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Lady Visara

PostPosted: Sun Oct 28, 2007 8:05 pm


Table of context.

1. ToC (you are here)
2. Story
3. Rules
4. Black/white lists
5. World map, as best can be described.
6. Character skeleton
7. Character options 1
8. Character options 2
9. Misc. 1
10. Misc. 2
11. Reserved
PostPosted: Sun Oct 28, 2007 8:07 pm


Story


Through time there have been the wars the strugles, the heros, the villians, the wins, the losses. The church had begun it's cleansing, and had nearly all the mages killed or forced into labor, using a breed of their own magic. NOne of the attacks were officially recorded, as having a single source and was blamed o political tourmoil. Politicians had been at the edges of their seats since the major figure heads of most races were assassinated along with a lrage percentage of magic users. Everyone blamed everyone else. Even at times themselves. War finally erupted, The entire planet suffered, and the major governments were all but abolished through the chaos that ensued after the war. Officially no one is sure who won the war, not even those that had, because in the months following the end of of the war, local tyrants had taken power and established their own kingdoms disreguarding race, but taken areas of land for their owni Incontrast to not havng territories, but loyalties. These tyrants found that having a powerful phalynx of mages was usefull and as such opposed the church, which was conveiniently blamed for its attack on the leaders and the sudden disapearence of a large percentage of the population of the known mages, though only by a samll percent of people. The Council of Balence had all been murdered by assassians from a local tyrant that owned the entire plains region of Azareon. Many old scholors and even historians, mages, and preists had at one time constructed magical artifacts for each of the magic types. Each was a non descript stone, matching the color of it's tied magic, with a single rune that translated into what the main goal of each of the magics was. These stones once kept by leaders were stolen, and eventuallly lost through time. They occasionally popped up through the ages, but were generally disreguarded as importent. Some few knew the legend on the runes, and searched for them.


"Cyrus Cyril was the leading mage and spell weaver, He was unique. He had the ability to wield all the magics. He was a genius, albeit insane, he was a signal of talent, and took it upon himself to create a utopian society of magic users. He disreguarded the normals of seperating the greater societies of people." The man in the brown robes moved.

"He took people he personally found, and took them as he desired to build this society, he was unfortunately sucsessful. He was a powerful man, but as the gods have tought us magic is illigal, and those who practice it are souless cretins."

"But times have changed the gods have deemed it is ok for races to mingle and associate. I find it disgusting, however the gods support it so I tolerate it."

A young women in the croud began to cough, you snapped your focus over to her, it was the other person. The elvan women drew a bow back from up in the rafters, took aim, and held as she saw something. The young women in the croud started to cough again, more pronounced this time, looking up to where the elvan woman was. The elvan women released the string, and the arrow peired the robed man's neck, and stuck into the floor boards. The man looked up, choking on his own blood, and colapsed, cracking his head open on the desk next to him.

There was a sudden and loud crack as the rafters broke under the Elvan women's weight. And a sudden wisp as she vanished into the outside and ran into the woods.
-`-`-`-`-`-`-`-`-`-`-`-`-`-`-`-`-`-`-`-`-`-`-`-

This is only a commen example of the violence between the churches, and the magic users of the long since dead Cyril school. There was o more outright war betweent he users and the church. However violence, and distrust remained. Often members of the church would be assassinanted in the same way.

There were so few users, but there were many people. Maybe one billionth of the population could use magic. But it was generally contained to certain areas, which was caused by the magic released hen a user was born.

Lady Visara


Lady Visara

PostPosted: Sun Oct 28, 2007 8:09 pm


Rules


1. Follow the ToS
2. While romance is allowed we all know when to take it to PM's
3. NO killing a player without that players consent or if the player has nto posted in about 10 days and has not logged in in a week, without any notice.
4. Absolutely no god modding in a fight you must take some hits, if you get shot through the arm, that arm will be less usefull, even useless possibly.
5. If you choose an elvan you must follow it's mage type and it's magic limitaions. Same goes for all races.
6. this is a semi to fulll literate RP if we can tell what you are trying to say, you're ok, unless it is for RP purposes. but all actions should be clearly defined.
7. Pm me all profiles with the title "My fate is troubled too." this is a do or die rule
8. your character can be rude and inconsiterate, even a bigot, however you the player can not be.
9. have fun.


