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Posted: Sun Dec 02, 2007 12:16 pm
Here you will begin your journey, forge your weapon, and be exposed to the world of magic. Choose your path wisely for it could possibly play a major role in your survival.
(Refer to Rules of Character Creation for format)
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Posted: Sun Dec 02, 2007 8:14 pm
Apperance:  An average sized man of 5' 7" with a average build of 175lbs. He has blue eyes and brown hair just past his chin. He commonly wears green and red outfits and is never without his cloak. His most notable feature is a scar that runs down the left side of his face. It starts just below his eye and runs to the base of his shoulder. He has a slight limb in his left leg and is uneasy standing on it for long periods of time. RaphonGaian name:Reory gender:Male age:29 Race:Human Home city:Dai-Khai Powers:Merging: This weapon was specificaly designed to manipulate all of the elements, but only when two or more are being mingled. Example: Mud is a mingling of Water and Earth, or a dust cloud as a mingling of Air and earth. Sweeps and Kicks: This style of Pole arm fighting intends for the user to get close. This fighting style is designed to use the momentum gained while sweeping the weapon horizontally to enevitably deliver a powerful kick or sunder to one or more enemys. The style reaches maximum momentum within the first few moves of combat, and if it wasn't for the finishers to stop the warrior he/she would quickly dizzy himself. Lunges and reverse strikes are secondary in this fighting style to prevent over extension. Back to Front: The only time reverse strikes and lunges are used as a primary means of attack. Moving quickly the weilder uses a series of lunges stabs and reverse strikes to cause many small to moderate wounds all over the body and finish off with a cripling strike to the chest.
Elemental Feed Back: There are several points on the weapon that allow some of the absorbed energy to be released in a volotile fashion. When fighting in a defensive posture the weilder can attempt to block strikes at these points to send elemental fury into the enemy's face.
Cryo Feild/Pyro Feild: This manuvers effects soley depends on the outer environment. In a warm environment the temperature drops to bone chilling temperatures. In a cooler environment the temperature is raised to near sweltering praportions. The purpose of this is to throw off the oppenent by an extreme change of temperature in a short period of time. This is only effectives apponents within 3 feet.
Mingling of Three: Over time and as other techniques are used the weapon absorbs small amounts of elemental power. When this power reaches crytical mass it can be realeased devestating combonations.weapon: Halberd:A quick glance at this weapon and it might be mistaken for a common version of the weapon. Upon closer look you can actually see the elemental forces flowing through the weapons runes and stikeing edges. Bio: A man of the north and son of a baron. Raphon was sworn to the lands original king and pressed into service during a major invasion by a rival king. After the war he won his leave proving his worth during a major assault in the heart of enemy territory. After his release he found his family had been killed during one of the many battles and began wandering trying to find or cut a place for himself in the world. Though his lands may have been taken away form him he still has many contacts both help full and harm full in nature. Many inn keepers reconize his dress and will let him stay and eat for free or for a low price. He generally doesn't have a good concept of money though and is always over paying. Losing his family was something he has never recovered from. As a result he has abondoned many traditions of what people would expect from a typical northerner. He picks up the habits of the a town after about a of residence and tries to fit in as best he can. Large city's are his preferance cause he can act almost any way he wants and not draw attention to himself. Personality: A shy man who generally keep his back to the wall when at a tavern. He has made more then a few enemies in his travels and has learned to always keep an eye over his shoulder. He is slow to let people know who he is but can be a very good freind and asset. Other: A figity man he always has to be moving Ie. bouncing his leg or twiching his his weapon. The only time he seems calm is when he is sleeping or eating.
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Posted: Tue Dec 04, 2007 11:44 pm
Jacob Gaian Name: Isengrad Gender: Male Age: 24 Race: Human Home city: Talentha Powers: Gravity control: This power allows Jacob to bend and create Gravitational forces.This allows jacob to create small quantem singularities and enables him to greatly influnce his movement and the movement of things around him. High jumps, soft landings.. even flight are not out of reach. Grav fist: A fighting style created by Jacob after reciving his steel magic. It combines his Hand to hand fighting with his Gravity power. Metoer strike: Using his gravity power to fling himself skyward he then comes down like a metoer upon his foe. he uses his power to make himself hevier upon impact with his enemy. if it misses he lands lightly.
Orbital throw: This counter uses jaobs power of gravity to create a gravitational feild centerd on him. he trips his enemy and they fall into the orbit, as they come to the front of him again he grabs them and uses their own momentem to hurl them away.
Repulsar feild: jacob creates a gavitational feild centered on hims. and then reverses it in an instant. Almost all physical bodies are flung from him in that instant. as long as he concentrates he can keep the feild active. Most energy attacks can be diverted as well. Anything with enough brute force can make it way through the feild.
