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Posted: Sat Dec 22, 2007 10:36 pm
Index:
1) Aria Armari - The woman of many names. If you started Rping with me and came here to find the character I'm playing but can't find the name on this list, then this is the one you're after.
2) Athura - A greater dragon. Yes, thats right. Came into existance after I bugged Grey enough to let me, but don't you get any ideas.
3) John Sterling - WereDingo, because vampires suck. (pun intended)
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Posted: Sat Dec 22, 2007 10:40 pm
Main Name/s: Yes, they all alliterate, yes, she likes them that way. Aria Armari (Elf. Main alias, seen below.) Carietta "Carrie" Carlton (Human, seen here.) Farah Fashkar (Werehyena, seen here.) Griselda "Zelda" Zamur (Dwarf, seen here.) Sera Scarborough (Vampire, seen here.) and if need be Scott Stanford (Human, seen here.)
Nickname/s: (Various)
Gender: Female, usually. xD
Race: Shifter
Age: 126
Personality: Very changeable.
Who they worship: Elven Goddess, but tries to stay on all the others good side except the human God, whom she is convinced doesn't exist and badmouths a lot infront of hundreds of terrified people.
History: Aria had probably the most boring childhood of anyone. Mum and Dad, both shifters living in the forests, loved each other but had little in common. She grew up, decided to try and be normal so got a house in the Elven Kingdom, had a little shop, then got bored of that and decided to go see the world one day. I won't say more on this because no one cares. Being a right side older than most others, she's incredibly adept at what she does. After all experience has a habit of trumping even the most talented newcomer.
Element: Water
Alignment: Good, although you have severe cause to doubt it.
Combat Skills: Magic, Quick Feet, Summoning
Weakness(es): Judgemental, a show-off, superiority complex, oppinionated, kleptomaniac, obsessive... the list goes on. xD
Friends: Few and far between.
Enemies: Whoever wishes to make themselves one.
Description: Though her physical description often changes, I can at least give you her clothing as Aria which can't be seen in the picture. She carries a walking stick that doubles as a weapon when need be, made of wood and heavily engraved from head to foot. Around her shoulder she always carries a brown leather satchel covered in sandy markings similar to the stick. If you look inside, you'll find a pile of oddly shaped rocks. Yes, you read right. Rocks. Well, they're not actually rocks, just an illusion to keep highwaymen from stealing her stuff. As far as clothing she wears a white dress, with the same familiar markings sewn, hard to see, down the front. In style it’s similar to Gaia's Egyptian Linen dresses, because, honestly, I can't describe it any other way. Around the waist it’s tied with some woven brown cord with small tassels on the end, and is fastened at the top with two gold clasps at the shoulders. Yes, a dress is rather difficult to do a lot of things in, which is why underneath she wears a white spaghetti strapped top shaped much like a plain rectangle, and a pair on loose pants in the same tough material and colour. All of it is heavily enchanted by her, so as not to annoyingly tear or get caught on sticks or bushes when hiking, and also so as not to get in the way during shifts. When assuming an animal form it all seems to transform along with her, and returns when she is again in need of them.
Elven Picture:

Other: Has four favourite animal forms, each with their own element, a stag (earth), falcon (air), fox (fire) and a congo clawless otter with closeable gill flaps (water). Can not have children as either gender due to magical sterilisation after getting on the wrong side of people you DON'T want to get on the wrong side of. She spent many long years trying to find a way to reverse it, even to the point of visiting one of the dragons (Athura) to ask for a horn to increase her magical power to try and undo it. Aria was given one of the horns, but even that failed. The horn is now found inside her staff, which is why she doesn't like people touching it. She has since given up and resigned herself to the fact she will never have children.
Theme song: None yet. Your Mary Sue Test Score: 24. Hehehe... ouch.
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Posted: Thu Jan 17, 2008 7:33 pm
Name: Athura
Nickname: None
Gender: Female
Race: Greater Dragon
Age: 332
Personality: Relaxed and slow to both attack and anger, but very demanding and vain.