10. Looking for a maximum of five( 5 ) profiles I dont want to many people joining, plus less people leaves more time for character development, and a faster sttory, I've found..


11. all profiles are placed for player reference, to use the information in one is breaking the forth wall and fallls under god modding.
PostPosted: Sun Oct 28, 2007 8:10 pm


Black/White list


Black list: People who break the rules, or are generally rude to others(even though it's a rule)
1.
2.


White list: people who are exceptional roleplayers or follow and help to enforce rules.
1.

Lady Visara


Lady Visara

PostPosted: Sun Oct 28, 2007 8:11 pm


The northern Continent: contains the homeland of the Yachtin, The Versaii mountain range, A large very tall mountain range with temperatures averaging, far belwo zero. to the east there is an expancive forest, that even goes out hundreds of feet into the water, and further north, the ice. The south carries and expancive plains area, it is arguably a desert, seeing as there are common sandstorms, weather natural or not. The west contains very hihly decayed swamplands, very dark and manythings go in and don't come out, it is rumored Crete-ah originate here.

A small land bridge is guarded by most races, and is ensured to never be destroyed, only to make sure the fighting always continues

The Southern Continent: Was damaged most by the war, the center of the larger continent is decimated. Rumor has it that a powerful Red mage was able to melt the land, and crete a portal to the under realms here. It is assumed that Naga, Succubae, Incubae, and Bledes Came to the planet from this event. Ask any of them, and they will all deny it. the south has an expancive caverns system the Bledes claim they originate from here. The north, is ravaged, wasteland nothing can live here for very long, powerful magics forgotten by the generations of today, speed up time, and cause things to die much quicker. It is also rumored here thatin the now wastelands was a glorius city that the Council of Balence used to reside in, these same rumors would have you believe that if you are near death in the area where the city was, you can see the entire city, as you die. The west, has a true grassland, Flat, pleanty of food, and peaceful, the only place a local tyrant has not taken hold. The centuars hold true to thei old customs and are among the few who do not got o quarell with enemies.

THe majority of the water form the other two continents to the Archipeligo, is very shallow and able to be crossed without worry. However during the rainy seasons, the water becomes impassable and anyone in that area is sure to be lost.

The Eastern Continent: Is really a large Archipeligo, or chain of volcanic islands. most territory is synonomis with eavh other. Rare birds and fruit, groew on each island. Tyrany has also remained out of these places, due to many odd occurences, with people disapearing, and the constant fog that seems to cover the entire area.

The Oceans: Are near impossible to navigate if the water is much deaper than seventy feet deap. Vicious armored creatures live in the water, that constantly hunt for vessels, or people to eat.

The Æther: Or the sky, is also equally impossibly to navigate due to fearsome bird like creatures that constantly hunt above the clouds. Rarely one is killed and not consumed before it hits ground. Skeletons, are usually only found in the far northern mountains frozen. They are commonly also dropped into the deadly waters.

The Ices: Is a large ice field in the north. It covers the deepest and coldest sections of the Oceans, The Ice is nearly inpenitrable from below. The ices are exceptionally large and cover an area greater than the southern continent. However due to an odd phenomena, there are severel very dangerous and unique storms that force down a piece of the ice just long enough for the Ocean creature to devour any and everything in that section.
PostPosted: Sun Oct 28, 2007 8:13 pm


Screenname:
Name:
Age: (relitive to race)
Gender:
Orientation: (for a romantic element if it's coming into play.)
Mage type: (Pure, Contact, Illusion: comply with race)
Languages spoken: (limit 2 comply with race)
Magic type: (limit 1 comply with race)
Race:
Description: (pics accepted, as well as text but be descriptive.)
Background: (atleast five sentences)

Lady Visara


Lady Visara

PostPosted: Sun Oct 28, 2007 8:14 pm


Notes on magic

Colors
1. Black
2. White
3. Blue
4. Red
5. Green
6. Silver
7. Slate
8. Voilet
9. Pearl

Uses of Each(corisponds to numbers above)
1. Poisen, Disease, Curses, Gravity
2. Healing, Protection, Embodiement, Nulification
3. Summoning, Trickery, Illusions
4. Fire, Earth, Water, Wind, Ice, and any combination of the previous
5. Poisen, Helaing, Summoing
6. Teleportation, Mental deception, Invisibility
7. Anthrimorphipication(golem making)
8. Gravity, Healing, Nulification
9. Strong telekinesis, MInd altering abilities.

