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Posted: Wed Oct 24, 2007 6:51 am
In here is where we will post who is Role Playing which character. I encourage you to come in here and see the different bios that are up. There will be more to post here once we decided who everyone is going to be. You are unable to post in here because it is locked. You will need to PM your bio to MetalWIng or myself.
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Posted: Thu Oct 25, 2007 8:45 am
Character Name Rosetta
Description She is a petite girl of about 5’. She has bright pink hair that is parted on the side and is about shoulder length. She has just had a birthday and is 15 years old. She wears a bright see through pink sash that is covered in magic beads around her neck. This sash was given to her by her grandmother, and holds a lot of fairy power within it. She wears a black mini skirt with belt buckles on the bottom. She has a bright red belt that has places for potions and such. She wears a white beater over a black tee-shirt that the sleeves look as if they have been torn off. She has black knee high boots that lace up the front. She has on a gold bracelet and chandelier earrings made of gold. She is a very high spirited girl and gets excited easily. She secretly is in love with Demyx and wants to follow him around like a little puppy. She is a very loyal person and will stick up for anyone. She will randomly go around and hug her companions and tell them that she loves them, unless they have told her that they don’t want any kind of contact. She has a strong sense of justice as well as curiosity. She wears a backpack on her back, in the shape of a panda bear.
Back story Rosetta comes from a world that is surrounded by water. She lived on the island with her parents and family. She had never even heard of Sora, Kairi, and Riku. Her grandma was very fond of Rosetta and had fairy blood. When Rosetta listened to her grandmother’s stories, she felt like she was a part of them. Her grandmother sensed a lot of strong power within her and gave her a pink sash for her birthday. She whispered to Rosetta that it held fairy magic in it. Rosetta loving her sash wore it all the time tied up in her hair. Demyx had wandered through her world muttering about what a waste of time it was to visit a world that had no power nor anything that Xemnas would need. Rosetta watched him the entire time hidden behind random objects and wondering what he was talking about. Finally she was able to get up the nerves and talk to him. She told him that she really liked him and that he should stay with her family. He looked at her oddly and gave her a silver ring with an odd insignia on it, telling that this will help her in time of need. He then vanished and wasn’t seen again. Rosetta loved her present that she received. One day as she was collecting sea shells with her friends the world turned black. She was worried about her parents and ran towards their home dropping her keepsake on the sand. Millions of heartless attacked her home and family. Rosetta’s sash started to act on its own and started to attack the heartless. Rosetta began to cry and felt hopelessly lost. She grabbed her sash and cried within its beads. A strange person in a black trench coat rescued her from the ambush and brought her to Traverse Town. While in Traverse Town, she wandered the streets looking for the person that rescued her. She met a small mouse along the way who granted her the gift of the key blade. He told her that the key blade will help her to get back home and defeat the monsters that turned worlds to darkness. She pulled down her sash out of her hair and tied it around her neck as a sign that things will be different, and vowing that she won’t let another world fall into darkness like her own did.
Weapons She has a keyblade that the tip is peppermint colors and is partially spiraled. The handle is shaped like a stem of a rose with the leaves but is a pink, black and red in color. She wields her keyblade in her right hand and can handle it as a one handed weapon. In her belt, she is able to hold health potions as well as magic refilling potions. In her other hand she is able to use her sash to pull enemies closer to her so she can give a finishing blow to them.
Attacks Her keyblade is an offensive weapon and can only be used for attacking. She can either hit an enemy in a single blow, or she can use a combo and leap towards them using her sash, while strangling them, and dealing a critical blow to their stomach. She knows a few of the magic spells that Sora knows. Her keyblade doesn't take too well to the magic spells and will not be able to work for a full day when magic spells are used in a non offensive way (i.e. cure, areo and so on.) Her sash, sometimes will have a mind of its own and randomly reach out towards enemies that aren’t even within striking distance. She often runs around her enemies trying to find an opening that she can use to the fullest.
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Posted: Sun Nov 18, 2007 9:36 am
Huai_Yali Character
Character Name: Stitch / Experiment 626
He is an alien experiment in a line of 627 other experiments. His creator is Doctor Jumba Jookiba and has 2 different forms to be in, both of which he has a blue fluffy haired body.
Description 1: Dog-Form Stitch has a basic shaped body. His body is about 2’ tall (not including the ears). His ears along are 1’2’’ long and 7’’wide, they are at the side of his head just behind the corner of the mouth. His head is a large almost football shape that has a large dark blue nose and 2 black eyes. The eyes are circled by 2 patches of lighter blue fur. His mouth is wide and is directly below his nose, he has 24 teeth that extend his entire mouth length. The last feature on his head is a small tuff of fur on the topmost area that sticks up all the time. His body is a dog-like small body that is blue except for 2 areas, his belly that is light blue and a large 3 curved on both side spot on his back that is dark blue. He has a stubby rabbit- like blue tail. His legs are blue curved cylinder shapes ending in a circular foot with 4 toes equally displaced on each foot; they all end with a small dark blue marble shaped nail. Lastly he has 2 arms each of which extend about 10’’ from the body and end in a 3 fingered and 1 thumb hand which all have a large dark blue curved claw.