Gravity Crush: this tremendous power takes up all of Jacobs energy to do this. Concetrateing it on the area around him he can multiply the gravity in that area a hundred fold for a single instant, and his enemies are crushed under their own imense wieght. It range is at 30 radius burst around him. He is safe within his own gravity bubble. But he falls unconios afterward. Weapon: Knuckle dusters and waist belt: The steel plated gloves and the steel blet that Jacob wares are wher the magic is imbued. Bio: Jacob was born in the trade city Talantha, The corruption ran deep even then. Being an only child he had no siblings to travel with in those harsh streets, His mother was working in a pup as a server and his father....well his father was gone, that was all he needed to know. Jacob started to fight the other kids over petty things. They would insult hom o his mother and he would tear into them. This quickly earned him a reputation as he was growing up and soon was someone to be feared on the streets. The only things he would use during battle were his own hands and feet, distaining using other wepons. This atracted a crooked fighth promoter at the Arenas, all before his eightteenth birthday. He quickly made himself famous though the arenas. Each fight he would win would net him more coin then he had ever hoped to earn. He was able to provide for his mother like she desered. No longer being forced to work in a second rate bar being pawed by strange men. he Got her a nice house that they both lived comfortable together in. From the age of 15 till the age of 18 he fought in that areana without the aide of Steel magic, it was not alowed. But then the arena owners changed and steel magic was not only allowed but was encuraged. Thsi brought a whole new Dimention to the fighting. Jacob was encouraged to go to The magic house and get His Steel item. His Knuckle dusters and belt where imbued with his power and bound to him there. For two more years he fought for the arena, Learning his power and constructing his uniqe fighting style as he went along. It all came crashing down on his 20th birthday. The fight promoter that had signed jacob to the arena in the first place came to him in the fighters room where he waited before his match. He told him he had bet against jacob and had a lot of coin riding on this match for local crime lord. Jacob was suposed to take a dive during the match but that was not something he took a liking too. He not only won the match, but did it in record time. Thinking he was all big and bad until he got home, to find his mother spraled out on the floor, a knife in her back. He quit the arena matches the very next day. He left that house, sold it, moving back to the old hovel he used to live in. He now makes it his own mission to stop crime and evil. Personality: He is a thoughtful amn who believes actions speak louder then words, But he says what he thinks need to be said. Other: he has a real sweet tooth and enjoys the sweet drinks in the realm.
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Posted: Wed Dec 05, 2007 2:16 pm
 At the end of the blade there is a charm with a two foot of rope. And the charm is alittle smaller then a baseball also it's shaped like a hexagon with a symbols on it that looks like this: V Vance Gaian Name: Harouia Gender: Male Age: 20 Race: Human Home city: Sur Powers: Kinetic Energy Absorption: The sword absorbs kinetic energy (Ex: A sword hit his sword)and stores it into the charm, and at the users command can make the sword discharge energy coming from the charm or the sword.(Can only absorbs but so much energy before it's forcedly released. And also he can put his own energy into the charm as well.) (Right hand style) Hack and slash: Basic Swordsmenship Kinetic Strike(or Blast): Releaseing the energy blast form the charm or Charge it to the blade
Inertia Surge: Useing the energy stored in the charm. He creates an aura around his body. The aura makes him allowing him to move faster and it weaken attacks that hit him. (Ex: something shape hits him it will not break the skin.)
All out defense: (Has not came up with one yet or it becaues of his Counter move "Inertia Surge".)
Kinetic malestrom: Realesing all the stored kintic energy within the charms in a single powerful blast that arcs around Vance. It can be a 30 ft cone, 60 ft line (The Charm must be completely full in order to use this .). Wepon: Sword with a charm at the end of a 2 foot long chain. Bio: Living in Sur, trained with a young man name Vorial before he moved. He helped fight against the orc raids and the occational troll. And he does so caues his father die also protceting the town. Becaues of Vance there are few attack on the city. He's right handed. Personality: Calm, Easy going. Always feels the need to help people when they need or look like they need it. Other: He ues to be left handed till he lossed his pinky and half his ring finger. This happend when the charm over flowed for the frist time and it hit his hand.
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Posted: Fri Dec 07, 2007 6:06 pm
 The practice blades are wood with a steel core, but thats not where the power is; the gears around his wrists are what manifest gate. Vorialistraz Riasamnol, Vorial or V for short. Gaian Name: iamafailure Gender: male Age: 19 Race: Human Home city: Born in Sur; moved to Bak. Class: Demonbinder (soon to be revealed in the RP.) Powers: Gate The ability to open holes to another dimension, commonly use as a form of teleportation. Whether this is used to escape a battle or seek out a leader for assassination, that is up to the user. The destination must be within sight, or atleast researched well enough that V knows he wont be warped into a dresser. Gates can be used to hold items, as long as one remains open. Depending on the amount to be held.... it can drain you alot faster. Currently in use sheathing his "blades" "What you can't see... can hurt you." V uses as much of his Ki and Gate as possible, power left is worthless if the mission is incomplete. Crushing burst: Releasing Ki at the moment of impact, V forces a line of energy in the direction of the strike, pushing or impacting everything in its path.