Usable by: mage types
1. Pure, Contact
2. Pure, Contact
3. Illusion
4. All
5. Contact, Illusion
6. Pure
7. Contact
8. Pure, Illusion
9. Pure

Notes on each type(corisponds to numbers)
1. Destructive magic, limited posivive uses
2. Positive magic, limited destructive uses
3. Very versitale, most potential
4. Many uses, is regarded as elemental
5. is a magic of opposites, helaing and destructive
6. a very potent magic, and as such, very difficult to master, is more draining than all but Slate
7. has a mental feedback due to it's nature user remove some level of sanity, when using slate magic, some of the givin sanity is retained upon death of the construct.
8. Has parts from other magics, much like green magic, is an old magic, very much tired to ones health.
9. Power is derived from how malicious the user is in it's intent.

Mage types
Pure: Spells can be summoned without use of object, or contact

Contact: Spells must be chanelled, through use of inanimate object such as a wand or a staff. spells can be chrged for a longer period of time to allow greater effectiveness, or range.

Illusion: Isn't actually magic, but more a chemist, uses different chemicals to make spells, and Telekinetic abilities allow for guidence. An illusion mage is magicless without his chemicals.

Spell intertwinng

Spells and magics can be intertwined for different effects, it is difficult to do and follow certain laws. Mages must be of the same type(pure to pure contact to contact) and both types of magic must be able to be used by both PC's.
PostPosted: Sun Oct 28, 2007 8:15 pm


Races


Appearence:
Common Life Max:
Magic type:
Mage type:
Languages:
Range of heights:
Range of weights:
Notes:


Human

Appearence:
Common Life max:
Magic type: Blue, Red, Green, Pearl
Mage type: Pure, Illusion
Languages: Common, Undercommon, Guild
Range of heights:
Range of weights:
Notes: Human, you are human, so thats what these are. Pure magic may only be used in conjunction with pearl magic.

Elvan

Appearence: Taller and slimmer than humans, only caucasian, with a small chance of ashen skin.
Common Life max: 600-980
Magic type: Black, White, Red, Green, Silver, Violet
Mage type: Pure Contact
Languages: Common, Elvan, Guild
Range of heights: 5'10'' to 7'8''
Range of weights: 95lbs to 170 lbs
Notes: Natural born to forests, so most forest related skills are naturally better.

Bledes

Appearence: Short Stocky, blded, armadillos, with a somewhat humanoid face
Common Life max: 60 85
Magic type: Red, Green, Slate
Mage type: Contact
Languages: Common, Under-Common, Creten
Range of heights: 2'4'' to 4'2''
Range of weights: 140lbs. to 270. lbs
Notes: Very Dence creatures, have a natural armor, and can rol up like an armadillo

Crete-ah

Appearence: Dark skin tones either blue, or earth rarely black. Very thing, but dexterouss creatures, skin looks to be stretched over the bones, like a starving person, however wll fed the crete-ah is. Has a tail that can act as a third arm, much like a monkey
Common Life max: 170 to 240
Magic type: Black, Red, Silver
Mage type: Pure and Contact
Languages: Under-Common, Creten, and Guild
Range of heights: 2'8'' to 3'4''
Range of weights: 75lbs. to 130lbs
Notes: Crete-ah Walk on all fours height is measured to the shoulde rlike a dog. Crete-ah can also climb most surfaces.

Naga

Appearence: Half human Half Snake both halves are varied as both
Common Life max: Naturally immortal, can die of illnes, or in combat, and the like.
Magic type: Green, Red, Blue, Illusion
Mage type: Contact, Illusion
Languages: Common, Creten, Guild
Range of heights: (with 3/4'ths snake body on ground) 4'6'' to 5'1''
Range of weights: 160lbs. to 450lbs.
Notes: If contact mage and green magic is selected, the naga will have natural venomous claws

Centuar

Appearence: half horse half human both varied as both
Common Life max: 170 230
Magic type: Green, Blue, White
Mage type: Pure Illusion
Languages: Common, Elvan, Guild
Range of heights: 6'2'' to 8'4''
Range of weights: 270 lbs. 380lbs.
Notes: Very phisically strong, and fast.