Description 2: Alien-Form Stitch’s 2nd from is his true alien from which is what he was created to look like. There are only a few changes but they are enough to count it as another form. He has 4 arms instead of only 2, all of which are the same. He has 2 Antenna coming out of his head that extend about 1’ and are about 4 ½’’ from the base of the ears, they have a thick base that gets skinnier as they extend and end with a cone looking shape. The last change in his Alien-Form is 3 sharp spikes, that look very much like the prongs on a lion-fish without the webbing, that extend from the middle of his back.
History: Stitch or Experiment 626 was originally created be Dr. Jumba Jookiba as a monster with no other purpose but to destroy everything he touches. This alone was enough to sentence him to exile on a desert asteroid but while in transport by the Galactic Federation he escaped from captivity and headed to a remote planet in the far reaches of space, a planet known as earth. Earth as we know is protected by Galactic Law as a wildlife reserve to re-build the endangered species know to us as the mosquitoes therefore the Federation can’t just go and land there to get him. On the earth Stitch is mistaken for a dog when he crash landed and is taken to an animal shelter where he is adopted by a girl who is very weird for a human named Lilo. Lilo was the one who had given him the name Stitch, he now had to act like a dog to avoid capture from his creator and an official named Pleakly. Though he is a destructive monster Lilo believes that he has goodness in him, he is slowly changed with Lilo’s help to a better experiment who is not bent on reeking havoc. Once the Federation had caught up with him they realized that his change was due to him being on Earth his sentence was therefore changed so he was required to stay on Earth, as Lilo’s dog Stitch.
Personality: Stitch as most people know is a bit mischievous, he is very good at the jobs given to him and very competitive. Since his crash on Kuai, Hawaii he has calmed down from his destructive programming. He use to be very dangerous, to quote his creator again “His destructive programming is taking effect. He will be irresistibly drawn to large cities where he will back-up sewers, reverse street signs, and steal everyone’s left shoe…” This is how he was before Lilo came along, now that he has been turned good he is a lot more fun in nature. His mood very much shows how he acts, he never holds anything in. If he is mad you will defiantly know by the laser scars on the couch. Sometimes he can get a bit cocky and smart-alecky but most of the time he goes with the flow or just has fun with it. He is on of the best Allies on a team and will never let a teammate go down while he is around. Most important he is Strong, Smart, and of course Fluffy!!
Weapons: For weapons Stitch usually has his normal handguns, which are a yellow and orange space looking guns, which fire plasma blasts at the target. Sometimes thanks to the brilliance of Dr. Jumba Jookiba he gets some other weapons. His Grapple-gun allows for Stitch to swing on pipes and beams to get over large and dangerous areas as well as to climb up onto those breams and pipes. His Jetpack is a white, blue, and yellow flying machine that allows Stitch to catch some air for a short period of time. The last of his weapons are modifications for his normal gun, the freeze ray does exactly as it sounds and freeze enemies for a little while and the Big Gun allows for large plasma blasts to knock down large groups of enemies.
Attacks / Abilities: As detailed in the Weapons, most of his attacks are purely weapon base but there are some of which he can use with no weapon. His bite is a lot worse than his bark; his rows of indestructible teeth can chew through just about anything. He can also use scratch attacks with his claws that can really sting. That is about as far as his attacks go but he has got other abilities, to quote Dr. Jumba Jookiba directly: “He is bullet proof, fire proof, and can think faster than super computer. He can see in the dark and move things 3,000 times his size…” The things not mentioned by his creator are that he can climb and crawl on any surface and see in inferred vision as well as night vision.
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Posted: Wed Nov 21, 2007 8:48 am
MetalWing's Character
Name:Kasnan Gender: Male Age: 25 Hair color: Silver Eye color: Yellow, with red around the outside edge
Appearance: He stands at a height of 6ft, with a slightly thin, yet not underweight body frame. He does not have an overly muscular look to himself, but has a well defined body. His hair is straight, and long, reaching down to roughly mid back, usually hanging loose. As for clothing, foot wear is a pair of boots that reach up to mid-calf, and are steel capped, with the steel on the outside of the shoe. His pants are a simple pair of black jeans, while his shirt is a dark gray t-shirt with an odd symbol on it, this symbol looks like it's a combination of the Heartless and Nobody symbols. Over all of this, he wears a dark blue, with gold trim, pirate captain coat, worn open. As for accessories, he doesn't have many, save for a pair of earrings, one a black Heartless symbol, and the other a white Nobody symbol. Around his right wrist, he wears a soft and very flexible piece of leather, long and of a thickness enough to be considered a ribbon.