Gate Crasher.: Vorial flips onto opponents shoulders into a handstad position, there he pinches the nerves on the neck and keeps the hold locked on as he falls behind the opponent, using momentum to throw him through a gate, smashing his opponent into a nearby wall or anything he opens a gate near.
Push through: deisgned to be an abilty used with an ally, V opens a gate for friends to send through what they wish, even themselves, to get past an enemies defense.
End of times: Pouring all of his strength into a destructive force, Vorial focuses on an area and opens all the gates he can, quickly teleporting for a crushing burst, then teleporting to a closeby enemy and repeating, untill he is exhausted, saving one last teleport to escape before dropping. If this is focused on one foe, he uses the gates to keep the Ki force to keep running over the foe, until he cant any more. Omen and Ruin: These are his "blades". They are wood from the forest surrounding Bak, given to him upon reaching adulthood in the town, because of his choice to be a fighter, and eventually an assassin once he notice his.... unique ability. Steel core for impact, his steel for manifesting however are the gears around his wrists. Bio: Born in Sur, he grew up training with an older boy by the name of Vance in preperation of defending the town from the raids that happened so frequently. However, his parents feared for their own safety, and moved to Bak. Enjoying the excercise (and the attention it brought him in a relatively safer town) he continued training, mastering the use of his practice swords which were blunted. When he was offered actual swords, he laughed and said that a broken bone hurts much more than a mere flesh wound. Around the age of 14, He discovered his gate abilty while running from a bear who surprised him while training alone in the woods. He was rushing away and was almost caught, until he lept through a bush... and was suddenly behind the bear and moving in the opposite direction. Needless to say, he enjoyed this ability and quickly focused on mastering that along with the physical aspect of his body. Personality: During the normal day, he's one of the most easygoing people in the world, and is rather sarcastic, always trying to bring a smile to whoever needs it. Once a task is at hand, though, he devotes his full force to that mission. However, like all mortals he is prone to outbursts, and even if it achieves the goal he will never celebrate the death of a comrade. Other: A partial vegetarian, prefers to conserve his energy from hunting and doing simple mind easing tasks like gathering a herb to munch on. However, meat is tasty, and he will hunt if he is feeling frustrated. He enjoys a fair fight in the name of sport, and will not use his special abilities against one who hasn't the talent for magic, unless life is on the line.
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Posted: Sun Dec 09, 2007 7:35 am
With the addition of steel bracers.Raven Var Gaian Name: Griffin_Flight Gender: Female Age: 21 Race: Half Elf Home city: born and raised in Bak Powers: Wood (Plants and such) Wood Control: A power that allows Raven to take control of any type of plant. Make them grow when needed or use them as a weapon. Acrobatics, Agility and Quick Attacks:Battling with using her speed and flexibility to her advantage, so quick that she's almost unseen. After evading and choosing a spot to focus on, she darts in and attacks quickly and accurately. Darting out just as quickly. When her speed is great enough, many times her attacker doesn't know what hit them. Leaves of Rain: Her acrobatics change almost into a dance. As she twirls, the leaves in surrounding plants break from their branches and swirl around her, turning deadly sharp and, with her command, slice towards her opponent.
Hidden Roots As an opponent races forwar, for once Raven stands still and waits until the last moment to swerve out of the way. While she stands there, without any physical motion, she raises a small root from the ground behind her right by her heels. Just as she swerves, the root reach up and snag the opponents foot, tripping them. In that fluid motion of sidestepping out of the way, she whirls in a circle and brings one or both of her dagger down on her oppenent befor they can regain themselves. Only after then darting away.
Vines of Seclusion: With concentration, vines spring up around her, wraping around and knocking back any around her and keeping them at bay for a time. (depending on if they have the right weapon to fend the vines of or are quick enough to get by.)
