Welcome to Gaia! ::

Ravnica: City of Guilds [Magic the Gathering]

Back to Guilds

 

 

Reply House Dimir
The Undercity meeting

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Kount Kuro
Vice Captain

PostPosted: Wed Oct 10, 2007 4:46 am


This is a place to discuss guild strategy, pick up some ideas, post your decklists and ask for ratings/help/advice.

PLEASE REMEMBER TO KEEP YOUR DECKS RAVNICA BLOCK ONLY!!!


ALSO NOTE THAT WHATEVER IS DISCUSSED/POSTED HERE CAN BE VIEWED BY THE "ENEMY", SO TRY TO AVOID GIVING OUT YOUR SECRETS OR SURPRISES IF YOU DON'T WANT THEM PUBLIC!


User Image
PostPosted: Wed Oct 10, 2007 5:18 am


Well, guess I'll start with myself:

Down the Drain (60)

Lands - 21
8x Island
8x Swamp
2x Watery Grave
2x Dimir Aqueduct
1x Duskamantle, House of Shadow

Creatures - 16
2x Circu, Dimir Lobotomist
3x Dimir Cutpurse
1x Szadek, Lord of Secrets
2x Lurking Informant
2x Dimir Guildmage
4x Dimir Infiltrator
2x Enigma Eidolon

Spells & Others - 23
2x Dimir Signet
2x Induce Paranoia
4x Last gasp
2x Psychic Drain
2x Muddle the Mixture
2x Perplex
2x Dimir Machinations
4x Glimpse the Unthinkable
3x Consult the Necrosages

Milling, of course. Last gasp is for creature removal, since this deck lacks a bit in the creature department. The transmute mechanic is used also, so that I can put in less of the specific situation cards and pick them up from my deck.
The problem is that it's kind of slow, I only managed to goldfish around turn 8 or 9, or by milling or by slowly chipping off my opponent's life (the latter isn't viable in a real duel, I guess).

Kount Kuro
Vice Captain


liefthestrange

PostPosted: Wed Oct 10, 2007 5:54 am


This really is just a pretty standard mill deck I think just with some fun little twists to it. There's not really any removal and barely and counter, but it's got fast milling. I usually get things milled out by turn 9 whether that be by Glimpse of the Unthinkable and others or if that is done by a Tunnel Vision and Junktroller combo.


Land

Island 7
Swamp 7
Watery Grave 4
Dimir Aqueduct 4

Creatures

Lurking Informant 4
Dimir Cutthroat 3
Circu, Dimir Lobomist 2
Szadek, Lord of Secrets 2
Dimir Doppleganger 4
Belltower Sphinx 2
Junktroller 3

Instants/ Sorceries

Glimpse of the Unthinkable 4
Tunnel Vision 3
Sins of the Past 3
Induce Paranoia 4

Artifacts

Dimir Signet 4
PostPosted: Wed Oct 10, 2007 11:31 am


It's a very nice deck, I like the combo, but it seems kind of slow... it looks hard drawing what you need...

Shouldn't it have some draw cards like Consult the Necrosages, or even more counterspells? It's a pity having blue in a deck and not introducing some control elements.... XD~
Perplex seems handy, since it has transmute to help bring up creatures like the Doppelganger just in case...

Kount Kuro
Vice Captain


liefthestrange

PostPosted: Wed Oct 10, 2007 2:35 pm


From my playtesting it does just great thus far, but I still need to playtest it some. If you're up to testing it out with me sometime then give me a PM. If anything though it's trying to avoid being classic blue control, I get bored playing that since I play a Dralnu variant A LOT.
Reply
House Dimir

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//