Personality: He usually has a dark and focused personality, seeming driven to finish whatever project or mission he's currently on. This is the side of himself that he most often shows, but beyond that, he can care for people, he can laugh. This is a part of himself that he keeps so hidden, that many who meet him usually see his normal attitude, and don't want much to do with him before too long. He doesn't mind this, preferring it in fact, not letting many get close to him. For those that do take the time and manage to break through that side of himself however, they find that he can be a pretty normal guy.
Backstory: Kasnan was born the son of Xehanort, and a mother he never knew, presumed to have died during childbirth. Having someone of such high intellect as a father was a bit of an advantage, as well as a bit of a stress source as he was growing up. He excelled in school, but always felt like he could do better, not being pushed there by his father, but by himself, using the image of his father as a level he should try to be at. Driving himself as such, Kasnan passed through all his schooling at 12, helping his father with his research after that. It was pretty mundane stuff, until Xehanort was given the opportunity to be a student of Ansem the wise, which he accepted. During this time, Kasnan helped his father as much as he could, training in fighting and generally enjoying things any teen would. He got quite adept in his fighting, even to the point where we could wield a katana quite well. In helping his father, he learned much about the aspects of the heart, and the heartless. He was 16 when things started to go a bit odd. The first of which being that his father disappeared. He showed back up roughly 6 months later, but seemed different. He still looked the same, but had now taken to wearing an almost pirate seeming look, discarding the lab coat and clothing he used to wear. Xehanort still seemed like himself for the most part, his son being the only one to not call him Ansem during this time. It was also during this time that Kasnan helped his father continue the Heartless research, developing more powerful Heartless. He was always behind the scenes however, and was never seen. He was in fact working on one of the experiments when Ansem was facing Sora and the rest. As much was hidden from him, about what Ansem was doing, his anger was wrongly directed at Sora. Being 20 when his father's Heartless was destroyed, he wandered around, looking for Sora in order to kill him. Of course since Sora was already back on his home world, he never found him being stuck back on his home world. He spent a year on his search, training in a few magics as he continues his search. When he was 21, he was found again, this time by Xemnas. Xemnas explained that he was still his father, and that when Sora defeated him, he didn't kill him completely, just an evil side of himself he had cast off, and who took a life of his own. Kasnan accepted this and so went to join his father again, this time helping his father researching the Nobody. As well as this research, he was given further fighting training, such as keyblade training, as well as using the powers of darkness. He continued to help his father, until he was 24. It was during this time that Xemnas was truly putting his plans into action, and he realized just what his father was up to, abandoning his father and vowing to fix all the wrong he had done by assisting both aspects of his father. He left Xemnas' stronghold after that, so was not there as it was destroyed. After that, he now wanders from world to world, having that ability due to the darkness, fixing all the wrong he had unknowingly done.
Keyblade (If applicable): His keyblade is one of curious design, slightly curved like a katana, with the handle looking like a japanese dragon, circled around a katana handle, with a trio of throwing stars at the tip, in a triangle. The keyblade doesn't add anything in the way of magic power, being more of a martial weapon. It does have a unique ability however, when the command "Star!" is uttered and the keyblade is swung, one of the throwing starts from the tip is thrown at the target. The thrown star is then replaced by another. When "Star trio!" is said, all three stars are thrown, and then replaced.
Powers and abilities (If applicable): Aside from being able to use the powers of darkness to travel from world to world, as well as some minor fire and ice magic, probably his most important ability is that he can change forms. By touching his Heartless earring and saying, "Let body be gone and heart take form!" He turns temporarily into a heartless. The symbol on his shirt becomes a fully heartless symbol and his shirt turns black, as does his skin and hair, while his eyes become a glowing white, much like a Shadow or Neo Shadow. In this form he looses his ability to use his keyblade, instead using sharp claws to attack. He gains an unnatural quickness, able to move fast and hit his target, then move away and person another attack, before the enemy is aware of it. He also gains the ability to move through shadows. When battle is done he goes back to his human form. When he touches his Nobody earring and says, "Let heart be lost and body take power!" During this change, the symbol on his shirt changes into the full Nobody symbol, and turns the silvery, whitish gray of lesser Nobodies, as does his skin, while his eyes turn a complete black. While his Heartless form is all about speed, this form is all about strength. He again looses his keyblade, instead wielding 2 large war hammers, one in each hand. His speed drops in favor of devastating strength. Like his Heartless form, this too is only a temporary form, lasting until battle is over.
Other notes: The leather ribbon he wears around his wrist is used to tie his hair into a ponytail before he goes into battle. He also developed his form changes, using his Heartless and Nobody research he did with his father.
