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Posted: Wed Oct 10, 2007 4:46 am
This is a place to discuss guild strategy, pick up some ideas, post your decklists and ask for ratings/help/advice.PLEASE REMEMBER TO KEEP YOUR DECKS RAVNICA BLOCK ONLY!!!
ALSO NOTE THAT WHATEVER IS DISCUSSED/POSTED HERE CAN BE VIEWED BY THE "ENEMY", SO TRY TO AVOID GIVING OUT YOUR SECRETS OR SURPRISES IF YOU DON'T WANT THEM PUBLIC!
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Posted: Wed Oct 10, 2007 5:18 am
Well, guess I'll start with myself:
Down the Drain (60)
Lands - 21 8x Island 8x Swamp 2x Watery Grave 2x Dimir Aqueduct 1x Duskamantle, House of Shadow
Creatures - 16 2x Circu, Dimir Lobotomist 3x Dimir Cutpurse 1x Szadek, Lord of Secrets 2x Lurking Informant 2x Dimir Guildmage 4x Dimir Infiltrator 2x Enigma Eidolon
Spells & Others - 23 2x Dimir Signet 2x Induce Paranoia 4x Last gasp 2x Psychic Drain 2x Muddle the Mixture 2x Perplex 2x Dimir Machinations 4x Glimpse the Unthinkable 3x Consult the Necrosages
Milling, of course. Last gasp is for creature removal, since this deck lacks a bit in the creature department. The transmute mechanic is used also, so that I can put in less of the specific situation cards and pick them up from my deck. The problem is that it's kind of slow, I only managed to goldfish around turn 8 or 9, or by milling or by slowly chipping off my opponent's life (the latter isn't viable in a real duel, I guess).
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Posted: Wed Oct 10, 2007 5:54 am
This really is just a pretty standard mill deck I think just with some fun little twists to it. There's not really any removal and barely and counter, but it's got fast milling. I usually get things milled out by turn 9 whether that be by Glimpse of the Unthinkable and others or if that is done by a Tunnel Vision and Junktroller combo.
Land
Island 7 Swamp 7 Watery Grave 4 Dimir Aqueduct 4
Creatures
Lurking Informant 4 Dimir Cutthroat 3 Circu, Dimir Lobomist 2 Szadek, Lord of Secrets 2 Dimir Doppleganger 4 Belltower Sphinx 2 Junktroller 3
Instants/ Sorceries
Glimpse of the Unthinkable 4 Tunnel Vision 3 Sins of the Past 3 Induce Paranoia 4
Artifacts
Dimir Signet 4
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Posted: Wed Oct 10, 2007 11:31 am
It's a very nice deck, I like the combo, but it seems kind of slow... it looks hard drawing what you need...
Shouldn't it have some draw cards like Consult the Necrosages, or even more counterspells? It's a pity having blue in a deck and not introducing some control elements.... XD~ Perplex seems handy, since it has transmute to help bring up creatures like the Doppelganger just in case...
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Posted: Wed Oct 10, 2007 2:35 pm
From my playtesting it does just great thus far, but I still need to playtest it some. If you're up to testing it out with me sometime then give me a PM. If anything though it's trying to avoid being classic blue control, I get bored playing that since I play a Dralnu variant A LOT.
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