Who they worship: None specifically, but she bears a special respect for the Elven and Dwarven Gods.
History: Athura’s mother was killed by an elf more out of luck than anything else. She was still a young dragon that had never been attacked before and underestimated the fighter. The triumphant elf returned and offered the one egg he didn't destroy to the elven King as a dowry for his daughter to marry the eldest Prince. The king gladly accepted, and the two where wed soon after. Athura hatched afterwards at the size of a large dog. Seeing his opportunity to raise a harmless dragon the Prince sought out to curb her naturally aggressive behaviour, and with her natural intelligence this was quickly achieved. The King was also interested in using the dragon as a tool of war, as a dragon on any bodies side during a battle gave them a significant advantage, but Athura was growing much too slowly to be of any use at all until at least 1000 years. War did break out, and the Prince was killed in battle. Athura refused to return to the elven kingdom after that. She roamed around for years before finally settling in the mountains where a colony of dwarves had settled. Things where rocky at first, but an agreement was made: Athura would be allowed her own cave and every year she would be offered a small amount of treasure the dwarves dug up. In exchange none of the dwarves where to be harmed at any time, and she was to help protect them. Athura agreed graciously, on the added condition no slayer would be allowed in the village. Athura quickly took a liking to dwarves, especially in their crafting. She often left the caves to go roaming through their mines and observe them. Initially they where quite frightened and ran. Eventually they grew used to her wanderings and began to ignore her, and she even became friendly with some. When it pleased her she offered some services, such as moving rock riles or using her breath to heat up metals that would be otherwise incredibly difficult to work with. As the years went by the curiosity about the dwarves dwindled and she came less and less to the mines, although dwarves where allowed to enter her cave to ask for assistance, though this didn’t happen often. Several generations of the dwarves went by, and every time a change in leadership happened it seemed the first thing they did was try to become friendly with her. She didn’t care about most of them, save for one that annoyed her by continually asking if he could borrow some of her treasury to fund his exploits, but the most hostile it got was simply her burning his hat to dust. It was enough to keep him away after that, and he lost power soon after. She does leave the mountains a lot, normally to hunt, but she keeps away from towns and cities, and uses random travellers on the roads for news. She’s normally very good and picking out those less likely to run in fear, and after finding one willing to talk and recognising their heat signature she prefers to find them again instead of approaching a stranger.
Element: Fire
Alignment: Neutral, but much more inclined to Good.
Combat Skills: Strength, Sharp Eyes, Hand-to-Ha- ... I mean, Tooth-to-Claw... I mean, however Dragons fight.
Weakness(es): Flattery, treasure
Friends: A few loose dwarves that could be called friends
Enemies: Slayers. Dragon blood heals everything no matter how close to death the recipient, horns increase magical power when used in weapons, scales can be enchanted to be turned into a potent magical charms or eveything-proof armor, bones can be carved then put into a furnace which turns into unbreakable weaponry, and thats just a few of the uses. Dragon parts are in high demand, and absolutey everything can be used. Killing once will make you a fortune, and double it with their hoards of treasure and you've set yourself up for 8 or more generations.
Description: Athura is still very small for a dragon, only the size of a 19 hand horse at the shoulder. (1 Hand = 4 Inches). She’s primarily blue, with a lighter belly that carries a purple tinge. Across her back from her head to her tail is black, and looks slightly like armour. Several black spots surround the odd thorn-like spike from her body, mainly her hips and shoulders.
Picture (she isn't this big yet):

Theme song: None yet.
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Posted: Thu Jan 17, 2008 7:57 pm
This one is a far cry from the original. O_o
Name: John Sterling
Nickname: Doc
Gender: Male
Race: WereDingo
Age: 26, looks about 28
Personality: Very loyal and friendly, always polite, and helpful, seems quite genuine. However, sometimes it can seem quite forced.