Black Tentacles: Though not truley black in color, they are an dark poisonous green close to black. Bursting from the ground they wrap around her opponents and tear them appart. A thick acid is secreated on the surface of the plant, so even if the opponent escapes being snagged but gets a scrape, they can be severely poisoned, though they hardly ever miss since they come out right under their feet instead of around Raven. The vines are hard to control, however, and take most if not all her will power and energy. Rendering her unconcious or pretty close to it.Weapon: Two of this type of daggerBio: Raven was born in Bak and raised by an Inn Keeper. Her only job in life, being the oldest of two daughters, was to take over the family business. Well, at least thats what her father always told her. Since her mother, an elf, died giving birth to her sister, she took it upon herself to split the responsibility over her sister. Their father was overtaken by grief and falling in his normal duties of taking care of customers and the inn itself. Once she began helping, and her father, finally after four years, got a hold of himself, the business sped up again. But as she grew older, she grew restless. She wanted to venture out of her Inn and meet new people. Not that she didn't meet interesting people, she wanted to see the cities of Elves and meet her mothers family. Half of her and her sister. But she couldn't leave her father to take care of her fourteen year old sister and the Inn. Whenever she could, she ventured into the woods and found out she was a naturally talented huntress. Bringing in lots of food for themselves and the Inn. One night, a sickly traveler entered her Inn and requested shelter. He was badly injured and sick from his journey. Raven felt strangely drawn to him and housed him, cleaning his wounds as best she could and trying to nurse him back to health. But he only seemed to be getting worse. After many long nights sitting by his bed, only to watch his fever rise, he awoke and, speaking in a hoarse voice, thanked her for her hospitality and kindness. He reached out his hand and dropped a cloth-wrapped package into her open hands. It was his payment for her care. She tried to tell him she needed no such payment, but he only chuckled and shook his head. Insisting she keep whatever was inside. With a rough cough, he closed his eyes, never to awake again. She didn't open the package until three nights after they had buried the traveler. She hadn't even known his name, yet felt connected. Finally, she sat on her bed with the package in her lap. After staring at it for some time, she slowly opened it. Inside were two steel bracers and two daggers with strangely black blades and faint swirls. Once she put the bracers on, she immediantly felt a the power within it. Magic of the earthly life of plants. Even though she had no true reason to use them against others, she practiced. With the magic and daggers. She felt she owed it to the traveler. Between being one of the best hunters, one of the few huntresses, and daughter of a popular in and tavern, she was quite well known. Making business explode for her and her father. A game was created in her Inn that involved being in the rafters and fighting. The game was all about accuracy, quickness, and acrobatics. Whoever stayed in the rafters, won. Whoever was knocked down to the ground, lost. She played it often by requests of guests and because she used it as practice, even when she was the only one there after hours. Through this, she developed a unique fighting style and agility unknown to many people. Personality: Between normals at the tavern to guests that stayed only a few hours, she remembers almost every face. Kind and caring to those close to her, friends,family, and those in need, under that youthful and almost bubbly personality lies a fierce warrior that honed her skills in the wild and on her own. Watching animals kill and be killed, sometimes by her. The quick survive. Normally, however, she is somewhat outspoken, curious, and always up for a laugh. Having a good sense of humor and leaving the huntress personality for out in the wild, hardly ever bringing it into the midst of the Tavern unless she needed to break up a fight. Even though she is kind to almost anyone she meets, it sometimes takes a while for someone to actually break through her barriers and become close friends. She isn't someone easy to win her love from. Other: Many times when she had gone to break up a fight between foreigners that don't know her, she starts out kind, asking them, first, to stop. When one or both laugh about a lean young woman getting in the way, it normally ends with one or both bleeding. Once, a big burly man lost two fingers when he had tried to push her away from the fight he had started. Another man left with a shattered foot and forarm after trying to kiss and 'get close to' her. After recieving the steel magic, she fell in love with nature, she built a small greenhouse type building behind the Inn. Her daggers can always be found in their sheaths on her waist, or within arms reach when she is asleep (her bedside table)
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Posted: Sun Dec 09, 2007 7:54 pm
Kyzer Valfont Gaian Name: Teridas Gender: Male Age:26 Race: Human Home city: N/A Powers: Air Hike: Through intense training a Dragoon is capable of jumping extreme heights making them able to deal extra damage or getting to out of reach areas. Crystallization: Allows Kyzer to summon a suit of armor made of Crystals along with manipulation of crystals summoned. When armor is summoned looks like this: Warlore: Fighting style used to keep the enemy close and put them down quickly. Penta Thrust: A series of five pin point strikes used to cripple the foe or to inflict massive damage.
Mirror's Edge: When on the defensive should damage be taken or blocked the enemy shall receive damage as well *Note this does not reflect the damage just works as a feedback.
All out defense: Unavailable at this time due to the power of Mirror's Edge.