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Posted: Mon Nov 26, 2007 10:44 am
Zakuro Nakishai Character
Name: Akani Gender: Female Age: 16
Hair color: Brown
Eye color: Blue
Apperance:  Personality: Sometimes quiet. She's very sarcastic but she can be nice.
Backstory: Akani was born on Destiny Island. When she was a kid, she loved to train and fight with Sora and Riku. She was a quiet person but she changed alot when she met Sora, Riku and Kairi. She lives alone because when the island was destroyed her parents went along with it. During that time, she was asleep in a strange place. She didn't really question it and didn't really care. When she found herself back on the island, she found Kairi and she told her the whole story. It didn't bother her that much but she missed Riku the most. And so she waited. When they finally came back, she was standing right beside Kairi to welcome them home. Ever since that, she just got closer to Riku and always listened when he told her stories about the outside world.
When she was younger, she was never really close to her family. Her father was always away on business trips. Her mother was always busy around the house and she didn't have any brothers or sisters. So she pretty much raised herself her whole life.
She met Riku, Sora and Kairi when she first started going to school. She got along with them pretty well because they all had a lot of things in common. Like the way Riku and Sora like to fights. She was kind of a two dagger fighter at first but then she got use to the one hand sword when she tried it for the first time.
Keyblade (if applicable):

Powers and Abilities (if applicable): Elemental Magic, Cure and some other things she hasn't discovered yet.
Offensive attack: Twilight Scar. When she is ready to attack, her keyblade will glow with light and darkness. She swings it horizontally and yells "Twilight Scar!" Then the glowing leaves her keyblade and spirals of light and darkness destroy her enemies.
She also has Vampire like abilities. She can run faster then anyone she has ever seen. She really likes to use this ability to cheat in her training with Riku and Sora. She can lift things that are heavier then she is and sees things from a farther distance then anyone else can. Sometimes the color of her skin and eyes change color. When that happens, her eyes turn from blue to hazel and her skin turns a pale color. But it passes in about a day or two. She just guessed it was an ansestor of hers that once has these powers and passed it down to a future generation.
Vampire Abilities: Super Speed Super Strength Clear Vision
Magic: Cure: Se can't be interrupted when using this. When using this, she raises her keyblade in the air and it glows a light green color and yells "Heal." She can also heal her other comrades when they need it.
She can also create barriers when she needs to protect herself against an attack. All she has to do is yell "Protect" and it comes up the second after her words. She can also use it on other people.
Elemental Magic: When she uses Fire, Blizzard, Lightning, etc, It glows that color and she casts it. For example, when she uses Fire, it glows red and the fire circles around her when her enemies are too close.
Her keyblade also gives her the ability to use portals.
Other notes:Loves to draw and has a crush on Riku.
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Posted: Wed Nov 28, 2007 4:42 pm
LunarArson's bio
Character name: Kykoru Mitzkami Gender: female Age: 15 Hair color: black Eye color: French Blue (kinda blue-violet)
Apperance: Her hair is long, held in a ponytail. She's around 5'7 and 130 lb. She wears a long, unzipped white coat not unlike the coat of the Organization. Under it, she wears a black heart shaped top and black pants held up by a black belt with a white heart on it that's been broken in two. Her long black boots cover part of her pants. She wears a beaded bracelet and a ring with a heart motif. Her broadsword is strapped to her back.
Personality: Kykoru is very spunky. She gets mad easily, but is quick to forgive. She doesn't trust people easily. She is very secretive, and will often withhold information just to see people squirm. She can be fun-loving to the point of hating to get bored at all. Because of this, she never stays in one place for long. She can be very nice if she wants to, but she is very picky, and is more likely to hate you rather then like you. She will do a lot to make people squirm, including flirting. She can get extremely obsessed with a goal. She will often refuse to see a truth she doesn't like.
Backstory: Kykoru was born in a small world that, like many others, was overtaken by Heartless. She, like many others, ended up in Traverse Town, and learned from a mysterious boy calling himself "Way to Nightness" how to steal. When she was 11, they discovered a Gummi ship, and, being the demonic little thieves they were, stole it and ended up in Hallow Bastion. When they were attacked by Heartless, "Way to Nightness" decided to sacrifice her to them, but she was able to escape, and kicked him out of the Gummi when he tried to leave without her, accidentally knocking him into the wave of Heartless. She started traveling between worlds, and was seeing what had become of her home world when Sora defeated Ansem the Heartless. But one day, Axel had had to go on a mission to her world. She saw him, and for some inexplicable reason, fell in love. Shortly after, when she had just turned 14, a mysterious man told her that he would allow her to travel between worlds if she would promise to marry him when she turned 20. She agreed, and went off to look for Axel, but mostly to cause trouble.