Avareon

Appearence: Angelic, and near perfect figure, with wings matching hair color
Common Life max: Immortal, but if struck through the heart death instantly
Magic type: White, Red, Silver, Purple
Mage type: Pure
Languages: Common, Elvan, Guild, Draconic, Yachtin
Range of heights: 4'11'' to 6'5''
Range of weights: 90lbs. to 140lbs.
Notes: Avareon, can fly short distences, silver magic is easier to master for Avaveon

Succubae/Incubae

Appearence: appearence is what is most sexually attractive to the person that sees them, and is different even if multiple people observe him her at once.
Common Life max: immortal, however, death can be acheived through not witnessing another die for near a month
Magic type: Black, Green
Mage type: Pure, Illusion
Languages: Common, Creten, Elvan, Draconic
Range of heights: See apearence
Range of weights: See apearence
Notes: succubae due to their apearence to othersare quite adept as spies, and theives, due to their ability to get out of most situations.

Screcht

Appearence: Anthromorphic lizards, apearnce ranges equal to that of lizards.
Common Life max: 70 to 160
Magic type: White, Red, Green
Mage type: Contact, Illusion
Languages: Common, Under-common, Draconic
Range of heights: 2'7'' to 13'4''
Range of weights: 50lbs to 1250lbs
Notes: weight and height are tied to the apearence of the lizard for instance, a gecko, will be short and light, while a komodo dragon, will be tall and heavy

Yachtin

Appearence: Large fur covered people, with large forarm blade extending from near the elbow, think a yeti with wolverine's claws
Common Life max: 240 to 300
Magic type: Red, Slate
Mage type: Contact
Languages: Under-commmon, Yachtin, Draconic
Range of heights: 12'0'' to 21'6''
Range of weights: 700lbs. to 2100lbs.
Notes: Most yachtin can not survive in warm climates, and despite theirt fearsome figure are generally calmer, and kinder

Flechs

Appearence: A flech never shows it's body but instead is a lot of faded, moth eaten robes, of color matching their magic, with pale glowing eyes of the same color.
Common Life max: Can only be killed by having their key stone removed
Magic type: Black, Green, Silver, Purple
Mage type: Pure, Contact
Languages: Elvan, Draconic, Creten, Guild
Range of heights: 6'4'' to 8'8''
Range of weights: Flechs are nearly weightless, but very solid
Notes: A keystone is where their head should be if it is seperated, for the robes for long, the Flechs will die.


Versaii

Appearence: Is to the Avareon, as dark elves are to elves, Feirce under-realmed warriors, WIngs are differing deperding on their genetic make up, form that of a large bat, to those of a crow. hands generally, have short claws at the ends of their fingers.
Common Life max: 200 - 500
Magic type: Black, Red, Green, Pearl
Mage type: Pure
Languages: Draconic, Elvan, Guild, Creten
Range of heights: that of Avareon
Range of weights: that of avareon.
Notes: Versaii are almost always chaotic, and unpredictable, and always cruel natured. A mother will always protect her young, until they are able to care for them selves, in which case they become equal prey.

Fental

Appearence: Very thin humanoid creatures. Black skin, with intricate and unique details ont he skin, in color detailed to which magic is used. Body is shrouded in the type of magic specifically to which the Fental is most skilled in.
Common Life max: 75 to 150
Magic type: Red, Blue, White, Green, Pearl
Mage type: Pure, Illusion
Languages: Common, Elvan, Draconic, Guild, Under-Common
Range of heights: 3'7'' to 5'1''
Range of weights: 75lbs. to 140lbs.
Notes: Fental Are very agile, and fast. They can run at up to speeds of 75mph for half a mile and conistenly at 45mph for many miles. Due to their agility, they can use the speed to it's full potentially even in extremely dence forests. Fental are generally very phisically weak, and can not carry much.

Araches


Appearence: Half human/spider hybrid creatures.
Common Life Max: 120 to 150
Magic type: Red, Green, Black
Mage type: Contact, Illusion
Languages: Common, Draconic, Guild, Yachtin
Range of heights: 7'3'' to 9'5''
Range of weights: 300 lbs. to 650 lbs.
Notes: The human torso, comes out of the spider body, six or four of the legs are dedicated to walking, while two or four arms are dedicated to manipulating objects. At least one set of arms is human, however no more than two have ever been recorded.