Sky Splitter: Kyzer lunges forward and skewers the opponent in the stomach then the magics of the lance begin to seep into the opponents veins causing them to crystallize. Kyzer then flings them off the lance and throws the lance into the opponents chest shattering them into pieces. Weapon: Upon further inspection you can see the markings and symbols of the Dragoon order. Bio: Dragoons, also called Dragon Knights, are warriors who have dedicated themselves to the draconic fighting styles, infusing their existing martial prowess with mystic internal ki arts that allow them to make great leaps into the air and rain down death upon their foes. Kyzer was born in a small village outside the city of Mir-Khai, at birth he was born with draconic symbols over his body. Unable to translate these symbols and known that they were indeed draconic, Kyzer was abandoned by the village claiming that he would bring great misfortune unto them and bring evil unto the village. One day an elder man came across Kyzer and noticing the symbols on him brought him back to a temple deep within the Yang Mountains where there laid an order of Dragon Knights known as Dragoons there they accepted him as one of their own saying that he had a great destiny that lied before him. As Kyzer grew he learned the ways of the Order and as he reached adulthood he discovered his latent powers and promised to himself and the Order to uphold justice and protect those dear to him. Personality: Calm and collective, one to turn to in the heat of chaos. Kind and caring to those close to him and will fight for anything he holds dear. Normally he is a gentle person with a sense of humor giving comfort to others when they need it. Other: Enjoys exploring the realm to see things one can rarely find. Reads occasionally depending upon the topic, and enjoys the occasional drink or two. All for sparing with fellow warriors and will abide by the rules should they be set.
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Posted: Tue Dec 25, 2007 5:57 pm
   Mus'nt forget his black cat tail and ears that may sometimes be cleverly concealed in his hair, or beneath some form of head gear. *The first pic was the 'uniform' the admins at the college had him wear. It was strictly his garb so they could distinguish him [the fake human ears were for their own comfort].* Allistor Astrel "The Cat"Gaian Name: 13TheBlackCat Gender: male Age: 60; appears to be 20-ish Race: Homunculus [dragon-derived] Home city: The Magic House Powers: Temporal Displacement; His Aging process is severely stunted which badly effects his nature ability to heal. On the other hand, it is difficult to draw blood, but internal wounds are a B***H! His body is also subject to velocity enhancement when in contact with his rapier, but this is a limited enhancement as he must eventually sheath the weapon at the expense of his physical existence. His abnormal biology, however, gives him a substantial amount of run time. Doppler Effect: The material of the weapon is given heavy enchantment that unstablizes it's existence in the temporal aspect. The result: The weapon becomes blurred, sometimes insubstantial in motion, and impacts are ten fold stronger. The ideal manifest for this substance is that of short swords, daggers, throwing blades, etc. Allistor's rapier was a product of intense concentration, as it seems that the closer one gets to the tip of the blade, the more incoherent the particles become; which leads to chipping and dulling of the blade. Windsong's base components and magik structure prevent this effect though. As an added bonus, the longer one holds this weapon, the more components of it's magic are bestowed to the wielder. This allows his/her body to accelerate at the atomic level. For this reason though, the weapon must be kept in a specially lined sheath to prevent the temporal decay of the wielder's body. Allistor stole the weapon in his escape from The Magic House. Graceful Divinity: This is a self made style that accentuates Allistor's own natural power and reflexes. It is composed of fairly simple techniques, but their real beauty in combat is brought to life by Allistor's innate strength and coordination. His study of anatomy books in the college also helped hone his technique in identifying pressure points, vital organs, and the limiting angles one's appendages could be bent to. Everything boils down to an assassin-like grace. Reversal: Performed off a foe's assault, Allistor quickly determines a safe region outside of the attack; but still within reach of the foe. Then he disables the opponent with a series of physical blows, or a take down maneuver.
Ever-Sharp Slash w/Windsong: Taking advantage of Windsong's attributes, Allistor looses a refined slash [or series of] upon the foe with a blade that rarely dulls and strikes with a 1 ton force.
WindScar Cut w/Windsong: Allistor swings his rapier in a singular, powerful arc with no obstacle. The distortion around the blade's metal sends a razor thin vaccum hurdling at a distanced foe. If performed at close range, it is near assuredly a mortal blow. Allistor can sometimes stack or shape this maneuver on itself depending on how careful he can time the motions.