Keyblade (if applicable): none but she carries a broadsword She fights berserker style, and if she even thinks that someone might be stronger then her, she fights dirty. She isn't that good a swordswomen, but her cunning and strength make up for that against poor to fair level swords(wo)men. She'll usually try to end it in one blow, as she doesn't have that much stamina, but if need be she'll use her amazing speed to leave them in a daze and take them out. Powers and Abilities (if applicable): She has control over smoke, but she hasn't figured out yet.
Other notes: She loves to gamble.
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Posted: Thu Dec 20, 2007 5:43 pm
Ancient Youth's Character.
Character: Chevalier Sphinx/ Genevieve
Back story: Genvieve was abandoned or orphaned as an infant. She was raised by a widower named Armande, a military man and an amateur scholar and artist. He taught her everything he knew, survival tactics, swordsmanship, military strategies, history, world cultures, classic literature, and fine arts. Armande had a interest in the occult, and passed it to Genvieve. When he died, Genvieve began to travel, and eventually came to Frollo's Paris. She spent a few years there mostly underground in the Court of Miracles. She honed her skills as a medium, tutored by gypsy fortune tellers and magicians. Somewhere in those years she fell for Dom Claude, but with obvious animosity between him and her surrogate family, she kept these feelings secret. When Frollo plummeted to his death, Genvieve's sanity nearly evaporated. She wandered the city for months on end, blaming herself for the death of second man she loved and lost. Almost a year later she had an epiphany, somehow she made contact with his spirit, and became Chevalier Sphinx for the first time. Genvieve pieced herself back together, and managed to get a hold on Frollo's boundless rage. If she didn't, he would kill anyone he found distasteful without remorse. Genvieve took up the life of the vigilante, even adopting Frollo's horse. The power Sphinx wields comes as a combine nation between the Sword of Dominions, Genvieve's spiritual power, and Claude's unwavering faith. (if a bit misplaced)
Appearance: about 5’8, athletic build, female, but it’s a bit hard to tell when you first see her, pale skin and icy blue eyes, with long white/ brown hair, trailing down in a ponytail. She wears medieval style garb, black, red, white, and purple being the main colors, thick leather riding gloves and boots, hose, a woolen tunic underneath which she wears a second white one, a huge black cloak wrapped around her shoulders, and a French chaperon (hat) with a long red silk sash trailing behind.
Personality: Genevieve herself is quiet but friendly, calm in most every situation and looks at an argument from all points of view. She’s open-minded and knows how to survive in a multitude of environments. Though an amazing swordsman she has no talent with firearms. She also has skill as a medium and uses it to summon the spirit of Dom Frollo to become Chevalier Sphinx.
Chevalier Sphinx is a strange mix of Frollo’s and Genevieve’s personalities. Usually cold and composed, Sphinx appears as a genderless intelligent warrior of God. Genevieve’s natural brown hair turns white when she summons Frollo.
Weapons and fighting style: Both Sphinx and Genevieve wield the Sword of Dominions, a long saber like blade with a huge cross emblazoned upon the hand guard. Its capable of summoning devastating energy attacks, but is just as effective as a normal blade. The fighting style of both draws from Asian and European martial arts. Genevieve uses different tactics depending on her foe, from fencing for humanoids to leaps and blows for more bestial creatures. Sphinx can exert more control over the Sword of Dominions, and therefore attacks all foe relatively the same. Sphinx uses biblical quotes to summon attacks and defensive barriers from the sword.
Other details: Genevieve and Sphinx are often in the company of a huge black warhorse, which is able to aid Sphinx in battle by adding energy to an attack. Genevieve does not often talk of why she chose Frollo’s spirit for her tasks, but seems to have cared for him greatly.
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Posted: Thu Jan 17, 2008 6:37 pm
Kaispeed's Bio
Name: Kai
Race: nobody
Age: 18
Personality: He is calm and fast to anger. Always ready to kill but won't kill his friends in rage.
Weapons: Buster blade & Twin blade
Twin blade/wave (only in rage rush): Stronger and has greater speed, but eats away health.
Buster blade/swell: This blade looks like Cloud’s sword but with black and gray all over and helps to control Kai’s nobody abilities. Special Abilities: Super speed and fire control.
Fire: Kai can use fire on anything and can put fire to any of his weapons. In a situation like a falling object, landslide and any or the sort, Kai can make a bomb using his fire.
Super speed: This power makes Kai like nightcrawler, but you can see more then just than a blur it’s like small afterimages of where he went.
Special Abilities in rage rush form: Lightning speed
Lightning speed: Unlike super speed the afterimage becomes an electric blur and can make the opponent stunned for 10sec.
