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Posted: Sat Dec 01, 2007 11:24 am
Fighting Style explinations
Fighting styles are a set of Four unique moves that can be performed by your charahter at any time. Save for the fiishing attack, these are powerful manuvers that leave you completely drained.
Attack: The attack manuver can be anything you hink of. Even a melle wepon can have a ranged attack. A sword can have a slash that flies forward. A hammer can have a shockwave attack. Use you imagination.
Counter: Counter attacks are put in there as a way to immediatly recover from an attack and return one of your own. But by no means are these to be used as a faultless defense. They should only work against either Physical, or energy attacks
All out defense: Designed to be used whe facing down multiple enimies or faced with a situation where you cant dodge and have to stand your ground. You can not attack out of an All out defense except from your counter. During an all out deffense you can black and pary more atacks then you normally would b able yo.
Finishing Srike: Your strongest manuver. This is almost always an insant kill against NPC. It should be designed to look and have awsome effects.But it always, ALWAYS, leaves you draind afterward.
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Posted: Sat Dec 01, 2007 11:29 am
Fighting Styles List ** While I dont want mutiple people with the exact same Steel magic, two people with the same Fighting style is ok. So any fighting style submitted will be placed here to provide New people with options or insperation.
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Posted: Mon Dec 03, 2007 9:08 pm
Sweeps and Kicks: This style of Pole arm fighting intends for the user to get close. This fighting style is designed to use the momentum gained while sweeping the weapon horizontally to enevitably deliver a powerful kick or sunder to one or more enemys. The style reaches maximum momentum within the first few moves of combat, and if it wasn't for the finishers to stop the warrior he/she would quickly dizzy himself. Lunges and reverse srrikes are secondary in this fighting style to prevent over extension. Back to Front: The only time reverse strikes and lunges are used as a primary means of attack. Moving quickly the weilder uses a series of lunges stabs and reverse strikes to cause many small to moderate wounds all over the body and finish off with a cripling strike to the chest.
Elemental Feed Back: There are several points on the weapon that allow some of the absorbed energy to be released in a volotile fasion. When fighting in a defensive posture the weilder can attempt to block strikes at these points to send elemental fury into the enemy's face.
Cryo Feild/Pyro Feild: This manuvers effects soley depends on the outer environment. In a warm environment the temperature drops to bone chilling temperatures. In a cooler environment the temperature is raised to near sweltering praportions. The purpose of this is to throw off the oppenent by an extreme change of temperature in a short period of time. This is only effectives apponents within 3 feet.
Mingling of Three: Over time and as other techniques are used the weapon absorbs small amounts of elemental power. When this power reaches crytical mass it can be realeased devestating combonations.**This fighting style is power dependant**
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Posted: Tue Dec 04, 2007 11:52 pm
Grav fist: A fighting style created by Jacob after reciving his steel magic. It combines his Hand to hand fighting with his Gravity power. Metoer strike: Using his gravity power to fling himself skyward he then comes down like a metoer upon his foe. he uses his power to make himself hevier upon impact with his enemy. if it misses he lands lightly.
Orbital throw: This counter uses jaobs power of gravity to create a gravitational feild centerd on him. he trips his enemy and they fall into the orbit, as they come to the front of him again he grabs them and uses their own momentem to hurl them away.
Repulsar feild: jacob creates a gavitational feild centered on hims. and then reverses it in an instant. Almost all physical bodies are flung from him in that instant. as long as he concentrates he can keep the feild active. Most energy attacks can be diverted as well. Anything with enough brute force can make it way through the feild.
Gravity Crush: this tremendous power takes up all of Jacobs energy to do this. Concetrateing it on the area around him he can multiply the gravity in that area a hundred fold for a single instant, and his enemies are crushed under their own imense wieght. It range is at 30 radius burst around him. He is safe within his own gravity bubble. But he falls unconios afterward.**This fighting style is power dependant**
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Posted: Wed Dec 05, 2007 2:25 pm
Hack and slash: Basic Swordsmenship Kinetic Strike(or Blast): Releaseing the energy blast form the charm or Charge it to the blade
Inertia Surge: Useing the energy stored in the charm he creates on aura around he that make him move faster to react to an attack
All out defense: (Has not came up with one yet or it becaues of his Counter move "Inertia Surge".)
Kinetic malestrom: Realesing all the stored kintic energy within the charms in a single powerful blast that arcs around Vance. It can be a 30 cone, 60 line, or 30 ft burst (There most be at least more then half the amount the energy that the charm can hold.).