Moment of Silence : His finale is incredibly simplistic as it merely takes advantage for him being within a super-exposed state to Windsong's magiks. Because he is able to move at increasing speed the long he is exposed to Windsong, he can sometimes blick compleately out of vision. This usually only happens when his body is near to atomic discontinuity [a.k.a. Falling Apart]. He utilizes the short time he become unapparent to deal tens of hard blows to vital points of a foe. His limiting factor though is when he has to sheath Windsong to nullify his continuing invigoration; else he dies.Wepon:  It's base component is steel; combined with tungsten for a high melting point, titanium for endurance and durability, and cobalt as a stabilizer [and gives the metal a beautiful blueish sheen]. Unlike a normal rapier, the blade isn't flexable, but it's composition and enchantment negate that lack of attribute for lighter weight and sharper edge. Bio: Allistor was not actually born. Factions in the Magic House endeavored to alchemically create the perfect "wielder"; someone to handle and test anything they created in the progress of steel magic. He had to be magically resistant, have a strong endurance, and possess a good deal of strength so as to wield larger metal creations. They fashioned a man with skin of smelted dragonscale and fei wing; blood of stallions; eyes of hawk grafted with a chameleon; and octopus muscles fused to panther tendons. Their first trial produced a heap of organic slag. The makers realized they lacked two things: a living body, and a human factor. They added the still beating heart of a dragon and an unborn human fetus to their vile concoction. Suffice to say, they succeeded in time. However, they didn't count on their "puppet" to become intelligent....or escape. Time spent in the library gave Allistor a look into the reality of the world he was brought into. However, his own understanding of man's individuality came from observing the men at the college. Eventually, Allistor planned to leave the college. He tried to slip away unnoticed in the dead of night, but his caretakers had grown aware of his growing personal sovereignty. He still escaped...just not in silence. The knowledge Allistor acquired from the college's library provided him with all he needed to survive in the wilderness; but the human part of him compelled him away from a life of solitude. On visiting his first town, he soon learned that there was a price on his head by the Magic House's authority. He soon learned through experience with head hunters how to be a savant of disguise [hence why I provided three pictures ^ ^v]. Now, he is on the run from the bounty hunters and mercenaries that seek the generous sum of his capture. Allistor does however wish to find something more to devote himself to other then preserving his individualism... Personality: In general, Allistor seems a highly whimsy person. In truth though, he is sharply keen, and intuitive. The illusion of his carefree aura is created because he keeps himself lax and mentally open. As far as behavior, he is incredibly curious having passed years locked within the college. His level of understanding though is such that he doesn't need much input, so he is free to enjoy any subtly pleasing qualities of his focus subject. After witnessing a human birth and pondering his own creation, Allistor developed a certain respect for the living. Although, because of his encounters with mercenaries, his virtues only go so far. He also learned the ideals of judgment and retribution in his encounters with mercenaries. Despite his gravely stated nature, Allistor has a somewhat cheerful outlook that he is allowed to indulge, because of his skill in concealment. Once his beatific veil is blown away though, the air around him nearly vibrates with his concentration. Other: In his travels, Allistor has acquired a taste for teas and chocolates. He is also highly interested in forms of art and literature, as they seem to defy science as is known to be concrete to him. He is also fond of sunrises and sunsets, and racing horses [as in racing against them on foot]. As an extra note: He's not fond of having his tail pulled........but he loves to be scratched behind the ear.
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Posted: Sun Feb 10, 2008 7:55 pm
Lisosta Gaian Name: Reihoshido Gender: Female Age: 50/ looks 23 Race: Half Elf Home city: Dai-Khai Powers: Water/ice Control:: Lisosta was granted with the power to control water, and form it into ice as a weapon. This also allows her to walk along the water’s surface. Command and Conquer: A fluid course of sword dances developed while Lisosta trained within the walls of the castle. Frozen Footfall: An intricate sequence of spinning dance like attacks, that cause ice shards to fly at the enemy. Usually used as a ranged/defensive maneuver
Crashing Waves: Using a wave of water to daze the enemy Lisosta, moves in separating the two smaller sword in a number of downward strikes
Midnight Frost: Usually used after Crashing waves all opponents that get drenched with water become temporarily paralyzed with frost. Allowing easier access to pull off a potential fatal move.
Raging Rapids A barrage of attacks that are incredibly fast and allow very little time for the oppent to attack. Lisosta seems to shift place to place and her intricate fighting style is still incridbly graceful even at a fast pace.Weapon: Two smaller blades that connect to create a staff. sword staffBio: Lisosta is the daughter to the emperor in Dai-Khai. While her father is human her mother was an elf and died when Lisosta was very young, on her fifth birthday. The biggest controversy is that Lisosta was not the Queen’s daughter, or some speculate that she was born from one of the kings mistresse’s believing that the Queen couldn’t have a child of her own. All of this was a rumor. Lisosta is very kind and loves the people of her country very much. So much that she is willing to sneak out of the palace walls to mingle in the streets with commoners. Her father does not approve but can’t seem to get anyone with the abilities to keep her within. she has a cousin named Joseph that she holds dearly to her heart like a sibling since she is an only child. The emperor is always busy with political issues, and it seems as if he was planning an engagement for his daughter which lead to her running away from the country. Personality: Adventurous and daring at times, is very polite but isn’t afraid to put up a front to cover her identity. Lady-like but not girly girl by any means, the type of girl that would get down on her hands and knees and get dirty. Other: Lisosta decided to learn to dance when she found that it was one of her mother’s favorite passed times. At large festivals she usually performs and it is a real treat for her people.