Special Techniques: Geostigma/rage rush form
History: He came from the world that never was and was trained by Axel and Roxes. At first he had a hard life, but soon saw how he was different when he learned he had Geostigma like Cloud. He was trained to fight by watching snakes and wolfs. After he got some control over his powers he looked for his heartless to see who was more powerful, the body or the heart. He killed his heartless and used the heart to make a buster blade called the swell. He left the organization before Roxes. Because he wants full control of his Geostigma he looks for Sephiroth to understand his power, who made him into a nobody and who he is.
Rage rush form: Rage rush form: He can only use this form when he is consumed by rage. He gets twin blades (made by snakes and wolf fangs), long claws, a long black wing, and long hair. One defect of the rush form is that it also unlocks his anger in a way that makes a almost negative personality and makes kai have to fight for control in his mind all the time in this form.. most of the fighting style is a combo of sasuke and sephiroth, flashy but strong (because I hate not having weakness I will add 5 of them) using water is a element weakness like if you use blizzard on axel a fire user or in pokemon how water type beats fire type, also if he fights friend who he cares about he will lose the form. Natural will power can change the form too, last is if he faints or gets a cut on his wing. This also leaves kai powerless and without a weapons for attacks
Geostigma: The Geostigma is in his left arm and gives him power on full moons (flight ability) but leaves him weak for 10 min after full moon.
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Posted: Sun Mar 16, 2008 6:38 pm
amusedandconfused's character Name: Calvin Jewels Gender: Male Age: 13, but is often mistaken for being younger Hair color: Blond Eye color: Blue Appearance:  Personality: Very wild and very childish, Calvin is always bursting with energy, and has so little focus or self-control that he often ends up being more trouble than he's worth. He constantly daydreams, and dislikes the idea that reality is all there is: he wants more. Calvin has a major temper and can be very vain, but he's also friendly and funny. He tends to rely on impulse rather than logic and usually speaks before he thinks, so while he's very smart he comes across as looking like a fool. Due to being made fun of constantly at school because of his size, apparent stupidity, and constant habit of embarrassing himself, Calvin is more likely to remain in the company of himself and his daydreams rather than peers. He also is very unlikely to trust adults or the concept of love, as his own parents sent him to a boarding school and Calvin became convinced they didn't care about him. Calvin suffers mild schizophrenia and multiple personalities: basically, the people within his imagination have become so real in his mind that he sometimes believes them to be real. This belief that reality as we see it isn't all there is has been strengthened by Calvin's meeting Demyx, and consequently Calvin is more likely to put faith in his delusions. Back story: Calvin is an only child. From a young age, he exhibited brilliant intelligence and ability, but no restraint, and sometimes his sanity could be questioned. His parents were simple people who couldn't cope with the little terror, so when he was six he was sent to a boarding school far away from them, where he was to stay year-round with only occasional (meaning nearly non-existent) parental visits. There he proceeded to become infamous for being a demon in a cute little boy's body, as Calvin got worse than ever trying to make the school kick him out so he could go back home. When he was ten, he met a person who was like a dream come true to him: a person who actually came from another world and had special powers. The person was Organization 13's Demyx, who was on a mission to try to create more Heartless (and consequently Nobodies). Calvin met him when Demyx tried to convert the school bully, only to have the bully escape because Calvin realized he was seeing magic and intervened. Demyx, being Demyx, wasn't angry: in fact, he began to talk to Calvin, and the two hit off very well. Eventually, Demyx had to go, but he gave Calvin a guitar not unlike his sitar, only without as much power, assuming Calvin would never be able to open the magic to its full potential anyway. He was wrong. Calvin practiced that guitar daily, and not only did he end up being a brilliant musician, he also began to unlock the abilities bestowed upon him by the guitar. It's not nearly as much as Demyx, but it was enough for Calvin to use a water clone to pull off a prank of devistating proportions and finally get his wish: he was expelled. Rather than go back home to parents he was sure didn't love him, he managed to convince his friend May (who had a crush on him which Calvin was unaware of) to let him go to her place. On their way, however, he began messing with his guitar, and he did something he probably couldn't do again if he tried: he opened a portal to Traverse Town, and fell into it. And so it is that Calvin has been wandering around Traverse Town for about a month now, having arrived right after Sora and the others were kidnapped. He has had residence in a random abandoned houses, and makes money and such by a mixture of odd jobs and stealing (although the stealing is more for fun than to live off of), and he spends the majority of his time practicing his guitar or exploring, often times in one of his "crazy" fits because he has no one to keep him company except his imagination. Keyblade (if applicable): None Powers and Abilities (if applicable): Calvin is incredibly intelligent and has a lot of energy: if it weren't for his mental issues and personality, he could accomplish anything. As it is, he's pretty good in a fight, but can put himself in vulnerable or impossible situations without meaning to or realizing it. The guitar Demyx bequeathed to him (for reasons unknown) gives him some mild magic. He can control water to some extent, creating waves (their size depending on the size of the body of water) or whirlpools, freezing it (or oppositely melting ice), or making a couple water clones. He has also once used the guitar to make a portal between worlds, although he has no idea how and the experience freaked him out so much he isn't likely to do it again. Other notes: It is unknown whether or not May fell through the portal as well. Calvin's most common delusions include an imaginary tiger (reference to Calvin and Hobbes, of course), an "imp" that tries to persuade Calvin to do wrong, a younger version of himself, and a shadowy figure that tries to lure him into the dark. His most common personality switches are to an incredibly apathetic state in which Calvin loses all will to do anything, a state in which he completely reverts to being a child, and a state where he hates everything.
