies may vary. However, base defense may be added to when levels are gained, or by wearing armor. After a successful attack, the damage is determined by a weapon used, and then that much damage is subtracted from Vitality. Whoever reaches Vitality 0 or lower loses. So, complete your character sheet, and then post. Everyone starts in the city square. If you're still confused, just role play as you normally would, but I'll tell you when to roll dice. Have fun.
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Posted: Mon Dec 24, 2007 12:14 am
Characters: Nex and Vita
 
Rick_ Vegas Vitality:7/7 Strength: 3 Dexterity: 4 Intelligence: 8+2 Name: Syd Kilroy (Lvl 3) Appearance: PICClass: Caster Inventory: -1d6 Shadow dagger (+2 INT) -Black Overcoat (+2 Defense Value) Len: 10¥ Abilities: Kinetic Blast II (1d cool
Kio Liengod Vitality: 5/6 Strength: 6 Dexterity: 7 Intelligence: 3
Name: Kio Liengod (lv2) Appearance: http://img.photobucket.com/albums/v137/Xshadowfox64x/fe10-male.jpg?t=1198526909 Inventory: -AIR -x2 MC Id Badges -Energy Blaster (1d6) -Plasma Sword (1d cool -Black Overcoat (+2 Defense Value) -Gasmask -Bullet-proof Vest (+3 DV) -Uzi (1d4, multiple targeting) -Heavy Pistol (1d6) -Night Stick (1d4) Len: 27¥ Abilities: Invisibility(1d20+INT) ))TerashiLeonGoken
The Man
 His Sword

Vitality:7/7 Strength: 8 Dexterity: 4 Intelligence: 1
Name: Yinyang Warmage (Lvl 1) Appearance: PIC Class: Fighter (merc) Inventory: -1d8 Greats -AI Len: 0¥ Abilities: Deadly Blow (1d cool Manderson Vitality: 4/6 Strength: 7 Dexterity: 5 Intelligence: 4 Name: Falcon Armitage (Lvl 2) Appearance: A medium sized guy with an outrageous green mohawk and a pair a shades. He is shirtless and wearing a leather jacket with jeans. A large sword is strapped to his back Class: Fighter Inventory: Greatsword (1d cool Megacorp ID badge Len: 10 Len Abilities: Heal I
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Posted: Mon Dec 24, 2007 12:54 am
Item List
Shadow Dagger (1d4+2) *When worn, +2 to INT *20 Len *4 DEX req
Low-Level Gun (1d4) *14 Len
Dagger (1d6) *10 len *4 DEX req
Guitar (1d cool *20 Len *4 DEX req, 5 STR
Great Sword (1d cool *20 Len *4 DEX req, 5 STR
Projectile Upgrade (1d6+2 regular, 1d4 splash grenade) *1--Regular Fire: a standard blaster, shooting spheres of kinetic energy at opponents. 2--Grenade Fire: The kinetic spheres take a bit longer to detonate, and don't fire so fast. *25 Len *5 STR req.
AI *Scans enemies or areas for weak points/items, etc. *22 Len
Energy Blaster (1d6) *4 DEX req *25 len
Plasma Sword (1d cool *21 Len *4 DEX req, 5 STR
Black Overcoat (+2 Defense Value) *15 Len
Gasmask *5 len
Bullet-proof Vest (+3 DV) *20 len
Uzi (1d4, multiple targeting) *30 len *5 DEX req
Heavy Pistol (1d6) *4 DEX req *25 len
Night Stick (1d4) *8 len
Blue Bioplasm Syringe *Narcotics *Heals 5 VIT and 5 INT *15 len
Octagonal Dex Tablet *Narcotics. *Add 3 to STR, DEX, INT for either up to 5 combat turns or approximately 1 hour. *15 Len
Abilities
Subtract 1 from INT everytime a spell is used. You can heal this by sleeping, eating, or using potions, etc.
Invisibility (Spell, 1d20+INT)
Heal (Spell, 1d20+INT, 1d6 x level) Heal II (1d20+INT, 1d6 x level) Heal III (1d20+INT, 1d6 x level) Heal IV (1d20+INT, 1d6 x level) Heal V (1d20+INT, 1d6 x level)
Kinetic Blast (Spell, 1d20 +INT, 1d4) Kinetic Blast II (1d20 +INT, 1d8, "push" setting) Kinetic Blast III (1d20 +INT, 2d6, "stun" setting, push) Kinetic Blast IV (1d20 +INT, 2d10, "carry" setting, stun, push) Kinetic Blast V (1d20 +INT, 1d20+10, carry, stun, push)
Weapon Finesse (5 DEX req. Dual Wield Weapons)
Deadly Blow (On critical hits [19 or 20] +1d20 damage)
EMP (Spell, 1d20+INT, discharge a small electromagnetic pulse that may be able to disable electronic devices)
Stamina (Get a second attack during a turn once a day.)
Neurotoxin (Spell, 1d20 +INT, cast a small spell that emits hallucinogenic spores that can incapacitate a foe.)
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Posted: Mon Dec 24, 2007 11:24 am
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Posted: Mon Dec 24, 2007 12:06 pm
Uh, yeah, I guess that's fine.
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Posted: Mon Dec 24, 2007 7:34 pm
Awesome, =D It's good to see ya again man.
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Posted: Mon Dec 24, 2007 11:52 pm
Kio Liengod Awesome, =D It's good to see ya again man. Ha, yeah, you too. I'm on Christmas break, so I'm gonna do some guild maintenance and then hopefully find someone to run things while I'm gone. Also, I'm sorry this thread is moving kind of slow, I've had a lot of things to do lately. Also, I'm gonna RP with my NPC.
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Posted: Tue Dec 25, 2007 6:29 am
Cool, =D So you want to start?
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Posted: Wed Dec 26, 2007 1:20 pm
Kio Liengod Cool, =D So you want to start? ((Sure.)) Syd wandered around the square, searching for a shop to purchase things from.
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Posted: Wed Dec 26, 2007 2:34 pm
Kio looked at the badge that he still had, interested at the shape in size. He yawned and looked around the large center he was in.
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Posted: Wed Dec 26, 2007 3:25 pm
Syd found a Shadow Dagger wrapped in cloth at the store. He asked the store clerk how much it cost, then purchased it.
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Posted: Wed Dec 26, 2007 3:26 pm
Kio Liengod Kio looked at the badge that he still had, interested at the shape in size. He yawned and looked around the large center he was in. You look up and see a mohawked gang member holding a bat. He grins and pokes you in the shoulder. "Got any len, punk?"
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Posted: Wed Dec 26, 2007 8:12 pm
"Not for you." Kio said, looking up briefly to get AIR to scan him. "Now, do you mind, your in my light."
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Posted: Wed Dec 26, 2007 8:51 pm
Kio Liengod "Not for you." Kio said, looking up briefly to get AIR to scan him. "Now, do you mind, your in my light." 1. Power: 5 Health: 4 Bat, Concealed gun,
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