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Posted: Fri May 02, 2008 12:23 am
*note* this picture is simply a place holder till I can scan in my completed depiction later on, this will work for now.Ralph (pronounced Rafe) Windchaser: “The Wraith of Talantha” Gaian Name: SabrWolf Gender: Male Age: 26 Race: Human Home city: Talantha Powers:Decay: As the world goes on things die, return to the earth, and return to the realm of the living once more. The first leg of the journey, when things die, is what Ralph’s Steel magic takes advantage of. Organic and inorganic objects alike, objects that touch Ralph’s dagger are subject to a level of Decay. Objects are affected less by how long it takes for them to die and decay. Flesh takes the shortest amount of time, if cut by Ralph’s blades, the wound begins to expand and consumes the limb that was cut, causing the death of that limb in a few minutes. If the body of the target is hit, the subject dies in a few minutes, and the head takes a similar amount of time, though the subject is likely rendered completely helpless during the time their head is dying. If the subject of the cut is made of wood, the process takes around 10 minutes to fully decay the item. The structural integrity of the object, be it armor, weapons, etc., deteriorates until it no longer exists. The same is true of some metals, though not true of metals that are magically enhanced or that do not rust. All other metal objects, weapons, armors, etc., rust and disintegrate about 30 minutes after contact with Ralph’s weapon. Untimely End: Ralph uses a style of fighting that is highly passive. The point is to allow the opponent to come into a danger zone that extends to his arms reach. His dagger, having a limited reach remains sheathed until the target is close enough for Ralph to slip the dagger into a weak spot, and sink the blade into the soft flesh beneath. Rising Wind: Using his short sword, Ralph makes a feint attack that appears to be coming down on the opponent, halfway through the down swing, the attack drops low, Ralph makes a step forward and thrusts upward.
Falling Blossoms: Ralph falls back, rolling with a forward strike. He looks injured, but, if he managed to dodge the attack, he can now slip along the weapon being used against him to reach the opponent and make a short distance attack.
Rekindled Flame: A dodge that, if successful, allows Ralph to fall into a roll to evade a particularly large attack and immediately regain his footing and come back at his opponents with multiple slash attacks.
Flowing Water: An ultimate defense that Ralph can only use once he has been in combat with a person before or for more than 15 minutes of continuous fighting. If either case is applicable, then Ralph can use his knowledge of the fighting style that his opponent uses, can anticipate the next move that they are going to make, and can dodge all of them. However, while Ralph is dodging he cannot make attacks against his opponent because he is so engaged in reading the opponents next attack.
Death Comes for All: Ralph can only use this move after he meets the requirements for Flowing Water defense and has spent 5 minutes engaged in combat using that technique. Ralph uses his insight into an opponents fighting style, his grace, and his ability to dodge to step forward into an incoming attack, draw his dagger and plunge it into his opponent. Upon doing so, he speaks the words, “Let this blow be thy last.” There is a surge of black, hazy energy that spins violently around Ralph and his opponent. When the dust settles, there is a husk that was likely the opponent, and Ralph stands with his blade drawn. Wepon: Ralph has two weapons, a short sword which he keeps strapped to his left shoulder, and a dagger that he keeps far back on his right hip. The short sword is made of steel and has an ornate design with a eagle wing motive in the pommel and guard. There are also feathers etched into the blade near the hilt. The dagger is made of steel and is decorated with a skull with one tigers eye set into its right eye on the pommel and a flower with a pearl set into the center. The blade of the dagger is stained black and has an eery blue shine to it. Bio: Born and raised in Talantha, Ralph Windchaser spent much of his young years learning how to catch criminals. Ralph was taught how to use a sword when he was very young by his father, who was a freelance thief catcher for the Talanthian guard. Charles Windchaser knew the importance of being able to defend yourself in the city and was up to the task of teaching his son as soon as the boy was old enough to be trusted with a blade. By the time Ralph was 10 years old he could hold his own in a sword fight with some of the rookie officers of the Talanthian guard. He did so by using his smaller size and superior quickness to get inside his opponents guard and take them down, a style of fighting that he never grew out of. He grew up helping his father bring money home by catching small time thugs who had bounties on their heads, and sometimes tracking down more dangerous criminals and leading the Talanthian guards to their hideaways. This helped his family with money, it didn’t however, save them in the end. One day when Ralph was 17 and coming home from another night of bringing in the thugs, he opened the door to his house to find his mother and father dead. He was shocked and mortified to know that his family had been killed. He called the guard to have them take care of the situation at home, while he went to find out who had done this to him. After a week of investigation, Ralph finally tracked down the person responsible and decided to give them a visit. On the way, Ralph stopped by an old friends shop, this friend had been in the business of selling rare and powerful Steel weapons. Ralph asked for a weapon suitable for revenge that he wanted and procured a small dagger that had the power of Decay in it. Thinking that this was a perfect weapon to seek his revenge with, Ralph continued on to intercept his