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Dardeeh, Torann, and Stonebridge

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Isengrad
Captain

PostPosted: Thu Nov 29, 2007 9:48 pm


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PostPosted: Fri Nov 30, 2007 2:15 am


Cities of Dardeeh, Torann, and Stonebrifge


Niadia: The guard city of Nadia is situated at the Entrance to dardeeh"The great journy". the pathway to the northlands of Khatai. The city is fairly large and the houses are constructed of Sturdy white stone. The city itself garners income from the sales of Crossing passes it sells to those that wish to trade with the citys of the north and vice virsa, and also those who just wish to travel. It is also the home base of the traders union that ensures fair trade prices and watches the market. Although an orgnazation as influncial as the trade union can not be with out coruption.

Talantha: A trade city its arcatechture is varied and meshed together to form a rather strage looking town. Its fairly large and its streets are always busttling with some kind of activity. The market is probably the most active where one can buy merchandise from Northan traders of Khitai. Crime is a real problem in this city as the constant flow of coin attracts the more seedy individuals.

The magic house: A road from Talantha leads to the magical collage where the artificers work trying to find Knew and exciting ways to bind magic to items for use.The higher ups of the magical uiversity are shroaded in mistery and on more then one occation a investigation into local crime has run into a dead end at the magic house.

Sur: Sur is a fishing and livestock town. The houses themselves are built into the hill sides and do not detract from the beuty of the place. However it is situated near the Aarenn moutians and is contantly in fear of orc raids and the occational troll. many a hero has also perished braving the Glory ruins north of the town.

Pravokia: The elven City of provokia is home to mistrals and artists of the highest caliber. Infact thats its main source of income, that and medicine. As the refined water from the bay nearby has tremendous healing properties when distilled. And only the elves Hold the secret to this distilation process. Many a criminal has died trying to aquire that secret.

Bak: A town the grw from the activity at the cross roads it started off as just a few inns that provided shelter to weery traverlers. As more settled it blosse,ed into a nice quint traper and woodman town. The south woods lumber is of the highest quality and Woodworks made from that always last generations. The houses of the citty are all made from lumber of the south woods, which themselves are alive with activity and are good hunting grounds for furs during the colder months.

High helm : the dwaven city of high helm is built beneath the Rotun mountains. Which themselves are Ripe with precious metals and some of the finest iron ore througout near world. The dwarves themselves are responsible for some of the finest jewelry in the land. The mountains themselves are laced with natural magic and the veins of minerals that run though the mountain are replenishing.

Zirmandia: the soil around Zermandia is some of the richest soil on stonebridge and as such can produce supeior crops. A farming town the wooden houses are quint and spread apart./ most of the plains next to them are plowed and planted with feilds of verious fruits and vegitables.

Soldur: one of the poorest towns of the land it is situated along the Ryth river. the river itself has enough fish to keep the town in the black with the nearby towns. It is constantly in danger of goblin raids, but thankfully has survived with the he;lp of the hobbits living nearby.  

Isengrad
Captain


Isengrad
Captain

PostPosted: Fri Nov 30, 2007 9:29 pm


Monsters of Dardeeh, Torann, and Stone bridge


Giants: Giants are large huminod creatures. Roughly 13 - 25 feet in hight. They are very teritorial and will attack trespassers to theip lands. They are tremedously strong and can rip trees out of the ground to use as Clubs or Hurl giant boulders as ranged wepons.

Dragons: Large reptilian Creatures That belch Flame and horad treasure, they are a force to be recjoned with. growing to almost 40 feet in length and with a full wingspan twice that they can level towns that are not properly defended. Although thier main home are the dragon Islands they can make roost anywhere they see fit. usually the perfer moutians or hills. their scales are hard and a deep crimson red.

drow: the dark elves, they dispise all things that draw breath in the world of Light. They perposely let their forests overgrow with weeds and Conopy weeds to Blot out the sun as best they can. Their skin is dark blue, but other then that they look pretty much like elves. They are gifted with a life span that is almost Nigh imortal.

Nymph: Creatures of un earthly beauty. They apear as young scantaly clad elven woman. To look upon them is to go blind from their splendor if they so wish. Some are even powerful enough to stop a mans heart with their beauty. They can be pasionate creatures to those mortals who they deem worthy.

Trolls: these hedious looking cratures stand about eight feet and have mottled green skin. Their regenative abilities are so great that they can reattach a severed limb or regrow a lost body part. they are tremendosly strong and adore the flesh of their foes raw. Romer has it that they do have a weekness that stops their regeneration.

Orcs: these masive goblinoids are a war like people. their skin is dark brown and most of their body is covered in course fur. they are brutal and uncaring. Standing at 5-7 feet they are a formidable foe.

Uldras: A form of huminoid forest spirts they are gangly looking creatures. large heads with big bushy beards sit on a lanky body with limbs a little too long. Their hands and feet are equally as out of paportions with the rest of their head.

Goblins: A lesser goblinoid race they stand about 3-4 feet tall and look in many ways like smaller versions of orcs. In fact that is almost exactly what they are save for their more cowardly in nature when faced with bodily harm.

Barnarians: A bread of Orc and something that no one is quite shure of. These barbarian hordes roam some parts of the land and they can be composed of any of the prosperous races.  
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