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Posted: Mon Mar 17, 2008 1:37 pm
BlackAtari's character
Name: Atari Gender: Female Age: 16 Hair color: Black and Red Eye color: Silver Appearance: top is velvet as well as sleeves. Pants are black corduroy. Boots are black leather.  Personality: Dark and mysterious. Unpredictable. Serious, yet sarcastic. Back story: Got swallowed by darkness when her world disappeared, and got transported to Traverse Town. There, she gathered any information she could find on the heartless. She then traveled to Hollow Bastion where she was just barely defeated by Riku and was cast into darkness. She embraced the darkness and gained powerful dark powers. After mastering these powers she went from world to world defeating the heartless that once destroyed her home…Among her journeys, Atari was presented the Crystal Keyblade that further augmented her power. After a while of traveling and fighting, her fighting skills and power had grown exponentially. She eventually found herself located in The World That Never Was, where she discovered Riku and challenged him to a fight. A fight that she wasn’t going to lose. But in the middle they were attacked by both heartless and nobodies. After defeating them all, they agreed they could use each others help and after a moments hesitation they formed a temporary alliance. So they went separate ways to complete their missions, checking in every so often. She was soon tailed by the organization when they discovered her power and planned on making her into a heartless/nobody. But she prevailed and the Organization members slowly dwindled due to some unknown force, which she was later informed by Riku that it was because of Sora, another keyblade bearer. After the fall of Organization 13, Atari continued to protect the worlds from any incoming threats and when she felt a disturbance in the worlds, she tried to contact Riku, but to no avail. She then set off to discover what had become of her friend and what was happening to the worlds. Keyblade (if applicable): The Crystal Keyblade.
 Powers and Abilities (if applicable): The Dark Powers she obtained. She can form and throw dark energy orbs that swallow the weaker enemies while freezing the stronger enemies for about 5-10 seconds, depending on their strength. She can also summon up a powerful energy blast that throws all enemies in the immediate area back and down, this requires great strength and energy and after usage renders Atari weakened until she has time to recover or drinks a cure potion of some kind. And fighting with her keyblade. Other notes:
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Posted: Thu Oct 02, 2008 5:51 pm
Watage Kumo no Oni's character
Name: Kumo [koo-moh]/Falz [falls] (Claims that she has "a multitude of other names; you won't ever get stalked with that option." However, the two are her most-used names.)
Age: 15-16 (physically); 35 (biologically)
Gender: Female
Race: Demon
Appearance: Messy-but-not-tangled scarlet hair dons her head, along with three thin but sharp black horns -one out of the forehead near the hairline and two on the side- with a hairpin in the shape of a Japanese apricot blossom. Her body is riddled with stitches and patches of discolored skin and orange markings, but one cannot see them under all the clothing; only her face has a visible example. The eyes are colored as black [sclera’s] and red with yellow [irises]. Around her neck is a large, fluffy collar with small wings popping out from the back. Said collar is actually part of her body and not just a decoration; although how it's this way she will not explain. Kumo wears a purple satin shirt showing the shoulders, although it's hidden under a sapphire mini-jacket and a red cincher sits under the jacket. An armlet is clasped to her left arm, while a blue-purple leather miniskirt sits over black jeans. Under said jeans is a pair of white leggings and fishnet stockings over, with ruby-colored boots that apparently "cannot leave a footprint even if you stomped the floor with them." Her hands are covered with pristine white gloves. When going into All-Out Mode, the wings of the fluffy collar disappear and reappear near her tailbone on her back ala Morrigan of Darkstalkers; they're much larger than the tiny wings.
