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Posted: Tue Nov 27, 2007 6:20 am
Welcome to my thread! This thread is a guide to help you become a better rper. In this tutorial, we focus on the do's and don'ts of interracting with other rpers. As with my other tutorial, I will divide this one up into seperate posts...
1. Introducing yourself to another character. 2. The basics. 3. Going walkabouts. 4. Inactive characters. 5. Evaluation.
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Posted: Mon Dec 03, 2007 4:23 am
1. Introducing yourself to another character.
This is very important, making a first impression is vital to how your characters interact with each other. A lot of this is bearing in mind how your character acts and so post accordingly. As an example, let's take a cocky or arrogant character, he meets average Joe. So remember that this cocky person will do his best to impress Joe and at the same time give himself a sort of superior air around him, make sure Joe knows he is beneath this guy. The cocky character will approach people confidently and he will speak clearly and probably use rhetorical devices such as sarcasm and he will probably show little interest in actually speaking to Joe... At least on the surface. (Cocky characters sometimes have a softer person deep down.)
In contrast, let's take a very shy and timid character. This character will probably find it hard to relate themselves to Joe and almost do the opposite to the cocky character as shy people typically idolise or respect other people they meet. A shy character obviously finds it hard to approach strangers and they are likely to avoid eye contact. They might stutter their sentences and blush when someone takes an interest into them or asks them a personal question.
Now, it's not just this either! You have to consider where you are and what's happening. Imagine this scenario: A martial arts tournament is being held on top of a mountain at night, it's very cold and wet and the tournament is between two schools which have a bitter rivalry between them.
Now, you aren't going to go up to someone and say "Nice day, isn't it?" Because that's just silly! If you are speaking to someone from the same school as a cocky person you might say "Pfft... Look at the way they fight! Their stance and technique is so sloppy... And sensei said this was gonna be hard..." But if you are a shy personal talking to a friend you might have to tap them on the shoulder to get their attention and say something different, like "I'm... Scared... What if I... get hurt?"
Ok, the reason i'm stressing this is because first impressions last forever! It will affect the other character's mood towards you for the rest of the rp. For instance, if you dazzle someone with some insanely good fighting skills, the chances are that person will respect you or they will at least know you mean business. Just as an example...
Also, you have to think about who your characters actually are, by this I mean do your characters already know each other? this is most common in series related roleplays. Imagine you are doing a Final fantasy VII roleplay as Cloud Strife. You decide to go find Tifa, now Cloud and tifa grew up together... And went on a huge quest together so Cloud isn't going to go up to her and say "Excuse me... What's your name?" Because she'd probably say something along the lines of "Who killed Cloud and put you in his place?!"
So, now you have met a new character, the next post will help you to communiacte and interract with them effectively...
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Posted: Tue Dec 04, 2007 6:30 am
2. The basics
Ok, so now you have introduced your character to someone. Now you have a relationship there are a few pointers you should keep in mind. Basic stuff, but important nonetheless. The first one which is obvious to most people is to not control the other person, do it as little as possible, don't even make them look up at you... Why? Because that's not actually fair on them, you never actually know what they are going to do or say/ Take this example, it's a bit crazy but bear with me.Quote: Pete walks into his bedroom, it's pitch black however and so he gently hits the wall three times to find the lightswitch. The light flickers on and to his surprise he sees Jason sitting at his desk, facing out of the window. "Hey, Jason?" Jason turns around and waves in acknowledgement. "Oh hey, what's up Pete?" Now, that's a bad idea because I mean seriously, who sits in a dark room looking out of the window? Something is obviously wrong with this scene and so leaving yourself and everyone else in anticipation makes it all the more tense! This also links into my other point which is to wait for your friend/enemy/aqquaintance to post until you make your next move, otherwise people will get annoyed at you cluttering up the page with your posts. Take it as an example, if you made an rp, would you be happy with someone doing this?Quote: Steve! I'm talking to you! Quote: I'll give you £5 if you answer me! Hopefully you get my point, getting back to the first quote, what could actually happen, and what you shoudl do is something like this...Quote: Pete walks into his bedroom, it's pitch black however and so he gently hits the wall three times to find the lightswitch. The light flickers on and to his surprise he sees Jason sitting at his desk, facing out of the window. "Hey, Jason?" Quote: Jason suddenly lets out a demonic scream and throws a knife behind him at Pete, then jumping up and clinging to the ceiling on to reveal a twisted and deformed face. See? What you might want to happen is sometimes very different to what the other person had in mind... Plus they generally might get annoyed with you for taking control of their character.
Also, another thing you should do is to try not to limit what the other person can say. I'll give you a basic example, saying "Oh, how are you?" is generally quite restriciting, because there are only a few ways you can answer that really, yet if you say to someone "So tell me about what it was like abroad!" That gives them a lot more room to be detailed and imaginitive, asking people about specific events usually yields more interesting and responsive answers rather than saying something along the lines of "You alright?" Of course, if you ask something like "How's work?" and they say "Alright" then you can probably assume they aren't really interested, they don't have to give a hugely descriptive answer but at least they should give you room or an idea for discussion, if you ask someone about work and they say something like. "Hmmm, not bad really... Phil might be getting fired though." Then there you go! You can talk about that! That's just a general example, hopefully you'll get what I mean when you go out into the big wide world.
When you start off, fighting is also something you should be careful of... First off, remember that if you take one or two hits that doesn't mean you lose the fight. And if you win, it doesn't mean that you have to completely own your opponent, because in all fairness, most of the fights usually end up being quite close and hard fought. If you lose, don't sweat it, nobody is going to laugh at you or think you're weak.
Anyway, actually fighting, first off never auto-hit. By this I mean saying "Grabs him by the neck and rips his eyes out." Because the chances are your opponent isn't going to just LET you do that. You have to be fair, say what attack you are going for but don't talk about how it hits, if you autohit you'll become unpopular and maybe considered a bad rper.
Also, don't block or counter everything! Be fair, if someone feints with their left hand and goes in with a right hook, there's a good chance it will catch you out, let it hit you. If they KEEP going for feints etc. then it's perfectly acceptable to counter it because they keep using the same tactic. But basically what I don't want to see is...
"Goes for a right straight."
"Catches it and breaks your arm."
"Goes for a roundhouse kick."
"Ducks it and hits you with a groin punch."
"Feints a low kick and then goes for a thrusting middle kick."
"Sees it coming and grabs your leg and snaps it."
First off, again, don't auto-hit/counter-strike because that's just not fair, especially if it involves breaking someone's arm or leg etc. because in real life, that would end it. When you start a fight, start with low impact, basic or easily avoidable moves, then as the fight gets more tense you might want to start using flashy powers or super charge-up attacks to finish them off.
Now, lastly, if the other character is inactive, then simply act like they are ignoring you or are in a trance or daydreaming, whatever, it doesn't matter and kinda do the whole "Right, I'll... Talk to you later... Freak..." thing. Do something to move away from the character, walking away is simply the best option or you might suddenly realise you forgot to do something and have to take off. But if you are in a situation like me that I was in where I was in a car with someone, I pretended we got to our destination and I was kinda like "Actually, it's getting pretty late. I gotta get home, but i'll let the taxi take you to your place."
So, there we are, that's a lot to take in but hopefully I didn't bore you too much... I hope...
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