target. Ralph confronted his parents killer. The other man swore that both Ralph and Charles had put him in jail on two separate occasions, though Ralph could not remember ever seeing this man before, pleaded with Ralph to spare his life. Ralph listened to this man’s please and was moved to stay his blade. Ralph turned to leave and was caught in the back by the other man’s small hunting knife. Ralph spun, stuck the other man in the guts, and within the span of 30 seconds his parents assassin had been reduced to a pile of rancid flesh. Since that day, Ralph has begun holding to a new philosophy of life. “Life, in all it’s glory, is the most sacred thing on this planet. If anyone were to waste such a wonderful thing that person should be denied it themselves.” For 9 long years this philosophy has stuck with Ralph as he traveled the world in search of a good place to eventually settle down and live out the rest of his life (though he has secretly given up on such dreams). Among certain circles, those being of people who track individuals like Ralph, he is known as the Wraith of Talantha, though he did not stay long after he killed his parents’ murderer. To this day, Ralph has not settled down and continues to wander and bestow his philosophical views on those who seem to need a guiding hand. Personality: Ralph is quiet and reserved, but he still enjoys good company. He loves life and respects living things. He also finds himself confronted by people who don’t deserve to live (at least he thinks so). There are always those who disrespect the life of others as well as the life of animals, plants, even the earth itself. These people are a nuisance to this plane of being, as Ralph sees it, and so must be removed from the this plane of being so that it may continue to be a good and healthy place. There are also those people who see life as a curse or a burden. Ralph can not stand to see such a waste of life, and will do everything in his power to make sure that they are not much longer for this world. Some people think he’s wrong to do such things, but those people simply don’t understand...
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Posted: Sun Jun 07, 2009 5:15 pm
Elysium Resol, Goes by Ely. Gaian Name: iamafailure Gender: Male Age: Unknown. Looks to early to mid 20s. Race: Humanoid Homunculi. Home city: Unknown. Last known standard residence is The Magic House. Class: Steel Warrior Powers: Sound Echoes of Eternity: Using the Steel Magic Imbued in the collar around his neck ((Inside of it, actually. Was surgically and Magically bound to his spine and clavicals.)) he can magnify and control sound, Directing it, reproducing it, silencing it. Not a word.: Ely’s fighting style is something he doesn’t really understand where he learned, much like his power. He uses his ashandarei (A naginata like weapon found on his way out of the magic house) like a quaterstaff, Scream!: It’s much like the name. Ely Lets out a face-melting scream that can push opponents back, giving him room for thrusts and maneuvers, or focus it at a single target to cause pain, or even damage to structures.
Distortion is forever.: A mostly defensive maneuver, Ely manipulates the sound around himself and his opponents to cause confusion. Be it incorrect/misleading orders from the combatants superior officers, or simply an odd assortment of sounds, his opponents are normally distracted for long enough to let him escape, or for his allies to regroup and attack.
Deterrence : Ely’s counter stance, he begins focusing on parrying and counterattacks anyone who missteps in his zone of attack. He whirls his ashandarei around him to create a zone where no one may strike him, and it teaches him or her a lesson for over stepping his or her boundaries.
Silence. That is all.: Causing his collar to overload, Ely creates what can only be described as an overload of sound. He creates such a field of chaotic noise that the eardrums of his opponent rupture causing them to blackout and become easy prey for anyone around. If he uses this power as a widespread effect attack, the chaotic noise causes the opposing army to literally go insane. Silence is all that is left in this attacks wake, knocking Ely out as well as any who stand against it. Weapon:  The Ashandarei was the item given to Ely in place of the gold required by the treaty. His creators created him as an instrument of war, and he did not need money. His last words to his commanding officers were: “I am a free man, Sirs. I am no piece of warborn meat.” He took the weapon and left. Bio: Elysium knows nothing of his real origins. His first memory is of waking up in the Magic house and being instructed to execute a certain drill for the ambassadors. What he knows now is that he was built to refine the human body and perfect it. He was designed to be a weapon, pure and simple, and was to be the first of many. After he finished his drill in front of the generals and his instructor, they began to bid on him as if he was a piece of meat or a new tool for war. Furious, but trained to betray no emotion; Ely picked up his weapon and simply said his above quote, and snuck away. He has lived since the life of a vagabond and a gambler, using his dexterity and mental quickness to his great “luck”, making much of his money from gambling. He also does odd jobs when he needs a roof over his head in the countryside. He will continue to look to the past he had, if he had one. Till then, he fights, and lives. Personality: Elysium is plain and simple, a shiftless fun lover. He takes everything as a joke, and is quite disillusioned with the world he lives in because of how little he knows about himself. Slavery in any form infuriates him, legal or not. His only concern with life is enjoying it, but his soldier habits sometimes kick in and he will do whatever is asked of him… if the price is right. Other: Hates slavery. Loves gambling. Will always act nonchalant about suffering, but really is a good guy at heart.
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