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The Strength of Steel : A fantasy Role Play

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Rules of Character Creation and Format.

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Isengrad
Captain

PostPosted: Sat Dec 01, 2007 1:03 am


Rules


1. here we are more rules, lets be brief. First of all Follow the provided format.

2. For the bio section, Please be as discriptive as posible. i dont want these little blurbs that say little to nothing about you chars past. Even if he or she does not remember provide the past so the rest of us know.

3.Do not post your Char here right away. This is a creative Rp that is very open in the abilities one can use. There for we might encounter the unintentional Twink or just the stipid powerbuilding of a char. No one can control all elements, no one has the power to always win. So Please send your profile to me or one of the Vice captians for aproval. if aproved you can post it in the char forum, if not we will work with you to get it on par.

4. Read the power and fighting style lists of Taken or sugested powers and abilities.
Format





[img]Picture of chars apperance, can be tek tek or Picture. If not used just put a Apperance in the char sheet.[/img]

[color=darkred][size=18]Char Name[/size][/color]

[b]Gaian Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Race:[/b] (( Human, halfling, High Elf, half orc, half elf,dwarf, Humunculi))
[b]Home city:[/b]
[b]Class:[/b]
[b]Powers:[/b]

[u][i]power name:[/i][/u] ((Desc of magic))

[u][i]Fighting style name:[/i][/u] (( Desc of fighting Style ))

[size=9][align=center][b]Move one[/b]:[/align] ((These are just your more commanly used moves. not your entire epioire. you can ad more if you so wish.))

[align=center][b]move two:[/b][/align] ((desc of manuver))

[align=center][b]move three:[/b][/align] (( desc of manuver))

[align=center][b]move four:[/b][/align](( desc of manuver ))[/size]

[b]Weapon:[/b] ((discribe your weapon, or provide a link. As long as some of its composed of Steel its ok. Normaly wooden weapons can be inlaid with Steel.))

[b]Bio:[/b] (( Your chars history, their loves, losses. Make your char more then just a 2D sword swinging blockhead))

[b]Personality:[/b] (( How your Charie acts. can be simple one word discriptions or a whole paragragh ))
[b]Other:[/b] (( put any other things about your Charie. Likes, dislikes, habits.))
 
PostPosted: Thu May 29, 2008 8:54 pm


The Classes

The following are the allowed classes allowed in The strength of steel Roleplay. You are free to witch classes at any time if you can explain it within the RP. But by no means are you allowed to multiclass. If I see this is the case I will delete your charachter and ask you to make it again.

Steel warrior: The steel warrior is your base class.The Magics themselves must be bound to a Steel wepon as for some reason only wepons can take the magic, The reason for this phenomanon is unknown. The avalaible magics for this class are as follows.

*Aspect: Aspects are natural rules that govern this world. Things such as growth, motion, and even spacial reasoning. probably the hardest to come up with but can be some of the most powerful steel magics.

*Elemental: This one is self explanitory. You control the power of the element you choose.the element are displayed on the elemental wheel following this. A steel warrior can have one or two elements bound to his wepon. In the case of one element you have no spaciic rules regarding your magics.

Single elemntal users are known as pure element users. They have complete mastery of the single element and face no spacific restriction in useing it.

Duel elemantals are called para elementals. Special rules apply to these warriors. First of the elements cant be next to eachother on the elemental wheel.(I.E. You can not control Fire and water).About the only exception I would make to this rule is Light and dark considerring thier special nature. Aditionally, the elements that the para-elemental are only half as powerful as the pure elementals.(I.E. A fire user faces off against a fire/earth user. They both launch a fireball. the pure elementals would win out against the para.) A paraelementals rue power is when the two are used together.(I.E. Like in the previous exampile the two face off. but instead of both launching the same attack. the Fire/earth user causes a magma lance to spout. the attacks are equel in power so they would trump eachother)

The elements are as followed.
User Image - Blocked by "Display Image" Settings. Click to show.


--ASK THE Captain, Vice Captain or Crew BEFORE MAKING ONE OF THE CLASSES BELOW.--

Demonbinder: The demonbinder does not need steel to control magic. Instead he bides a demon o his vey own mortal soul. This manifests in one of two diferent types of powers. Additionally the mark of th demon taits there exitance. Powerful demonbinders will only show the mental trauma of the binding ritual ( most if not all demonbinders have some orm of mental disorder.. this is purly rp but I would like you to uphold it) If a persons soul is not strong enough to contain the demon fully the taint can manifest in physical form curruption(use your imagination)

*Tainted Elemental: As explained. the tainted elemental powers show there corruption. tainted water will wither plantlife, tainted fire will seethe with an unholy glow and may even refuse to be put out my normal water. However unlike steel warriors who can become para users. Demon binders are restricted to just a pure element.

*Demonic oddities: The second power that they can manifest are demonic oddities. These powers have no place in the natural world and can be real problimatic(Careful with this power....This has the potential to break the game and as such an officer will HAVE to look over all entries of the demonbinder class ith this power before acceptance)

Beastials: Beastials are those that have bound the raw fury of natures animals into steel totems that they attach and fuse to a portion of thier bodies. This totem allows a beastial to channel the beast energy, This energy allows him to acoplish great feats of physical powss and even to shift into a bipedal state of his totem animal. The power comes in two variaties.

*Preadator: Preadator magics are your more ofensive. creatures such as the wolf, lion, even snake can form up this group. While predatoirs can use the energy to heal they are more adept at using the beast energy to directly attack.. enegy slashes.. phantom claws, and beast nergy cannons are not uncommon.

*Prey: Prey animals are just what you think. they are phyically weaker then the preadators but still can be just as dangerous. While they can still use the beast energy to attack they are more adept at useing it for other things.. Prey can ue thier beast energy to stimulate the healing of others as well as themselves.. to a greater exstent then what the preadators can do.  

Isengrad
Captain

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Character Creation

 
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