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Posted: Sat Dec 08, 2007 12:15 am
Fighting style name: "What you can't see... can hurt you." V uses as much of his Ki and Gate as possible, power left is worthless if the mission is incomplete. Crushing burst: Releasing Ki at the moment of impact, V forces a line of energy in the direction of the strike, pushing or impacting everything in its path.
Riposte: With a flourish to parry and conceal a gate being brought up, V forces his opponents strike thorugh a portal; right back at themselves.
Push through: deisgned to be an abilty used with an ally, V opens a gate for friends to send through what they wish, even themselves, to get past an enemies defense.
End of times: Pouring all of his strength into a destructive force, Vorial focuses on an area and opens all the gates he can, quickly teleporting for a crushing burst, then teleporting to a closeby enemy and repeating, untill he is exhausted, saving one last teleport to escape before dropping. If this is focused on one foe, he uses the gates to keep the Ki force to keep running over the foe, until he cant any more.
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Posted: Sun Dec 09, 2007 11:10 am
Acrobatics, Agility and Quick Attacks:Battling with using her speed and flexibility to her advantage, so quick that she's almost unseen. After evading and choosing a spot to focus on, she darts in and attacks quickly and accurately. Darting out just as quickly. When her speed is great enough, many times her attacker doesn't know what hit them. Leaves of Rain: Her acrobatics change almost into a dance. As she twirls, the leaves in surrounding plants break from their branches and swirl around her, turning deadly sharp and, with her command, slice towards her opponent.
Hidden Roots As an opponent races forwar, for once Raven stands still and waits until the last moment to swerve out of the way. While she stands there, without any physical motion, she raises a small root from the ground behind her right by her heels. Just as she swerves, the root reach up and snag the opponents foot, tripping them. In that fluid motion of sidestepping out of the way, she whirls in a circle and brings one or both of her dagger down on her oppenent befor they can regain themselves. Only after then darting away.
Vines of Seclusion: With concentration, vines spring up around her, wraping around and knocking back any around her and keeping them at bay for a time. (depending on if they have the right weapon to fend the vines of or are quick enough to get by.)
Black Tentacles: Though not truley black in color, they are an dark poisonous green close to black. Bursting from the ground they wrap around her opponents and tear them appart. A thick acid is secreated on the surface of the plant, so even if the opponent escapes being snagged but gets a scrape, they can be severely poisoned, though they hardly ever miss since they come out right under their feet instead of around Raven. The vines are hard to control, however, and take most if not all her will power and energy. Rendering her unconcious or pretty close to it.
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Posted: Mon Feb 11, 2008 5:31 pm
Lives Once Lost: This style was created shortly after Xeril discovered his scythe it focuses on quick and powerful strikes when the enemy is exposed. Soul Scatter: Xeril uses Spiritual energy to send forth a concussive blast with a swing of his scythe.
Shatter Diamonds: Xeril charges his scythe with energy in order for this attack to have its full effect. When an opponent charges Xeril takes a readied stance and right before the enemy strike Xeril darts to the side of the opponent and digs his scythe across the opponents torso giving him leverage for a throw allowing him to slam the enemy to the ground, throw them a certain distance or swinging them around him in order to hit other enemies should he be surrounded.
Spiritveil: Xeril becomes encased within Spiritual energy thusly becoming ethereal. Should the opponent send physical attacks at him they would appear as if they go through him completely leaving no trace. Should the attack be magical it would cause a crack within the 'veil' and appear as if it were glass should the force be strong enough and eventually end it all together.
The Tomb: Xeril's scythe overflows with spiritual energy thusly releasing its inhabitants. These spirits take on their form physical appearance. (A ghost) These 'Ghosts' lunge forth at the enemy and/or enemies and latch onto their limbs and eventually encase them in what would appear to be a coffin. When this happens Xeril lunges forth with tremendous speed hacking and slashing at the 'coffins' utterly destroying them and their inhabitants. This attack is more powerful with the number of spirits within the scythe however becomes more taxing as well. This renders Xeril fatigued and/or unconscious.
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Posted: Mon Feb 11, 2008 5:32 pm
Graceful Divinity: This is a self made style that accentuates Allistor's own natural power and reflexes. It is composed of fairly simple techniques, but their real beauty in combat is brought to life by Allistor's innate strength and coordination. His study of anatomy books in the college also helped hone his technique in identifying pressure points, vital organs, and the limiting angles one's appendages could be bent to. Everything boils down to an assassin-like grace. Reversal: Performed off a foe's assault, Allistor quickly determines a safe region outside of the attack; but still within reach of the foe. Then he disables the opponent with a series of physical blows, or a take down maneuver.