Dracus


Appearence: LIzard folk who have taken on the quality of dragons. They are usually heavily scaled with natural armor, and wings.
Common Life Max: immortal, unless slain
Magic type: Black, White, Red, Slate, Silver, Pearl
Mage type: Pure, Contact
Languages: Draonic, Guild, Creten, Yachtin
Range of heights: 5'4'' to 6'7''
Range of weights: 260 lbs. to 340 lbs.
Notes: Dracus are generally incapable of flight, however, in some cases of extreme duress a dracus has been known to be able to fly.


Sirus


Appearence: Human in appearnce, except for gills, and finned arms.
Common Life Max: 100 to 120
Magic type: Blue, Green, Red, Pearl, Silver
Mage type: Pure, Illusion
Languages: Common, Elvan, Guild
Range of heights: 5'7'' to 6'8''
Range of weights: 100 lbs. to 160 lbs.
Notes: Sirus are exceptional smimmers and because they have both a working set of gills and lungs, are amphibious. They suffer from a condition known as heat illness. When surrounded by natural, or unnatural heat, they become increasingly ill, if prolonged, the condition is fatal.

Lady Visara


Lady Visara

PostPosted: Sun Oct 28, 2007 8:16 pm


Languages:


Common: Uses no special tags used by most creatures.

Under-Common: A broken spelling version of comon used by certain races, and under educated.

Yachtin: NO tags, indicated by missing of all non critical words

Elvan: Used by those with some elvan descent indicated by "<this is in elvan>"

Draconic: Spoken by more tribal races indicated by "{this is in draconic}"

Creten: another language indicated by "*this is in creten*"

Guild: Language used by criminals and the like, indicated by "(this is in guild)"


For info on what races can speak which languages, see the races page
PostPosted: Sun Oct 28, 2007 8:18 pm


Accepted Profiles:

Screenname: Sujidu
Name: Korsu
Age: 190
Gender: male
Orientation: Straight
Mage type: Pure
Languages spoken: Elvan, common
Magic type: White
Race: Centuar
Description:
User Image
Background: By standards of the Centuar race he is a young adult. When he was younger nothing could stop him from trying his best and excelling in the way's of combat. He first learned the usage of a Bow and arrow, as he grew old enough to hunt and battle his parent's gave him his own bow that he carries around with him incase of emergency. Later on he wanted to learn close-ranged combat also so he learned the way's of the sword, after excelling in the way's of close-ranged combat he went to a smith and had him make a sword just for him. Once learning the weapons his parents had him learn magic too. Now set with his bow, sword and his magic he felt that he could take on the strongest opponent and win.

Screenname:
Name: Valerie Cortana
Age: 23
Gender: female
Orientation: Bisexual
Mage type: Pure
Languages spoken: Draconic, Elvan
Magic type: Black
Race: Succubae

Description: As with all succubae, her apearence matches that of most sexually attractive to who ever sees her. This does not effect what clothes she has on. She often is covered by a light cloak, that is completely opaque. She wears a slightly revealing outfit beneath the cloak. The abilities also can not change her gender. She apeares to be An average looking girl with thin glasses, and shoulder lenght mousy brown hair. She has light green eyes, lightly tanned skin and a scar running from above her left eye to down near to her waist running down her back. This is only too those who do not find women sexually attractive.

Background: She lived for ten years in the under realm. Where she then spent three years trying to figure out a way out of there, when she finally escaped she was taken prisoner the event traumatized her. She escaped one night and was attacked by A guard, He tried to rape her, and she killed him only after he left her with her scar. It was bleeding profusely and she colapsed on the dried dirt road, only a mile outside of town. She over the next seven years was rehabilitated by the house wife who kept her hidden from her husband. She eventually left and was able to live peacefullly in a human run townn for the next two years until certain events forced her to stop her peaceful life. Since she left the Under realm, she has been accompenied by a small dragon. (It looks like the scavenger dragon from Mcfarlen's series 6 It's about that size as well)