Who they worship: Human God.
History: John was born in a regular human town under the name Jeremy Ericson. It was one of the larger coastal towns and a major trading hub of Reeth. He was taught his letters like all middle class boys and followed his father into the medical profession when he was able. When he was 20, his father died of pneumonia leaving him to take care of the business. His mother became an emotional wreak and John was left alone to come to terms with his own loss and so support his mother also. He turned to drinking and it was one of those days he got into a brawl. He was knocked unconscious and woke up in the house of a stranger, Robert. The man had picked him up off the street and let him sleep it off at his place out of what he called ‘concern’. John thanked him and left, but the two kept a correspondence and eventually became good friends. Both where very foolhardy and even worse when drunk, meaning John, due to his new reputation lost a lot of his clients. His problem was furthered when he ended up having to sell his fathers possessions to support everyone. When his mothers cousin, Elizabeth, and her small family where left widowed too, he also took them under his wing. The woman didn’t trust him, but had little choice. One day John and Robert ended up in a fight which ended badly. Both where quite drunk and surprise, surprise, Robert ended up, as, well, no longer Robert during the heat of the argument. John escaped with a nasty bite on the arm, and thought he was very lucky to get away with so little damage. During the following months he became steadily sicker, and finding that neither himself nor another doctor could attribute the cause, his anxiety and suspicion grew. When the shift finally came, it unfortunately happened in a very public place and John escaped with his life by a hair’s breadth. He never returned, and since then has come to terms with what he is. He returned to medicine in a new place and a new town with a new name and to everyones knowledge he’s just a normal average human. He developed a reputation for being the best doctor in Reeth for correctly identifying and treating heart problems, though he doesn't specialise. He still sends a good share of his profits to Elizabeth and his mother, and they live happily oblivious.
Element: Light
Alignment: Good.
Combat Skills: Quick Feet, Strength, Healing Magic
Weakness(es): Never learned to fight professionally, he just knows the basic steps of 1) Make Fist, 2) Hit other guy, 3) Don't get hit back, or his alternate move of 1) Bite and 2) Hold on.
Friends: None
Enemies: According to his perception, everyone has the potential considering the human attitude to his kind, so he tries to get on everyone’s good side.
Description: He stands at 5'8, broad shouldered and narrow waisted and is easily distinguished by the contrast between his blonde hair and green eyes. He has a high forehead and a strong jaw, his hairstyle is unremarkable and although beardless he seems to have a fairly constant 8o'clock shadow which, coupled with the fact he always looks pale and tired tends to lead most people to the conclusion he doesn't take care of himself properly, which he doesn't. (Wow, mega-sentence) In his anthropomorphic state, he's only a little staller and stands digitigrade. Colour wise, he's a dark gold which slowly lightens to white.
Picture: None, I envisioned the character before looking for a picture, so I seriously doubt I’ll find a good one.
Other: Dingoes live quite happily in either a solitary or pack-orientated lifestyle, unlike wolves who need to band together to survive and instinctively seek groups. A dingoes wristbone is shaped differently than all other canines, meaning they can use their paws almost like hands, even to the extent of opening circular doorknobs. In movement, they walk like cats and are every bit as agile, making extrodinary jumps and squeezing through holes thats look impossible. Their intelligence suprasses that of the wolf; a purebred dingo successfully passed qualifications to be a guidedog and although usually solitary they have been shown to plan and co-ordinate hunts with others for large prey. They also hold a much more impressive record for human deaths. No wolf has harmed a person in over 50 years, dingo's however are notorious making headlines for vicious attacks and human deaths at least once a year. Dingoes participated heavily, if not exclusively in the extinction of the Thylacine in mainland Australia shortly after arrival. The purebred dingo is at danger of extinction on the mainland due to crossbreding with stray dogs. The only known purebred dingo populations remain on Fraiser Island, with only less than 200 residing. Purebreds are always gold and white.
Theme song: None
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