Personality: Despite her rather disturbing appearance, Kumo is anything but evil, at least not entirely. She lives for exploring and snatching whatever she feels is valuable or will aid her in battle. There is no reason for her wandering habits or her almost-kleptomania other than "I need something better to do than this." Although some label her as an antihero due to her strange ways of saving the day or rescuing that old lady from a swarm of Heartless, she is often considered neutral or just plain heartless (to which she takes offense: "It's not that I'm heartless; I'm just missing a few pieces here and there.") She loves using metaphors and similes, often integrating her own or an existing one into almost all of her speech. During flight, she is very focused on her driving and will get feisty (in the bad sense) if her concentration is broken. She is very outspoken and will say what she feels or is on her mind. Battle-wise, she's very ferocious and won't be afraid to kick down the hero just to kill the bad guy. Brash in her actions and mostly harsh with her words, Kumo does have her sensitive moments. She has a soft spot for a species of blob-like creatures called "Imps," especially of the Devil branch and adores eating food that have either extreme, overwhelming, or bizarre tastes to normal humans although she does have her limits like others. Spaghetti with spicy meatballs and some curry sauce is her one-time favorite. On her better days, Kumo can also be a smooth-talker and will attempt to trick you from giving up your precious rare item; it's then sold for money to pay for food or knife sharpening or gourd repair/replacement. And don't forget to watch your pockets or anything valuable that hangs on your body; no matter what it is, she can probably take it without you noticing until it's too late. Again, she cashes it in for profit.
Back story: Kumo was the daughter of a demon, although she cannot remember what species he was and to what family he belonged to. At a young age, he had died and she was then raised in the care of a female bandit, something that was rare where said bandit came from. From there, Kumo was taught her basic and advanced fighting skills and her skills in things like pick pocketing and conning others. When she lived with that woman -named Alta at the time- Kumo was much more compassionate. But then again, she was the only mother she could remember. One day, Alta had told her adoptive daughter, "I believe it's time for you to leave." Kumo said nothing but agreed; a human mother caring for a demon... they'd both gain a bad title. So the demon packed her things and left her only home. As for how she got to Traverse Town, Kumo had found the World where there was only a blank; she had been traveling around there for a while trying to memorize what was where. And since she heard of a Gummi part vendor there, the demon couldn't resist staying for a while.
Weapon of choice: Kumo uses a knife very similar to that of a chef's: a thick 'belly' near the handle and thins up to the tip. However, it's very short; with that being said, it can cut through flesh pretty easily. Along with that, she has a set of Ice-magic Rings, each with a unique ability.
Abilities: Her small wings along can let her hover a bit off the ground. However, when those small wings transport to her back and grow in size, her air-related abilities are more open: she can jump higher and float back down, glide, and fly to some extent. They double as shields, but only in extreme situations. Kumo also knows basic hand-to-hand combat and thief-related skills. Her Ice-magic Rings are as follows: --Silver Ring: Creates an Ice Whip that catches the enemy and drags them closer to Kumo or throws them farther away. But the farther the Whip extends, the more energy is used up and eventually drains Kumo of her life. --Gold Ring: Punching the ground with it activated, a HUGE glacier shaped like crystals shoots out of the ground and stabs the enemy. It will also break off piece by piece, doing extra damage if said enemy is still there. --Platinum Ring: Creates a set of five shockwaves made of extremely cold wind, making the enemy's internal temperature drop dangerously and can paralyze them. --Bismuth Ring: Alta warned her to "only use that particular Ring in a very last resort, when all is already done." As of yet, Kumo does not know what it can do due to not reaching that point in any type of battle. The Bismuth Ring creates an orb of nothing but glaring cold and traps the enemy and the user until neither are alive, which is why Alta advises her not to use it so casually; even with Kumo's resistance to ice, the temperature drops pretty close to absolute zero.
Strengths/Weaknesses: Kumo is incredibly resistance to Fire and Ice, although Lightning can be fatal to her. Spells like Holy will not kill her unless weakened. Her eyes also let her see in the dark, but are very sensitive to light because of that. If her wings are damaged, her jumping skills are rather cut off to some point.
Gummi Ship: At the moment, it's a basic and rather blocky ship with all the necessities: a cockpit, some blasters, and a pair of nets for gathering more Gummi parts. She plans to make a fighter jet-type ship for better travel from World to World.
Basic Items at Hand: A gourd emptied out and filled with water, marked with a water drop to prove that. It's refilled when visiting an area with water or springs with mineral water. Sunglasses, which she wears in sunny worlds (which is a lot) due to her eyes' sensitivity. She carries a few Potions for healing and the occasional Elixir when she finds one. Her weapon and Rings are obvious; however, she also carries a necklace with azure prayer beads and having an orange tassel; it was Alta's parting gift for Kumo. It occasionally turns into an azure necklace with an orange key, known as a kagi. It's her equivalent to a skeleton key, but it can't open every door.
Forms: As with each world, her form varies. --Atlantica: her lower body is replaced with a slate gray shark's lower body, streamlined for fast swimming. The rest of her clothes are replaced with what looks like a torn rag dress. --Halloween Town: Strangely enough, her appearance is inverted: she wears regular human clothes and her skin is not patched up. However, her skin tone, eyes, and hair remain the same. Whatever else happens varies with each other World she pops up at.
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