Screenname: condone
Name: Iulio Uvipondo
Age: 250
Gender: Male
Orientation: Straight
Mage type: Pure
Languages spoken: Guild, Creten
Magic type: black
Race: Versaii
Description: 5' 11" and 100lbs. His wings were removed in an unfortunate accident with a rock slide. His eyes are green. He wears only short, loose fitting clothes, usually black or brown. Has 2 elven blades straped to his back. The blades, being of elven make, are beautifully crafted. The black hilts embroided with gold thread. The scabbards again are black with gold spreading out from the point in the shape of thorns. The blades are made of four rods of Iron, three of steel coated in gold and silver. The blades are enchanted to hum when other people with malice in their hearts near the wielder.
Background: His mother died when he was barely a year old. He was brought up to fend for himself, living out in the jungle parts of the northen continant for easy axcess to food. He is self taught in the ways of his magic, finding his abilities good for torturing defensless animals. He was walking along a mountain path to get a good to his makeshift home up in the mountians, when a rock slide hit him, damaging his wings beyond repair. He killed a travaling group of elves for the fun and training when he discovered one of the elves grasping beautifully cratfed blades in his deathly hold.


Screenname: Kitty_Cat_Chik
Name: Alex Kesh
Age: 15
Gender: Female
Orientation: Straight
Mage type: Pure
Languages spoken: Common & Draconic
Magic type: White
Race: Avareon
Description: Alex
Background: Alex was born on a rain cloud in the Ether. Her mother was there for her up until she was nine and she never knew about her father until she found him holding her mother in his arms, not breathing. Her mother had died because of a ruthless battle, but she now knew that she was able to live with her father for at least a little while. For five years, she learned more about her abilities and was trained by her father. Alex's father was usually gone because of the war, but she didn't mind. When she was finally fifteen, her father told her that she was now able to fight in the war. Alex knew that her father didn't really want her to go into the war, but she still joined it because she believed it might help bring peace across the land.

Lady Visara


Lady Visara

PostPosted: Sun Oct 28, 2007 8:19 pm


Story unique items, or events that happened befor the story.


1. Krantes are small woodland creatures who have very little nitritional value, but are extremely rare, and tastey. they are extremely hard to catch.

2. Krell blood is the blood of a cow like creature that can teleport any animate object inside a circle of it, to any where the drawer of the circle wishes. Negitive effects have occured by having this blood thrown as a weapon.

3. Cleansing was the churches order to kill on magic users on sight, and that sorcery was to be outlawed in all areas of the known world.

4. Bledes Frell is bone marrow from naturally deceased infant Bledes. It allows the drinker, for a short perod of time, to inherit the magical ability of the last person
they have touched.

5. Runes are and were the most powerful magical artifacts in the known universe, they contain the embodied spirit of the stongest mage of each magic type.

6. Cervante are large horse like creature standing nearly 12 feet tall. They have the ability to speak draconic, and to breath fire.

7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
PostPosted: Mon Oct 29, 2007 7:10 pm


It's open, although, I may retract my character and just see how people take it.

Lady Visara


sujiidu

PostPosted: Mon Oct 29, 2007 7:21 pm


((Ok))

Korsu patrolled the surrounding area of the plains with another centaur. They were speaking quietly in elvan while they patrolled. His sword and quiver were buckled across his back while his bow was strung and hanging from his shoulder, ready to be drawn incase of emergency. They began arguing quietly about a simple matter, these frequently occured while they were patrolling to take up the time.
PostPosted: Mon Oct 29, 2007 8:03 pm


Iulio Uvipondo walked up the mountain path to where his home was, carrying the head of unfortunate human. Iulio collected the heads of his victims to put around his house, to warn anyone nearby that he was not to be trifled with. He placed the head on the roof. Iulio walked into his home and sat dow on the woven chairs he looted from a village. 'When is something fun going to happen' he thought to himself as he fell asleep.

condone
Crew


Foxcoon-chan

PostPosted: Sat Nov 10, 2007 12:44 pm


Alex was soring about, scanning the plains area. She was a bit bored, but at least she didn't have to stay home and just wonder about that things she could try to do to help everyone. 'I guess I'm lucky to have not been in battle with others today, though it's still early. I just hope things get resolved soon...' She thought as she sighed and viewed the area some more. Alex was making a mental note on what was in the area for her father. 'Hmm... I think I should take a break soon. My wings are getting a bit tired.' She thought as she looked for a save place to rest.

{{My posts will become a lot better as I get re-acquainted with the RP. ^-^}}
Reply
Monster Assualt RP Corner

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