Ever-Sharp Slash w/Windsong: Taking advantage of Windsong's attributes, Allistor looses a refined slash [or series of] upon the foe with a blade that rarely dulls and strikes with a 1 ton force.
WindScar Cut w/Windsong: Allistor swings his rapier in a singular, powerful arc with no obstacle. The distortion around the blade's metal sends a razor thin vaccum hurdling at a distanced foe. If performed at close range, it is near assuredly a mortal blow. Allistor can sometimes stack or shape this maneuver on itself depending on how careful he can time the motions.
Moment of Silence : His finale is incredibly simplistic as it merely takes advantage for him being within a super-exposed state to Windsong's magiks. Because he is able to move at increasing speed the long he is exposed to Windsong, he can sometimes blick compleately out of vision. This usually only happens when his body is near to atomic discontinuity [a.k.a. Falling Apart]. He utilizes the short time he become unapparent to deal tens of hard blows to vital points of a foe. His limiting factor though is when he has to sheath Windsong to nullify his continuing invigoration; else he dies.
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Posted: Mon Feb 11, 2008 5:38 pm
Command and Conquer: A fluid course of sword dances developed while Lisosta trained within the walls of the castle. Frozen Footfall: An intricate sequence of spinning dance like attacks, that cause ice shards to fly at the enemy. Usually used as a ranged/defensive maneuver
Crashing Waves: Using a wave of water to daze the enemy Lisosta, moves in separating the two smaller sword in a number of downward strikes
Midnight Frost: Usually used after Crashing waves all opponents that get drenched with water become temporarily paralyzed with frost. Allowing easier access to pull off a potential fatal move.
Raging Rapids A barrage of attacks that are incredibly fast and allow very little time for the oppent to attack. Lisosta seems to shift place to place and her intricate fighting style is still incridbly graceful even at a fast pace.
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Posted: Tue May 06, 2008 1:43 pm
Untimely End: Ralph uses a style of fighting that is highly passive. The point is to allow the opponent to come into a danger zone that extends to his arms reach. His dagger, having a limited reach remains sheathed until the target is close enough for Ralph to slip the dagger into a weak spot, and sink the blade into the soft flesh beneath. Rising Wind: Using his short sword, Ralph makes a feint attack that appears to be coming down on the opponent, halfway through the down swing, the attack drops low, Ralph makes a step forward and thrusts upward.
Falling Blossoms: Ralph falls back, rolling with a forward strike. He looks injured, but, if he managed to dodge the attack, he can now slip along the weapon being used against him to reach the opponent and make a short distance attack.
Rekindled Flame: A dodge that, if successful, allows Ralph to fall into a roll to evade a particularly large attack and immediately regain his footing and come back at his opponents with multiple slash attacks.
Flowing Water: An ultimate defense that Ralph can only use once he has been in combat with a person before or for more than 15 minutes of continuous fighting. If either case is applicable, then Ralph can use his knowledge of the fighting style that his opponent uses, can anticipate the next move that they are going to make, and can dodge all of them. However, while Ralph is dodging he cannot make attacks against his opponent because he is so engaged in reading the opponents next attack.
Death Comes for All: Ralph can only use this move after he meets the requirements for Flowing Water defense and has spent 5 minutes engaged in combat using that technique. Ralph uses his insight into an opponents fighting style, his grace, and his ability to dodge to step forward into an incoming attack, draw his dagger and plunge it into his opponent. Upon doing so, he speaks the words, “Let this blow be thy last.” There is a surge of black, hazy energy that spins violently around Ralph and his opponent. When the dust settles, there is a husk that was likely the opponent, and Ralph stands with his blade drawn.
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Posted: Mon Nov 03, 2008 3:00 pm
Warlore: Fighting style used to keep the enemy close and put them down quickly. Penta Thrust: A series of five pin point strikes used to cripple the foe or to inflict massive damage.
Mirror's Edge: When on the defensive should damage be taken or blocked the enemy shall receive damage as well *Note this does not reflect the damage just works as a feedback.
All out defense: Unavailable at this time due to the power of Mirror's Edge.
Sky Splitter: Kyzer lunges forward and skewers the opponent in the stomach then the magics of the lance begin to seep into the opponents veins causing them to crystallize. Kyzer then flings them off the lance and throws the lance into the opponents chest shattering them into pieces.
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Posted: Wed Jun 03, 2009 3:31 pm
"Kick a**": Cilem doesn't really know a fighting style.He just tries to stay alive. Kicks , punches, and sword hits. Elementel Blade: Able to cover the wooden sword with the element that the blade is able to produce at the time.
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